Knockdown: Difference between revisions

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m (You do not say that something gets Knockdown, you say that it gets "knocked down.")
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***PVE = 19 Max KD ( Not 20), on the 20th hit the monster is knocked down.
***PVE = 19 Max KD ( Not 20), on the 20th hit the monster is knocked down.
**A knockdown attack has been used.
**A knockdown attack has been used.
* on EU Server reset knockdown doesn't work since the last Update (approximatly), 16/10/2013 neither by double hitting nor by Stunnig
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Revision as of 08:35, 30 October 2013

What's a Knockdown?

Knockdown (abbreviated as KD) occurs when using a certain attack that knocks down or when a certain amount of attacks has been reached. The reason is to prevent infinite combos. It's best to not knockdown a monster/opponent since this leads to increased defense while the enemy is on the ground (in PvE) or a combo ending (in PvP). Even if you don't use knockdown attacks, the target may still knock down itself.

Conditions

  • The target will automatically knockdown when:
    • Three launch attacks hit. (Some exceptions)
    • The knockdown counter has been breached:
      • NPCs/Players get Knocked Down(KD) after taking a hit with the KD counter breached.
      • PVP = 15 Max KD, on the 16th hit the opponent is knocked down.
      • PVE = 19 Max KD ( Not 20), on the 20th hit the monster is knocked down.
    • A knockdown attack has been used.
  • on EU Server reset knockdown doesn't work since the last Update (approximatly), 16/10/2013 neither by double hitting nor by Stunnig


Legend

Name Description
Launch Attack LA Launch opponent vertically into the air (High chance of continuing combo)
LA1 Launch opponent horizontally left either/or right
LA2 Launch opponent horizontally left either/or right into the air
LA3 Launch opponent diagonally into the air or ground(High chance of continuing combo)
Pass P An attack that will move you through your opponent (High chance of continuing combo)
Knockdown KD Knockdowns
Launch Reset LR Resets the launch counter


Knockdown Values

Elsword

Input Knockdown Value Type
Z 6.6 -
ZZ 6.6 -
ZZZ 7.3 -
ZZZZ R KD
ZZZX +34% Counter extension LA1
X 7.4 -
XX 7.4 -
XXX R KD
XXZ +34% Counter extension LA
→→Z 9.2 -
→→ZZ 6.6 -
→→ZZZ 9.2 P
→→X +34% Counter extension -
Z 6.6 -
X -34~42 KD
→→↑Z 7.2 -
→→↑ZZ 7.2 -
→→↑ZZZ 0 KD
→→↑X 8 -
→→↑XX R KD
Persistent Roll -20 P

Sword Knight

Input Knockdown Value Type
→→ZX -
→→ZXX LA
XXX -
XXXX -
XXXXX -
→→↑ZZZ -
Kick -50 -

Lord Knight

Input Knockdown Value Type
ZZZ→Z -
→→↑XX -
→→↑XXX LA
→→XHoldX -
→→XHoldXX LA
Rolling Smash 0 LA

Knight Emperor

Input Knockdown Value Type
→→↑ZX -
→→↑XZ -
→→↑XZZ -

Magic Knight

Input Knockdown Value Type
→→ZZX P
→→ZZ -
→→ZZZ -
→→↑XZ -
XZ -
XZZ LA
→→↑ZX -
→→↑ZXX -
Persistent Explosive Fist (-2.5) * 8 -
Enhanced (lv81):
(-2.5) * 10
-

Rune Slayer

Input Knockdown Value Type
→→ZZX P
→→↑XZ -
→→↑XZZ -
ZZZ -
ZZZZ -
→→XHoldZ -
Fire Rune 0 R

Rune Master

Input Knockdown Value Type
→→XX -
→→XXZ -
→→↑XXZ -

Sheath Knight

Input Knockdown Value Type
XX -
XX~X -
XX~XX KD
XX~XZ LA
→→ZZ -
→→↑ZZZ -
Persistent Sword Shield -3 * 15 -

Infinity Sword

Input Knockdown Value Type
ZZZ -
ZZZZ LA
ZZZZZ LA1
→→↑XX -
→→↑XXX -
→→XX LA
→→XXX LA3
Compact
Counter
(assumed 0?) LA
[Persistent]:
-7.5 * 2
-

Immortal

Input Knockdown Value Type
→→XZ P
→→XZX -
→→↑ZX -
→→↑ZXZ -


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