Kugel Blitz: Difference between revisions

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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=3 | Level Required !! colspan=2 | Damage (Magical) !! colspan=6 | Max Hits !! rowspan=3 | Electron Ball Duration !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Mode !! colspan=2 | Damage (Magical) !! colspan=6 | Max Hits !! rowspan=3 | Electron Ball Duration !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=2 | Initial Shock !! rowspan=2 | Electric Shock !! rowspan=2 | Initial Shock !! colspan=5 | Electric Shock  
! rowspan=2 | Initial Shock !! rowspan=2 | Electric Shock !! rowspan=2 | Initial Shock !! colspan=5 | Electric Shock  
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! Normal !! Amplify !! Spectrum !! Reactive !! Fusion
! Normal !! Amplify !! Spectrum !! Reactive !! Fusion
|-
! colspan=12 | Normal
|-
|-
| align="left" | 30 || rowspan=2 | 760% || rowspan=2 | 117% || rowspan=2 | 1 || colspan=3 | 5 || colspan=2 | N/A || 4 Seconds || rowspan=2 | 80 MP || rowspan=2 | 8 Seconds
| '''{{PvE}}''' || 760% || 117% || rowspan=2 | 1 || rowspan=2 colspan=3 | 5 || rowspan=2 colspan=2 | N/A || rowspan=2 | 4 Seconds || rowspan=2 | 80 MP || rowspan=2 | 8 Seconds
|-
|-
| align="left" | [Enhanced] || 6 || 7 || 21 || 6 || 18 || 6 Seconds
| '''{{PvP}}''' || 304% || 47%
|}
|-
 
! colspan=12 | [Enhanced]
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Magical)
|- style="background:{{ColorSel|CharLight|Eve}}"
! Initial Shock !! Electric Shock
|-
|-
| align="left" | 30 || rowspan=2 | 304% || rowspan=2 | 47%
| '''{{PvE}}''' || 760% || 117% || rowspan=2 | 1 || rowspan=2 | 6 || rowspan=2 | 7 || rowspan=2 | 21 || rowspan=2 | 6 || rowspan=2 | 18 || rowspan=2 | 6 Seconds || rowspan=2 | 80 MP || rowspan=2 | 8 Seconds
|-
|-
| align="left" | [Enhanced]
| '''{{PvP}}''' || 304% || 47%
|}
|}
<br>
<br>
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! {{PvE}}  
! {{PvE}}  
| {{formatnum:{{#expr: 760 + 117*6}}}}%
| {{formatnum:{{#expr: 760 + 117*6}}}}%
| {{formatnum:{{#expr: 760 + 117*1.2*6}}}}%
| {{formatnum:{{#expr: 760 + 117*1.2*7}}}}%
| {{formatnum:{{#expr: 760 + 117*0.45*6*3}}}}%
| {{formatnum:{{#expr: 760 + 117*0.45*7*3}}}}%
| {{formatnum:{{#expr: 760 + 117*6}}}}%
| {{formatnum:{{#expr: 760 + 117*6}}}}%
| {{formatnum:{{#expr: 760 + 117*0.5*6*3}}}}%
| {{formatnum:{{#expr: 760 + 117*0.5*6*3}}}}%
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! {{PvP}}  
! {{PvP}}  
| {{formatnum:{{#expr: 304 + 47*6}}}}%
| {{formatnum:{{#expr: 304 + 47*6}}}}%
| {{formatnum:{{#expr: 304 + 47*1.2*6}}}}%
| {{formatnum:{{#expr: 304 + 47*1.2*7}}}}%
| {{formatnum:{{#expr: 304 + 47*0.45*6*3}}}}%
| {{formatnum:{{#expr: 304 + 47*0.45*7*3}}}}%
| {{formatnum:{{#expr: 304 + 47*6}}}}%
| {{formatnum:{{#expr: 304 + 47*6}}}}%
| {{formatnum:{{#expr: 304 + 47*0.5*6*3}}}}%
| {{formatnum:{{#expr: 304 + 47*0.5*6*3}}}}%
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==Tips and Details==
==Tips and Details==
*A force field will never affect the initial hit's damage, as it only occurs when the Electron Ball appears, before it passes through a field.
*The initial hit will normally never gain field bonuses, due to the fact that the initial hit's range extends past the field and will thus always hit an enemy before it has passed through, and standing far enough to let the ball pass the field first is too far away for the initial hit to still apply.
**However, after gaining [[Ultra Optical Investigation]], '''Amplify''' Mode's size with the '''Gigantic''' trait is large enough that the initial hit can gain the damage bonus if you are standing far enough away to give the Electron Ball time to pass the field, but close enough so that initial hit damage will still apply. If aimed properly, the damage in '''Amplify''' Mode can thus be increased to {{formatnum:{{#expr: 760*1.2 + 117*1.2*7}}}}% ({{formatnum:{{#expr: 304*1.2 + 47*1.2*7}}}}% in PvP) Magical Damage, higher than any of the other modes.
*Before '''[Enhanced]''', the duration is actually slightly longer than 4 seconds, allowing it to gain an extra hit. After '''[Enhanced]''' however, the duration expires just a little before another hit would occur, so only one additional hit is actually gained.
**For some reason, '''Amplify''' and '''Spectrum''' Mode cause the Energy Ball to last just a little bit longer, enough to gain an extra hit.
*In '''Reactive''' mode, the damage is not reduced. In '''Fusion''' mode, damage is only reduced to 50% instead of 25%.
*In '''Reactive''' mode, the damage is not reduced. In '''Fusion''' mode, damage is only reduced to 50% instead of 25%.
*'''Kugel Blitz''' can activate attributes, even though it is a Special Active skill.
*'''Kugel Blitz''' can activate attributes, even though it is a Special Active skill.
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*'''Kugel Blitz''' added.
*'''Kugel Blitz''' added.
|-
|-
| 07/04/2013 || - || colspan=2 align="left" |  
| 07/04/2013 || 07/04/2013 || colspan=2 align="left" |  
*{{buff|Firing speed changed.}}
*{{buff|Firing speed changed.}}
*{{buff|Duration increased.}}
*{{buff|Duration increased.}}
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*{{buff|Cannot be reflected.}}
*{{buff|Cannot be reflected.}}
|-
|-
| 05/15/2014 || - || colspan=2 align="left" |  
| 05/15/2014 || 09/17/2014 || colspan=2 align="left" |  
*Changed so Initial hit does large damage and later hits don't give hitstun.
*Changed so Initial hit does large damage and later hits don't give hitstun.
|-
|-
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|-
|-
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |  
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |  
*'''Enhanced''' attribute changed to be '''Reversed'''.
*'''Enhanced''' trait changed to '''Reversed'''.
*Fixed Kugel Blitz skill motion not showing.
*Fixed Kugel Blitz skill motion not showing.
|-
|-
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*Damage redistributed.
*Damage redistributed.
|-
|-
| 12/01/2016 || - || colspan=2 align="left" |  
| 12/01/2016 || 01/11/2017 || colspan=2 align="left" |  
*Fixed issue where [Enhanced] effect doesn't work when fired in [[Ultra Optical Investigation|Reactive Mode]].
*Fixed issue where [Enhanced] effect doesn't work when fired in [[Ultra Optical Investigation|Reactive Mode]].
*Fixed issue where [Enhanced] effect is not affected by [[Cheat Code: Electro]].
*Fixed issue where [Enhanced] effect is not affected by [[Cheat Code: Electro]].
|-
|-
| 01/12/2017 || - || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|Damage decreased.}}
|-
|-
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*{{nerf|Gigantic effect decreased.}}
*{{nerf|Gigantic effect decreased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|Damage increased.}}
| align="left" |  
| align="left" |  

Revision as of 14:09, 1 May 2021

File:Kugelblitz.png [Special Active: Tenacity]
Releases a slow moving giant Electron Ball. Initial hit does heavy initial damage and later hits give small hit stuns. This skill ignores all magic projectile reflection/absorption effects. (Can also be activated in midair)
Force Field Skill
  • Skill reacts to Force Fields.

Core Activation Skill

  • Successful attack made during Awakening will activate the Core Attack.
Final Enhanced Skill
  • Duration is increased by 1.5 times.


Requirements

Class Level Required
Code: Electra 30


Skill Information

Mode Damage (Magical) Max Hits Electron Ball Duration MP Usage Cooldown
Initial Shock Electric Shock Initial Shock Electric Shock
Normal Amplify Spectrum Reactive Fusion
Normal
PvE 760% 117% 1 5 N/A 4 Seconds 80 MP 8 Seconds
PvP 304% 47%
[Enhanced]
PvE 760% 117% 1 6 7 21 6 18 6 Seconds 80 MP 8 Seconds
PvP 304% 47%


Skill Traits

Reversed Kugel Blitz Gigantic Kugel Blitz
Attribute Effect MP Usage Cooldown Attribute Effect
MP Usage decreased to 60%
Cooldown increased to 150%
48 MP 12 Seconds Skill size increased to 110%


Total Damage

Mode Regular
Normal Amplify Spectrum Reactive Fusion
PvE 1,462% 1,742.8% 1,865.65% 1,462% 1,813%
PvP 586% 698.8% 748.15% 586% 727%


Related Skills

File:SpectroElCrystal.png El Crystal Spectrum File:CBSTrans5.png Cheat Code: Electro
Forbidden Secret Manual (II) is needed to unlock this skill, available through the Power of Transcendence Skill Quest or Item Mall.


Tips and Details

  • The initial hit will normally never gain field bonuses, due to the fact that the initial hit's range extends past the field and will thus always hit an enemy before it has passed through, and standing far enough to let the ball pass the field first is too far away for the initial hit to still apply.
    • However, after gaining Ultra Optical Investigation, Amplify Mode's size with the Gigantic trait is large enough that the initial hit can gain the damage bonus if you are standing far enough away to give the Electron Ball time to pass the field, but close enough so that initial hit damage will still apply. If aimed properly, the damage in Amplify Mode can thus be increased to 1,894.8% (759.6% in PvP) Magical Damage, higher than any of the other modes.
  • Before [Enhanced], the duration is actually slightly longer than 4 seconds, allowing it to gain an extra hit. After [Enhanced] however, the duration expires just a little before another hit would occur, so only one additional hit is actually gained.
    • For some reason, Amplify and Spectrum Mode cause the Energy Ball to last just a little bit longer, enough to gain an extra hit.
  • In Reactive mode, the damage is not reduced. In Fusion mode, damage is only reduced to 50% instead of 25%.
  • Kugel Blitz can activate attributes, even though it is a Special Active skill.


Trivia

  • In astrophysics, a kugelblitz is a black hole created by energy.
    • In Eve's case, the energy is El and the "black hole" is the carry or suction of her Kugel Blitz.
  • Kugelblitz is also German for ball lightning.


Updates

Date Changes
KR NA PvE PvP
06/27/2013 11/06/2013
  • Kugel Blitz added.
07/04/2013 07/04/2013
  • Firing speed changed.
  • Duration increased.
  • Size increased.
  • Cannot be reflected.
05/15/2014 09/17/2014
  • Changed so Initial hit does large damage and later hits don't give hitstun.
04/30/2015 -
  • Fixed charging sound still remaining even if you turn off the sound when using the skill.
08/20/2015 01/27/2016
  • Damage increased.
  • Charge feature removed, making this skill always fire a fully charged version.
  • MP Usage increased.
02/04/2016 03/16/2016
  • Enhanced trait changed to Reversed.
  • Fixed Kugel Blitz skill motion not showing.
04/21/2016 05/18/2016
  • MP Usage decreased.
  • "Gigantic" attribute effect increased.
  • Duration decreased.
  • Later hits will give small hitstun.
  • Damage redistributed.
12/01/2016 01/11/2017
01/12/2017 01/24/2017
  • Damage decreased.
03/30/2017 04/12/2017
  • Gigantic effect decreased.
04/27/2017 05/10/2017
  • Damage increased.
  • None
04/05/2018 04/18/2018
  • Damage increased.
01/17/2019 02/20/2019
  • Reactive, Fusion Mode homing range increased.


Alternative Names

Server Name Translation
South Korea 쿠글 블릿츠 Kugel Blitz
Japan クグルブリッツ Kugel Blitz
China (Simplified Chinese) 闪电击 Lightning Strike
Spain Rayo globular Sphere Ray
France Sphère foudroyante Blitz Sphere
Italy Lamposfera Blitz Sphere
Poland Piorun Kulisty Blitz Sphere
United Kingdom Bullet Blitz


Template:CLSkills