Distorted Memory Gap: Difference between revisions

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{{Development}}{{Languages|L3-2}}
{{Languages|Distorted Memory Gap}}
{{DungeonPage
{{DungeonPage
| Orient=4
| Orient=Laby
| Color={{ColorSel|Village|L3}}
| Color={{ColorSel|Village|L3}}
| DunButton=L3-2Button.png
| DunButton=L3-2Button.png
| SmallPic=L3-2.png
| SmallPic=L3-2.png
| BigPic=L3-2Large.png
| BigPic=L3-2new2.png
| DunName=Distorted Memory Gap
| DunName=Distorted Memory Gap
| Quotation='''Distorted Memory Gap'''. Deep inside a realm of chaos, memories that never existed before, are now watching your move.
| Quotation=Deep inside a realm of chaos, memories that never existed before, are now watching your move.
| Description=Deep inside a realm of chaos, memories that never existed before, are now watching your move.
| Description=Deep inside a realm of chaos, memories that never existed before, are now watching your move.
| LvNeed=85-98
| LvNeed=85-98
| LvFit=12180
| LvFit=12180
| DunMap=[[File:L3-2Map.png]]
| DunMap=[[File:L3-2Map.png]]
| Mob=<span style="display:none">{{</span>
| Mob=<dfn>{{</dfn>
|[[File:Dunno.png|60px]]
|[[File:L3-1 Mob 1.png|60px]]
|'''Draugr''' - A strange serpent creature that has been corrupted or created from the Henir energy in the area.
|'''Draugr''' - A strange serpent creature that has been corrupted or created from the Henir energy in the area.
|
|
*'''Latch:''' The creature will stall for a second before lunging at a target. They with latch on and lock players while it does damage. It will have super armor for the entirely of the attack.
*'''Latch:''' The creature will stall for a second before lunging at a target. They with latch on and lock players while it does damage. It will have super armor for the entirely of the attack.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:L3-1 Mob 2.png|60px]]
|'''Draugr Nest''' - An inactive nest for the henir infected serpent creatures.
|'''Draugr Nest''' - An inactive nest for the henir infected serpent creatures.
|
|
*'''Draugr Release:''' When destroyed, the nest will spawn a large quantity of Draugr.
*'''Draugr Release:''' When destroyed, the nest will spawn a large quantity of Draugr.
'''Note:'''
*Since it's not required to destroy them, it's best to avoid inactive nests in order to progress faster and avoid fighting unnecessary enemies.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:L3-1 Mob 3.png|60px]]
|'''Draugr Nest (Active)''' - An active nest for the henir infected serpent creatures.
|'''Draugr Nest (Active)''' - An active nest for the henir infected serpent creatures. It emits an eerie dark smoke.
|
|
*'''Draugr Spawn:''' The nest will continually spawn Draugr.
*'''Draugr Spawn:''' The nest will continually spawn Draugr.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:L3-2 Mob 4.png|60px]]
|'''Moli''' - The memory of the cute water based creature.
|'''Moli''' - The memory of the cute water based creature.
|
|
*'''Roll:''' It will roll at players surrounding itself with water.
*'''Roll:''' It will roll at players surrounding itself with water.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:L3-2 Mob 5.png|60px]]
|'''Orca''' - The memory of the land dwelling orca like creature.
|'''Orca''' - The memory of the land dwelling orca like creature.
|
|
*'''Electric Surge:''' It will exert electrical energy around it in a ring.
*'''Electric Surge:''' It will exert electrical energy around it in a ring.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:L3-2 Mob 6.png|60px]]
|'''Ancient Land Crab''' - The memory of the large land dwelling crab.
|'''Ancient Land Crab''' - The memory of the large land dwelling crab.
|
|
Line 45: Line 47:
*'''Claw:''' Attack with its claw inducing Leg Would.
*'''Claw:''' Attack with its claw inducing Leg Would.
|-
|-
<span style="display:none">}}</span>
<dfn>}}</dfn>
| MiniBoss=<span style="display:none">{{</span>
| MiniBoss=<dfn>{{</dfn>
|[[File:Dunno.png|60px]]
|[[File:L2-5 Boss.png|60px]]
|'''[[Nenya|Lord Nenya]]''' - A recollection of the battle against the demon Nenya.
|'''[[Nenya|Lord Nenya]]''' - A recollection of the battle against the demon Nenya.
|
|
*'''Teleport:''' Nanya can teleport across the map at will.
*'''Teleport:''' Nenya can teleport across the map at will.
*'''Fire Bombs:''' Create seven fire bombs, one on top of himself and six around him that explode.
*'''Fire Bombs:''' Create seven fire bombs, one on top of himself and six around him that explode.
*'''Lightning Burst:''' Cause bolts of lightning to run across the upper area of the map.
*'''Lightning Burst:''' Cause bolts of lightning to run across the upper area of the map.
*'''Dark Chains:''' Restrain players with a dark chain, these can escaped by mashing the directional keys.
*'''Dark Chains:''' Restrain players with a dark chain, these can escaped by mashing the directional keys.
*'''Ice Pillars:''' Nenya will make several large pillars of ice burst out of the ground and launch players up in the air. These pillars will be indicated by a blue light.
*'''Ice Pillars:''' Nenya will make several large pillars of ice burst out of the ground and launch players up in the air. These pillars will be indicated by a blue light.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| Boss=<span style="display:none">{{</span>
| Boss=<dfn>{{</dfn>
|[[File:Dunno.png|60px]]
|[[File:L3-2 Boss 1.png|60px]]
|'''Orbis Doppelganger''' - Laby's friend has become a formless mass of Henir energy.
|'''Orbis Doppelganger''' - Laby's friend has become a formless mass of Henir energy.
|
|
Line 63: Line 65:
*'''Hard Landing:''' The creature will compress and launch itself high in the air. It will come crashing down into the ground binding any players near it.
*'''Hard Landing:''' The creature will compress and launch itself high in the air. It will come crashing down into the ground binding any players near it.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:L3-2 Boss 2.png|60px]]
|'''Orbis Doppelganger (x2)''' - Once its large form is defeated it will split into two smaller red forms. These are completely immune to Special Actives.
|'''Orbis Doppelganger (x2)''' - Once its large form is defeated it will split into two smaller red forms. These are completely immune to Special Actives.
|
|
Line 69: Line 71:
*'''Hard Landing:''' The creature will compress and launch itself high in the air. It will come crashing down into the ground binding any players near it.
*'''Hard Landing:''' The creature will compress and launch itself high in the air. It will come crashing down into the ground binding any players near it.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:L3-2 Boss 3.png|60px]]
|'''Orbis Doppelganger (x4)''' - When its red form is defeated, each will divide into two even smaller forms.
|'''Orbis Doppelganger (x4)''' - When its red form is defeated, each will divide into two even smaller forms.
|
|
*'''Lunge:''' The creature will stretch then lunge itself to the far side of the map.
*'''Lunge:''' The creature will stretch then lunge itself to the far side of the map.
*'''Hard Landing:''' The creature will compress and launch itself high in the air. It will come crashing down into the ground binding any players near it.
*'''Hard Landing:''' The creature will compress and launch itself high in the air. It will come crashing down into the ground binding any players near it.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| DBGM=[https://www.youtube.com/watch?v=YeSRuIdMsfI '''''li_labydom11_01''''']
| SBGM=[https://www.youtube.com/watch?v=9tEnLUdkk5I '''''li_labydom11_01''''']
| BBGM=[https://www.youtube.com/watch?v=EdrUlwun7ds '''''li_labydom11_boss_01''''']
 
| Trivia=<span style="display:none">{{</span>
[https://www.youtube.com/watch?v=aCbz0OFi1Vg '''''li_labydom11_boss_01''''']
*Inactive '''Draugr Nests''' can be skipped completely, as they do not count towards the room's active enemy count unless destroyed, in which case they will spawn a large amount of Draugr.
**They can be differentiated by the fact that active nests will give off smoke, while inactive nests will not.
<span style="display:none">}}</span>
|Dialogue=
|Dialogue=
{{tabs
{{tabs
Line 86: Line 85:
|tab1=Mid Dungeon Dialogue
|tab1=Mid Dungeon Dialogue
|contents1=
|contents1=
*'''Nisha''': ''(....-!!)''
*{{StoryIcon|Nisha}} '''Nisha''': ''(....-!!)''
*'''Laby''': ''What's wrong? Is something there?''
*{{StoryIcon|Laby}} '''Laby''': ''What's wrong? Is something there?''
|tab2=Mid Dungeon Cutscene
|tab2=Mid Dungeon Cutscene
|contents2=
|contents2=
*'''Laby''': ''You are... Oh! Wait! Don't go!''
*{{StoryIcon|Laby}} '''Laby''': ''You are... Oh! Wait! Don't go!''
|tab3=Boss Intro Cutscene
|tab3=Boss Intro Cutscene
|contents3=
|contents3=
*'''Laby''': ''We meet again! Laby's best friend!''
*{{StoryIcon|Laby}} '''Laby''': ''We meet again! Laby's best friend!''
*'''Laby's Friend''': ''Grrrr...!!''
*'''Laby's Friend''': ''Grrrr...!!''
*'''Laby''': ''Oh no, what's wrong? Are you okay?''
*{{StoryIcon|Laby}} '''Laby''': ''Oh no, what's wrong? Are you okay?''
*'''Laby's Friend''': ''Kuuuaaa!! Roooar!''
*'''Laby's Friend''': ''Kuuuaaa!! Roooar!''
|tab4=Ending Dialogue
|tab4=Ending Dialogue
|contents4=
|contents4=
*'''Laby''': ''... Are you...''
*{{StoryIcon|Laby}} '''Laby''': ''... Are you...''
|tab5=Dungeon Victory Quotes
|tab5=Dungeon Victory Quotes
|contents5=
|contents5=
*'''Laby''': ''Let's go together, Nisha. ''
*'''Laby''': ''Let's go together, Nisha.''
}}
}}
| Gallery=
| Gallery=
<gallery widths=150px heights=150px>
<gallery widths=150px heights=150px>
File:L3-2Large.png|Old loading image.
</gallery>
</gallery>
|Updates=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
|- style="background:{{ColorSel|Village|L3}}" class="textfloat"
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|Village|L3}}" class="textfloat"
! KR !! NA
|-
| 12/06/2018 || 01/03/2019 || align="left" |
*'''Distorted Memory Gap''' added.
|}
<dfn>}}</dfn>
|AltLang=
|AltLang=
{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|Village|L3}}
|Color={{ColorSel|Village|L3}}
|KR=왜곡된 기억의 틈 |KRName=Distorted Memory Gap
|KR=왜곡된 기억의 틈 |KRName=Distorted Memory Gap
|FR=Faille du souvenir |FRName=Memory Gap
|DE=Erinnerungsspalt |DEName=Memory Gap
}}
}}
}}
}}

Latest revision as of 05:32, 20 December 2023

Distorted Memory Gap

Deep inside a realm of chaos, memories that never existed before, are now watching your move.

Description
Deep inside a realm of chaos, memories that never existed before, are now watching your move.
Recommended Level
85-98
Required Combat Power
12,180
Dungeon Layout
Mobs
{{ {{}}
Monster Image Monster Description Monster Moves
Draugr - A strange serpent creature that has been corrupted or created from the Henir energy in the area.
  • Latch: The creature will stall for a second before lunging at a target. They with latch on and lock players while it does damage. It will have super armor for the entirely of the attack.
Draugr Nest - An inactive nest for the henir infected serpent creatures.
  • Draugr Release: When destroyed, the nest will spawn a large quantity of Draugr.

Note:

  • Since it's not required to destroy them, it's best to avoid inactive nests in order to progress faster and avoid fighting unnecessary enemies.
Draugr Nest (Active) - An active nest for the henir infected serpent creatures. It emits an eerie dark smoke.
  • Draugr Spawn: The nest will continually spawn Draugr.
Moli - The memory of the cute water based creature.
  • Roll: It will roll at players surrounding itself with water.
Orca - The memory of the land dwelling orca like creature.
  • Electric Surge: It will exert electrical energy around it in a ring.
Ancient Land Crab - The memory of the large land dwelling crab.
  • Block: They can defend oncoming attacks from the front with its claw.
  • Snip: Attack players twice with its pincers.
  • Claw: Attack with its claw inducing Leg Would.
}}
Mini Boss
{{ {{
Monster Image Boss Description Boss Moves
Lord Nenya - A recollection of the battle against the demon Nenya.
  • Teleport: Nenya can teleport across the map at will.
  • Fire Bombs: Create seven fire bombs, one on top of himself and six around him that explode.
  • Lightning Burst: Cause bolts of lightning to run across the upper area of the map.
  • Dark Chains: Restrain players with a dark chain, these can escaped by mashing the directional keys.
  • Ice Pillars: Nenya will make several large pillars of ice burst out of the ground and launch players up in the air. These pillars will be indicated by a blue light.

}}

}}
Boss
{{ {{
Monster Image Boss Description Boss Moves
Orbis Doppelganger - Laby's friend has become a formless mass of Henir energy.
  • Lunge: The creature will stretch then lunge itself to the far side of the map.
  • Hard Landing: The creature will compress and launch itself high in the air. It will come crashing down into the ground binding any players near it.
Orbis Doppelganger (x2) - Once its large form is defeated it will split into two smaller red forms. These are completely immune to Special Actives.
  • Lunge: The creature will stretch then lunge itself to the far side of the map.
  • Hard Landing: The creature will compress and launch itself high in the air. It will come crashing down into the ground binding any players near it.
Orbis Doppelganger (x4) - When its red form is defeated, each will divide into two even smaller forms.
  • Lunge: The creature will stretch then lunge itself to the far side of the map.
  • Hard Landing: The creature will compress and launch itself high in the air. It will come crashing down into the ground binding any players near it.

}}

}}
Dialogue
  • Nisha: (....-!!)
  • Laby: What's wrong? Is something there?
Gallery
Updates
{{
Date Changes
KR NA
12/06/2018 01/03/2019
  • Distorted Memory Gap added.
}}
Alternative Names
{{
Server Name Translation
South Korea 왜곡된 기억의 틈 Distorted Memory Gap
Germany Erinnerungsspalt Memory Gap
France Faille du souvenir Memory Gap
}}


  • Laby
  • Region 1~6
  • Region 7~12
  • Region 13~18
  • Region 19~20
  • Noah
  • Lithia
  • Other
  • Miscellaneous