List of Skill Trees: Difference between revisions

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(S0: (http://elsword.nexon.com/news/notice/view.aspx?n4pageno=257&noticearticlesn=7862), S1: (http://elsword.nexon.com/news/notice/view.aspx?n4pageno=232&noticearticlesn=76079), Last one was released as 2/3 Character Sets not as one bulk thats why)
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A Skill Tree is a layout where one can see the development of skills. As the player levels up and completes their job advancement quests, their Skill Tree will expand and gain access to more skills. The Skill Tree has gone through several incarnations, each with varying mechanics and systems of progression.
A Skill Tree is a layout where one can see the development of skills. As the player levels up and completes their job advancement quests, their Skill Tree will expand and gain access to more skills. The Skill Tree has gone through several incarnations, each with varying mechanics and systems of progression.


==Skill Tree 3 (2015 onwards)==
==Skill Tree 3 (06.23.2015 ~ 09.23.2015 onwards)==
[[File:SkillTree3.jpg|thumb|200px||Infinity Sword Skill Tree]]
[[File:SkillTree3.jpg|thumb|200px||Infinity Sword Skill Tree]]
The third and current Skill Tree system. This system does away with SP as a whole, instead all skills are made immediately usable once a player has reached their level or skill quest conditions. Skills also no longer have a level progression system, with the exception of passives which now automatically level up based on level. In place of the SP style of power progression, this system imposes two new means to developing a skill. The first of these are Traits, each Active and Special Active will have access between two traits once a certain level requirement is met, these traits, which vary depending on skill, will imbue the skill with a variety of different properties. The second system is the [Enhanced] system, upon reaching the next job advancement, each skill will automatically gain a set boost to their performance which varies from skill to skill. Just like the second Skill Tree, new skills are gained every 5 levels.
The third and current Skill Tree system. This system does away with SP as a whole, instead all skills are made immediately usable once a player has reached their level or skill quest conditions. Skills also no longer have a level progression system, with the exception of passives which now automatically level up based on level. In place of the SP style of power progression, this system imposes two new means to developing a skill. The first of these are Traits, each Active and Special Active will have access between two traits once a certain level requirement is met, these traits, which vary depending on skill, will imbue the skill with a variety of different properties. The second system is the [Enhanced] system, upon reaching the next job advancement, each skill will automatically gain a set boost to their performance which varies from skill to skill. Just like the second Skill Tree, new skills are gained every 5 levels.
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==Skill Tree 2 (2013 ~ 2015)==
==Skill Tree 2 (27.06.2013 ~ 06.23.2015 - 09.23.2015)==
[[File:SkillTree2.jpg|thumb|200px||Crimson Avenger Skill Tree]]
[[File:SkillTree2.jpg|thumb|200px||Crimson Avenger Skill Tree]]
The second iteration of the Skill Tree centered around player choice. Most skill are divided among a left and right path, players are only able to choose one of the skills while the other one become locked. SP is still required to level up skills, with skill having a maximum level potential of 20. A higher player level would be required in order to increase the skill's level, with later skills capping off before 20. Skills which are in the middle of the two columns or the skill on the far right are not part of the choice mechanic and are always available. A new set of skills are granted every 5 levels and players gain 4 SP every level.
The second iteration of the Skill Tree centered around player choice. Most skill are divided among a left and right path, players are only able to choose one of the skills while the other one become locked. SP is still required to level up skills, with skill having a maximum level potential of 20. A higher player level would be required in order to increase the skill's level, with later skills capping off before 20. Skills which are in the middle of the two columns or the skill on the far right are not part of the choice mechanic and are always available. A new set of skills are granted every 5 levels and players gain 4 SP every level.
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==Skill Tree 1 (Unknown ~ 2013)==
==Skill Tree 1 (04.08.2009 ~ 27.06.2013)==
[[File:SkillTree1.jpg|thumb|200px||Elsword's Skill Tree]]
[[File:SkillTree1.jpg|thumb|200px||Elsword's Skill Tree]]
The first openly available Skill Tree system in Elsword. This system was based on a SP based progression system. In order to gain access to later tiers, a certain amount of SP must have already been invested in prior skills. Additionally certain skills are linked together, requiring mastery of earlier skills to gain access to later skills. Skills in this system typically have a maximum level cap of 5, with exceptions for skills which have a lower cap. A new skill tier is made available after 5 SP has been invested and players gain 2 SP every level.
The first openly available Skill Tree system in Elsword. This system was based on a SP based progression system. In order to gain access to later tiers, a certain amount of SP must have already been invested in prior skills. Additionally certain skills are linked together, requiring mastery of earlier skills to gain access to later skills. Skills in this system typically have a maximum level cap of 5, with exceptions for skills which have a lower cap. A new skill tier is made available after 5 SP has been invested and players gain 2 SP every level.
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== Skill Tree 0 (Unknown) ==
== Skill Tree 0 (05.15.2007 ~ 04.08.2009) ==
[[File:SkillTree0-1.jpg|thumb|300px|Rena's Skill Tree]]
[[File:SkillTree0-1.jpg|thumb|300px|Rena's Skill Tree]]
The earliest Skill Tree system in Elsword, only ever made available in early versions of Elsword KR. This Skill Tree system appears to feature an expanding branching path system. Unlike Skill Tree 1 and 2 which feature multiple levels on a single skill, leveling up a skill appears to be managed through further progression within the tree. Players would start at a central point in the tree (Rail Stinger Lv.1 in the Rena example image), then would be able to pick any direction to further progress outwards using SP, players can go back and work on any branch at any time as long as they've obtained the previously required skills. Each path leads to different upgrades, mostly passive stat upgrades, but also enhancements to skills (with Rail Stinger Lv.2  and Lv.3 being visible on the example image) as well as new skills (with Perfect Storm Lv.1, Lv.2, and Lv.3 obtained and Phoenix Strike Lv.1 visible).
The earliest Skill Tree system in Elsword, only ever made available in early versions of Elsword KR. This Skill Tree system appears to feature an expanding branching path system. Unlike Skill Tree 1 and 2 which feature multiple levels on a single skill, leveling up a skill appears to be managed through further progression within the tree. Players would start at a central point in the tree (Rail Stinger Lv.1 in the Rena example image), then would be able to pick any direction to further progress outwards using SP, players can go back and work on any branch at any time as long as they've obtained the previously required skills. Each path leads to different upgrades, mostly passive stat upgrades, but also enhancements to skills (with Rail Stinger Lv.2  and Lv.3 being visible on the example image) as well as new skills (with Perfect Storm Lv.1, Lv.2, and Lv.3 obtained and Phoenix Strike Lv.1 visible).

Revision as of 20:22, 24 April 2019

A Skill Tree is a layout where one can see the development of skills. As the player levels up and completes their job advancement quests, their Skill Tree will expand and gain access to more skills. The Skill Tree has gone through several incarnations, each with varying mechanics and systems of progression.

Skill Tree 3 (06.23.2015 ~ 09.23.2015 onwards)

Infinity Sword Skill Tree

The third and current Skill Tree system. This system does away with SP as a whole, instead all skills are made immediately usable once a player has reached their level or skill quest conditions. Skills also no longer have a level progression system, with the exception of passives which now automatically level up based on level. In place of the SP style of power progression, this system imposes two new means to developing a skill. The first of these are Traits, each Active and Special Active will have access between two traits once a certain level requirement is met, these traits, which vary depending on skill, will imbue the skill with a variety of different properties. The second system is the [Enhanced] system, upon reaching the next job advancement, each skill will automatically gain a set boost to their performance which varies from skill to skill. Just like the second Skill Tree, new skills are gained every 5 levels.

File:ElboyTiny.png ElswordFile:AishaTiny.png AishaFile:RenaTiny.png RenaFile:RaveTiny.png RavenFile:EveTiny.png EveFile:ChungTiny.png ChungFile:AraTiny.png Ara
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Skill Tree 2 (27.06.2013 ~ 06.23.2015 - 09.23.2015)

Crimson Avenger Skill Tree

The second iteration of the Skill Tree centered around player choice. Most skill are divided among a left and right path, players are only able to choose one of the skills while the other one become locked. SP is still required to level up skills, with skill having a maximum level potential of 20. A higher player level would be required in order to increase the skill's level, with later skills capping off before 20. Skills which are in the middle of the two columns or the skill on the far right are not part of the choice mechanic and are always available. A new set of skills are granted every 5 levels and players gain 4 SP every level.

File:ElboyTiny.png ElswordFile:AishaTiny.png AishaFile:RenaTiny.png RenaFile:RaveTiny.png RavenFile:EveTiny.png Eve
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File:ChungTiny.png ChungFile:AraTiny.png AraFile:EllyTiny.png ElesisFile:AddTiny.png AddFile:LCTiny.png Lu/Ciel
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Skill Tree 1 (04.08.2009 ~ 27.06.2013)

Elsword's Skill Tree

The first openly available Skill Tree system in Elsword. This system was based on a SP based progression system. In order to gain access to later tiers, a certain amount of SP must have already been invested in prior skills. Additionally certain skills are linked together, requiring mastery of earlier skills to gain access to later skills. Skills in this system typically have a maximum level cap of 5, with exceptions for skills which have a lower cap. A new skill tier is made available after 5 SP has been invested and players gain 2 SP every level.

File:ElboyTiny.png ElswordFile:AishaTiny.png AishaFile:RenaTiny.png RenaFile:RaveTiny.png RavenFile:EveTiny.png EveFile:ChungTiny.png ChungFile:AraTiny.png Ara
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Skill Tree 0 (05.15.2007 ~ 04.08.2009)

Rena's Skill Tree

The earliest Skill Tree system in Elsword, only ever made available in early versions of Elsword KR. This Skill Tree system appears to feature an expanding branching path system. Unlike Skill Tree 1 and 2 which feature multiple levels on a single skill, leveling up a skill appears to be managed through further progression within the tree. Players would start at a central point in the tree (Rail Stinger Lv.1 in the Rena example image), then would be able to pick any direction to further progress outwards using SP, players can go back and work on any branch at any time as long as they've obtained the previously required skills. Each path leads to different upgrades, mostly passive stat upgrades, but also enhancements to skills (with Rail Stinger Lv.2 and Lv.3 being visible on the example image) as well as new skills (with Perfect Storm Lv.1, Lv.2, and Lv.3 obtained and Phoenix Strike Lv.1 visible).

During this Skill Tree system, skill tiers were mapped onto specific slots, so players were only able to use one Tenacity, Strength, and Bravery skill. Flexibility/Active skills had yet to exist at the time of the Skill Tree system. Additionally, skills seem to have not been mapped to keys yet, requiring players to charge them up like Mana Break. This skill charging system being identical to Elsword's predecessor Grand Chase before the introduction of the Action-Mana Point System.

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