Magic Missile: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Aisha}}" | |- style="background:{{ColorSel|CharLight|Aisha}}" | ||
! rowspan=2 | Level Required !! rowspan=2 | Damage (Magical) !! rowspan=2 | Hitstun Duration !! colspan=2 | Max Hits !! rowspan=2 | Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ! rowspan=2 | Level Required !! rowspan=2 | Damage (Magical) !! rowspan=2 | Hitstun Duration (Est.) !! colspan=2 | Max Hits !! rowspan=2 | Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Aisha}}" | |- style="background:{{ColorSel|CharLight|Aisha}}" | ||
! Normal !! Awaken | ! Normal !! Awaken | ||
|- | |- | ||
| align="left" | 15 || rowspan=2 | 322% || | | align="left" | 15 || rowspan=2 | 322% || 1 Seconds || rowspan=2 | 7 || rowspan=2 | 11 || rowspan=2 | 6 Seconds || rowspan=2 | 150 MP || rowspan=2 | 11 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] || | | align="left" | [Enhanced] || 2 Seconds | ||
|} | |} | ||
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|- style="background:{{ColorSel|CharLight|Aisha}}" | |- style="background:{{ColorSel|CharLight|Aisha}}" | ||
! colspan= | ! colspan=4 | Persistent Magic Missile !! colspan=2 | Critical Magic Missile | ||
|- style="background:{{ColorSel|CharLight|Aisha}}" | |- style="background:{{ColorSel|CharLight|Aisha}}" | ||
! rowspan= | ! rowspan=2 | Attribute Effect !! colspan=2 | Max Hits !! rowspan=2 | Duration !! rowspan=2 | Attribute Effect !! rowspan=2 | Cooldown | ||
! rowspan=2 | | |||
|- style="background:{{ColorSel|CharLight|Aisha}}" | |- style="background:{{ColorSel|CharLight|Aisha}}" | ||
! Normal !! Awaken | ! Normal !! Awaken | ||
|- | |- | ||
| {{SkillText|Persistent2|125}} || 10 || 14 || 7.5 Seconds || {{SkillText|Critical|130}} || 195 MP | |||
|} | |} | ||
<br> | |||
== Total Damage == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Aisha}}" | |||
! rowspan=3 | Mode !! colspan=4 | Regular | |||
|- style="background:{{ColorSel|CharLight|Aisha}}" | |||
! colspan=2 | Normal !! colspan=2 | Persistent | |||
|- style="background:{{ColorSel|CharLight|Aisha}}" | |||
! Normal !! Awakening !! Normal !! Awakening | |||
|- | |||
! {{PvE}} | |||
| {{formatnum:{{#expr: 322*7}}}}% || {{formatnum:{{#expr: 322*11}}}}% || {{formatnum:{{#expr: 322*10}}}}% || {{formatnum:{{#expr: 322*14}}}}% | |||
|- | |||
! {{PvP}} | |||
| {{formatnum:{{#expr: 254*7}}}}% || {{formatnum:{{#expr: 254*11}}}}% || {{formatnum:{{#expr: 254*10}}}}% || {{formatnum:{{#expr: 254*14}}}}% | |||
|} | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*The homing range is unlimited in dungeons, half a screen in PvP, and only 3~4M in fields. If Magic Missile cannot home in on a target, it will fly forward. | |||
**Magic Missile will home in on a single target when it is released and will not target another until that target dies, but it will not home in on invincible targets. | |||
**When Magic Missile kills a target, it will home in on the next closest target. | |||
* The homing range is unlimited in dungeons, half a screen in PvP, and only 3~4M in fields. If Magic Missile cannot home in on a target, it will fly forward. | *While circling around a target, the missile has no issue hitting other enemies in its path, allowing it to still deal decent damage on groups of enemies. | ||
** Magic Missile will home in on | *Magic Missile will not be delayed in any way; the use of skill freeze may help to trap opponents to be hit by the Missile. | ||
** When Magic Missile kills a target, it will home in on the next closest target. | |||
* | |||
<br> | <br> | ||
Revision as of 11:18, 20 July 2019
[Special Active: Strength] Fire a magic sphere that tracks nearby enemies. | |
Final Enhanced Skill
| |
Available for Memorize
|
Requirements
Class | Level Required |
---|---|
High Magician | 15 |
Skill Information
PvE
Level Required | Damage (Magical) | Hitstun Duration (Est.) | Max Hits | Duration | MP Usage | Cooldown | |
---|---|---|---|---|---|---|---|
Normal | Awaken | ||||||
15 | 322% | 1 Seconds | 7 | 11 | 6 Seconds | 150 MP | 11 Seconds |
[Enhanced] | 2 Seconds |
PvP
Level Required | Damage (Magical) |
---|---|
15 | 254% |
[Enhanced] |
Skill Traits
Persistent Magic Missile | Critical Magic Missile | ||||
---|---|---|---|---|---|
Attribute Effect | Max Hits | Duration | Attribute Effect | Cooldown | |
Normal | Awaken | ||||
Range and duration increased to 125% | 10 | 14 | 7.5 Seconds | MP Usage increased to 130% Skill will ignore 50% defense (25% defense in PvP) |
195 MP |
Total Damage
Mode | Regular | |||
---|---|---|---|---|
Normal | Persistent | |||
Normal | Awakening | Normal | Awakening | |
PvE | 2,254% | 3,542% | 3,220% | 4,508% |
PvP | 1,778% | 2,794% | 2,540% | 3,556% |
Tips and Details
- The homing range is unlimited in dungeons, half a screen in PvP, and only 3~4M in fields. If Magic Missile cannot home in on a target, it will fly forward.
- Magic Missile will home in on a single target when it is released and will not target another until that target dies, but it will not home in on invincible targets.
- When Magic Missile kills a target, it will home in on the next closest target.
- While circling around a target, the missile has no issue hitting other enemies in its path, allowing it to still deal decent damage on groups of enemies.
- Magic Missile will not be delayed in any way; the use of skill freeze may help to trap opponents to be hit by the Missile.
Old Version
- Before the 8/6/2015 Korean patch, Magic Missile was significantly slower and its movements typically stayed in the same Z-axis.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
03/29/2013 | - |
▼ The missile will now travel in a straight line towards the target, and will only turn around to strike it again after it travel a bit of distance. ▼ The missile will no longer spin around the target to trap them.
| |
11/06/2014 | - |
▲ Damage increased. ▼ Added Damage Penalty after travels further.
| |
08/06/2015 | - |
▲ MP cost changed to 150 MP. ▲ Projectile speed increased (including when Awakening) and hit count increased. ▲ Damage decrease over time effect deleted. | |
10/08/2015 | 03/16/2016 |
▼ Projectile speed slightly decreased. ▼ After certain time, it won't give hitstun. | |
02/04/2016 | - |
▼ Magic Projectile tracking speed decreased. | |
06/30/2016 | 07/13/2016 |
▼ Duration decreased. ▼ Hitstun Duration decreased.
| |
10/13/2016 | - |
| |
01/12/2017 | - |
▼ Damage decreased. | |
04/27/2017 | - |
▲ Damage increased. | |
04/05/2018 | 04/18/2018 |
▼ Damage decreased. |
▲ Damage increased. |
06/14/2018 | 06/27/2018 |
▲ Damage increased. | |
07/26/2018 | 08/08/2018 |
▼ Hitstun intervals decreased. | |
04/25/2019 | 05/22/2019 |
▼ MP Recovery decreased. ▼ Hitstun decreased. |
Alternative Names