Magmanta's Cave: Difference between revisions

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→‎Boss: Magmanta: Minor (Magmanta does not have HP thresholds)
m (→‎Boss: Magmanta: Minor (Magmanta does not have HP thresholds))
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===Moves===
===Moves===
*'''Crippling Cut''': Magmanta rises up into the air and crashes into the ground near the player. Can be avoided by waiting in one spot until the monster sign appears above the player's head, and moving quickly out of range.
*'''Crippling Cut''': Magmanta rises up into the air and crashes into the ground near the player. Can be avoided by waiting in one spot until the monster sign appears above the player's head, and moving quickly out of range.
**Magmanta itself can not harm you. Only the impact of the ground can. Therefore it is easily dodgeable if you are in mid-air
**Magmanta itself can not harm you. Only the impact of the ground can. Therefore it is dodgeable if you are in mid-air by roughly two and a half platforms above the impact zone.
*'''Lunge''': Magmanta will pull back slightly then jump forwards trying to crush anything in front of it.
*'''Lunge''': Magmanta will pull back slightly then jump forwards trying to crush anything in front of it.
*'''Leg Slash''': Magmanta will slash you two times with its front legs. It can be interrupted, as it will only super-armor on second slash.
*'''Leg Slash''': Magmanta will slash you two times with its front legs. It can be interrupted, as it will only super-armor on second slash.
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*Magmanta has absolute immunity to Water elements. You will not be able to inflict [[Status Effects|Frostbite]], [[Elements#Water_.28Freezing.29|Freezing]], or Frozen from skills.
*Magmanta has absolute immunity to Water elements. You will not be able to inflict [[Status Effects|Frostbite]], [[Elements#Water_.28Freezing.29|Freezing]], or Frozen from skills.
*All of Magmanta's moves (except for Crippling Cut and Lunge) will send it into stoic (super armor) state at some point of the attack, which can be seen by it having a red outline.
*All of Magmanta's moves (except for Crippling Cut and Lunge) will send it into stoic (super armor) state at some point of the attack, which can be seen by it having a red outline.
**When it does, everyone in the party should skill immediately to skill lock it and deal damage enough for it to skip its retreat HP markers.
**When it does, everyone in the party should skill immediately to skill lock it and deal damage enough for it to skip into its Pheromone mode where it will no longer be able to retreat.
**Failing to do so will result in the Magmanta's routine jumping after certain HP points which annoys players and leads to time wastage and a poor dungeon rank.
**Failing to do so will result in the Magmanta's routine escape to the background after receiving a certain number of hits outside of super armor frames which annoys players and leads to time wastage and a poor dungeon rank.
*Pheromone always activates at 7 HP bars. Do not waste your MP on special actives (unless they are of extremely quick DPS) when Magmanta's HP is nearing this point as it will become invincible when it uses the skill.  
*Pheromone always activates at 7 HP bars. Do not waste your MP on special actives (unless they are of extremely quick DPS) when Magmanta's HP is nearing this point as it will become invincible when it uses the skill.  
**Examples of moves that '''do not''' have sufficient DPS include [[Nuclear]] and [[Junk Break]].
**Examples of moves that '''do not''' have sufficient DPS include [[Nuclear]] and [[Junk Break]].
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