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=== Hyper Active ===
=== Hyper Active ===
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=== Special Active  ===
=== Special Active  ===


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=== Active ===
=== Active ===


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=== Passive  ===
=== Passive  ===


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Revision as of 03:07, 20 December 2014

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Mastermind
Full Name
Add
Class
Mastermind
Weapon
Nasod Dynamos, Electricity Redirection, Nasod Armor, Drone Installations
Class Tree
Release Date
March 13th, 2014
Statistics
Speed
Average
Range
Long
Difficulty
Hard
Magical
Dynamos Checked. Heh..., this should be easy.


Mastermind

Specialty

Upon advancing from an Arc Tracer, Add gains a new array of Drones and several zoning abilities for combat.

Background

Add overcomes many trials using the Dynamo transform technology, but starts to get annoyed as his enemies constantly grow stronger.

“Dynamos aren't good at solving these types of problems.. What a piece of junk, it would be great if they moved on their own like the Nasods.”

While looking for a way to revamp his Dynamos in Altera, Add finds an interesting piece of information from the Village chief Adel.

“I heard there are some special Nasods that contains special AI from the Altera Core! Pong!”

Following Adel’s words Add searches every corner of the Core, and using the clues he found, manages redesign his Dynamo to accommodate the AI chip. Disappointingly, however, he was never able to find an actual AI chip.

“Tch.. without that chip this is just another piece of trash!”

Adel leads Add to the battlefields of Feita to look for his new power. Add finds that the Demons are able to use their powers to freely move their weapons. Using this, Add manages to create a technology called the “Mastermind” that lets the weapon move on its own according to its owner’s thoughts and wills. Add overcomes more challenges using this more powerful and reactive Dynamo as a result.

Second Class Advancement

Mastermind can also be obtained by using the Cash Shop item: Power of Mind

At Lv35, Arc Tracer can advance into Mastermind. The second class advancement quest is obtained from Ariel, the event NPC located in every town.

Mastermind

  1. Talk to Adel in Altera.
  2. Collect 7 drops from Nasods in Altera.
  3. Collect:
    • 4 drops from Ignis and Levithan in 4-4 Very Hard
    • 2 drops from Crow Rider in 4-5 Very Hard
    • 1 drop from King Nasod in 4-6 Very Hard.
  4. Talk to Allegro in Feita
  5. Collect:
    • 1 drop from Dullahan in X-1 Very Hard
    • 1 drop from Teach the Tyrant in X-2 Very Hard
    • 1 drop from Amethyst in X-3 Very Hard


Skill Tree

Skill Tree: Mind Master

Additional Combos

Image Description Damage

Contracting Beam

Add kicks 2 electrical bullets at his targets and sends out a wave of electricity which pulls nearby targets close to him.

180% Mag. Damage
180% Mag. Damage
50% Phy. Damage x10

File:MMCombo2.png

Wavelength Shot

Add produces a hitstunning frequency and finishes by firing 2 cube missiles in midair. This combo is not a base combo which affects Transform combos.

100% Phy. Damage x3
 ???% Phy? Damage
 ???% Phy? Damage


Skills

Hyper Active

Apocalypse lock.gif


Special Active

Install - Pulse Gatling
Install - Shooting Chaser lock.gif
Install - Ultimate Fury
Install - Starfall


Active

Dynamo Configuration - Fission Shot
Dynamo Configuration - Flick Disk
Dynamo Configuration - Delayed Explosion

Passive

Intermediate Strength Training
Dynamo Factory - Transform Reinforcement
New Update!
Transform Offense Mode lock.gif


Videos


Gallery



Trivia

  • Although the reveal poster names this class as MasterMind, the ingame quest shows it as Mastermind.
  • Although there appear to be more of Mastermind's dynamos on his coat, the design of them differs from those he fights with; they are purely decorative.
  • In contrast to Mastermind's "scientist" design, he actually specializes more in physical attacks rather than magical. Lunatic Psyker also shares the same contrary.
  • Mastermind develops Add's homing attack specialization, and possesses the most homing skills out of any job class. As a result, he requires very little effort to effectively hit and catch targets.



Characters