My Magical Debut!: Difference between revisions

From Elwiki
Line 76: Line 76:
== Trivia ==
== Trivia ==
*This is the only Hyper Active that transforms your character and grants a buff. Due to the immense damage bonus granted to staff attacks by the buff, the damage potential of this skill is far above that of any other Hyper Active, including the Summon-type ones.
*This is the only Hyper Active that transforms your character and grants a buff. Due to the immense damage bonus granted to staff attacks by the buff, the damage potential of this skill is far above that of any other Hyper Active, including the Summon-type ones.
**The only Hyper Active with potential damage anywhere close to this would be [[Angra Mainyu]], with it's potential to deal the equivalent of 8 Hyper Actives essentially (1 Per Cross and the skill having 8 crosses).
**The only Hyper Active with potential damage anywhere close to this would be [[Angra Mainyu]], with its potential to deal the equivalent of 8 Hyper Actives essentially (1 per cross and the skill having 8 crosses).
<br>
<br>



Revision as of 16:40, 17 February 2018

  • English

[Hyper Active]
Transform into a magical girl who delivers hopes and dreams, to teach those bad guys a lesson.

Additional attacks will activate on specific commands that swing or slam the staff down. Additional attacks will ignore defense and guard.

Press the skill key again to decimate enemies with a magical beam of hopes and dreams.

Requires 1 El's Essence (Item)
  • Uses one when Hyper Active skill is used. (Cannot be used without it)
  • Right-click on identified El Shards to obtain El's Essence.

(Sockets do not apply to Hyperactive skills unless they are [Hyperactive Damage Increase] sockets)


Requirements

Class Level Required Skill Requirement
Metamorphy 99 Ultimate Skill II Quest


Skill Information

PvE

Level Required Damage (Physical) Transformation Max Hits MP Usage Cooldown Item Usage
Transformation Sequence Shangri-La Sketch Additional Attack (Physical) Additional Attack Defense Ignore Duration Transformation Sequence Shangri-La Sketch
99 0% 2968% 1559% 100% 60 Seconds 1 16 300 MP 180 Seconds x1

PvP

Level Required Damage (Physical) Transformation
Transformation Sequence Shangri-La Sketch Additional Attack (Physical) Additional Attack Defense Ignore
99 0% 712% 374% 25%

Affected Combos

Magician Battle Magician Metamorphy
ZZ↑ZZ ZZZZ ZZZX~X
Z →→ZXXX →→XZ
→→ZZ -


Tips and Details

  • The Transformation Sequence will inflict Power Stun that lasts a bit longer than the entire duration of the sequence's animation, compensating for the fact that it does no damage until you trigger Shangri-La Sketch later.
  • The magical beam, Shangri-La Sketch, will cancel out the transformation buff. As such, it is best used when the buff is about to run out.
    • Shangri-La Sketch has near infinite horizontal range, like other similar Hyper Actives. It is capable of dealing 47,488% Physical Damage (11,392% in PvP).
    • The beam currently counts as a Hyper Active of its own, having its own skill freeze frames, as well as causing some glitches in relation to the skill cooldown and its El's Essence consumption.
      • The beam overrides the skill's cooldown both when it is used and when the buff expires, forcing it to start counting down from the full 180 seconds regardless of how long it's been since you activated the transformation.
      • The beam cannot be used without an El's Essence and will consume one when it is cast
      • Likewise, if a Concentrated El's Essence is in your inventory, it will consume this to lower the cooldown by 60 seconds. Due to the transformation also consuming these when possible, the skill essentially wastes 1 Concentrated El's Essence that ends up having no effect.
  • Because the transformation buff it grants is the same one as [Enhanced] Magical Makeup, you gain all the benefits from that as well (the starballs, staff range increase, and so on). This also means it is affected by Makeup Enchant.
  • Staff swings will trigger a heart-shaped explosion that inflicts hitstun, while the two 'smash' staff attacks, →→ZX and ZZZZ, will trigger a pulse on the ground while also still casting a heart explosion, effectively making those two commands twice as effective as the others. The final Z in the second combo will still knock down, however.
    • The additional attacks will trigger regardless if you hit anything with the command attack or not.
    • The additional attacks will not trigger elements or most title/set effects, with a few exceptions (ie. "Chance to gain 7 MP on hit" from the Alterasia Type_S set can trigger, but the "Mutated Alterasia Accelerated Reaction" from the same set can not)
    • The two fastest ways to make use of the additional attacks are the ZZ(Z)<<> loop (canceling the third Z before it actually happens, which still triggers the third explosion to hit the enemy in front) and looping →→ZXX (without triggering the magic circle).
    • Only the initial hits for →→XZ and ZZZX~X will trigger an additional attack.
  • This skill will overwrite Magical Makeup if it is active at the time. You will also not be able to use it while the hyper's buff is still active.


Trivia

  • This is the only Hyper Active that transforms your character and grants a buff. Due to the immense damage bonus granted to staff attacks by the buff, the damage potential of this skill is far above that of any other Hyper Active, including the Summon-type ones.
    • The only Hyper Active with potential damage anywhere close to this would be Angra Mainyu, with its potential to deal the equivalent of 8 Hyper Actives essentially (1 per cross and the skill having 8 crosses).


Alternative Names

Server Name Translation
South Korea 마법소녀가 되어줘! Become a Magical Girl!


Template:MetaSkills