Mystic Enchant System

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Revision as of 00:45, 2 July 2018 by ElXillia (talk | contribs)

The Mana Embed System is a new system to empower certain weapons by embedding mana stones into them. Essentially, players can give their weapon a random additional stat by embedding these new mana stones, similar to magic stone socketing.

General Information

The Mana Embed System utilizes a new type of item, the Mana Stones. These items can drop randomly from Vanimir dungeons. These Mana Stones can come in four different types: red, blue, orange, and giant; and three different grades: normal (rare), refined (elite), and radiant (unique). The better the mana stone grade, the higher the random stat it can give.

How to Use It

The Mana Embed System can only be accessed from Hugo, the alchemist of Elysion, or the Alchemy Refiner in Elrianode. It can then be accessed via the Mana Embed (마력 부여) option. The cursor will change for you to select an applicable weapon to embed mana stones in your inventory. Applicable weapons include Secret, Heroic, Henir, Perkisas, Eltrion, and Apocalypse Type - Void Weapon weapons, but only the unique or legend grade versions.

The Mana Embed System window, with a weapon with no embedded mana stones on the left and a weapon with some embedded mana stones on the right.

After selecting a weapon, the Mana Embed window will appear. There are four columns, one for each type. By default, there are 5 slots for each color and 1 giant slot unlocked. There are 4 more colored slots and 2 more giants slots locked, but are currently unavailable. Starting from the top of a column, players can embed a mana stone of the corresponding type. (So red mana stones can only be embed into the red column.) However, you can embed in any column. (So one column doesn't have to be completed to start embedding in another.) Each mana stone embed costs 200,000 ED. Once a mana stone is embedded, the weapon will gain a random additional stat (possibly corresponding to the mana stone's type?).

Identifiable Effects

Icon Type Stats (Rare/Elite/Unique)
Red
  • ?
Blue
  • ?
Orange
  • ?
Giant
  • Magic Attack + Lv. 2/4/6
  • ?

Mana Stones

Type Rare Elite Unique
Image Name Image Name Image Name
Red Red Normal Mana Stone Red Refined Mana Stone Red Radiant Mana Stone
Blue Blue Normal Mana Stone Blue Refined Mana Stone Blue Radiant Mana Stone
Orange Orange Normal Mana Stone Orange Refined Mana Stone Orange Radiant Mana Stone
Giant Giant Normal Mana Stone Giant Refined Mana Stone Giant Radiant Mana Stone


Apocalypse Type-Void

The stage system of Apocalypse Type - Void Weapon has changed somewhat, following the design of the Mana Embed System. Basically, the 15 stages are now separated into three columns: red, blue and orange. Stages 1-5 comprise the red column, stages 6-10 comprise the blue column, and 11-15 comprise the orange column. Obtaining these stages is done by applying the new colored Energy Disks, which are still crafted from alchemists using Energy Shards. The amount of shards needed to craft the corresponding stage has not changed, nor have the effects the stages give. Thus, any progress in the stage system before the change is carried over. So the main difference is that you can obtain the effects in a different order than before, embedding in any column starting from the top. For example, you can start with the first two blue stages, get the first orange stage, get all the red stages, then continue down the orange column stages. The stage system is distinct from the Mana Embed System, so an Apocalypse Type-Void weapon can be enhanced by both its stage system and the normal Mana Embed System.

Stage Number Red Blue Orange
Additional Stat Effect(s) Energy Shards Requirement Additional Stat Effect(s) Energy Shards Requirement Additional Stat Effect(s) Energy Shards Requirement
Stage Cumulative Stage Cumulative Stage Cumulative
Stage 1 Critical +3% 5 5 Red. Damage +5%
Awakening Charge +5%
65 65 All Resistance +75 540 540
Stage 2 Attack Speed +3% 10 15 HP +13590 85 150 5% Chance of Double Attack (Except Special Active Skills) 645 1185
Stage 3 Maximize +3% 15 30 MP Gain on Attack +25% 110 260 Damage increase by +10% when attacking enemies with less than 30% HP 750 1935
Stage 4 Add. Damage +3% 25 55 All Weapon Attribute Activation Chance +2.5% 150 410 Critical +7%
Maximize +7%
Add. Damage +7%
900 2835
Stage 5 Physical/Magical Attack + Lv. 3 50 105 When attacking knocked down enemies, damage is increased by 2.5x
(Damage in knocked down state does not exceed the damage of normal state) (Dungeon)
450 860 All Skill Damage +10% 1200 4035
Total Energy Shards Required: 5000

Updates

  • 06/18/2018 KR
    • System added


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