Nasod Armor Mode - Transform

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File:AddPassive4.png [Passive] When Add activates his DP Mode, he will also activate the Nasod Armor mode. While in this mode, at the end of base combos, Add is able to execute combos extension of Arc Tracer. Higher investment of Nasod Armor Mode - Transform will -.


Requirements

Class Master Level Required SP Cost Per Level
Arc Tracer Lv. 20 15 3


Skill Infomation

Skill Level Level Required - -
1 15 7.6 +34%
2 - -
3 16 - -
4 19 - -
5 22 - -
6 25 - -
7 28 - -
8 31 - -
9 34 - -
10 37 - -
11 40 - -
12 43 - -
13 46 - -
14 49 - -
15 52 - -
16 55 - -
17 58 - -
18 61 - -
19 64 - -
20 (M) 67 - -


Tips and Details

  • To activate Add's Transform combos, the following will trigger the option for DP Combos:
    • Combos (Tracer): ZZZ[Z], ZZX[X], ZZZ[X], XX[X], XXZ[Z~Z], >>ZZ[Z], >>XX[X], >>^ZZ[Z], >>^X[X]
      • Note that the [ ] does not actually need to connect to an opponent to extend your combos, so long as any other parts of the combo did. The game seems to be fairly inconsistent about this, though.
    • Skills(Tracer): Void Breaker, Energy Boom, Neutron Bomb.
    • Skills(Arc Tracer/Mastermind): -.
  • Add's Nasod Armor combos give him a variant of Chung's Heavy Stance. When hit during the combos's animations, Add will immediately burn 20 DP to completely negate the damage with his dynamos. During that animation, you can press either Z or X to teleport behind the attacker and restart the combo extensions from there.
    • Do note that this does not negate stun, flattened or power stun.
    • This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash Z or X to nullify multi-hitting abilities, which will quickly burn through your DP gauge.


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