Nature's Force System

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For the Wind Sneaker skill by the same name, see Nature's Force
Promotional Image for Nature's Spirit Update in KR 01/02/2014
2nd Promotional Image

Every character in Elsword has their own set of unique features that set them apart from other characters.

Nature's Force


On 01/02/2014 in the Korean server, Rena received a new system, the Nature's Force system. Nature's Force is a system exclusive to only elves. The system interface is indicated below the MP bar. The orbs are indicated in game as NF.


How to obtain NF (Nature Orbs)

Rena is able to fill up the NF gauge by hitting targets with basic kicks, arrow commands, and Active skills.
Each 3 commands landed, 1 NF is acquired.

E.g., using is three commands despite having possibly five hits total.

Upon Awakening, 5 NF will be gained, and any excess NF will instead grant 15MP each, additionally,
Entering 3 Bead Awakening will also fixate your NF to full gauge for its duration.

As the bars fill, certain graphical effects will surround Rena:

  • 1 NF: A faint green orb appears.
  • 2 NF: The orb has a green trail.
  • 3 NF: The orb becomes more luminous.
  • 4 NF: A second orb appears. It has the same appearance as the previous stage.
  • 5 NF: A third orb appears. Same appearance.
    • Since the number of orbs do not match the number of bars filled, they aren't a good indicator of your gauge's current status.


Nature's Force Buff

When Rena has at least 1NF in her gauge, she gains a passive buff that increases Critical Chance, Critical Damage, Elemental Resistance, arrow MP gain and decreases her arrow MP usage, the effects are amplified the more NF is currently avaible in the gauge.

Nature's Force Damage Boost

When Rena has at least 1 NF in her gauge, she is able to boost the damage done by commands. Most of her combos (Most exceptions being single button combos like ) will use up one NF at the last hit, dealing an additional, non-flinching hit to the target (No NF is consumed if no targets are hit by the command).

  • Rena's (/) can detonate one NF for each of the 3 arrows.

Lastly, NF can also be used on empowering most Special Actives', to trigger an additional AoE blast on their first hit.
The higher the NF cost, the stronger will the additional hit be and if there's not sufficient NF, the damage is decreased accordingly.

NF costs for elegible Special Actives are as follows:

Rena/
Base

File:Rail Stinger.PNG
Rail Stinger
: 1 Bar
File:Perfect Strom.PNG Perfect Storm
: 2 Bars
File:Aero Tornado.PNG Aero Tornado
: 3 Bars
File:Assault Kick.PNG
Assault Kick
: 1 Bar
File:Phoenix Strike.PNG Phoenix Strike
: 3 Bars

Combat Ranger/
Wind Sneaker/
Anemos

File:Crecent Kick.png Crescent Kick (Force)
: 2 Bars
File:Spinning Kick.png Spinning Kick (Force)
: 1 Bar
File:TAI-HO-MING.png Dive Kick Bombing (Force)
: 3 Bars
File:Violent Attack.PNG Violent Attack (Force)
: 3 Bars
File:SHOCK HO.png Sharp Fall (Force)
: 2 Bars
File:WSs1.png Slide Double Kick
: 1 Bar
File:WSTrans1.png Spinning Crescent
: 1 Bars
File:WSTrans3.png Gyro Kick
: 2 Bar
Tempest
: 3 Bar

Sniping Ranger/
Grand Archer/
Daybreaker

File:Guide Arrow.png Guided Arrow
: 2 Bars
File:Wind Ward.png Wind Wall (Force)
: 1 Bars
File:Crazy Shot.png Crazy Shot (Force)
: 3 Bars
File:SI Aero-Strafe.png Aero Strafe
: 2 Bars
File:Wind Blast.png Wind Blast (Force)
: 2 Bars
File:GAs1.png Freezing Arrow (Force)
: 1 Bar
File:GATrans1.png Blast Arrow
: 1 Bars
File:GATrans3.png Cutlass Wind
: 2 Bar
File:GATrans6.png Ace in the Hole
: 3 Bar

Trapping Ranger/
Night Watcher/
Twilight

Fatality (Force)
: 2 Bars
Humming Wind
: 1 Bars
Call of Ruin (Force)
: 3 Bars
Trapping Arrow - Fungus (Force)
: 2 Bars
Gliding Strike (Force)
: 2 Bars
Furious Engage
: 1 Bar
Seed of Wrath : Icicle (Force)
: 1 Bars
Rage Fungus
: 2 Bar
Eradication
: 3 Bar


Feature Information

Bars Explosion Damage Buff
Commands Skills Awakened Will: Wind Sneaker
Awakened Will: Grand Archer
Awakened Will: Night Watcher
Critical Chance Critical Damage Elemental Resistance Arrow MP Gain
Increase
Arrow MP Usage
Decrease
Movement Speed
Increase
1 370% 370% x 1.2 x [Skill NF Usage] 193% +6% +6% +50 5% 10% 4%
2 +12% +12% +100 10% 20% 8%
3 +18% +18% +150 15% 30% 12%
4 +24% +24% +200 20% 40% 16%
5 +30% +30% +250 25% 50% 20%


Specialization (Not available anymore)

Character  Specialization A  Specialization B
File:RenaNEW.png
x% chance of gaining extra NF (Max: 50%) MP Usage decreases by how many NF consumed (Max: 40%)


Tips and Details

  • Explosion damage is based on the player's average attack power: (Physical Attack + Magical Attack) / 2.
    • The damage is also affected by damage range on an equipped weapon and as such is affected by Maximize.
    • The damage from Commands and any Awakened Will passives is also affected by the job command modifiers (so x1 to x1.15 depending on Base to 3rd Job). Explosion damage from skills is not affected by this, instead always being x1.2
  • The explosion hits all targets in range and ignores defense and guard. After the Rena Reborn update (07/23/2015 KR Patch), it no longer inflicts hitstun, meaning it no longer prevents knockdown.
  • Critical Chance increase is normalized.
  • The increase in Movement Speed is not written in the tooltip of this system but it is written in the tooltip of the buff.


Trivia

  • Although the poster states the system as Nature Force, a direct translation of the words indicate it as Nature's Spirit.
    • In NA, this feature is named Nature's Force, similar to the KR poster. This can easily be confused with Wind Sneaker's Nature's Force.


Updates

  • 01/02/2014 KR
    • Nature's Spirit system added.
  • 01/28/2014 KR
    • Commands required to gain a nature orb reduced from seven to six.
    • Skills increase your Nature's Spirit command count on activation.
  • 07/23/2015 KR
    • System revamped.
  • 08/27/2015 KR
    • Adjusted damage reduction buff per 1 NF point which was set too high.
  • 02/04/2016 KR
    • MP recovery effect decreased.
    • Damage Reduction effect removed.
  • 04/21/2016 (KR) / 05/18/2016 (NA)
    • Change to be recovered NF more easily when using combo.
  • 08/11/2016 KR
    • Fixed issue where NF consume is affected by Specialization B and Skill Trait.
  • 05/18/2017 KR
    • Fixed issue where cannot gain NF when awaken during entering the next stage.
  • 11/02/2017 (KR) / 11/15/2017 (NA)
    • Passive MP Recovery decreased.
  • 08/23/2018 (KR) / 09/06/2018 (NA)
    • All Speed and Natural MP Recovery Increase per NF removed.
    • Critical Chance, Critical Damage, and Elemental Resistance Increase per NF added.
  • 09/20/2018 (KR) / 10/11/2018 (NA)
    • Movement Speed per NF added.
    • NF is no longer consumed in 3 bead Awakening.



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