Overflowing Blood: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*Any debuff, [[Status Effects|except Binded, Delay Fire's Mark, Helpless, Invincible Fire and Power Stun]] can be removed. This also includes debuffs inflicted by [[elements]], as well as drain effects like that of [[Wind Blade]]
*Any debuff, [[Status Effects|except Binded, Delay Fire's Mark, Helpless, Invincible Fire and Power Stun]] can be removed. This also includes debuffs inflicted by [[elements]], as well as drain effects like that of [[Wind Blade]].
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Revision as of 06:10, 2 September 2018

[Passive]
Removes debuffs, and normal attacks and active skills have a chance to inject demonic energy into herself. 5 stacks of demonic energy will cause the attack power to increase significantly for a short period.

When below 50% HP, attack power increases and HP consumed by Blood Hit is decreased.


Requirements

Class Level Required Skill Requirement
Crimson Avenger 60 Expert Training Skill Quest


Skill Information

Skill Level Level Required Evil Energy Injection Overflowing Blood Blood Hit Strength Debuff Removal Cooldown
Chance Duration Reactivation Cooldown Attack Power Incease Duration If Own HP Below Attack Power Increase Blood Hit HP Reduction
1 60 15% 10 Seconds 1 Second 10% 10 Seconds 50% 2.5% 80% 40 Seconds
2 67 20% 5% 30 Seconds
3 69 30% 7.5% 20 Seconds
4 99 40% 10% 10 Seconds

PvP

Skill Level Level Required Blood Hit Strength
If Own HP Below
1 60 25%
2 67
3 69
4 99


Skill Information (KR)

Skill Level Level Required Evil Energy Injection Overflowing Blood Blood Hit Strength Debuff Removal Cooldown
Chance Duration Reactivation Cooldown Attack Power Incease Duration If Own HP Below Attack Power Increase Blood Hit HP Reduction
1 60 15% 10 Seconds 1 Second 10% 10 Seconds 50% 5% 80% 40 Seconds
2 67 20% 10% 30 Seconds
3 69 30% 15% 20 Seconds
4 99 40% 20% 10 Seconds


Tips and Details


Updates

  • 08/21/2014 KR
    • Cooldown changed to increase per skill level
  • 12/18/2014 KR
    • Added PvP modifier of the Health Recovery Amount Effect.
    • Added a 1 second cooldown between stacks on Evil Energy Injection Effect.
  • 02/05/2015 KR
    • Chance decreased.
    • Duration decreased.
    • Cooldown increased.
  • 04/30/2015 KR
    • Fixed the error where the cooldown of Evil Energy Injection is only working in PvP.
  • 09/03/2015 KR
    • Doesn't recover HP. Added attack power increase buff.
  • 09/10/2015 KR
    • Damage buff duration increased.
    • Damage increased when HP is below 50% and damage taken from blood hit decreased.
    • Fixed receiving damage buff when debuff was removed.
    • Made dark energy gathering time longer so they can stack easily.
  • 02/04/2016 (KR) / 03/16/2016 (NA)
    • Skill's Debuff removal effect's cooldown time decreased.
  • 04/21/2016 (KR) / 05/18/2016 (NA)
    • Blood Hit HP decrease amount activation condition made easier.
    • Blood Hit HP decrease amount decreased.
    • Evil Energy Injection chance increased.
  • 11/03/2016 (KR) / 11/23/2016 (NA)
    • Blood Hit HP decrease amount activation condition made harder.
    • Blood Hit HP decrease amount increased.
    • Physical Attack Increase in certain HP decreased.
  • 03/30/2017 KR
  • 06/15/2017 (KR) / 06/28/2017 (NA)
    • PvP HP Threshold decreased.
  • 08/23/2018 (KR)
    • Attack Power Increase increased.


Alternative Names

Server Name Translation
South Korea 혈기 폭주 Blood Runaway
Japan 血気暴走 Blood Runaway
China (Simplified Chinese) 气血暴走 Blood Runaway
Germany Adeptin des Blutes Blood Adept
Spain Adepta de la sangre Blood Adept
France Adepte du sang Blood Adept
Italy Adepta del sangue Blood Adept
Poland Adept Krwi Blood Adept
United Kingdom Blood Runaway
Brazil Rio de Sangue Blood River


Template:CAvSkills