Pet Guide/pl: Difference between revisions

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|QuestName=Wkurzone Leśne Duchy
|QuestName=Wkurzone Leśne Duchy
|Requirement=
|Requirement=
* Ukończ misje [[Story/Elder|[Wioska] Pan Andrzej z Elder]]
* Ukończ misje [[Story/Elder/pl|[Wioska] Pan Andrzej z Elder]]
|Objectives=
|Objectives=
*Elder Wejdź do [[Shadow Forest/pl|Księżycowego Lasu]].
*Elder Wejdź do [[Shadow Forest/pl|Księżycowego Lasu]].
*Investigate the Cause of Corruption (Shadow Forest)
*Branch of Corrupted Ent (Enraged Ent, Shadow Forest) 0/1
*Clear Shadow Forest 0/1
|Description= Las w pobliżu Elder przemienił się w <font color=red>Księżycowy Las</font>.
|Description= Las w pobliżu Elder przemienił się w <font color=red>Księżycowy Las</font>.
Dowiedz się, co jest <font color=blue>powodem rozpadu</font>!
Dowiedz się, co jest <font color=blue>powodem rozpadu</font>!
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== [[File:Pet Icon.png]] Starting Your Pet ==
== [[File:Pet Icon.png]] Początek Zwierzaka ==
[[File:HQ Shop Item 248390.png|thumb|right|Pet Nickname Change Card]]
[[File:HQ Shop Item 248390.png|thumb|right|Pet Nickname Change Card]]
Once you get your pet, it will be available under the '''Special''' tab in your inventory.
Gdy zdobędziesz swojego zwierzaka, będzie on dostępny w zakładce "Specjalne" w twoim ekwipunku.


Right click it and a message will come up.
Kliknij prawym przyciskiem myszy w ikonę zwierzaka, a pojawi się wiadomość.


[[File:petname.png]]
[[File:Nazwa Pet.png|500px]]


Once you name him/her, your pet is ready to begin!
Nadaj zwierzakowi imię, aby go otrzymać!


*You can change your pet's name by purchasing the '''Pet Nickname Change Card''' at the Item Mall.
*Możesz zmienić imię swojego zwierzaka, kupując "Kartę Zmiany Nazwy Zwierzaka" w [[Item Mall/pl|Item Shop]].
<br>
<br>


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Aby awansować swojego zwierzaka, musisz zwiększyć jego '''Nasycenie'''. Gdy Nasycenie zwierzaka osiągnie 100%, obok paska Nasycenie, pojawi się nowa funkcja Ewolucja, za pomocą której awansujesz swojego zwierzaka.
Aby awansować swojego zwierzaka, musisz zwiększyć jego '''Nasycenie'''. Gdy Nasycenie zwierzaka osiągnie 100%, obok paska Nasycenie, pojawi się nowa funkcja Ewolucja, za pomocą której awansujesz swojego zwierzaka.


[[File:afhung.png]]
[[File:Nasycenie-Zażyłość.png|600px]]
<br>
<br>



Revision as of 04:13, 7 August 2020

Information: This article is currently under development. Please be patient while we're adding the finishing touches!

Jak zdobyć zwierzaka?

Zwierzaki można uzyskać na wiele sposobów, jednym z nich jest zdobycie Dzikiego Małego Burasa z Misji Epickiej. Dostępne są również w Item Shop w zakładce Towarzysze. Niektóre można uzyskać jedynie podczas trwania specjalnych Eventów.

Pierwszym krokiem do zdobycia zwierzaka jest wykonanie zadania z Misji Epickiej.

EpickaWkurzone Leśne Duchy
{{
Wymagania Warunki Ukończenia Opis

Las w pobliżu Elder przemienił się w Księżycowy Las. Dowiedz się, co jest powodem rozpadu!

Nagrody
ED/Punkty Doświadczenia Normalna Nagroda Wybrana Nagroda
ED 6,160 Błogosławiony Kamień x 1 [CoBo] Zwierzak:Dziki Mały Buras (z Aurą Podnoszenia Przedmiotów na 15 dni) x1
EXP 12,920 Magiczny Kamień Rzemiosła x1 N/A
AP 0 Czerwona Torba x 1 N/A
}}


Początek Zwierzaka

Pet Nickname Change Card

Gdy zdobędziesz swojego zwierzaka, będzie on dostępny w zakładce "Specjalne" w twoim ekwipunku.

Kliknij prawym przyciskiem myszy w ikonę zwierzaka, a pojawi się wiadomość.

Nadaj zwierzakowi imię, aby go otrzymać!

  • Możesz zmienić imię swojego zwierzaka, kupując "Kartę Zmiany Nazwy Zwierzaka" w Item Shop.


Pet Menu Interface

Once you made your pet, go to the pet menu (Press P to open it) and choose your pet in the list.

It should direct you to this screen:


Components

  • Clicking Summon will either summon the pet, or unsummon while it is out.
  • The Green Bar is its Hunger, which will slowly decrease for each monster killed.
  • The Blue bar under it is its Affinity.
  • During dungeon playing, your pet's Affinity will increase for each monster killed, unless your pet hunger is below 60%.
    • If its hunger is below 40%, its affinity will decrease.


Ewolucja Zwierzaków

Life Crystal

Zwykle zwierzaki mają cztery fazy wzrostu.

  1. Kryształ
  2. Niemowlak
  3. Młodzik
  4. Mocarz

Jest to jedyna faza, w której nasz pet nie może wykonywać ataku.

Aby awansować swojego zwierzaka, musisz zwiększyć jego Nasycenie. Gdy Nasycenie zwierzaka osiągnie 100%, obok paska Nasycenie, pojawi się nowa funkcja Ewolucja, za pomocą której awansujesz swojego zwierzaka.


Lista zwierzaków

Ancient Phoru

Dusk and Dawn

Eater

Grim Reaper

Halloween Fairy

Hatchling

HAT'S ON

Mrozojeż

Kumiho

Marionetka

Mellow

Mystic

Panda

Phoru

Rabbit

Raincoat Cat

Sgt. Frog

Sheriff

Teddy Bear

Tree Knight

Unicorn

Wolf

Inne


Pet Skills

Pet Energy

With the pet skills, pets will also get access to a skill system called Pet's Energy.

Pet Energy is a passive skill that pets gain that allows the owner to get special effects out of it.

Each Pet has 4 types of Energy :

1. Body

2. Soul

3. Attitude

4. Fetch

Each type of energy gives a different type of stat(Except for Fetch). You can notice the pet energy and what it gives through the Pet Menu itself (Default Hotkey P)



There is a prerequisite in the pet's form to unlock each energy:

- Getting Infant form will allow your pet to unlock the Body energy

- Getting Teen form will allow your pet to unlock Body and Soul energy

- Getting Adult form will allow your pet to unlock Body, Soul and Attitude Energy (All 3 energies)

- Buying the Fetch Aura from the cash shop/item mall for (KR-5000NX/NA-500KC/EC-390) will unlock Fetch for that specific pet.

Once the pet energy is unlock, you immediately get access to the stat if he is equipped and has at least 40% Hunger(Except for Fetch). If his Hunger is less than 40%, the pet energy will not open and the owner will not receive the special stats. As you can see from the above screenshot. Once a pet leaves crystal form, he will gain access to skills that you can see from the 2 icons on his top right. Both skills are used by the pet automatically.

Attack

If hits required are met and the pet has enough MP, it will use its attack skill to aid you in battle.
Pet's MPs are a separate MP bar that fills up whenever the player hits or gets hit.
When in "Special Mode" the damage of the skill increases.

Affinity Damage Increase
0≤ X<70 0%
X ≥ 70 10% + (X - 70)%


Encouragement

If you are extremely low on health, the pet will encourage the user to fight harder, granting additional stats and HP and MP regeneration for a certain amount of time. Encouragement is disabled when the pet's hunger is below 40%.

Pet Stage Attack / Movement Speed Increase Critical Increase Max HP Increase HP Recovery per Second MP Recovery per Second
Infant 5% 6% 20% 0.5% HP 6 MP
Teen 10% 12% 30% 1% HP 12 MP
Adult 15% 18% 40% 1.5% HP 18 MP

The effect of Encouragement can also increase if your pet has high affinity. This affinity bonus is multiplicative.

Affinity Affinity Bonus Multiplier
0 ≤ X<70 ×1
70 ≤ X<80 ×1.1
80 ≤ X<90 ×1.2
90 ≤ X<100 ×1.3
X = 100 ×1.4

Encouragement Stat Formula

The increase in speed and Critical are multiplicative with your current stats. As a result, the formula for calculating your stats while Encouragement is in effect is

Stat = S × (1 + E) × ABM
  • S = Base Stat (Attack/Movement Speed or Critical)
  • E = Increase (the increase based on the pet's stage)
  • ABM = Affinity Bonus Multiplier


Table of Pet Skills

Encouragement, Special Encouragement and Fetch Aura effects are all the same regardless of pet.

Icon Effect
Fetch Aura
Fetch Aura does not require any amount of affinity to be active. While active, all ED/Loot will be auto picked up without you having to walk to the ED/Loot.

'Grab them all! Never miss a single ED again!'

Encouragement

When your HP is 40% and below, your pet encourages you, granting you these buffs for 24 seconds.
Cooldown: 180 seconds.

  • Infant: Attack / Movement Speed +5%, Critical +6%, Max HP and remaining HP increase by 20%, HP recovery 0.5% per second, MP recovery 6 MP per second
  • Teen: Attack / Movement Speed +10%, Critical +12%, Max HP and remaining HP increase by 30%, HP recovery 1% per second, MP recovery 12 MP per second
  • Adult: Attack / Movement Speed +15%, Critical +18%, Max HP and remaining HP increase by 40%, HP recovery 1.5% per second, MP recovery 18 MP per second
Special Encouragement

Special Encouragement will be unlocked when your pet has 3000 Growth points.
Independent from normal encouragement so no HP threshold condition.
Cooldown: 90 seconds.
One of the following effects will be applied at random:

  • 50% of HP & MP recovery
  • Physical/Magical Attack +5% (for 30 sec.)
  • All Skill Cooldown reset


Feeding

To prevent your pet from becoming hungry, you will need to feed him/her. The feeding option is available in your inventory.

Pets accept the following foods:

  • El Tree Seeds (Obtained through events)
  • El Tree Fruit (Obtained through the Item Mall/Cash Shop)
  • Equipment
  • QPL Jellies
  • Mysterious Weeds (obtained through the Hatchling event)

Notes

  • Pets will accept equipment of any level, although the amount of hunger replenished decreases based on the level difference between your character and the equipment.
  • The better the equipment, the greater the hunger replenishment. Weapons replenish their hunger much greater than regular armor.
  • Once the pet's Affinity is over 70%, your pet will enter a state called "Special Mode" It can be identified by the prefix Special on the pet's name once he enters that state.
    • During Special mode, the pet will only accept El Tree Seeds or El Tree Fruits and will no longer accept any equipment until it reaches its next level.
  • If you would like to remove "Special Mode", just simply not feed your pet until his Hunger is low, which results on your pet's Affinity to lower.
    • Once your pet's Affinity is below 70%, your pet will not be in "Special Mode" anymore, though you can obtain it again anytime you wish.

QPL Jellies

You can also make weapon-shaped "QPL Jellies" that are tasty treats for your pet. The process of making a QPL Jelly is simple, and only requires exchanging Magical Crystals at Blacksmiths. However, like normal food, pets will not accept QPL Jellies when they reach their "Special State". Exchanging QPL Jellies will give you a chance of obtaining either a Fantastic or a Strange one.

  • Fantastic QPL Jellies (Red Background) are Elite grade and add an additional 2% Affinity when fed to your pet.
  • Strange QPL Jellies (Dark Background) are of Normal grade and decrease 5% Affinity when fed to your pet.


Jelly Trade Requirement
QPL Jelly (Step 11)Fantastic QPL Jelly (Step 11)Strange QPL Jelly (Step 11)

170x Magical Crystals


Pet Inventory

Pets have an inventory on their own which you can store on at all times. You can access it by pressing the pet button in your inventory menu. However, your pet must be an Infant or older to have their own pet inventory. The higher the level of your pet, the more inventory spaces you will have.



Accordingly, you can add items on the pet inventory which you can save later on to feed him or enable automatic feeding to let him eat it automatically.

The checkbox on the top enables Automatic Feeding.

When your pet's Hunger is lower than 80%, he will automatically eat the items available in his inventory. The sequence of order that he will eat is on this order:

  1. Level of Equipment (Least to Greatest)
  2. El Tree Seeds
  3. El Tree Fruits


Pet Inventory can be also used for storing items that the pet cannot eat.

Pet Commands

In addition to your pet's Skills and Energies, you can also talk with your pet and the pet will interact or respond to you based on what you say.

Your pet's Affinity will also affect on how it will respond to you.

Here's a following list of commands you can type to your pet that it will respond on:

Hey! Howdy! Hi! Hello! Sit! Wait! Rest! Stand! GetUp!
LetsGo! ComeHere! GetGet! Goofy! Here! Come! Silly! Smack! Stop!
Angry! Playful! NapTime! SleepyTime! Zz! ILoveYou! ILikeYou! GoodJob! Special Commands
  • Special Commands are additional commands that vary depending on the pet.

Pet Growth

On April 25, 2019 in the Korean Server, the Personality System has been replaced with the Growth System. Users that had personality points already invested before, received a bunch of Growth points. The new Pet System's purpose is to be clearer and easier to understand.



Growth points can be invested in additional effects for the pet:

  • Cheer decreases Encouragement cooldown by 0.0333% per point.
  • Patience increases Encouragement duration by 0.05% per point.
  • Mastery increases pet skill's damage by 0.05% per point.
  • Focus decreases MP cost of the pet skill by 0.015% per point.

You can acquire Growth points by either feeding your pet or Refilling Nutrition. While everything else provides 1 Growth point, El Tree Fruit provides 3 Growth points. You can only gain a maximum of 216 points every 72 hours by Refilling Nutrition because the pet must digest the food. You can extend pet digesting time if it is less than 71 hours.

Related Items

Image Item Name How to Obtain Effect
El Tree Seed Trade from Ariel/Stella. Item for feeding.
El Tree Fruit Trade from Stella./Purchase from the Item Mall. Item for feeding.
Strange El Tree Seed Obtainable from weekly Guild missions. Item for feeding. Decrease your pet's affinity by 10%.
Pet Nickname Change Card Purchase from the Item Mall. Able to change your pet's name.
Fetch Aura Purchase from the Item Mall./Open Fetch Aura Box. Unlock Fetch for that specific pet.


Gallery


Trivia


Updates

Date Changes
KR NA
09/16/2010 10/05/2011
  • Pet System released.
??/??/2014 ??/??/2014
  • All Pet's Attack Damage increased.
    • Damage roughly doubled.
- 05/30/2018
  • Life Crystal sales discontinued.
    • Next Pets will always be in their Adult form.
04/25/2019 05/14/2019
  • Personality System replaced with Growth System.


General Guides
{{
Story
Gameplay
Character Progression
Systems
Items
Equipment
Cash
Miscellaneous
Other Media
}}