Eun's Power: Difference between revisions

From Elwiki
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! Skill !! Orbs Gain /<br>Consumed !! Cancel<br>bonus
! Skill !! Orbs Gain /<br>Consumed !! Cancel<br>bonus
|-
|-
| [[File:GainForce2.png|link=Energy Absorption]]    || +1 per Target hit
| [[File:GainForce2.png|link=Energy Absorption]]    || +1 per Target hit<br>(Maximum: +2)
----
----
[Enhanced] +2 per Target hit<br>(Maximum: 1~2)
[Enhanced] +2 per Target hit<br>(Maximum: +4)
|| 0
|| 0
|-
|-
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| [[File:WhiteTiger.png|link=Fierce Tiger Strike]]          || -2  || 0
| [[File:WhiteTiger.png|link=Fierce Tiger Strike]]          || -2  || 0
|-
|-
| [[File:DoubleCollision.png|link=Dragon Stance 3 : Eight Trigram Palm]]     || +1 || +1  
| [[File:DoubleCollision.png|link=Dragon Stance 3 : Eight Trigram Palm]]<br>([[Dragon Stance 3 : Eight Trigram Palm (Force)|Force]]) || +1 || +1  
|-
|-
| [[File:ShiningLotus.png|link=Fire Lotus]] || +1 || 0
| [[File:ShiningLotus.png|link=Fire Lotus]]<br>([[Fire Lotus (Force)|Force]]) || +1 || 0
|-
|-
| [[File:Tigerclaw.png|link=Tiger Stance 2 : Tiger Claw]]          || 0  || +1
| [[File:Tigerclaw.png|link=Tiger Stance 2 : Tiger Claw]]          || 0  || +1
|-
|-
| [[File:Falling.png|link=Fall]]      || +1 || +1
| [[File:Falling.png|link=Fall]]<br>([[Fall (Force)|Force]])       || +1 || +1
|-
|-
| [[File:MoonlightSlash.png|link=Dragon Stance 4 : Moonlight Slash]]<br>([[Dragon Stance 4 : Moonlight Slash (Force)|Force]]) || +1 || 0
| [[File:MoonlightSlash.png|link=Dragon Stance 4 : Moonlight Slash]]<br>([[Dragon Stance 4 : Moonlight Slash (Force)|Force]]) || +1 || 0
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| [[File:ShallowAssault.png|link=Flying Kite]]      || -10 || 0  
| [[File:ShallowAssault.png|link=Flying Kite]]      || -10 || 0  
|-
|-
| [[File:PeerlessnessSlash.png|link=Matchless Truth]]  || +1 || +3  
| [[File:PeerlessnessSlash.png|link=Matchless Truth]]<br>([[Matchless Truth (Force)|Force]])   || +1 || +3  
|-
|-
| [[File:SDTrans1.png|link=Flame Lotus Strike]]  || +1 || 0
| [[File:SDTrans1.png|link=Flame Lotus Strike]]  || +1 || 0
|-
|-
| [[File:SDTrans2.png|link=Charging Fury]]  || 0 || +1
| [[File:SDTrans2.png|link=Charging Fury]]  || 0  
----
[Enhanced] +1
|| +1
|-
|-
| [[File:SDTrans3.png|link=Tiger Stance - Fierce Spear Dance]]  || -2 || +4
| [[File:SDTrans3.png|link=Tiger Stance - Fierce Spear Dance]]  || -2 || +4
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| [[File:WaveEnergy.png|link=Energy Wave]]<br>([[Energy Wave (Force)|Force]]) || +1 || 0  
| [[File:WaveEnergy.png|link=Energy Wave]]<br>([[Energy Wave (Force)|Force]]) || +1 || 0  
|-
|-
| [[File:StealSoul.png|link=Rakshasa Stance 1 : Soul Reaping]]        || -2<br>+1 per Target hit<br>(Maximum: 3) || +2  
| [[File:StealSoul.png|link=Rakshasa Stance 1 : Soul Reaping]]        || -2<br>+1 per Target hit<br>(Maximum: +3) || +2  
|-
|-
| [[File:HPSteal.png|link=Life Swap]]  || +2  || 0  
| [[File:HPSteal.png|link=Life Swap]]  || +2  || 0  
|-
|-
| [[File:SpearPrison.png|link=Rakshasa Stance 3 : Spear Prison]]        || 0 || +3
| ([[Life Swap (Force)|Force]]) || +5 || 0
|-
| [[File:SpearPrison.png|link=Rakshasa Stance 3 : Spear Prison]]<br>([[Rakshasa Stance 3 : Spear Prison (Force)|Force]])         || 0 || +3
|-
|-
| [[File:ForceSpear2.png|link=Force Spear]]    || -1<br>(No Energy consumed if used to cancel a skill) || 0  
| [[File:ForceSpear2.png|link=Force Spear]]    || -2<br>(No Energy consumed if used to cancel a skill) || 0  
|-
|-
| [[File:EnergySuppress.png|link=Suppression: Energy]] || -3 || 0  
| [[File:EnergySuppress.png|link=Suppression: Energy]] || -3 || 0  
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| [[File:EnergyVoid.png|link=Energy Void]] || 0 ~ -5 || 0  
| [[File:EnergyVoid.png|link=Energy Void]] || 0 ~ -5 || 0  
|-
|-
| ([[Infernal Circle (Force)|Force]]) || -5 || 0  
| ([[Energy Void (Force)|Force]]) || -5 || 0  
|-
|-
| [[File:Reflect.png|link=Repel]]          || -2 || 0  
| [[File:Reflect.png|link=Repel]]          || -2 || 0  
|-
|-
| [[File:Bulleto.png|link=Rakshasa Stance 4 : Soul Escape]]          || -2<br>+1 per Target hit<br>(Maximum: 2) || +3  
| [[File:Bulleto.png|link=Rakshasa Stance 4 : Soul Escape]]          || -2<br>+1 per Target hit<br>(Maximum: +2) || +3  
|-
|-
| [[File:YRPassive3.png|link=Resurrection]]        || -5 ~ -10 || 0
| [[File:YRPassive3.png|link=Resurrection]]        || -5 ~ -10 || 0
|-
|-
| [[File:YRTrans1.png|link=Bind: Energy]]  || -1 || +1
| [[File:YRTrans1.png|link=Bind: Energy]]<br>([[Bind: Energy (Force)|Force]])   || -1 || +1
|-
|-
| [[File:YRTrans2.png|link=Absorption Nova]]  || -1 || 0
| [[File:YRTrans2.png|link=Absorption Nova]]  || -2 || 0
|-
|-
| [[File:YRTrans3.png|link=Vortex Energy]]  || -1 || +3
| [[File:YRTrans3.png|link=Vortex Energy]]  || -1 || +3
|-
|-
| [[File:YRTrans6.png|link=Rakshasa Inferno]] || -5 || 0  
| [[File:YRTrans6.png|link=Rakshasa Inferno]] || -5
----
[Enhanced] -4
|| 0
|-
| ([[Rakshasa Inferno (Force)|Force]]) || -5 || 0  
|}
|}
| width="25%" valign="top" |  
| width="25%" valign="top" |  
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| [[File:ALS_6.png|link=Exorcism Stance 2 : Specter Restraints]]        || 0 ~ -3 || +2  
| [[File:ALS_6.png|link=Exorcism Stance 2 : Specter Restraints]]        || 0 ~ -3 || +2  
|-
|-
| [[File:AA_3.png|link=Spell : Thunder]]          || +1 || 0  
| [[File:AA_3.png|link=Spell : Thunder]]<br>([[Spell : Thunder (Force)|Force]])           || +1 || 0  
|-
|-
| [[File:ALS_3.png|link=Phantom Fox Stance 2 : Discordance]]        || 0 ~ -1 || +1  
| [[File:ALS_3.png|link=Phantom Fox Stance 2 : Discordance]]        || 0 ~ -1 || +1  
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| [[File:AA_1.png|link=Phantom Fox Stance 3 : Rapid Raid]]        || 0 ~ -1 || +1
| [[File:AA_1.png|link=Phantom Fox Stance 3 : Rapid Raid]]        || 0 ~ -1 || +1
|-
|-
| [[File:AA_4.png|link=Phantom Fox Stance 4 : Fox's Meal]]          || +1<br>+1 per Target hit<br>(Maximum: 2) || +1  
| [[File:AA_4.png|link=Phantom Fox Stance 4 : Fox's Meal]]          || +1<br>+1 per Target hit<br>(Maximum: +2) || +1  
|-
|-
| [[File:AA_5.png|link=Fox Fire]]<br>([[Fox Fire (Force)|Force]]) || 0 ~ -4 || 0  
| [[File:AA_5.png|link=Fox Fire]]<br>([[Fox Fire (Force)|Force]]) || 0 ~ -4 || 0  
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| [[File:AA_2.png|link=Spell : Necromancy]]<br>([[Spell : Necromancy (Force)|Force]])  || +1 || 0  
| [[File:AA_2.png|link=Spell : Necromancy]]<br>([[Spell : Necromancy (Force)|Force]])  || +1 || 0  
|-
|-
| [[File:ShadowRising2.png|link=Shadow Blast]]  || +1 || +1
| [[File:ShadowRising2.png|link=Shadow Blast]]<br>([[Shadow Blast (Force)|Force]])   || +1 || +1
|-
|-
| [[File:ASTrans2.png|link=Fox Spirit]]  || -1 || 0
| [[File:ASTrans2.png|link=Fox Spirit]]<br>([[Fox Spirit (Force)|Force]])   || -1 || 0
|-
|-
| [[File:ALS_8.png|link=Spell: Ellipse of Blades]]  || 0 ~ -3 || +4
| [[File:ALS_8.png|link=Spell: Ellipse of Blades]]<br>([[Spell: Ellipse of Blades (Force)|Force]])   || 0 ~ -3 || +4
|}
|}
|}
|}

Revision as of 14:07, 18 August 2018

Every character in Elsword has their own unique features that set them apart from other characters.

Power of Eun

Changes to UI Face.
When Ara is in Celestial Fox Mode, her battle stance changes.

By using the hairpin of Eun (appearance varies on her chosen class), Ara is able to go into a 3rd awakening bead transformation called the Celestial Fox Mode. While in this mode, her appearance changes, in which her hairstyle will change (hairstyle varies on her chosen class) and becomes fully white/sliver. 9 spectral tails will also appear on her back, giving her the looks of the Gumiho. Equipped accessories will not be shown in this mode. Benefits of Celestial Fox Mode will be:

  • Ara gains the standard awakening damage increase.
  • Unlike when she is in normal mode, her spirit bar will only regenerate if certain actives are used, so when she is in Celestial Fox mode, her spirit bar will automatically regenerate 1 orb when you kill a target or after using 6 commands. Do take note that breaking doors or boxes in Celestial Fox Mode also recovers the spirit bar.
    • This is indicated by a small black fire surrounding her after the target dies.
    • She also gets healed (roughly 2% HP) for every enemy you kill.
  • She also gain an attack speed, movement and jump speed, critical bonus ( 5% stack for maximum 5 stacks) and casting time of skills will be shortened . Values are to be tested.

Upon Awakening, Ara will regain Spirit Energy, depending on the number of Awakening Beads consumed. With every extra Spirit Energy that is recovered, Ara will convert the excess energy to MP, recovering 10 MP for each Spirit Energy.


Awakening Bead

Ara's 3rd Awakening Bead

Like Chung, Ara 3rd awakening bead looks different. However, it can be obtained just like any other bead. The main reason it looks different is to indicate that her Celestial Fox Mode is ready and fully functional.

Feature Information

Awakening Level Eun's Power
Orb Gain All Speed Critical Additional Damage
1 3 6.66% 6.66%
2 6 13.33% 13.33%
3 10 15% (?) 20% 20%


Movements

Ara has various unique types of movement. She can:

  • Double Jump (Lightly jump up higher than the norm)
    • Press .
  • Air Dash (Run on air)
    • While unable to jump as high as Eve, she can dash farther mid-air than Eve in one dash.
    • Press , then or to make Ara run on the air. Holding the or button (respectively) will make her continue running on air. Same thing occurs when holding / while dashing off a platform.
  • Forward Jump (Quickly bounce forward)
    • While dashing or air dashing, .


Spirit Energy

File:SpiritBar.png
A bar spirit located below her MP.

A system only exclusive to Ara.
Ara has a unique combo system which involves using Spirit Energy. Spirit Energy is shown as beads below your HP bar. Ara has 10 bead gauge.


Spirit Energy depletes when using certain skills/active skills. It can also be replenished by using certain skills/active skills such as Energy Absorption.

Skill Linking

A system only exclusive to Ara.
Ara is able to cancel active skills by using another skill/active skill right before the previous skill used ends. This will cancel the active skill's final hit which prevents KD, but also gains extra Spirit Energy depending on the skill. For example, if you used Exorcism Stance 3 : Shadoweave (which consumes 2 spirit energy when used) and cancel with Tiger Stance 2 : Tiger Claw, you will gain 2 Spirit Energy instead (-2 from using Shadow Knot and +4 from cancel bonus as stated in description).

Finally, after filling your gauge between 10 beads, you can unleash certain skills which requires no MP but instead depletes all Spirit Energy and deals damage multiplied by the amount of beads collected such as; Falling Dragon, Suppression and Flying Kite.

List of Energy Conversion

Little Xia / Basic

Skill Orbs Gain /
Consumed
Cancel
bonus
+1 per Target hit
(Maximum: +2)

[Enhanced] +2 per Target hit
(Maximum: +4)

0
-2 +4
+1 +2
-10 0
-2 +2
-2 +4
-2

[Enhanced] -1
(No Energy consumed if used to cancel a skill)

0

Little Hsien / Sakra Devanam / Apsara

Skill Orbs Gain /
Consumed
Cancel
bonus
0 +1

[Enhanced] +2

-2 0

(Force)
+1 +1

(Force)
+1 0
0 +1

(Force)
+1 +1

(Force)
+1 0
-1
(No Energy consumed if used to cancel a skill)
0
-10 0
0 +1
+1 +1
-10 0

(Force)
+1 +3
+1 0
0

[Enhanced] +1

+1
-2 +4

(Force)
-10 0

Little Devil / Yama Raja / Devi

Skill Orbs Gain /
Consumed
Cancel
bonus
0 +1

(Force)
-2 +4
-2 +2

(Force)
+1 0
-2
+1 per Target hit
(Maximum: +3)
+2
+2 0
(Force) +5 0

(Force)
0 +3
-2
(No Energy consumed if used to cancel a skill)
0
-3 0
-1 0
-4 +2
0 ~ -5 0
(Force) -5 0
-2 0
-2
+1 per Target hit
(Maximum: +2)
+3
-5 ~ -10 0

(Force)
-1 +1
-2 0
-1 +3
-5

[Enhanced] -4

0
(Force) -5 0

Little Specter / Asura / Shakti

Skill Orbs Gain /
Consumed
Cancel
bonus
File:ALS 1.png 0 ~ -1 +1

[Enhanced] +2

File:ALS 7.png 0 ~ -4 +4
File:ALS 6.png 0 ~ -3 +2

(Force)
+1 0
File:ALS 3.png 0 ~ -1 +1
File:ALS 4.png
(Force)
-2 0
File:ALS 5.png -3 0
-1
(No Energy consumed if used to cancel a skill)
0
File:AA 6.png +1 0
File:AA 1.png 0 ~ -1 +1
File:AA 4.png +1
+1 per Target hit
(Maximum: +2)
+1
File:AA 5.png
(Force)
0 ~ -4 0
File:ALS 2.png -1 0
File:AA 2.png
(Force)
+1 0
File:ShadowRising2.png
(Force)
+1 +1
File:ASTrans2.png
(Force)
-1 0
File:ALS 8.png
(Force)
0 ~ -3 +4


Specialization (Not available anymore)

Character  Specialization A  Specialization B
File:AraNEW.png
In Celestial Fox mode, x% chance of HP and Spirit being recovered without having to reach required hit amount. (Max: 50%)
  • 1st hit: 0.25x%
  • 2nd hit: 0.35x%
  • 3rd hit: 0.5x%
  • 4th hit: 0.7x%
  • 5th hit: x%
Recover MP by x*[spirit used] (Max: 10 MP per Spirit)


Trivia

File:AraDifferent.png
When Ara is in Celestial Fox Mode.(Compared to a awakened Tactical Trooper, Ara does not have the awaken aura for her Celestial Fox Mode.)
  • In Celestial Fox Mode, Ara strangely lacks the awakening aura.
    • After Ara advances to Little Specter, she uses Eun's power most of the time, so even if not entering Celestial Fox Mode, her awakening lacks the usual aura.
    • Oddly after achieved Transcendence, when Ara is in Celestial Fox Mode, the awakening aura is added.
  • Little Specter's first and second stage awakening will activate her Specialization A stat as the game considered her being in Celestial Fox Mode.
  • In the Japanese Version of the game, when Ara enters Celestial Fox Mode, the pitch of her voice is noticeably lower.


Updates

  • 07/10/2014 KR
    • Ara starts with max spirit beads.
    • During Celestial Fox Mode, Ara will gain a spirit bead and recover some HP after 9 commands.
    • Added Critical increase effect to Celestial Fox Mode.
  • 09/03/2015 KR
    • Ara now receives Celestial Fox buff at 1 or 2 awakening beads (originally an effect of Little Specter's Assimilation.)
    • Added Spirit recovery based on awakening stage. (3 beads on 1st stage, 6 beads on 2nd stage, and 10 beads on 3rd stage)
      • Excess Spirit gained from awakening will heal Ara for 5% MP per bead.
    • Added Additional Damage, Accuracy and Evasion increase effect to Celestial Fox buff
    • HP and Spirit Bead recovery command requirement decreased from 9 to 6.
  • 06/30/2016 (KR) / 07/13/2016 (NA)
    • Spirit Energy is now only gained if the skill that will be cancelled successfully hits.
  • 10/13/2016 (KR)
    • Starting matches with spirit energy in PvP removed.
  • 03/30/2017 (KR) / 04/12/2017 (NA)
    • Specialization B scaling decreased from 20% to 10%.
  • 11/02/2017 (KR) / 11/15/2017 (NA)
    • MP Gain when awakening changed from 5% per orb to 10 MP per orb.



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