Protection: Difference between revisions
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| [[Image:AishaRSkill1.png]] | | [[Image:AishaRSkill1.png]] | ||
| {{SkillType|A}} | | {{SkillType|A}} Create a flame shield for 1.5 seconds when threatened by enemies.<br>Can be used while being hit, and if you attack while the flame shield is active, it will disappear. | ||
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{| cellpadding="4" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="4" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Aisha}}" | |- style="background:{{ColorSel|CharLight|Aisha}}" | ||
! Level Required !! | ! Level Required !! [[Status Effects|Protection]] Duration<br>(Removed when attacking) !! MP Usage !! Cooldown | ||
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| align="left" | 15 || rowspan=2 | 1.5 Seconds || 50 MP || rowspan=2 | 30 Seconds | | align="left" | 15 || rowspan=2 | 1.5 Seconds || 50 MP || rowspan=2 | 30 Seconds | ||
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== Tips and Details == | == Tips and Details == | ||
*[[ | *All skills or attacks aside from [[Meditation]] and [[Elemental Body]] will cancel the flame shield. | ||
**The additional input for [[Fire Ring]] will also not cancel it, though the initial ring placement will. | |||
*[[Teleport|[Enhanced] Teleport]]'s Super Armor makes you able to guarantee your escape no matter what after using this skill, even though it will remove the flame shield. | |||
*The flames will knock enemies back if they come into contact with them for as long as they are around you, not just when the skill is initially used. | *The flames will knock enemies back if they come into contact with them for as long as they are around you, not just when the skill is initially used. | ||
*If an enemy is in Super Armor when you activate the skill, they will not be knocked back, giving you ample time to prepare a counterattack, either by using a Super Armor attack of your own that lasts longer, or by cancelling their Super Armor with a Stun or similar disabling status effects, such as [[Air Stunner]]. | *If an enemy is in Super Armor when you activate the skill, they will not be knocked back, giving you ample time to prepare a counterattack, either by using a Super Armor attack of your own that lasts longer, or by cancelling their Super Armor with a Stun or similar disabling status effects, such as [[Air Stunner]]. |
Revision as of 08:50, 20 July 2019
- English
Requirements
Class | Level Required |
---|---|
Magician | 15 |
Skill Information
PvE
Level Required | Protection Duration (Removed when attacking) |
MP Usage | Cooldown |
---|---|---|---|
15 | 1.5 Seconds | 50 MP | 30 Seconds |
[Enhanced] | 40 MP |
PvP
Level Required | Cooldown |
---|---|
15 | 180 Seconds |
[Enhanced] |
Skill Traits
Light Protection | Regenerating (1) Protection | |||
---|---|---|---|---|
Level Required | Attribute Effect | MP Usage | Attribute Effect | |
20 | MP Usage decreased to 80% | 40 MP | 50% chance of regaining 100% of the MP Usage | |
[Enhanced] | 32 MP |
Tips and Details
- All skills or attacks aside from Meditation and Elemental Body will cancel the flame shield.
- The additional input for Fire Ring will also not cancel it, though the initial ring placement will.
- [Enhanced] Teleport's Super Armor makes you able to guarantee your escape no matter what after using this skill, even though it will remove the flame shield.
- The flames will knock enemies back if they come into contact with them for as long as they are around you, not just when the skill is initially used.
- If an enemy is in Super Armor when you activate the skill, they will not be knocked back, giving you ample time to prepare a counterattack, either by using a Super Armor attack of your own that lasts longer, or by cancelling their Super Armor with a Stun or similar disabling status effects, such as Air Stunner.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 프로텍션 | Protection |