Protection: Difference between revisions

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| [[Image:AishaRSkill1.png]]
| [[Image:AishaRSkill1.png]]
| {{SkillType|A}}  
| {{SkillType|A}} Create a flame shield for 1.5 seconds when threatened by enemies.<br>Can be used while being hit, and if you attack while the flame shield is active, it will disappear.
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|- style="background:{{ColorSel|CharLight|Aisha}}"
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! Level Required !! Invincibility Duration<br>(Removed when attacking) !! MP Usage !! Cooldown
! Level Required !! [[Status Effects|Protection]] Duration<br>(Removed when attacking) !! MP Usage !! Cooldown
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| align="left" | 15 || rowspan=2 | 1.5 Seconds || 50 MP || rowspan=2 | 30 Seconds
| align="left" | 15 || rowspan=2 | 1.5 Seconds || 50 MP || rowspan=2 | 30 Seconds
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== Tips and Details  ==
== Tips and Details  ==
*[[Teleport]], despite being a skill, will not cancel the skill's immunity early, making you able to guarantee your escape no matter what.
*All skills or attacks aside from [[Meditation]] and [[Elemental Body]] will cancel the flame shield.
**The additional input for [[Fire Ring]] will also not cancel it, though the initial ring placement will.
*[[Teleport|[Enhanced] Teleport]]'s Super Armor makes you able to guarantee your escape no matter what after using this skill, even though it will remove the flame shield.
*The flames will knock enemies back if they come into contact with them for as long as they are around you, not just when the skill is initially used.
*The flames will knock enemies back if they come into contact with them for as long as they are around you, not just when the skill is initially used.
*If an enemy is in Super Armor when you activate the skill, they will not be knocked back, giving you ample time to prepare a counterattack, either by using a Super Armor attack of your own that lasts longer, or by cancelling their Super Armor with a Stun or similar disabling status effects, such as [[Air Stunner]].
*If an enemy is in Super Armor when you activate the skill, they will not be knocked back, giving you ample time to prepare a counterattack, either by using a Super Armor attack of your own that lasts longer, or by cancelling their Super Armor with a Stun or similar disabling status effects, such as [[Air Stunner]].

Revision as of 08:50, 20 July 2019

  • English
[Active]
Create a flame shield for 1.5 seconds when threatened by enemies.
Can be used while being hit, and if you attack while the flame shield is active, it will disappear.
Final Enhanced Skill
  • MP Usage is decreased by 20%.


Requirements

Class Level Required
Magician 15


Skill Information

PvE

Level Required Protection Duration
(Removed when attacking)
MP Usage Cooldown
15 1.5 Seconds 50 MP 30 Seconds
[Enhanced] 40 MP

PvP

Level Required Cooldown
15 180 Seconds
[Enhanced]


Skill Traits

Light Protection Regenerating (1) Protection
Level Required Attribute Effect MP Usage Attribute Effect
20 MP Usage decreased to 80% 40 MP 50% chance of regaining 100% of the MP Usage
[Enhanced] 32 MP


Tips and Details

  • All skills or attacks aside from Meditation and Elemental Body will cancel the flame shield.
    • The additional input for Fire Ring will also not cancel it, though the initial ring placement will.
  • [Enhanced] Teleport's Super Armor makes you able to guarantee your escape no matter what after using this skill, even though it will remove the flame shield.
  • The flames will knock enemies back if they come into contact with them for as long as they are around you, not just when the skill is initially used.
  • If an enemy is in Super Armor when you activate the skill, they will not be knocked back, giving you ample time to prepare a counterattack, either by using a Super Armor attack of your own that lasts longer, or by cancelling their Super Armor with a Stun or similar disabling status effects, such as Air Stunner.


Alternative Names

Server Name Translation
South Korea 프로텍션 Protection


Template:AiSkills