Rakshasa Stance 1: Soul Reaping: Difference between revisions

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! Empowered Rakshasa Stance 1 : Soul Reaping !! colspan=2 | Light Rakshasa Stance 1 : Soul Reaping
! Empowered Rakshasa Stance 1: Soul Reaping !! colspan=2 | Light Rakshasa Stance 1: Soul Reaping
|- style="background:{{ColorSel|CharLight|Ara}}"
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! rowspan=2 | Attribute Effect !! rowspan=2 | Attribute Effect !! Details
! rowspan=2 | Attribute Effect !! rowspan=2 | Attribute Effect !! Details
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|-
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| width="40" | [[Image:ChainField.png]]  
| width="40" | [[Image:ChainField.png]]  
| width="150" align="center" | [[Rakshasa Stance 2 : Energy Burst|Rakshasa Stance 2 :<br>Energy Burst]]
| width="150" align="center" | [[Rakshasa Stance 2: Energy Burst|Rakshasa Stance 2:<br>Energy Burst]]
| width="40" | [[Image:SpearPrison.png]]  
| width="40" | [[Image:SpearPrison.png]]  
| width="150" align="center" | [[Rakshasa Stance 3 : Spear Prison|Rakshasa Stance 3 :<br>Spear Prison]]
| width="150" align="center" | [[Rakshasa Stance 3: Spear Prison|Rakshasa Stance 3:<br>Spear Prison]]
| width="40" | [[Image:Bulleto.png]]  
| width="40" | [[Image:Bulleto.png]]  
| width="150" align="center" | [[Rakshasa Stance 4 : Soul Escape|Rakshasa Stance 4 :<br>Soul Escape]]
| width="150" align="center" | [[Rakshasa Stance 4: Soul Escape|Rakshasa Stance 4:<br>Soul Escape]]
| width="40" | [[Image:YRPassive5.png]]  
| width="40" | [[Image:YRPassive5.png]]  
| width="150" align="center" | [[Hell Gate]]
| width="150" align="center" | [[Hell Gate]]
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== Tips and Details ==
== Tips and Details ==
*On a single enemy, you normally need a minimum of 4 energy to be able to continue into [[Rakshasa Stance 2 : Energy Burst]], as the skill connecting will provide the 3rd energy required. However, if an enemy is far enough away the moment the skill connects, '''Energy Burst''' can not be used despite meeting the requirements.
*On a single enemy, you normally need a minimum of 4 energy to be able to continue into [[Rakshasa Stance 2: Energy Burst]], as the skill connecting will provide the 3rd energy required. However, if an enemy is far enough away the moment the skill connects, '''Energy Burst''' can not be used despite meeting the requirements.
**The skill will still try to cancel itself however and since it did successfully hit a target, grant you 2 energy for Energy Conversion, despite not actually being cancelled.
**The skill will still try to cancel itself however and since it did successfully hit a target, grant you 2 energy for Energy Conversion, despite not actually being cancelled.
**Conversely, if you are close enough to an enemy, the skill will cancel itself before '''Energy Burst''' actually gets cast, giving you 1 energy for hitting a target and 2 energy for Energy Conversion, which can then be consumed by '''Energy Burst'''.
**Conversely, if you are close enough to an enemy, the skill will cancel itself before '''Energy Burst''' actually gets cast, giving you 1 energy for hitting a target and 2 energy for Energy Conversion, which can then be consumed by '''Energy Burst'''.
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{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Ara}}
|Color={{ColorSel|CharLight|Ara}}
|KR=나찰 1식 : 흡혼        |KRName=Rakshasa Stance 1 : Absorb Soul
|KR=나찰 1식 : 흡혼        |KRName=Rakshasa Stance 1: Absorb Soul
|CNLT=吸魂    |CNLTName=Absorb Soul
|CNLT=吸魂    |CNLTName=Absorb Soul
|FR=Rakshasa 1 : absorption d'âme |FRName=Rakshasa 1 : Soul Absorption
|FR=Rakshasa 1 : absorption d'âme |FRName=Rakshasa 1 : Soul Absorption
|UK= Rakshasa, Step 1 : Soul Absorption
|UK= Rakshasa, Step 1 : Soul Absorption
|JP=羅刹一式:吸魂  |JPName=Rakshasa Stance 1 : Absorb Soul
|JP=羅刹一式:吸魂  |JPName=Rakshasa Stance 1: Absorb Soul
|CN=罗刹1式:吸魂  |CNName=Rakshasa Stance 1 : Absorb Soul
|CN=罗刹1式:吸魂  |CNName=Rakshasa Stance 1: Absorb Soul
|PL=Rakshasa krok 1: Absorpcja Dusz |PLName=Rakshasa Step 1 : Soul Absorption
|PL=Rakshasa krok 1: Absorpcja Dusz |PLName=Rakshasa Step 1 : Soul Absorption
|BR=Postura do Rakshasa 1: Disparo de Energia |BRName=Rakshasa Stance 1 : Energy Shot
|BR=Postura do Rakshasa 1: Disparo de Energia |BRName=Rakshasa Stance 1: Energy Shot
|DE=Rakshasa, Schritt 1:  Seele absorbieren |DEName=Rakshasa, Step 1 : Absorb Soul
|DE=Rakshasa, Schritt 1:  Seele absorbieren |DEName=Rakshasa, Step 1 : Absorb Soul
|ES=Rakshasa, paso 1: Absorción de almas |ESName=Rakshasa Step 1 : Soul Absorption
|ES=Rakshasa, paso 1: Absorción de almas |ESName=Rakshasa Step 1 : Soul Absorption

Revision as of 23:03, 4 August 2019

[Active]
Fire a spirit ball forward and then pull it back to deal damage to enemies.
(Super Armor during throw)
Energy Consumption
  • Costs 2 Energy

Energy Conversion

  • Possible to use another skill before last hit. Gain 2 energy upon successful hit.

Energy Drain

  • Drain 1 Energy per enemy hit (3 Max)

Rakshasa Arts

Final Enhanced Skill
  • Cooldown is decreased by 1 second.


Requirements

Class Level Required
Little Devil 30


Skill Information

PvE

Level Required Damage (Magical) Spirit Energy Max Drains MP Usage Cooldown
Throw Catch Use Cancel Drain
30 1141% 1068% -2 +2 +1 3 10 MP 8 Seconds
[Enhanced] 7 Seconds

PvP

Level Required Damage (Magical)
Throw Catch
30 411% 385%
[Enhanced]


Skill Traits

Empowered Rakshasa Stance 1: Soul Reaping Light Rakshasa Stance 1: Soul Reaping
Attribute Effect Attribute Effect Details
MP Usage
Damage increased to 120% MP Usage decreased to 50% 5 MP


Total Damage

Mode Regular Hell Gate
Normal Empowered Normal Empowered
Cancel Full Cancel Full Cancel Full Cancel Full
PvE 1141% 2,209% 1,369.2% 2,650.8% 1,597.4% 3,092.6% 1,916.88% 3,711.12%
PvP 411% 796% 493.2% 955.2% 452.1% 875.6% 542.52% 1,050.72%


Related Skills

Rakshasa Stance 2:
Energy Burst
Rakshasa Stance 3:
Spear Prison
Rakshasa Stance 4:
Soul Escape
Hell Gate


Tips and Details

  • On a single enemy, you normally need a minimum of 4 energy to be able to continue into Rakshasa Stance 2: Energy Burst, as the skill connecting will provide the 3rd energy required. However, if an enemy is far enough away the moment the skill connects, Energy Burst can not be used despite meeting the requirements.
    • The skill will still try to cancel itself however and since it did successfully hit a target, grant you 2 energy for Energy Conversion, despite not actually being cancelled.
    • Conversely, if you are close enough to an enemy, the skill will cancel itself before Energy Burst actually gets cast, giving you 1 energy for hitting a target and 2 energy for Energy Conversion, which can then be consumed by Energy Burst.


Updates

Date Changes
KR NA PvE PvP
08/22/2013 -

Stun effect as been added to throwing of the orb.

Spirit energy usage decreased.

  • Fixed a bug where extra energy is not given.
08/29/2013 -

MP usage decreased from 60 MP to 20 MP.

Spirit energy usage increased from 2 to 4.

07/10/2014 -

Damage increased.

09/03/2015 -

Spirit Energy Usage decreased from 4 to 2.

Due to skill type changes, remove delay and invincibility effect.

  • Special Active → Active.
01/12/2017 -

Catch damage increased.

Throw damage decreased.

04/27/2017 -

Damage increased.

  • None
08/24/2017 09/13/2017

Damage increased.

Crash damage increased.

Throw damage decreased.

01/11/2018 -

No longer inflict Faint.

04/05/2018 04/18/2018

Catch damage increased.

Throw damage decreased.

Damage increased.

06/28/2018 07/11/2018

Super Armor during Throw added.

Throw damage decreased.


Alternative Names

Server Name Translation
South Korea 나찰 1식 : 흡혼 Rakshasa Stance 1: Absorb Soul
South Korea (literal Chinese name) 吸魂 Absorb Soul
Japan 羅刹一式:吸魂 Rakshasa Stance 1: Absorb Soul
China (Simplified Chinese) 罗刹1式:吸魂 Rakshasa Stance 1: Absorb Soul
Germany Rakshasa, Schritt 1: Seele absorbieren Rakshasa, Step 1 : Absorb Soul
Spain Rakshasa, paso 1: Absorción de almas Rakshasa Step 1 : Soul Absorption
France Rakshasa 1 : absorption d'âme Rakshasa 1 : Soul Absorption
Italy Rakshasa, passo 1: Assorbimento dell'Anima Rakshasa Step 1 : Soul Absorption
Poland Rakshasa krok 1: Absorpcja Dusz Rakshasa Step 1 : Soul Absorption
United Kingdom Rakshasa, Step 1 : Soul Absorption
Brazil Postura do Rakshasa 1: Disparo de Energia Rakshasa Stance 1: Energy Shot


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