Rose/pt-br

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Revision as of 00:32, 13 January 2018 by Kyrii (talk | contribs)
File:RoseTiny.png Atiradora
File:RoseRender.png
Nome Anna Testarossa (Rose)
Classe File:RoseTiny.png Atiradora
Arma Revolves, Mosquetes, Armas-Automáticas, Canhões de Mão
Idade 19
Altura 180 cm (5 ft 11 in)
Linhagem File:Whiteblank.png > Canhoeira > Comandante Bélica > Comandante Bélica (Transcendência) > Demolidora
File:RoseNEW.png > Justiceira > Rosa Carmesim > Rosa Carmesim (Transcendência) >
File:Whiteblank.png > Valquíria > Freyja > Freyja (Transcendência) >
File:Whiteblank.png > Metalista > Optimus > Optimus (Transcendência) >
Dubladores 이용신 Lee Yong Shin
小清水 亜美 Ami Koshimizu
Erica Lindbeck
Dagmar Bittner
Rose Andra Montero
Bénédicte Bosc
Marta Lucini
Zuzanna Galia
Clara Dane
File:Bresil Flag.png Priscila Franco
Lançamento 17 de Dezembro de 2015
1 de Junho de 2016
1 de Junho de 2016
File:Bresil Flag.png 1 de Junho de 2016
File:Flag-tw.png 2 de Junho de 2016
29 de Junho de 2016
File:Europeanunion.png 19 de Julho de 2016
Statistics
Speed
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Range
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Difficulty
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Magical
Eu irei obedecer ao comando da princesa imperial!

Rose

Especialidade

Rose é de outra dimensão chamada Empyrean. Ela é uma atiradora especialista e soldada de elite que se especializa em ataques de longo alcance e alcance médio. Ela viajou para Elrios para se livrar dos monstros que atravessaram sua dimensão.

Habilidade Especial

Artigo Principal: Sistema ECP

O Sistema de ECP Permite que ela mude entre 4 armas diferentes com a tecla V(Padrão) e possa ativar o Over Strike.

Historia

Antes de se chamar Rose, ela era conhecida como Anna Testarossa. Ela foi enviada para a escola militar em uma idade jovem seguindo o caminho de sua família. Ela se formou para se tornar uma Guarda Real e, eventualmente, se tornou parte de uma força de elite chamada Majestic Garden, um grupo cujo único propósito é proteger a Princesa.

Ela foi enviada para Elrios depois que monstros dessa dimensão invadiram Empyream através de uma lágrima dimensional e atacaram a princesa. Sua tarefa é buscar a fonte da catástrofe e pôr fim a ela.

Primeiro Avanço de Classe

Rose É Preciso ter level 15 ou superior para iniciar o avanço de classe.

Rose pode decidir entre Canhoeira, Justiceira, Valquíria ou Metalista.

Canhoeira

Justiceira

Valquíria

Metalista


Árvore de Habilidades

Skills Passives
[Create a bond and use the new skills!]
Changes to if Married.
Changes to if Partnered.

Level 1
Level 5
Level 10
Level 15

Level 20
  • Skill Traits unlocked at Level 20.
  • Final Enhanced Skill unlocked upon advancing to 1st job class.



Combos

Combo Description Damage
Basic 3 kick combo that launches targets upward at the final hit.

146% Phy. Damage
171% Phy. Damage
213% Phy. Damage
281% Phy. Damage

Basic 3 kick combo, followed by tossing a frag grenade at enemies that launches enemies.

146% Phy. Damage
171% Phy. Damage
213% Phy. Damage
100% Phy. Damage + 397% Mag. Damage

[Revolves]
A combo used while holding revolvers.
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
Fires 1 bullet from the first revolver, 2 bullets from the second revolver before firing a final shot that knocks enemies away. Shots are able to pierce once and will "explode" to deal additional splash damage. Can switch weapons during the white commands (consumes ECP).

333% Phy. Damage + 10% Phy. Damage (4MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
333% Phy. Damage + 10% Phy. Damage (4MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
333% Phy. Damage + 10% Phy. Damage (4MP)
467% Phy. Damage + 12% Phy. Damage (4MP)(10ECP)
First deals 100% Phy. Damage when contact

[Muskets]
A combo used while holding Muskets.
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
Fires 2 bullets from the first musket and a final shot from the second musket. Shots are able to pierce an unlimited amount of enemies and will "explode" to deal additional splash damage. Can switch weapons during the white commands (consumes ECP).

354 % Phy. Damage + 10% Phy. Damage (7MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
354% Phy. Damage + 10% Phy. Damage (7MP)
585% Phy. Damage + 12% Phy. Damage (7MP)(10ECP)
First deals 100% Phy. Damage on contact

[Auto-guns]
A combo used while holding Auto-guns.
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
Fires 3 shots from each auto-gun and can fire up to 7 times. Each bullet burns 2 MP off the target. Shots are unable to pierce at all however they do have an explosion radius so all targets within range take damage. Can switch weapons during the white commands (consumes ECP).
  • Currently bugged: if Rose is interrupted while firing, the unused bullets will fire by themselves, maintaining hitstun/damage.

94% Phy. Damage + 10% Phy. Damage x3 (2MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
94% Phy. Damage + 10% Phy. Damage x3 (2MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
94% Phy. Damage + 10% Phy. Damage x3 (2MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
94% Phy. Damage + 10% Phy. Damage x3 (2MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
94% Phy. Damage + 10% Phy. Damage x3 (2MP)
74% Phy. Damage + 12% Phy. Damage x6 (2MP)(10ECP)
First deals 100% Phy. Damage on contact

[Hand Cannons]
A combo used while holding hand cannons.
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
Fire a blast forward, followed by a second blast that knocks enemies back. Shots are an area of effect rather than a projectile and can hit an infinite amount of enemies. Can switch weapons during the white commands (consumes ECP).

[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
679% Phy. Damage + 100% Phy. Damage (2MP)
1018% Phy. Damage (2MP)(10ECP)
+ 100% Phy. Damage x2
Physical Damage only applies on contact

Slide to kick and launch the target.


146% Phy. Damage
180% Phy. Damage

Slide to kick and dodge behind enemies and toss a frag grenade that launches enemies.


146% Phy. Damage
100% Phy. + 286% Mag. Damage

Dodge behind enemies and fire a shot. Shots differ from weapons.


[Revolves]
A combo used while holding revolvers.
295% Phy. Damage + 10% Phy. Damage x2 (4MP)
[Muskets]
A combo used while holding Muskets.
281% Phy. Damage + 10% Phy. Damage (4MP)
[Auto-guns]
A combo used while holding Auto-guns.
94% Phy. Damage + 10% Phy. Damage x3 (4MP)
[Hand Cannons]
A combo used while holding hand cannons.
499% Phy. Damage (4MP)
Single jump kick.


133% Phy. Damage

Single jump with weapon shot without knocking down. Shots differ from weapons.


[Revolves]
A combo used while holding revolvers.
333% Phy. Damage + 10% Phy. Damage (4MP)
[Muskets]
A combo used while holding Muskets.
354% Phy. Damage + 10% Phy. Damage (4MP)
[Auto-guns]
A combo used while holding Auto-guns.
94% Phy. Damage + 10% Phy. Damage x3 (4MP)
[Hand Cannons]
A combo used while holding hand cannons.
679% Phy. Damage (4MP)
While double jumping, execute a single kick.


133% Phy. Damage

While double jumping, fire your weapons. Shots differ from weapons


[Revolves]
A combo used while holding revolvers.
333% Phy. Damage + 10% Phy. Damage (4MP)
[Muskets]
A combo used while holding Muskets.
354% Phy. Damage + 10% Phy. Damage (4MP)
[Auto-guns]
A combo used while holding Auto-guns.
94% Phy. Damage + 10% Phy. Damage x3 (4MP)
[Hand Cannons]
A combo used while holding hand cannons.
679% Phy. Damage (4MP)
While in midair, kicks forward. After landing, continues to run if you hold .


133% Phy. Damage

[Revolves]
A combo used while holding revolvers.
While in midair, fires 1 shot from the first revolver and finishes with 2 shots from the second revolver.


333% Phy. Damage + 10% Phy. Damage (4MP)
333% Phy. Damage + 10% Phy. Damage x2 (3MP)

[Muskets]
A combo used while holding Muskets.
While in midair, fires 2 shots. The last shot pushes you back.


354% Phy. Damage + 10% Phy. Damage (4MP)
354% Phy. Damage + 10% Phy. Damage (4MP)

[Auto-guns]
A combo used while holding Auto-guns.
While in midair, fires 3 shots from each gun.
  • Currently, the final shows the second gun firing bullets as well, with the sound effect playing, but no shots appearing or damage being dealt.
  • Post 03/24/2016 KR patch:
    • Fixed issue where the final shot is not be fired.


94% Phy. Damage + 10% Phy. Damage x3 (3MP)
94% Phy. Damage + 10% Phy. Damage x3 (3MP)
61% Phy. Damage + 10% Phy. Damage x6 (3MP)

[Hand Cannons]
A combo used while holding hand cannons.
While in midair, blast the enemies. The last shot pushes you back greatly.


679% Phy. Damage (4MP)

Recovery /

Recover with a series of spinning kicks that provide hitstun leaving opponents open for combo.

/ 100% Phy. Damage x3


Habilidades

Special Active

Bonding Skill


Vídeos


Tema


Galeria


Curiosidade

  • Rose é a primeira personagem visitante em Elsword. Ela surgiu de um crossover com o MMO Dungeon Fighter Online, onde ela é conhecida como "Female Gunner" ("Atiradora Feminina" em inglês).
  • Rose é primeira personagem a ter 4 linhas evolutivas, que refletem as linhas do jogo original.
  • Rose pode usaru várias armas como revólveres, mosquetes, rifles de assalto e um par de canhões de mão, possivelmente para diferenciar seu estilo de jogo de outros personagens como Executor e Ciel e provavelmente para torna-la mais fiel a sua versão original.
    • Algumas de suas habilidades como Spriggan, Gatling Gun, Barbecue!, e Flame Thrower são do seu jogo original
  • Elsword não é o primeiro jogo onde Rose faz uma participação especial. Através de outros crossovers, ela tambem já apareceu jogável em outros MMOs como Cyphers Online e Sudden Attack.
  • Em 07/12/15, o Twitter oficial do servidor coreano de Elsword postou imagens contendo algumas informações sobre a personalidade de Rose no jogo:
    • Rose é extremamente educada e simples, a ponto de usar todos os termos de respeito fundamentais.
    • Mesmo aparentando ser arrogante, Rose é na verdade uma mulher razoável.
    • A personagem é muito animada, expressiva e orgulhosa (especialmente do que ela faz).
    • Devido a não ter medo de tomar medidas audaciosas para atingir suas metas, constantemente choca os outros ao seu redor, mas aparenta não liga para isso.
      • A imagem na qual mostra este aspecto dela mostra um desenho de Rose vomitando uma chave para usa-la em uma fechadura. Isso é possivelmente uma referencia aos quadrinhos de Dungeon Fighter Online que introduzem a Gunner Feminina quando o jogador cria a personagem e joga com ela pela primeira vez. Nos quadrinhos, ela é mantida em cativeiro e se força a vomitar para enganar o vigia de sua cela, que a abre preocupado para checar sua saúde, permitindo nocauteá-lo e fugir.


Nomes Alternativos

Server Name Translation
South Korea 로제 Rose