Spirit Sanctum: Difference between revisions

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(In-game terminology, also merging the two due to how their barriers, attacks and the aura's interact)
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| Boss=<span style="display:none">{{</span>
| Boss=<span style="display:none">{{</span>
|-
|-
| [[File:VentusIngameHead.png|60px]]
| [[File:VentusIngameHead.png|60px]][[File:LincyIngameHead.png|60px]]
| '''Master Ventus''' - The El Master of Wind
| '''Master Ventus & Lincy''' - The El Master of Wind and his spirit companion, aiding him in battle with various support abilities.
|
|
*'''Barrier of Wind:''' Can only be hit by players with the '''Wind Resonance''' effect and nullifies all other damage. This is mutually exclusive with '''Barrier of Spirits'''.
=== Ventus ===
*'''Barrier of Spirits:''' Can only be hit by players with the '''Spirit Resonance''' effect and nullifies all other damage. This is mutually exclusive with '''Barrier of Wind'''.
*'''Wind Protection:''' Can only be hit by players with the '''<font color=green>Wind Aura</font>''' effect and nullifies all other damage.
*'''Vibrating Arrows:''' All of Ventus's attacks come in white, blue or green variations. The vibrations caused by the blue and green variations will inflict players with their respective '''Resonance''' buff.
*'''Teleport:''' Ventus will sometimes teleport around the map.
*'''Teleport:''' Ventus can freely teleport around the map, usually to get away from players to attack from afar.
*'''Sidestep:''' Hops forward a short distance while passing through players.
*'''Arrow Barrage:''' Fires an arrow in an arc forward, following it up with another arrow and finishing off with a triple shot. The arrows stick to the floor and explode after some time.
*'''Kick Shot:''' Kicks nearby players into the air and follows up with a barrage of arrows if the kick connects.
*'''<font color=red>Resonating Snipe:</font>''' Marks various locations on the map with a reticle before firing a powerful shot at the marked locations.
*'''Arrow Barrage:''' Fires an arrow in an arc forward, following it up with another arrow and finishing off with a triple shot. The arrows stick to the floor and explode after some time. The explosion caused by the blue and green arrows leave vibrations that inflict '''<font color=blue>Spirit Aura</font>''' and '''<font color=green>Wind Aura</font>''' respectively.
*'''<font color=red>Wind Blast:</font>''' Jumps high into the air and gathers energy in his bow before firing 2 highly powerful homing arrows that target one player each.
*'''<font color=red>Resonating Snipe:</font>''' Creates a white, blue and green reticle nearby while taking aim, before firing a powerful shot. The blue and green shot leave behind vibrations that inflict '''<font color=blue>Spirit Aura</font>''' and '''<font color=green>Wind Aura</font>''' respectively.
*'''<font color=red>Wind Blast:</font>''' Jumps high into the air and gathers energy in his bow before firing 2 highly powerful homing arrows that target one player each. The arrows pierce and continuously damage players caught by them.
 
=== Lincy ===
*'''Spirit Protection:''' Can only be hit by players with the '''<font color=blue>Spirit Aura</font>''' effect and nullifies all other damage.
*'''Rapid Spin:''' Quickly spins in circles to create a gust of wind around herself and damage players nearby, inflicting '''<font color=blue>Spirit Aura</font>'''.
*'''Double Sphere:''' Creates 2 spirit orbs that fly forward and deal continuous damage on contact. The orbs will also start homing in on players after travelling a certain distance.
*'''Sweeping Gale:''' Focuses wind energy into an area that erupts into a violent storm, launching players into the air and inflicting '''<font color=blue>Spirit Aura</font>'''.
 
=== Ventus & Lincy ===
While together, they are able to use all of Ventus's moves, Lincy's '''Rapid Spin''', as well as the following additions:
*'''Shared Protection:''' Lincy will sometimes provide her '''<font color=blue>Spirit Protection</font>''' to Ventus.
*At the start and every 50x HP in damage:
**'''Aposymbiosis:''' Ventus and Lincy split apart and act on their own with drastically reduced health shown by a special gauge. Depleting either '''Lincy''' or '''Ventus''''s health to 0 will cause them to join together once more. Damage dealt while they are apart is still dealt to the overall health as well.
 
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''<br>
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''<br>
'''Note:'''
'''Note:'''
*<font color=green>'''Wind Resonance'''</font> allows the player to hit through the '''Barrier of Wind'''. This activates automatically on one player at the start of the fight.
*Either '''<font color=green>Wind Aura</font>''' or '''<font color=blue>Spirit Aura</font>''' will activate automatically on players at the start of the fight.
*<font color=blue>'''Spirit Resonance'''</font> allows the player to hit through the '''Barrier of Spirits'''. This activates automatically on one player at the start of the fight.
|-
| [[File:LincyIngameHead.png|60px]]
| '''Lincy''' - Ventus's spirit aide will help him in battle with various support abilities.
|
*'''Symbiosis:''' Shares her health with Ventus and cannot be hit herself.
*'''Aposymbiosis:''' Splits from Ventus to act on her own. Both her and Ventus will gain a new special HP gauge and must have their gauge reduced to 0 to end the effect and re-apply '''Symbiosis'''. Damage dealt to either is also dealt to their overall boss health.
*'''Barrier of Wind:''' Can only be hit by players with the '''Wind Resonance''' effect and nullifies all other damage. This is mutually exclusive with '''Barrier of Spirits'''.
*'''Barrier of Spirits:''' Can only be hit by players with the '''Spirit Resonance''' effect and nullifies all other damage. This is mutually exclusive with '''Barrier of Wind'''.
*'''Rapid Spin:''' Quickly spins in circles to create a gust of wind around herself and damage players nearby.
*'''Double Sphere:''' Creates 2 spirit orbs that fly forward and deal damage on contact.
*'''<font color=red>Sweeping Gale:</font>''' Focuses wind energy into an area that erupts into a violent storm, launching players into the air.
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''<br>
'''Note:'''
*Lincy's attacking moves are only used during '''Aposymbiosis'''.
|-
|-
| [[File:VentusPhase2IngameHead.png|60px]]
| [[File:VentusPhase2IngameHead.png|60px]]
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|
|
<font color=red>'''HELL MODE ONLY'''</font><br>
<font color=red>'''HELL MODE ONLY'''</font><br>
Ventus is capable of using all attacks from the previous phase with the following additions:
Ventus is capable of using all of his own attacks from the previous phase, except '''Kick Shot''' and '''Sidestep''', with the following changes and additions:
*'''Perfect Symbiosis:''' Merges with '''Lincy''' to gain wings and empower his arrows even further.
*'''Perfect Symbiosis:''' After merging with Lincy, Ventus is capable of flight and will always hover above the ground.
*'''Shared Protection:''' Ventus can switch between '''<font color=blue>Spirit Protection</font>''' and '''<font color=green>Wind Protection</font>''' at will by using Lincy's power.
*'''<font color=red>Resonating Snipe:</font>''' Creates a massive array of reticles in random locations rather than just 3.
*'''<font color=red>Wind Blast:</font>''' The arrows travel faster as they home in on players.
*'''<font color=red>Tempest of Wind and Spirit:</font>''' Harnesses the full power of both the element of wind and the power of the spirits to create an endless barrage of powerful wind arrows. One player each will be targeted with a blue or green arrow, and players must overlap these shots 4 times while avoiding the white arrows to create a barrier of wind and spirit which will protect against his final full screen arrow barrage. Ventus will be weakened afterwards.
*'''<font color=red>Tempest of Wind and Spirit:</font>''' Harnesses the full power of both the element of wind and the power of the spirits to create an endless barrage of powerful wind arrows. One player each will be targeted with a blue or green arrow, and players must overlap these shots 4 times while avoiding the white arrows to create a barrier of wind and spirit which will protect against his final full screen arrow barrage. Ventus will be weakened afterwards.
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''

Revision as of 00:04, 17 January 2020

  • English

Sanctuary of Spirits

Sanctuary of Spirits.

Recommended Level
99
Required Combat Power

300,000

Entry Requirements
{{
  • Up to 2 players
  • Must have reached level 99 and completed the quest [Dungeon] Master Road Entry.
}}
Details
{{
  • Co-op boss versus Ventus & Lincy
  • Only 1 Resurrection Stone can be used to revive in Hell mode.

Environmental Debuff - Barrier of Wind and Spirit

  • ​The power of the Barrier presses on your body, Attack and HP will be reduced by 30% (70% on Phase 2). Effects are reduced by Adaptation.
}}
Boss
{{ {{
Monster Image Boss Description Boss Moves
Master Ventus & Lincy - The El Master of Wind and his spirit companion, aiding him in battle with various support abilities.

Ventus

  • Wind Protection: Can only be hit by players with the Wind Aura effect and nullifies all other damage.
  • Teleport: Ventus will sometimes teleport around the map.
  • Sidestep: Hops forward a short distance while passing through players.
  • Kick Shot: Kicks nearby players into the air and follows up with a barrage of arrows if the kick connects.
  • Arrow Barrage: Fires an arrow in an arc forward, following it up with another arrow and finishing off with a triple shot. The arrows stick to the floor and explode after some time. The explosion caused by the blue and green arrows leave vibrations that inflict Spirit Aura and Wind Aura respectively.
  • Resonating Snipe: Creates a white, blue and green reticle nearby while taking aim, before firing a powerful shot. The blue and green shot leave behind vibrations that inflict Spirit Aura and Wind Aura respectively.
  • Wind Blast: Jumps high into the air and gathers energy in his bow before firing 2 highly powerful homing arrows that target one player each. The arrows pierce and continuously damage players caught by them.

Lincy

  • Spirit Protection: Can only be hit by players with the Spirit Aura effect and nullifies all other damage.
  • Rapid Spin: Quickly spins in circles to create a gust of wind around herself and damage players nearby, inflicting Spirit Aura.
  • Double Sphere: Creates 2 spirit orbs that fly forward and deal continuous damage on contact. The orbs will also start homing in on players after travelling a certain distance.
  • Sweeping Gale: Focuses wind energy into an area that erupts into a violent storm, launching players into the air and inflicting Spirit Aura.

Ventus & Lincy

While together, they are able to use all of Ventus's moves, Lincy's Rapid Spin, as well as the following additions:

  • Shared Protection: Lincy will sometimes provide her Spirit Protection to Ventus.
  • At the start and every 50x HP in damage:
    • Aposymbiosis: Ventus and Lincy split apart and act on their own with drastically reduced health shown by a special gauge. Depleting either Lincy or Ventus's health to 0 will cause them to join together once more. Damage dealt while they are apart is still dealt to the overall health as well.

Attacks highlighted in red bypass Invincibility frames.
Note:

  • Either Wind Aura or Spirit Aura will activate automatically on players at the start of the fight.
Master Ventus (Phase 2) - The El Master of Wind combining his strength with Lincy has gained flight and provides the El Search Party with the ultimate challenge.

HELL MODE ONLY
Ventus is capable of using all of his own attacks from the previous phase, except Kick Shot and Sidestep, with the following changes and additions:

  • Perfect Symbiosis: After merging with Lincy, Ventus is capable of flight and will always hover above the ground.
  • Shared Protection: Ventus can switch between Spirit Protection and Wind Protection at will by using Lincy's power.
  • Resonating Snipe: Creates a massive array of reticles in random locations rather than just 3.
  • Wind Blast: The arrows travel faster as they home in on players.
  • Tempest of Wind and Spirit: Harnesses the full power of both the element of wind and the power of the spirits to create an endless barrage of powerful wind arrows. One player each will be targeted with a blue or green arrow, and players must overlap these shots 4 times while avoiding the white arrows to create a barrier of wind and spirit which will protect against his final full screen arrow barrage. Ventus will be weakened afterwards.

Attacks highlighted in red bypass Invincibility frames. }}

}}
{{
Image Name Boss Character Stats Set Effects
Wind Aura Hair Ornament
Wind Aura Hair Ornament
Wind Aura Hair Ornament
Master Ventus
Common

Face Accessory (Middle):

Ignore Physical Defense by 0.5% (Dungeon)

Ignore Magical Defense by 0.5% (Dungeon)


[Unidentified * 1]

Master Piece:

2 Pieces:

  • +3% Physical Attack Power
  • +3% Magical Attack Power
  • Adaptation +1%

3 Pieces:

  • Max MP +20
  • Polarize +3%
  • Adaptation +2%
}}
Gallery
Trivia
{{ }}
Alternative Names
{{
Server Name Translation
South Korea 정령들의 성소 Sanctuary of Spirits
}}


  • Region 1~6
  • Region 7~12
  • Region 13~18
  • Region 19~20
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous