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*Since its release, this skill has had a major glitch that hasn't been looked at, even after the release of [[Shadow/ModA|[Mod] Shadow]].  
*Since its release, this skill has had a major glitch that hasn't been looked at, even after the release of [[Shadow/ModA|[Mod] Shadow]].  
**The skill is only supposed to reduce Knockdown on the first hit, but as long as an enemy touches the shadow, its Knockdown value is '''continuously''' decreased, allowing you to attack at leisure, never allowing the enemy to reach the Knockdown Limit (until they either die or Mana Break).
**The skill is only supposed to reduce Knockdown on the first hit, but as long as an enemy touches the shadow, its Knockdown value is '''continuously''' decreased, allowing you to attack at leisure, never allowing the enemy to reach the Knockdown Limit (until they either die or Mana Break).
**The Magical Attack/Defense debuff is supposed to last for only 3 seconds, but it reapplies itself as well, causing it to effectively last for 19 seconds (16 for the shadow's duration, +3 for the debuff's duration) instead.
*The debuff's 3 second duration will only apply the moment an enemy leaves the shadow's area, and is meant to give it some leeway due to its small area.
*The shadow's initial hit is not limited to the actual casting animation, meaning when an enemy collides with the shadow for the first time, even if the shadow has already been installed, they will still be damaged and take hitstun.
*The shadow's initial hit is not limited to the actual casting animation, meaning when an enemy collides with the shadow for the first time, even if the shadow has already been installed, they will still be damaged and take hitstun.
*'''Possible glitch/bug:''' for some reason, if this skill is used as the hit that gains a '''Gathered Soul''' stack (the 5th command/Active hit in the case of PvP) while it has the '''Killing Blow (1)''' trait, the durations of both '''Gathered Soul''' stacks and '''Noble Presence''' stacks will also be increased by 30% (26 seconds and 39 seconds, respectively) as if they are part of this skill.
*'''Possible glitch/bug:''' for some reason, if this skill is used as the hit that gains a '''Gathered Soul''' stack (the 5th command/Active hit in the case of PvP) while it has the '''Killing Blow (1)''' trait, the durations of both '''Gathered Soul''' stacks and '''Noble Presence''' stacks will also be increased by 30% (26 seconds and 39 seconds, respectively) as if they are part of this skill.

Revision as of 11:35, 27 January 2020

[Active]
Summon a shadow to deal damage and reduce knockdown.
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Royal Guard 40


Skill Information

PvE

Level Required Shadow Summon Installed Shadow MP Usage Cooldown
Damage (Magical) Knockdown Reduction Shadow Shadow Duration
Magical Attack/Defense Reduction Duration
40 483% -22 KD 31% 3 Seconds 16 Seconds 40 MP 8 Seconds
[Enhanced] 579%

PvP

Level Required Summoned Shadow
(Magical)
40 121%
[Enhanced] 144%


Skill Traits

Killing Blow (1) Shadow Powerful Shadow
Attribute Effect Installed Shadow Attribute Effect Cooldown
Shadow Shadow Duration
Duration
Skill effect's duration increased to 130% 3.9 Seconds 20.8 Seconds Super Armor added to the skill
Cooldown increased to 150%
12 Seconds


Total Damage

Mode Regular
PvE 579%
PvP 144%


Tips and Details

  • Since its release, this skill has had a major glitch that hasn't been looked at, even after the release of [Mod] Shadow.
    • The skill is only supposed to reduce Knockdown on the first hit, but as long as an enemy touches the shadow, its Knockdown value is continuously decreased, allowing you to attack at leisure, never allowing the enemy to reach the Knockdown Limit (until they either die or Mana Break).
  • The debuff's 3 second duration will only apply the moment an enemy leaves the shadow's area, and is meant to give it some leeway due to its small area.
  • The shadow's initial hit is not limited to the actual casting animation, meaning when an enemy collides with the shadow for the first time, even if the shadow has already been installed, they will still be damaged and take hitstun.
  • Possible glitch/bug: for some reason, if this skill is used as the hit that gains a Gathered Soul stack (the 5th command/Active hit in the case of PvP) while it has the Killing Blow (1) trait, the durations of both Gathered Soul stacks and Noble Presence stacks will also be increased by 30% (26 seconds and 39 seconds, respectively) as if they are part of this skill.
    • Only the casting attack causes this duration to extend. Any hit from enemies touching the lingering shadow afterward will not cause this to happen.


Trivia

  • After the 2015 Skill Tree Revamp, this skill's icon still retains the character silhouette of Noblesse, despite the skill being moved to Royal Guard.
  • The skill visual will always depict Ciel in his Royal Guard promotional outfit and Lu in her Noblesse promotional outfit.


Updates

Date Changes
KR NA PvE PvP
02/26/2015 -

MP Usage decreased.

Hitstun changed to large hitstun.

Damage adjusted to match new MP cost.

Shadow install duration decreased.

  • Gain/Invested SP amount error fixed.
09/24/2015 -
06/30/2016 07/13/2016
  • Killing Blow (2) attribute changed to be Powerful.
08/11/2016 -
  • Fixed issue where when Shadow is active, on random occasions if the Noblesse is attacked, another shadow will appear in their place which will damage the opponent.
01/12/2017 -

Damage decreased.

04/27/2017 -
  • Fixed issue where Shadow disappear when using the skill with Switching.

Damage increased.

  • None
04/05/2018 04/18/2018

Damage increased.

Damage decreased.


Alternative Names

Server Name Translation
South Korea 새도우 Shadow
Japan シャドウ Shadow
China (Simplified Chinese) 暗影 Shadow
Germany Schatten Shadows
Spain Sombra Shadow
France Ombres Shadows
Poland Cień Shadow
United Kingdom Shadows
Brazil Projeção Projection


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