Shooting Guardian: Difference between revisions

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|name=Prince Seiker (Chung)
|name=Prince Seiker (Chung)
|color={{ColorSel|Character|Chung}}
|color={{ColorSel|Character|Chung}}
|image={{tabs|name=-|tab1=Normal|contents1=[[File:shootingguardiannohelm.png|430px]] |tab2=Berserk|contents2=[[File:SGBTopRight.png|430px]] }}
|image={{tabs|name=-|tab1=Normal|contents1=[[File:shootingguardiannohelm.png|325px]] |tab2=Berserk|contents2=[[File:SGBTopRight.png|325px]] }}
|class=[[File:SGTiny.png]] Shooting Guardian  
|class=[[File:SGTiny.png]] Shooting Guardian  
|weapon=Destroyer, Silver Shooters
|weapon=Cannon (Destroyer), Silver Shooters
|age=15
|age=15
|race=Human
|Height=156 cm (5 ft 1 in)
|Height=156 cm (5 ft 1 in)
|Weight=52 kg (114 lb)
|Weight=52 kg (114 lb)
|tree=[[Image:ChungNEW.png|40px|link=Chung]] > [[Image:SGNEW.png|40px|link=Shooting Guardian]] > [[Image:DCNEW.png|40px|link=Deadly Chaser]] > [[Image:DCTransNEW.png|40px|link=Deadly Chaser/Transcendence]] > [[Image:FPNEW.png|40px|link=Fatal Phantom]]
|tree=[[Image:ChungNEW.png|40px|link=Chung]] > [[Image:SGNEW.png|40px|link=Shooting Guardian]] > [[Image:DCNEW.png|40px|link=Deadly Chaser]] > [[Image:FPNEW.png|40px|link=Fatal Phantom]]
|RD=[[File:Korean Flag.png|20px]] 27 January 2011<br>[[File:Flag-us.png|20px]] 27 June 2012<br>[[File:Chinese Flag.png|20px]] 11 July 2012<br>[[File:Europeanunion.png|20px]] 18 July 2012
|RD=[[File:Korean Flag.png|20px]] 27 January 2011<br>[[File:Flag-us.png|20px]] 27 June 2012<br>[[File:Chinese Flag.png|20px]] 11 July 2012<br>[[File:Europeanunion.png|20px]] 18 July 2012
|stat=
|stat=
{{CharStats
{{CharStats
| Title=Shooting Guardian
| Color={{ColorSel|CharStats|Chung}}
| Color={{ColorSel|CharStats|Chung}}
| HP=3
| MATK=5
| MDEF=3
| PDEF=3
| PATK=4
| Speed=3
| Speed=3
| Range=3
| Range=3
| Difficulty=2
| Difficulty=2
| Damage=M
}}
}}
}}
}}
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= [[File:SGNEW.png]] Shooting Guardian =
= [[File:SGNEW.png]] Shooting Guardian =
{{TooltipColor|D|[A guardian of Hamel who uses a unique weapon called Silver Shooter]}}<br>
{{#Widget:AdsenseR}}
A tough fighter that wields a giant cannon, and ignores the enemy's attacks while attack them.
===Specialty===
{{Specialty|
The Shooting Guardian uses the '''Silver Shooter''' to deal quick lethal damage to foes from afar, piercing through multiple targets within its long reach. What the Destroyer lacks, the Silver Shooter covers.
|[[File:SI HEADSHOT.png|link=Head Shot]]|Head Shot|'''Use this skill to deal damage to an enemy in a straight line. Has a 30% chance to land a critical hit.'''
|[[File:SI POCALADBOLG.png|link=Sharpshooter Syndrome]]|Sharpshooter Syndrome|'''Buffs your gun capabilities for a set duration. The buff applies to your allies and can be used to hit multiple enemies in an area.'''
|[[File:SI LEGSHOT.png|link=Trick Shot]]|Trick Shot|'''A skill that fires a bullet that ricochets off the floor to hit the enemy in front of you. The bullet inflicts a movement debuff.'''
|[[File:AS Quantum Ballista.png|link=Artillery Strike - Quantum Ballista]]|Artillery Strike - Quantum Ballista|'''A skill that can be aimed to deal massive damage to your enemy. The crosshair is not visible to the enemy.'''
}}
<br>
<br>


{{ADSquare}}
===Background===
===Background===
During his travels, Chung realized that wielding only the Destroyer, his one weapon, renders him weak in battle. He took the time to study a new way to utilize the protective stone in his possession. He took on this task and finally succeeded to generate another weapon from the stone. Named the ''Silver Shooter'', it is a weapon that allows him to deal damage from a distance.
During his travels, Chung realized that wielding only the Destroyer, his one weapon, renders him weak in battle. He took the time to study a new way to utilize the protective stone in his possession. He took on this task and finally succeeded to generate another weapon from the stone. Named the ''Silver Shooter'', it is a weapon that allows him to deal damage from a distance.
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== Skill Tree ==
== Skill Tree ==
{{:Skill Tree: Shooting Guardian KR}}
{{:Skill Tree: Shooting Guardian}}


<br>
<br>
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{{CZ}} 138% Phy. Damage <br>
{{CZ}} 138% Phy. Damage <br>
{{CX}} 347% Mag. Damage x2<br>
{{CX}} 347% Mag. Damage x2<br>
{{CConX}} 346% Mag. Damage x2~10<br>
{{CConX}} 347% Mag. Damage x2~10<br>
+ [[Head Shot]]<br>
+ [[Head Shot]]<br>
'''OR'''<br>
'''OR'''<br>
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|}
|}
=== Updates ===
=== Updates ===
{{gap}}{{gap}}{{gap}}{{gap}}{{gap}}{{gap}}{{tt|08/20/2015 KR|{{*}}Added new {{CDRU}}{{CZ}}{{CX}} and {{CDR}}{{CZ}}{{CX}}{{CConX}}{{CZ}} combos.
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{*}}{{CDR}}{{CX}}{{CX}}{{CX}} combo removed from '''Shooting Guardian''' but reworked for [[Deadly Chaser]].<br>{{*}}Normal bullet commands will ricochet off of targets to the next closest target, even bouncing backwards or straight up if needed. This applies to X'''Z'''Z and Dash Z'''XX~X'''Z for '''Shooting Guardian''' and '''XZ'''Z, ZZX'''X'''X, Dash X'''X'''X , and Dash Jump X'''X~X''' for [[Deadly Chaser]].|text-align=left}}
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
! KR !! NA
|-
| 02/14/2013 || - || align="left" |
*{{buff|{{CDR}}{{CX}}{{CX}}{{CX}} can be interrupted by skills.}}
|-
| 08/20/2015 || 01/27/2016 || align="left" |
*{{buff|Added new {{CDRU}}{{CZ}}{{CX}} and {{CDR}}{{CZ}}{{CX}}{{CConX}}{{CZ}} combos.}}
*{{buff|All bullet based commands will now ricochet off of targets to the next closest target, even bouncing backwards or straight up if needed.}}
*Shooting Guardian's {{CDRU}}{{CX}}{{CConX}} modified and moved to [[Deadly Chaser]].
*{{CDR}}{{CX}}{{CX}}{{CX}} moved from Shooting Guardian to [[Deadly Chaser]].
|-
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
*Backstep distance of {{CDR}}{{CZ}}{{CX}}{{CConX}}{{CZ}} decreased.
|}
<br>
<br>


== Skills  ==
== Skills  ==
{{:Shooting Guardian/Skills-KR}}
{{:Shooting Guardian/Skills}}
<br>
<br>


== Gallery ==
== Gallery ==
:''Full Gallery: [[Chung/Gallery]]
=== Artwork ===
=== Artwork ===
<gallery widths=150px heights=150px>
<gallery widths=150px heights=150px>
File:shootingguardiannohelm.png|'''Shooting Guardian's''' Portrait.
File:shootingguardiannohelm.png|'''Shooting Guardian's''' Portrait, illustrated by 흑주돈.
File:SGBTopRight.png|'''Shooting Guardian's''' Berserk Mode Portrait.
File:SGBTopRight.png|'''Shooting Guardian's''' Berserk Mode Portrait.
File:SGConcept.png|'''Shooting Guardian's''' Concept Artwork.
</Gallery>
</Gallery>


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File:ArmorSG.png|In game model of Shooting Guardian's Berserk Mode.
File:ArmorSG.png|In game model of Shooting Guardian's Berserk Mode.
File:Guns.png|In-game model of the '''Silver Shooter'''.
File:Guns.png|In-game model of the '''Silver Shooter'''.
File:OriginalSgCombo1.png|Old combo which was revamped and moved to [[Deadly Chaser]].
File:OriginalSgCombo3.png|Old combo which was moved to [[Deadly Chaser]].
</Gallery>
</Gallery>
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*When '''Shooting Guardian''' and [[Deadly Chaser]] materialize their Silver Shooters, the movement of summoning/raising the gun does additional damage to targets close enough to be hit by the animation.
*When materializing the Silver Shooters, the movement of summoning/raising the gun does additional damage to targets close enough to be hit by the animation.
*Each bullet consumes 4 MP per shot and is able to "pierce" or ricochet off of two targets, allowing each bullet to hit 3 targets each.
*Each bullet consumes 4 MP per shot and is able to "pierce" or ricochet off of two targets, allowing each bullet to hit 3 targets each.
**Bullets will retain the same properties while ricocheting. Bullets with launching properties will always launch targets and bullets fired in one direction will always act on targets if it were coming from that direction, regardless of which direction it ricochets
**Bullets will retain the same properties while ricocheting. Bullets with launching properties will always launch targets and bullets fired in one direction will always act on targets if it were coming from that direction, regardless of which direction it ricochets
*The [[Head Shot]] from {{CDR}}{{CZ}}{{CX}}{{CConX}}{{CZ}} will not be affected by '''Powerful''' trait.
*The [[Head Shot]] from {{CDR}}{{CZ}}{{CX}}{{CConX}}{{CZ}} will not be affected by traits nor its [[Head Shot/ModA|[Mod]]] variant.
<br>
<br>



Revision as of 00:49, 21 May 2020

File:SGTiny.png Shooting Guardian
Full Name
Prince Seiker (Chung)
Class
File:SGTiny.png Shooting Guardian
Weapon
Cannon (Destroyer), Silver Shooters
Age
15
Race
Human
Height
156 cm (5 ft 1 in)
Weight
52 kg (114 lb)
Release Date
27 January 2011
27 June 2012
11 July 2012
File:Europeanunion.png 18 July 2012
Statistics
Speed
Fast
Range
Long
Difficulty
Normal
Magical
You have no chance!




File:SGNEW.png Shooting Guardian

[A guardian of Hamel who uses a unique weapon called Silver Shooter]


A tough fighter that wields a giant cannon, and ignores the enemy's attacks while attack them.

[Head Shot]
Use this skill to deal damage to an enemy in a straight line. Has a 30% chance to land a critical hit.
[Sharpshooter Syndrome]
Buffs your gun capabilities for a set duration. The buff applies to your allies and can be used to hit multiple enemies in an area.
[Trick Shot]
A skill that fires a bullet that ricochets off the floor to hit the enemy in front of you. The bullet inflicts a movement debuff.
[Artillery Strike - Quantum Ballista]
A skill that can be aimed to deal massive damage to your enemy. The crosshair is not visible to the enemy.




Background

During his travels, Chung realized that wielding only the Destroyer, his one weapon, renders him weak in battle. He took the time to study a new way to utilize the protective stone in his possession. He took on this task and finally succeeded to generate another weapon from the stone. Named the Silver Shooter, it is a weapon that allows him to deal damage from a distance.

The magic bullet of the Silver Shooter has the ability to pierce any target. With this new weapon, Chung is now able to complement any weakness of the Destroyer to beat the enemies.

First Class Advancement


Skill Tree

Skills Passives
Level 15
Level 25

Level 30
Level 35
Level 40
  • Skill Traits unlocked at Level 40.
  • Final Enhanced Skill unlocked upon advancing to 2nd job class.



Additional Combos

 : Bullet damage is calculated before Remodel Rifle.
 : All damage values for new and preexisting commands receive a 1.05x multiplier during 1st job.
Combo Description Damage
Basic Gun Stance

After doing , fire 3 gunshots and fire a missile from the destroyer while in Heavy Stance.

371% Phy. Damage
347% Mag. Damage x3

  • Extra melee damage - 50% Phy. Damage

332% Mag. Damage

Missile Crasher

After doing , fire a barrage of ~7 missiles at tilting downward angles. Missiles that do not hit a target will get stuck in the ground and will explode momentarily.

  • The time window for shooting missiles by is very short. You should input it immediately after .


225% Phy. Damage
380% Mag. Damage x0~7

Rapid Fire

After doing , fire two bullets then step back while briefly invulnerable, followed by firing a rapid barrage of bullets, finishing with a Head Shot. Head Shot can be cast earlier by pressing mid-combo and does not consume MP. no longer launches.


138% Phy. Damage
347% Mag. Damage x2
347% Mag. Damage x2~10
+ Head Shot
OR
Head Shot

Backfire

The physical strike of launches enemies while the explosion provides hitstun.


100% Phy. Damage
+ 204% Mag. Damage

Updates

Date Changes
KR NA
02/14/2013 -
  • can be interrupted by skills.
08/20/2015 01/27/2016
  • Added new and combos.
  • All bullet based commands will now ricochet off of targets to the next closest target, even bouncing backwards or straight up if needed.
08/01/2019 08/28/2019
  • Backstep distance of decreased.


Skills

Active


Gallery

Full Gallery: Chung/Gallery

Artwork

Miscellaneous


Tips and Details

  • When materializing the Silver Shooters, the movement of summoning/raising the gun does additional damage to targets close enough to be hit by the animation.
  • Each bullet consumes 4 MP per shot and is able to "pierce" or ricochet off of two targets, allowing each bullet to hit 3 targets each.
    • Bullets will retain the same properties while ricocheting. Bullets with launching properties will always launch targets and bullets fired in one direction will always act on targets if it were coming from that direction, regardless of which direction it ricochets
  • The Head Shot from will not be affected by traits nor its [Mod] variant.


Trivia

  • Chung's Silver Shooters are stored in his Guardian Stone. When Chung wants to use them, he can just position his hand and the gun will materialize in his palm immediately.
  • Shooting Guardian's emblem on his chest resembles a wolf's head, matching Chung's title as the White Wolf of Hamel. This becomes much more pronounced as Deadly Chaser.
  • Shooting Guardian's command shows him using two Silver Shooters which conflicts with Chung making his second Silver Shooter upon advancing to Deadly Chaser.


Alternative Names

Server Name Translation
South Korea 슈팅 가디언 Shooting Guardian
Japan シューティングガーディアン Shooting Guardian
Taiwan (Traditional Chinese) 銀翼護衛 Silver Wing Guardian
China (Simplified Chinese) 银翼护卫 Silver Wing Guardian
Germany Geschützwächter Gun Guardian
Spain Guardián tirador Shooting Guardian
France Gardien tireur Shooting Guardian
Italy Guardiano Shooter Shooting Guardian
Poland Strażnik Artylerii Artillery Guardian
Brazil Guardião Atirador Shooting Guardian


Characters