Siege Mode: Difference between revisions

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Revision as of 18:24, 24 June 2019

File:Siege.PNG [Active]
You get ready to fire an arrow.
While you are in a stance, you consume 2 MP each second.
You can press the key to fire straight for 15 MP or press the key to fire in an arc for 25 MP.
If you have NF, it consumes NF to fire a stronger arrow.
You can use this skill again while in a stance to reload 5 shots.
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required Skill Requirement
Ranger 20 Basic Training Skill Quest


Skill Information

PvE

Level Required Straight Shot Arched Shot Max Input Count MP Usage Cooldown
Damage (Magical) MP Usage Per Input Hits Per Input Damage (Magical) MP Usage Per Input Hits Per Input Initial Standby
Normal When Consuming NF Normal When Consuming NF
20 228% 273% 15 MP 2 255% 306% 25 MP 5 5 0 MP 2 MP per second 5 Seconds
[Enhanced] 273% 328% 306% 367%

PvP

Level Required Straight Shot Arched Shot
Damage (Magical) Damage (Magical)
Normal When Consuming NF Normal When Consuming NF
20 90% 108% 102% 122%
[Enhanced] 108% 130% 122% 147%


Skill Traits

Absorbing Siege Mode Persistent Siege Mode
Attribute Effect Attribute Effect
MP Gain of the skill increased to 140% Range and duration increased to 133%


Related Skills

Daybreaker

Hawkeye
File:Enhanced Bowstring.png Arrow Mastery


Tips and Details

  • Elemental enchantments on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal)
  • If a target is in range, Siege attacks will be aimed toward them when fired.
    • Arrows will also aim at targets that are in range and below you by 1 platform.
  • This skill's cooldown will not start until either all 5 shots are fired or you cancel the skill.
    • The skill can be cast again while it is still active, allowing you to fire 4 shots from the first cast, and then 5 shots from the second cast with no downtime.
    • If the skill is currently on cooldown when you fire your 5th shot or you cancel the skill, the cooldown will reset back to 5 seconds.
  • When consuming NF, arrows' penetration is increased by 1 (it can hit 3 enemies at once) and the range of Z shots is increased.
  • Each shot consumes 1 NF bar, even if it hits nothing.
  • Each arrow counts as 1 attack in the NF gauge.


Updates

Date Changes
KR NA PvE PvP
12/13/2012 -

Both Z and X shots naturally pierce once allowing them to hit two targets.

All passives now apply to Siege X, not just Siege Swift.

Entering and staying in Siege stance from one of Sniping Ranger's combos now consumes 2 MP per second as per normal activation.

01/17/2013 06/04/2013

Knockback force from Siege Z reduced.

06/27/2013 -

Only Hawkeye passive now influences the damage of this skill.

07/23/2015 -

Z attacks will be aimed toward enemies when fired.

Can consume NF and fires a powerful arrow.

07/30/2015 -

Z/X MP Usage increased.

10/08/2015 03/16/2016
  • None

Damage decreased.

02/18/2016 -
  • Fixed Z attack being used backwards when looking right while having the graphic settings to mid or lower.
03/10/2016 -
  • Fixed 1 time reload ability disappearing for Siege Mode when the skill becomes [Enhanced].
11/03/2016 11/23/2016

Damage decreased.

12/29/2016 -

Damage increased.

04/27/2017 -

Damage increased.

  • None
07/27/2017 -
  • Empowered attribute changed to be Persistent.
04/05/2018 04/18/2018

Damage decreased.

Damage increased.


Alternative Names

Server Name Translation
South Korea 시즈모드 Siege Mode
Japan シーズモード Siege Mode
China (Simplified Chinese) 射击姿态 Shooting's Posture
Germany Fester Stand Firm Stance
Spain Postura firme Firm Stance
France Bon appui Good Fulcrum
Italy Stabilità Firmness
Poland Mocna Pozycja Strong Stance
United Kingdom Firm Stance
Brazil Saraivada Strafe


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