Skill Traits: Difference between revisions

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! Attribute Name !! Effect
! Attribute Name !! Effect !! Note
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| Enhanced<br>(강화된) || {{*}}Damage increase
| Enhanced<br>(강화된) || {{*}}Damage increase ||
|-  
|-  
| Gigantified<br>(거대화된) || {{*}}Skill radius / size increase
| Gigantified<br>(거대화된) || {{*}}Skill radius / size increase ||
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|-
| Lighter<br>(가벼워진) || {{*}}MP cost reduced
| Lighter<br>(가벼워진) || {{*}}MP cost reduced ||
|-  
|-  
| Heavier<br>(묵직해진) || {{*}}Attack power increase{{*}}Cooldown time increase
| Heavier<br>(묵직해진) || {{*}}Damage increase{{*}}Cooldown time increase ||
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| Useful<br>(유용해진) || {{*}}Damage reduced{{*}}Amount of hits dealt will increase
| Useful<br>(유용해진) || {{*}}Amount of hits dealt increased{{*}}Damage decreased ||
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| Maximized<br>(극대화된) || {{*}}Critical hit rate increase to 100%{{*}}Attack Power decreases to 80%
| Maximized<br>(극대화된) || {{*}}Ability to always inflict Critical hit rate{{*}}Attack Power decreases to 80% ||
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| Innovative<br>(역발상) ||{{*}}Cooldown increase{{*}}MP cost reduced
| Innovative<br>(역발상) || {{*}}MP cost decreased{{*}}Cooldown increase ||
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| Critical<br>(치명적인) || {{*}}MP cost increase{{*}}Skill will ignore defense and guard
| Critical<br>(치명적인) || {{*}}Ability to ignore defense and guard{{*}}MP cost increased ||
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| Accelerated<br>(가속화된) || {{*}}Cooldown time reduced
| Accelerated<br>(가속화된) || {{*}}Cooldown time decreased ||
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| Regenerating (1)<br> (재생하는(1)) || {{*}}Certain chance of regaining some of the MP used
| Regenerating (1)<br> (재생하는(1)) || {{*}}Ability to chance of regaining some of the MP used ||
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| Regenerating (2)<br>(재생하는(2)) || {{*}}Certain chance of reducing cooldown time
| Regenerating (2)<br>(재생하는(2)) || {{*}}Ability to chance of reducing cooldown time ||
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| Merciless<br>(무자비한) || {{*}}Skill will cancel Mana Break
| Merciless<br>(무자비한) || {{*}}Ability to cancel Mana Break || Opponent can still mana break if they charging over 100MP.
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| Evil<br>(사악한) || {{*}}Skill will burn Mana
| Evil<br>(사악한) || {{*}}Ability to burn Mana || Reduce opponent's MP gain when attacked on certain skill.
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| Tough<br>(강인한) || {{*}}Super Armor added to the skill{{*}}Cooldown increase
| Tough<br>(강인한) || {{*}}Super Armor additional{{*}}Cooldown increase ||
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| Sure-kill (1)<br>(확인사살(1)) || {{*}} Skill Buff duration increase
| Sure-kill (1)<br>(확인사살(1)) || {{*}} Skill Buff duration increase ||
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| Sure-kill (2)<br>(확인사살(2)) || {{*}}Skill Buff effectiveness increase
| Sure-kill (2)<br>(확인사살(2)) || {{*}}Skill Buff effectiveness increase ||
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| Absorbing<br>(흡수하는) || {{*}}Skill's Mana gain will increase
| Absorbing<br>(흡수하는) || {{*}}Skill's Mana gain will increase ||
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| Persistent<br>(집요한) || {{*}}Skill will reduce KD per hit
| Persistent<br>(집요한) || {{*}}Ability to reduce KD per hit || Breached or Reached KD Limit still knockdown opponents if certain skill hits.
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| Transcendent<br>(초월한) || {{*}} Skill will change to a different type
| Transcendent<br>(초월한) || {{*}} Skill will change to a different type ||
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| Tenacious<br>(끈질긴) || {{*}} Skill staying power increased
| Tenacious<br>(끈질긴) || {{*}} Skill staying power increased || Unknown (Need Testing)
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{{Guides}}
{{Guides}}

Revision as of 13:57, 8 September 2015

Information: This article is currently under development. Please be patient while we're adding the finishing touches!

Skill Attributes

List of Possible Attributes

Attribute Name Effect Note
Enhanced
(강화된)
  • Damage increase ||
Gigantified
(거대화된)
  • Skill radius / size increase ||
Lighter
(가벼워진)
  • MP cost reduced ||
Heavier
(묵직해진)
  • Damage increase
  • Cooldown time increase ||
Useful
(유용해진)
  • Amount of hits dealt increased
  • Damage decreased ||
Maximized
(극대화된)
  • Ability to always inflict Critical hit rate
  • Attack Power decreases to 80% ||
Innovative
(역발상)
  • MP cost decreased
  • Cooldown increase ||
Critical
(치명적인)
  • Ability to ignore defense and guard
  • MP cost increased ||
Accelerated
(가속화된)
  • Cooldown time decreased ||
Regenerating (1)
(재생하는(1))
  • Ability to chance of regaining some of the MP used ||
Regenerating (2)
(재생하는(2))
  • Ability to chance of reducing cooldown time ||
Merciless
(무자비한)
  • Ability to cancel Mana Break || Opponent can still mana break if they charging over 100MP.
Evil
(사악한)
  • Ability to burn Mana || Reduce opponent's MP gain when attacked on certain skill.
Tough
(강인한)
  • Super Armor additional
  • Cooldown increase ||
Sure-kill (1)
(확인사살(1))
  • Skill Buff duration increase ||
Sure-kill (2)
(확인사살(2))
  • Skill Buff effectiveness increase ||
Absorbing
(흡수하는)
  • Skill's Mana gain will increase ||
Persistent
(집요한)
  • Ability to reduce KD per hit || Breached or Reached KD Limit still knockdown opponents if certain skill hits.
Transcendent
(초월한)
  • Skill will change to a different type ||
Tenacious
(끈질긴)
  • Skill staying power increased || Unknown (Need Testing)


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