Skill Traits: Difference between revisions

From Elwiki
Line 88: Line 88:
*01/11/2018 KR
*01/11/2018 KR
**Passive Skills no longer affect Skill Traits.
**Passive Skills no longer affect Skill Traits.
*09/20/2018 KR
**"'''Heavy'''" changed from typically "Damage increased to 140%, Cooldown increased to 150%" to "Damage increased to 144%, Cooldown increased to 120%".
<br>
<br>


{{Guides}}
{{Guides}}

Revision as of 13:34, 13 September 2018

Skill Traits are skill enhancements that replaced the old Skill Notes after the 2015 Character Reborn update.

Skill Traits

Skill Traits are skill enhancements that can be attached to any Active or Special Active. Hyper Actives and Passives will not have any traits.

Each Special Active and Active possesses two traits. Only one trait can be chosen at any given moment but players also have the option of not choosing any. When a trait is chosen, the enhancement can not be reversed unless the Tome of Amnesia is present in the character's inventory.

Level Requirements

A skill's traits are unlocked when the player reaches a certain level. The level requirement is dependent on when the skill is learned.

Skills Level Requirement
Base Job Skills Level 20
1st Job Skills Level 40
2nd job Skills Level 70
Transcendence Skills Level 99

List of Traits

Each trait has their own unique name. When a skill is equipped with a trait, the name will precede the skill's name. Prior to the 01/27/2016 NA Patch, the trait's name were added to the end of the skill's name instead.

Trait Name Effect
KR NA
Enhanced
(강화된)
Empowered
  • Damage increase
Gigantified
(거대화된)
Gigantic
  • Skill radius / size increase
Lighter
(가벼워진)
Light
  • MP cost reduced
Heavier
(묵직해진)
Heavy
  • Attack power increase
  • Cooldown time increase
Useful
(유용해진)
Useful
  • Damage reduced
  • Amount of hits dealt will increase
Maximized
(극대화된)
Enhanced
  • Critical hit rate increase to 100%
  • Attack Power decrease
Innovative
(역발상)
Reversed
  • Cooldown increase
  • MP cost reduced
Critical
(치명적인)
Critical
  • MP cost increase
  • Skill will ignore guard and 50% defense in PvE (25% in PvP)
Accelerated
(가속화된)
Haste
  • Cooldown time reduced
Regenerating (1)
(재생하는(1))
Regenerating (1)
  • Certain chance of regaining some of the MP used
Regenerating (2)
(재생하는(2))
Regenerating (2)
  • Certain chance of reducing cooldown time
Merciless
(무자비한)
Ruthless
  • Skill will cancel Mana Break
  • Cooldown is doubled
Evil
(사악한)
Evil
  • Skill will burn MP per hit
Tough
(강인한)
Powerful
  • Super Armor added to the skill
  • Cooldown increase
Sure-kill (1)
(확인사살(1))
Killing Blow (1)
  • Skill effect's duration increase
Sure-kill (2)
(확인사살(2))
Killing Blow (2)
  • Skill effect's effectiveness increase
Absorbing
(흡수하는)
Absorbing
  • Skill's Mana gain will increase
Tenacious
(집요한)
Persistent
  • Skill will reduce KD per hit
Persistent
(끈질긴)
Persistent
  • Range/Duration increased
Transcendent
(초월한)
Awakened
  • Skill's ability/effect will be changed


Updates

  • 06/30/2016 KR
    • "Regenerating (1)" and "Regenerating (2)" tooltip improved.
  • 10/20/2016 KR
    • "Critical" changed from ignoring 100% defense to 50% defense (25% in PvP).
  • 11/03/2016 KR
    • Cooldown increased to 200% effect added to "Ruthless".
  • 07/13/2017 KR | 07/26/2017 NA
    • Awakened Trait deleted.
    • Unified unlock level of traits based on class advancement :
      • Base class : Level 20
      • 1st Job : Level 40
      • 2nd Job : Level 70
      • Transcendent : Level 99
  • 01/11/2018 KR
    • Passive Skills no longer affect Skill Traits.
  • 09/20/2018 KR
    • "Heavy" changed from typically "Damage increased to 140%, Cooldown increased to 150%" to "Damage increased to 144%, Cooldown increased to 120%".


General Guides
{{
Story
Gameplay
Character Progression
Systems
Items
Equipment
Cash
Miscellaneous
Other Media
}}