Sonic Jump: Difference between revisions

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__NOTOC__{{Languages|Sonic Jump}}
__NOTOC__{{Languages|Sonic Jump}}
{{#ev:youtube|7hY-NlRcd4o|300|right}}
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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:SonicJump.png|54px]]
| [[Image:SonicJump.png|54px]]
| {{SkillType|SA|S}}  
| {{SkillType|SA|S}} Use the energy charged in the dynamo to move forward explosively. Scatter many explosive nano machines while charging forward. The nano machines will have a chain reaction and deal damage to nearby enemies. (Can also be activated midair)
|-
|-
|
|
| {{SkillText|True|1.2}}
| {{SkillText|DP Using Skill}}
{{SkillText|DMP Usage|3|Sonic Jump}}
{{SkillText|True|1.2}}
|}
|}
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<br>
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | DP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Level Required !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! colspan=2 | DP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! - !! - !! - !! -
! Charge !! Nano Machine Explosion !! Charge !! Nano Machine Explosion !! Normal !! DP Mode
|-
|-
| align="left" | 30 || % || % || rowspan=2 | 1 || rowspan=2 | - || rowspan=2 | 150 MP || rowspan=2 | 40 DP || rowspan=2 | 13 Seconds
| align="left" | 30 || % || % || rowspan=2 | 1 || rowspan=2 | 10 || rowspan=2 | 150 MP || rowspan=2 | 40 DP || rowspan=2 | 8 DP || rowspan=2 | 13 Seconds
|-
|-
| align="left" | [Enhanced] || 1502% || 1000%
| align="left" | [Enhanced] || 1502% || 1000%
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! rowspan=2 | Level Required !! colspan=2 | Damage (Magical)
! rowspan=2 | Level Required !! colspan=2 | Damage (Magical)
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! - !! -
! Charge !! Nano Machine Explosion
|-
|-
| align="left" | 30 || % || %
| align="left" | 30 || % || %
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! colspan=2 | - Sonic Jump !! colspan=2 | - Sonic Jump
! colspan=2 | Heavy Sonic Jump !! colspan=2 | Haste Sonic Jump
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! Attribute Effect !! - !! Attribute Effect !! -
! Attribute Effect !! Cooldown !! Attribute Effect !! Cooldown
|-
|-
| {{SkillText|-|-}} || || {{SkillText|-|-}} || -
| {{SkillText|Heavy}} || 15.6 Seconds || {{SkillText|Haste|80}} || 10.4 Seconds
|}
|}
<br>
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Add}}"
! rowspan=4 | Mode !! colspan=8 | Regular
|- style="background:{{ColorSel|CharLight|Add}}"
! colspan=4 | Normal !! colspan=4 | DP Mode (3 DMP)
|- style="background:{{ColorSel|CharLight|Add}}"
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
|- style="background:{{ColorSel|CharLight|Add}}"
! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max
|-
! {{PvE}}
| {{formatnum:{{#expr: 1502 + 1000*4}}}}% || {{formatnum:{{#expr: 1502 + 1000*10}}}}% || {{formatnum:{{#expr: (1502 + 1000*4)*1.44}}}}% || {{formatnum:{{#expr: (1502 + 1000*10)*1.44}}}}%
| {{formatnum:{{#expr: (1502 + 1000*4)*1.15 round2}}}}% || {{formatnum:{{#expr: (1502 + 1000*10)*1.15 round2}}}}% || {{formatnum:{{#expr: (1502 + 1000*4)*1.44*1.15 round2}}}}% || {{formatnum:{{#expr: (1502 + 1000*10)*1.44*1.15 round2}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 543 + 361*4}}}}% || {{formatnum:{{#expr: 543 + 361*10}}}}% || {{formatnum:{{#expr: (543 + 361*4)*1.44}}}}% || {{formatnum:{{#expr: (543 + 361*10)*1.44}}}}%
| {{formatnum:{{#expr: (543 + 361*4)*1.15 round2}}}}% || {{formatnum:{{#expr: (543 + 361*10)*1.15 round2}}}}% || {{formatnum:{{#expr: (543 + 361*4)*1.44*1.15 round2}}}}% || {{formatnum:{{#expr: (543 + 361*10)*1.44*1.15 round2}}}}%
|}
*Average damage assumes 4 '''Nano Machine Explosion''' hits
<br>
<br>


== Tips and Details  ==
== Tips and Details  ==
*While positioning also matters a fair amount, a humanoid-sized enemy within the area of effect will typically take between 3~5 hits.
**Targets located one platform above are capable of taking significantly more hits.
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|Color={{ColorSel|CharLight|Add}}
|Color={{ColorSel|CharLight|Add}}
|KR=소닉 점프 |KRName=Sonic Jump
|KR=소닉 점프 |KRName=Sonic Jump
|DE=Überschallsprung |DEName=Supersonic Jump
|ES=Salto ultrasónico |ESName=Supersonic Jump
|FR=Saut supersonique |FRName=Supersonic Jump
|IT=Vectigal |ITName={{tt|Vectigal|Latin for Tribute or Profit}}
|PL=Ponaddźwiękowy Skok |PLName=Supersonic Jump
|UK=Supersonic Leap
}}
}}
<br>
<br>


{{PTSkills}}
{{PTSkills}}

Revision as of 20:11, 21 January 2020

File:SonicJump.png [Special Active: Strength]
Use the energy charged in the dynamo to move forward explosively. Scatter many explosive nano machines while charging forward. The nano machines will have a chain reaction and deal damage to nearby enemies. (Can also be activated midair)

Dynamo Mutation Point

  • Uses a maximum of 3 Dynamo Mutation Points with Awakening.
  • 5% Damage Increase per point
    (Skill can be used without Mutation Points)

Final Enhanced Skill

  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Psychic Tracer 30


Skill Information

PvE

Level Required Damage (Magical) Max Hits MP Usage DP Usage Cooldown
Charge Nano Machine Explosion Charge Nano Machine Explosion Normal DP Mode
30 % % 1 10 150 MP 40 DP 8 DP 13 Seconds
[Enhanced] 1502% 1000%

PvP

Level Required Damage (Magical)
Charge Nano Machine Explosion
30 % %
[Enhanced] 543% 361%


Skill Traits

Heavy Sonic Jump Haste Sonic Jump
Attribute Effect Cooldown Attribute Effect Cooldown
Damage increased to 144%
Cooldown increased to 120%
15.6 Seconds Cooldown decreased to 80% 10.4 Seconds


Total Damage

Mode Regular
Normal DP Mode (3 DMP)
Normal Heavy Normal Heavy
Average Max Average Max Average Max Average Max
PvE 5,502% 11,502% 7,922.88% 16,562.88% 6,327.3% 13,227.3% 9,111.31% 19,047.31%
PvP 1,987% 4,153% 2,861.28% 5,980.32% 2,285.05% 4,775.95% 3,290.47% 6,877.37%
  • Average damage assumes 4 Nano Machine Explosion hits


Tips and Details

  • While positioning also matters a fair amount, a humanoid-sized enemy within the area of effect will typically take between 3~5 hits.
    • Targets located one platform above are capable of taking significantly more hits.


Alternative Names

Server Name Translation
South Korea 소닉 점프 Sonic Jump
Germany Überschallsprung Supersonic Jump
Spain Salto ultrasónico Supersonic Jump
France Saut supersonique Supersonic Jump
Italy Vectigal
Latin for Tribute or Profit
Vectigal
Poland Ponaddźwiękowy Skok Supersonic Jump
United Kingdom Supersonic Leap


Template:PTSkills