Sonic Jump: Difference between revisions
From Elwiki
Gameboy224 (talk | contribs) |
|||
(5 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__{{Languages|Sonic Jump}} | __NOTOC__{{Languages|Sonic Jump}} | ||
{{#ev:youtube|7hY-NlRcd4o| | {{#ev:youtube|7hY-NlRcd4o|400|right}} | ||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
Line 58: | Line 58: | ||
| {{SkillText|Heavy}} || 15.6 Seconds || {{SkillText|Haste|80}} || 10.4 Seconds | | {{SkillText|Heavy}} || 15.6 Seconds || {{SkillText|Haste|80}} || 10.4 Seconds | ||
|} | |} | ||
<br> | |||
== Total Damage == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Add}}" | |||
! rowspan=4 | Mode !! colspan=8 | Regular | |||
|- style="background:{{ColorSel|CharLight|Add}}" | |||
! colspan=4 | Normal !! colspan=4 | DP Mode (3 DMP) | |||
|- style="background:{{ColorSel|CharLight|Add}}" | |||
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy | |||
|- style="background:{{ColorSel|CharLight|Add}}" | |||
! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max | |||
|- | |||
! {{PvE}} | |||
| {{formatnum:{{#expr: 1502 + 1000*4}}}}% || {{formatnum:{{#expr: 1502 + 1000*10}}}}% || {{formatnum:{{#expr: (1502 + 1000*4)*1.44}}}}% || {{formatnum:{{#expr: (1502 + 1000*10)*1.44}}}}% | |||
| {{formatnum:{{#expr: (1502 + 1000*4)*1.15 round2}}}}% || {{formatnum:{{#expr: (1502 + 1000*10)*1.15 round2}}}}% || {{formatnum:{{#expr: (1502 + 1000*4)*1.44*1.15 round2}}}}% || {{formatnum:{{#expr: (1502 + 1000*10)*1.44*1.15 round2}}}}% | |||
|- | |||
! {{PvP}} | |||
| {{formatnum:{{#expr: 543 + 361*4}}}}% || {{formatnum:{{#expr: 543 + 361*10}}}}% || {{formatnum:{{#expr: (543 + 361*4)*1.44}}}}% || {{formatnum:{{#expr: (543 + 361*10)*1.44}}}}% | |||
| {{formatnum:{{#expr: (543 + 361*4)*1.15 round2}}}}% || {{formatnum:{{#expr: (543 + 361*10)*1.15 round2}}}}% || {{formatnum:{{#expr: (543 + 361*4)*1.44*1.15 round2}}}}% || {{formatnum:{{#expr: (543 + 361*10)*1.44*1.15 round2}}}}% | |||
|} | |||
*Average damage assumes 4 '''Nano Machine Explosion''' hits | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*While positioning also matters a fair amount, a humanoid-sized enemy within the area of effect will typically take between 3~5 hits. | |||
**Targets located one platform above are capable of taking significantly more hits. | |||
<br> | <br> | ||
Line 67: | Line 91: | ||
|Color={{ColorSel|CharLight|Add}} | |Color={{ColorSel|CharLight|Add}} | ||
|KR=소닉 점프 |KRName=Sonic Jump | |KR=소닉 점프 |KRName=Sonic Jump | ||
|DE=Überschallsprung |DEName=Supersonic Jump | |||
|ES=Salto ultrasónico |ESName=Supersonic Jump | |||
|FR=Saut supersonique |FRName=Supersonic Jump | |||
|IT=Vectigal |ITName={{tt|Vectigal|Latin for Tribute or Profit}} | |||
|PL=Ponaddźwiękowy Skok |PLName=Supersonic Jump | |||
|UK=Supersonic Leap | |||
}} | }} | ||
<br> | <br> | ||
{{PTSkills}} | {{PTSkills}} |
Revision as of 21:11, 21 January 2020
File:SonicJump.png | [Special Active: Strength] Use the energy charged in the dynamo to move forward explosively. Scatter many explosive nano machines while charging forward. The nano machines will have a chain reaction and deal damage to nearby enemies. (Can also be activated midair) |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Psychic Tracer | 30 |
Skill Information
PvE
Level Required | Damage (Magical) | Max Hits | MP Usage | DP Usage | Cooldown | |||
---|---|---|---|---|---|---|---|---|
Charge | Nano Machine Explosion | Charge | Nano Machine Explosion | Normal | DP Mode | |||
30 | % | % | 1 | 10 | 150 MP | 40 DP | 8 DP | 13 Seconds |
[Enhanced] | 1502% | 1000% |
PvP
Level Required | Damage (Magical) | |
---|---|---|
Charge | Nano Machine Explosion | |
30 | % | % |
[Enhanced] | 543% | 361% |
Skill Traits
Heavy Sonic Jump | Haste Sonic Jump | ||
---|---|---|---|
Attribute Effect | Cooldown | Attribute Effect | Cooldown |
Damage increased to 144% Cooldown increased to 120% |
15.6 Seconds | Cooldown decreased to 80% | 10.4 Seconds |
Total Damage
Mode | Regular | |||||||
---|---|---|---|---|---|---|---|---|
Normal | DP Mode (3 DMP) | |||||||
Normal | Heavy | Normal | Heavy | |||||
Average | Max | Average | Max | Average | Max | Average | Max | |
PvE | 5,502% | 11,502% | 7,922.88% | 16,562.88% | 6,327.3% | 13,227.3% | 9,111.31% | 19,047.31% |
PvP | 1,987% | 4,153% | 2,861.28% | 5,980.32% | 2,285.05% | 4,775.95% | 3,290.47% | 6,877.37% |
- Average damage assumes 4 Nano Machine Explosion hits
Tips and Details
- While positioning also matters a fair amount, a humanoid-sized enemy within the area of effect will typically take between 3~5 hits.
- Targets located one platform above are capable of taking significantly more hits.
Alternative Names