Space Distortion: Difference between revisions

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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
|- style="background:{{ColorSel|CharLight|Aisha}}"
|-
! Class             !! Level Required
! Class !! Level Required
|-
|-
| [[Dimension Witch]]|| 35
| [[Dimension Witch]]|| 35
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
|- style="background:{{ColorSel|CharLight|Aisha}}"
|-
! rowspan=2 | Mode !! rowspan=2 | Spatial Boundary (Physical) !! colspan=4 | Distorted Area !! rowspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Spatial Boundary (Physical) !! colspan=4 | Distorted Area !! rowspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Aisha}}"
|-
! Pulse Interval !! Enemy KD Reduction<br>(Per Pulse) !! Ally Special Active Cooldown Reduction<br>(Per Pulse) !! Duration
! Pulse Interval !! Enemy KD Reduction<br>(Per Pulse) !! Ally Special Active Cooldown Reduction<br>(Per Pulse) !! Duration
|-  
|-
! colspan=9 | Normal
| colspan="9" | '''Normal'''
|-
|-
| '''{{PvE}}''' || 697% || rowspan=2 | 1 Second || rowspan=2 | -100% || rowspan=2 | -0.7 Seconds || rowspan=2 | 7 Seconds || rowspan=2 | 7 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
| '''{{PvE}}''' || 697% || rowspan=2 | 1 Second || rowspan=2 | -100% || rowspan=2 | -0.7 Seconds || rowspan=2 | 7 Seconds || rowspan=2 | 7 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
|-
|-
| '''{{PvP}}''' || 213%
| '''{{PvP}}''' || 213%
|-  
|-
! colspan=9 | [Enhanced]
| colspan="9" | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 697% || rowspan=2 | 1 Second || rowspan=2 | -100% || rowspan=2 | -0.7 Seconds || rowspan=2 | 7 Seconds || rowspan=2 | 7 || rowspan=2 | 200 MP || rowspan=2 | 9 Seconds
| '''{{PvE}}''' || 697% || rowspan=2 | 1 Second || rowspan=2 | -100% || rowspan=2 | -0.7 Seconds || rowspan=2 | 7 Seconds || rowspan=2 | 7 || rowspan=2 | 200 MP || rowspan=2 | 9 Seconds
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
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|- style="background:{{ColorSel|CharLight|Aisha}}"
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! rowspan=2 | Stage !! colspan=2 | Light Space Distortion !! colspan=3 | Regenerating (2) Space Distortion
! rowspan=2 | Stage !! colspan=2 | Light Space Distortion !! colspan=3 | Regenerating (2) Space Distortion
|- style="background:{{ColorSel|CharLight|Aisha}}"
|-
! Attribute Effect !! MP Usage !! Attribute Effect !! Cooldown
! Attribute Effect !! MP Usage !! Attribute Effect !! Cooldown
|-
|-
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== Total Damage ==
== Total Damage ==
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! Mode !! Regular
! Mode !! Base
|-  
|-  
! {{PvE}}  
| {{PvE}}  
| {{formatnum:{{#expr: 697*7}}}}%
| {{formatnum:{{#expr: 697*7}}}}%
|-  
|-  
! {{PvP}}  
| {{PvP}}  
| {{formatnum:{{#expr: 213*3}}}}%
| {{formatnum:{{#expr: 213*3}}}}%
|}
|}
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== Tips and Details ==
== Tips and Details ==
*The spatial boundary is indicated by a purple circle surrounding the energy nucleus, and it will periodically collapse in on itself indicated by a blue inward pulse. The pulse is what damages and pulls enemies as well as triggers the other effects of the skill.
*The spatial boundary is indicated by a purple circle surrounding the energy nucleus, and it will periodically collapse in on itself indicated by a blue inward pulse. The pulse is what damages and pulls enemies as well as triggers the other effects of the skill.
*The energy nucleus will follow paths, but will simply keep going in midair when used on slopes or platforms.
*The skill will usually pull enemies horizontally, rather than towards its center, but enemies near a wall or directly below or above the nucleus will still be pulled up or down into it.
*The skill will usually pull enemies horizontally, rather than towards its center, but enemies near a wall or directly below or above the nucleus will still be pulled up or down into it.
*The skill will inconsistently stop at walls. Any wall it stops at it will always stop at, but even similar walls elsewhere on the map it may simply pass through, so use with caution if you intend to corner an enemy with it and try to remember which walls are "safe".
**A very clear example of this inconsistency is on the [[PvP#Maps|PvP Map]] '''Wally Castle Rooftop''', where it will stop on the walls on the right side of the map, but pass through them on the left side of the map.
<br>
<br>


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== Old Version ==
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
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! width="300px" | Video
! width="300px" | Video
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<br>
<br>


== Updates ==
==Updates==
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! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Aisha}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 08/06/2015 || 01/13/2016 || colspan=2 align="left" |  
| 08/06/2015 || 01/13/2016 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
*{{buff|Duration increased.}}
*{{buff|Duration increased.}}
*{{nerf|MP cost increased to 150 MP.}}
*{{nerf|MP cost increased to 150 MP.}}
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*Fixed issue where '''Killing Blow (1)''' trait not working.
*Fixed issue where '''Killing Blow (1)''' trait not working.
|-
|-
| 01/25/2017 || - || colspan=2 align="left" |  
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 07/18/2019 || rowspan=2 | 08/14/2019 || colspan=2 align="left" |
| 07/18/2019 || rowspan=2 | 08/14/2019 || colspan=2 align="left" |
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| 08/01/2019 || colspan=2 align="left" |
| 08/01/2019 || colspan=2 align="left" |
*{{nerf|Cooldown reduction decreased.}}
*{{nerf|Cooldown reduction decreased.}}
|-
| 02/03/2022 || 03/02/2022 || colspan=2 align="left" |
*Fixed skill's tooltip not mentioning "per tick" for the Cooldown Decrease effect.
*{{nerf|Fixed an issue that made the skill follow path.}}
*{{buff|Projectile travel speed increased.}}
**{{nerf|Cooldown Reduction becomes less consistent.}}
*{{nerf|Projectile duration decreased.}}
|}
|}
<br>
<br>
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}}
}}
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{{SkillNav - Dimension Witch}}
{{DWSkills}}

Revision as of 17:20, 26 September 2022


[Special Active: Strength]
Install an energy nucleus. The nucleus moves forward creating a distorted area.
Enemies inside the distorted area will be pulled and damaged and have their knockdown value reset.
Allies inside the distorted area will have the cooldown of Special Active skills reduced by 0.7 seconds every second.
Final Enhanced Skill
  • Cooldown is decreased by 3 seconds.
Available for Memorize
  • This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state)
  • Press V to activate the memorized skills in order.


Requirements

Class Level Required
Dimension Witch 35


Skill Information

Mode Spatial Boundary (Physical) Distorted Area Max Hits MP Usage Cooldown
Pulse Interval Enemy KD Reduction
(Per Pulse)
Ally Special Active Cooldown Reduction
(Per Pulse)
Duration
Normal
PvE 697% 1 Second -100% -0.7 Seconds 7 Seconds 7 200 MP 12 Seconds
PvP 213%
[Enhanced]
PvE 697% 1 Second -100% -0.7 Seconds 7 Seconds 7 200 MP 9 Seconds
PvP 213%


Skill Traits

Stage Light Space Distortion Regenerating (2) Space Distortion
Attribute Effect MP Usage Attribute Effect Cooldown
Normal MP Usage decreased to 80% 160 MP 50% chance of lowering cooldown to 50% 6 Seconds
[Enhanced] 4.5 Seconds


Total Damage

Mode Base
PvE 4,879%
PvP 639%


Tips and Details

  • The spatial boundary is indicated by a purple circle surrounding the energy nucleus, and it will periodically collapse in on itself indicated by a blue inward pulse. The pulse is what damages and pulls enemies as well as triggers the other effects of the skill.
  • The skill will usually pull enemies horizontally, rather than towards its center, but enemies near a wall or directly below or above the nucleus will still be pulled up or down into it.


Trivia

  • The spatial boundary's pulses are visually identical to the enemy detection circle used at the start of Super Nova.


Old Version

Video Description
Between its initial release and the 07/18/2019 KR Patch, Space Distortion created an orb which absorbed and countered incoming attacks.


Updates

Date Changes
KR NA PvE PvP
07/26/2012 07/17/2013
  • Space Distortion added.
02/05/2015 -
  • Duration increased.
02/26/2015 -
  • Visual effect lasts error fixed.
08/06/2015 01/13/2016
  • Damage increased.
  • Duration increased.
  • MP cost increased to 150 MP.
  • Change from and Active to a Special Active (Strength) skill.
01/21/2016 -
  • Fixed issue where cannot counter Add's Z and X combo.
  • Fixed issue where Add can pass through the Distortion resulting not provoking counters.
03/10/2016 -
  • Fixed issue where the skill is not affected by The Ring of Strength (II).
08/11/2016 09/28/2016
  • Fixed issue where Killing Blow (1) trait not working.
01/25/2017 02/08/2017
  • Damage increased.
04/27/2017 05/10/2017
  • Damage increased.
  • Damage decreased.
04/05/2018 04/18/2018
  • Damage increased.
07/18/2019 08/14/2019
  • Skill feature changed.
    • Killing Blow (1) trait changed to Regenerating (2).
  • Changed from Level 45 to Level 35.
08/01/2019
  • Cooldown reduction decreased.
02/03/2022 03/02/2022
  • Fixed skill's tooltip not mentioning "per tick" for the Cooldown Decrease effect.
  • Fixed an issue that made the skill follow path.
  • Projectile travel speed increased.
    • Cooldown Reduction becomes less consistent.
  • Projectile duration decreased.


Alternative Names

Server Name Translation
South Korea 공간 왜곡 Space Distortion
Japan 空間歪曲 Space Distortion
China (Simplified Chinese) 空间扭曲 Space Distortion
North America Spatial Distortion (prior to the January 13, 2016 update)
Germany Raumverzerrung Space Distortion
Spain Distorsión espacial Space Distortion
France Distorsion spatiale Space Distortion
Italy Distorsione dello Spazio Space Distortion
Poland Deformacja Przestrzeni Space Distortion
United Kingdom Spatial Distortion
Brazil Distorção Distortion