Stasis Field: Difference between revisions

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**The initial summon damage counts toward the charge.
**The initial summon damage counts toward the charge.
*Activating the detonation the moment before the MP recovery causes both to happen. However, there will be no damage increase to the detonation.
*Activating the detonation the moment before the MP recovery causes both to happen. However, there will be no damage increase to the detonation.
*The countdown of the last 5 seconds will be shown above Add's head.
*The countdown of the last 5 seconds will be shown above [[Add]]'s head.
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Revision as of 15:16, 25 November 2016

File:AddSkill13.png
File:AddSkill14.png
[Special Active: Bravery]
Creates an electrostatic field that damages nearby enemies. The force of the explosion can be further enhanced depending on the damage you inflict on enemies during the skill duration.

Press the skill button to detonate the concentrated energy that will generate an explosive force.

Final Enhanced Skill
  • Duration is increased by 1.33 times.


Requirements

Class Level Required [Enhanced] Level Left Skill Trait Level Right Skill Trait Level
Psychic Tracer 35 88 36 44


Skill Information

Character Level Summon Damage
(Magical)
Explosion MP Replenished Duration MP Usage Cooldown
Damage (Magical) Size
35 525% 5250% → 10500% 0% → 150% 50 ~ 150 MP 15 Seconds 300 MP 22 Seconds
[Enhanced] 88 20 Seconds


Skill Traits

Light Stasis Field Gigantic Stasis Field
Level Required Attribute Effect Details Level Required Attribute Effect
MP Usage MP Replenished
36 MP Usage decreased to 80% 240 MP 40 ~ 120 MP 44 Skill size increased to 130%


Tips and Details

  • Stasis Field can be detonated even while being attacked or knocked-down.
    • If the detonation hits an enemy while you're knocked-down, you can immediately start Nasod Armor Combos
  • The range of explosion covers about the whole screen.
  • Stasis Field charge is a percentage increase equivalent to the total damage inflicted/received divided by the user's maximum HP.
    • Detonation and MP recovery charge at different rates and have different max charge values.
      • MP recovery charges at a rate 3 times greater than the detonation damage increase.
      • Detonation damage can be increased by a maximum of 50%.
      • MP recovery can be increase by a maximum of 100%.
    • The initial summon damage counts toward the charge.
  • Activating the detonation the moment before the MP recovery causes both to happen. However, there will be no damage increase to the detonation.
  • The countdown of the last 5 seconds will be shown above Add's head.


Updates

  • 01/16/2014 KR
    • Duration increased to 15 seconds
    • Detonation can only be activated after 5 seconds of summoning.
  • 03/13/2014 KR
    • MP Usage increased from 250 MP to 300 MP.
    • Damage increased.
  • 09/24/2015 KR
    • 300 MP gain if it doesn't explode.
    • Circle size increased.
    • Maximum damage increased.
  • 04/21/2016 (KR) / 05/18/2016 (NA)
    • MP Replenished decreased.
    • "Enhanced" attribute changed to "Light".
  • 06/02/2016 KR
    • Fixed issue where the skill sometimes can be used in mid-air.
  • 06/30/2016 (KR) / 07/13/2016 (NA)
    • PvP damage decreased.
  • 07/20/2016 KR
    • Fixed Psychic Tracer being able to get both MP recovery and damage if using Stasis Field in certain timing.
  • 10/13/2016 KR
    • Fixed issue where 2nd explosion sometimes getting cancelled by getting hit.
  • 11/03/2016 KR
    • Fixed issue where DP doesn't recover.


Alternative Names

Server Name Translation
South Korea 스테이 시스 필드 Stasis Field
Japan ステイシスフィールド Stasis Field
China (Simplified Chinese) 停滞力场 Stasis Field
North America Statis Field (prior to the March 3, 2016 update)
Germany Stasis-Feld Stasis Field
Spain Campo estático Static Field
France Champ de stase Stasis Field
Italy Campo statico Static Field
Poland Elektro-Aura Electro Aura
Brazil Campo de Estabilidade Stability Field


Template:PTSkills