Super Nova: Difference between revisions

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{{Languages|Super Nova}}
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Revision as of 11:08, 31 October 2013

[Special Active] Aisha channels her magical force into her staff and release the energy from the tip of her staff, causing a giant round shape to spin and cause heavy damage.


Requirements

  • NA
Class
Master
SP Required
Skill Required
Battle Magician
Lv5
65 SP
Energy Spurt

|-| KR=

Class Master Level Required SP Used Per Level Alternative
Battle Magician Lv. 20 40 3 Energy Spurt


Skill Information

  • NA
Skill Level Damage(Magical) Resonance Radius
Max target count = 10
Size increment
per target
Damage increment
per target
Max Hits MP Usage Cooldown
Initial Hits Final Hit Initials Final
1 257%~385% 514%~771% 700 10% 5% 7 1 300MP 30 Seconds
2 308%~462% 617%~925%
3 360%~539% 719%~1079%
4 411%~617% 822%~1233%
5 (M) 488%~732% 976%~1464%
6 565%~848% 1130%~1696%

|-| KR=

Skill Level Required Level Damage (Magical) Resonance Range increment
(1~10 target(s))
Max Hits MP Usage Cooldown
Initial Hits Final Hit Size Damage Initials Final
1 40 331%~497% 662%~993% - -% 5~50% 7 1 300MP 20 Seconds
2 342%~513% 684%~1025%
3 41 353%~529% 705%~1058%
4 44 363%~545% 727%~1090%
5 47 374%~561% 748%~1122%
6 50 385%~577% 770%~1454%
7 53 396%~593% 791%~1187%
8 56 406%~609% 813%~1219%
9 59 417%~626% 834%~1251%
10 62 428%~642% 856%~1283%
11 65 439%~658% 877%~1316%
12 68 449%~674% 899%~1348%
13 71 460%~690% 920%~1380%
14 74 471%~706% 942%~1413%
15 77 482%~722% 963%~1445%
16 80 492%~739% 985%~1477%

※ Target = Monster, Player(enemy, party, me)

Tips and Details

  • NA
  • For every monster and player (excluding caster) in range of the blue circular ray Super Nova gains a 5% damage bonus and, 10% increase in size and range of the whirlwind.
    • With a full party in resonance range, against a single monster, Super Nova will gain a 20% damage boost.
    • The bonus will be accumulated up to 50% for damage and 100% for size.
    • The damage bonus cannot decrease after the whirlwind has been released, and the damage will not increase if a monster rushed into the whirlwind, it must be before the whirlwind is cast.
      • The monsters do not have to be in the front, as long as the monster is within the screen.
  • This move is essentially a super version of Death Field, the more enemies together, the more damage.
  • Total damage possible from this skill at level 5 is 6588% (7906% in Awakening) with 10 monsters and\or party-mates in range.
    • Total damage possible from this skill at level 5 against a single enemy with three other players in range (as it would be in a full party against a typical boss) is 5270% (6324% in Awakening).

|-| KR=

  • For every monster and player (excluding caster) in range of the blue circular ray Super Nova gains a 5% damage bonus and, 10% increase in size and range of the whirlwind.
    • With a full party in resonance range, against a single monster, Super Nova will gain a 20% damage boost.
    • The bonus will be accumulated up to 50% for damage and 100% for size.
    • The damage bonus cannot decrease after the whirlwind has been released, and the damage will not increase if a monster rushed into the whirlwind, it must be before the whirlwind is cast.
      • The monsters do not have to be in the front, as long as the monster is within the screen.