Talk:Nature's Affinity

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Revision as of 20:21, 19 March 2020 by FlareKyn (talk | contribs) (→‎Skill Categories)
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Skill Categories

I was thinking of creating categories for skills with similar effects to each other. For example, since this skill increases max MP, MP recovery, and elemental resistance, we could put it into a "skills that increase max MP" category, a "skills that increase MP recovery" category, and a "skills that increase elemental resistance" category. FlareKyn (talk) 12:46, 18 March 2020 (EDT)

  • Seems kind of too vague to really be done in a consistent way. That's like if we had a category for every accessory that gave you Critical. Plus a lot of passives are kind of their own thing and you really can't categorize those other than just being passives. Gameboy224 (talk) 13:44, 18 March 2020 (EDT)
    • You could give them a "Skills with unique effects" category, or just not give them a category. Idc which. The idea was just to group together skills (not just passives) that share certain effects (like increasing max MP). FlareKyn (talk) 15:21, 19 March 2020 (EDT)