Difference between revisions of "Template:SkillText"

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'''[[Way of the Sword|<font color="4488FF">Vitality Skill</font>]]'''
 
'''[[Way of the Sword|<font color="4488FF">Vitality Skill</font>]]'''
 
*Consumes the <font color="4488FF">Vitality gauge</font> and charges the <font color="FF4444">Destruction gauge</font>
 
*Consumes the <font color="4488FF">Vitality gauge</font> and charges the <font color="FF4444">Destruction gauge</font>
*Reduces mana consumption by 30% (10% in PvP) and boosts mana gain when Vitality is active to 200% (150% in PvP)
+
*Reduces mana consumption by 30% (10% in PvP) and boosts mana gain when Vitality is active to 200% (120% in PvP)
 
   | Mega Slash=
 
   | Mega Slash=
 
<font color=FFC000>'''Focus Strength'''</font>
 
<font color=FFC000>'''Focus Strength'''</font>
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<font color=FFC000>'''Power of the White Tiger'''</font>
 
<font color=FFC000>'''Power of the White Tiger'''</font>
 
*Critical/Additional Damage increased by 15%
 
*Critical/Additional Damage increased by 15%
*Attack Speed increased by 10%
+
*Action Speed increased by 10%
 
*Duration: 30 Seconds
 
*Duration: 30 Seconds
 
   | FlameLotusStrike=
 
   | FlameLotusStrike=
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'''[[Chivalry System|<font color="FF4444">Annihilation Skill</font>]]'''
 
'''[[Chivalry System|<font color="FF4444">Annihilation Skill</font>]]'''
 
*Consumes the <font color="FF4444">Annihilation gauge</font> and charges the <font color="4488FF">Gale gauge</font>
 
*Consumes the <font color="FF4444">Annihilation gauge</font> and charges the <font color="4488FF">Gale gauge</font>
*100% Critical and ignores defensive skills (Guard/Knockdown) when Annihilation is active
+
*10% defense ignore and ignores defensive skills (Guard/Knockdown) when Annihilation is active
 
   | Gale =
 
   | Gale =
 
'''[[Chivalry System|<font color="4488FF">Gale Skill</font>]]'''
 
'''[[Chivalry System|<font color="4488FF">Gale Skill</font>]]'''
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     | Starfall=Create an additional starfall with half the duration.
 
     | Starfall=Create an additional starfall with half the duration.
 
     | Ultimate Fury=Create an additional drone.
 
     | Ultimate Fury=Create an additional drone.
 +
    | Zero Kelvin Generator=Received Damage Increase effect will increase by 1.5 times.
 
     | Delayed Explosion=Strengthens the explosion and prevents shake-off.
 
     | Delayed Explosion=Strengthens the explosion and prevents shake-off.
 
     | Gravity Buster=When 1 mutation point is used, damage of the skill is increased by 10%.
 
     | Gravity Buster=When 1 mutation point is used, damage of the skill is increased by 10%.
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*<font color="4488ff">Lu will switch to Ciel</font> when skill is used.
 
*<font color="4488ff">Lu will switch to Ciel</font> when skill is used.
 
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} when switching.
 
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} when switching.
 +
  | PhantomRush =
 +
<font color="FF4444">'''Switching Skill (Lu</font>/<font color="4488ff">Ciel)'''</font>
 +
*<font color="FF4444">Ciel will switch to Lu</font> when [Rush] is used.
 +
*<font color="4488ff">Lu will switch to Ciel</font> when [Rush] is used.
 +
*Gain 1 [[Combination|Combination Point]] when switching.
 
   | Combination =
 
   | Combination =
 
<font color="00FF24">'''Combination Skill'''</font>
 
<font color="00FF24">'''Combination Skill'''</font>
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   | Soul Collector=
 
   | Soul Collector=
 
<font color="d4b5ff">'''Soul Collection'''</font>
 
<font color="d4b5ff">'''Soul Collection'''</font>
*Gather a soul after every 5 hits
 
*Cooldown time of 1 second for a max of 5 stacks
 
*Gathered souls can be used for 'Trigger'-type skills.
 
  | Soul CollectorKR=
 
<font color="d4b5ff">'''Soul Collection (KR Only)'''</font>
 
 
*Gather a soul on each hit (5 hits in Arena)
 
*Gather a soul on each hit (5 hits in Arena)
 
*Cooldown time of 1 second for a max of 5 stacks
 
*Cooldown time of 1 second for a max of 5 stacks
*Gathered souls can be used for 'Trigger'-type skills.
+
*Gathered souls can be used for certain skills. (As noted in affected skills' tooltips)
 
Gathered Souls are not consumed during stage 3 [[Awakening Mode|Awakening]].
 
Gathered Souls are not consumed during stage 3 [[Awakening Mode|Awakening]].
 
   | Sniper Mode=
 
   | Sniper Mode=
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*"Burst of Terror" is activated by Special Actives for additional damage.
 
*"Burst of Terror" is activated by Special Actives for additional damage.
 
   | Apollyon=
 
   | Apollyon=
<font color="d4b5ff">'''Terror Absorption'''</font>
 
*Removes [[Status Effects/Creeping Terror|[Creeping Terror]]] debuffs within a range of 800
 
*Stage is enhanced by 1 for every debuff removed (Max 20 times)
 
*Size +1.5% and Damage +0.5% per stage
 
  | ApollyonKR=
 
 
<font color="d4b5ff">'''Terror Absorption'''</font>
 
<font color="d4b5ff">'''Terror Absorption'''</font>
 
*Removes [[Status Effects/Creeping Terror|[Creeping Terror]]] debuffs within a range of 800
 
*Removes [[Status Effects/Creeping Terror|[Creeping Terror]]] debuffs within a range of 800
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*[[Death Touch]] : Absorp HP/MP from a single target.
 
*[[Death Touch]] : Absorp HP/MP from a single target.
 
*[[Mortal Fear]] : Inflicts stun and deals wide additional damage.
 
*[[Mortal Fear]] : Inflicts stun and deals wide additional damage.
*[[Dark Plasma]] : Frontal wide-area attack.
+
*[[Thorns of Hell]] : Surrounding wide-area attack.
 +
*[[Dark Plasma]] : Far frontal wide-area attack.
 +
*[[Abyssal Gate]] : Frontal wide-area attack.
 
*Regain 1 Combination Point for every 6 seconds of the duration that remain when cancelled.
 
*Regain 1 Combination Point for every 6 seconds of the duration that remain when cancelled.
*Duration : 30 seconds.
+
*Duration : 30 seconds. (9 seconds in Arena)
 
   | DeathTouch=
 
   | DeathTouch=
 
<font color="FFC000">'''Hands of Demonic Energy'''</font>
 
<font color="FFC000">'''Hands of Demonic Energy'''</font>
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*Maximize and Natural HP/MP Recovery is increased.
 
*Maximize and Natural HP/MP Recovery is increased.
 
   | DesperadoA=
 
   | DesperadoA=
<font color="FFC000">'''Demon Plant'''</font>
+
<font color="FFC000">'''Bars of Restriction'''</font>
 
*Restrain enemy for 1 second.
 
*Restrain enemy for 1 second.
 
*When 5 or more are restrained, a debuff that slows all speeds is assigned for 5 seconds.
 
*When 5 or more are restrained, a debuff that slows all speeds is assigned for 5 seconds.
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*Upon attack, grows to deal continuous damage.
 
*Upon attack, grows to deal continuous damage.
 
*After 10 seconds, growth damage is dealt once more with hitstun.
 
*After 10 seconds, growth damage is dealt once more with hitstun.
*When fully grown, reduces defense for 10 seconds.
 
 
   | Transcendence=
 
   | Transcendence=
 
<font color="FFC000">'''Manic Demon Form'''</font>
 
<font color="FFC000">'''Manic Demon Form'''</font>
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*[[Shadow Fury]] : Pierce through enemies in front and absorb MP.
 
*[[Shadow Fury]] : Pierce through enemies in front and absorb MP.
 
*[[Shrewd Cutter]] : Wide-area tracking attack.
 
*[[Shrewd Cutter]] : Wide-area tracking attack.
 +
*[[Brutal Rush]] :
 
*[[Silent Rage]] : Additional board range damage and [[Status Effects/Silence|[Silencing]]] debuff granted
 
*[[Silent Rage]] : Additional board range damage and [[Status Effects/Silence|[Silencing]]] debuff granted
 +
*[[Genocide Cross]] :
 
*Restore 1 Combination Point every 6 seconds of the remaining duration when cancelled.
 
*Restore 1 Combination Point every 6 seconds of the remaining duration when cancelled.
 
*Duration : 30 seconds.
 
*Duration : 30 seconds.
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   | BrutalRush=
 
   | BrutalRush=
 
<font color="FFC000">'''Brutal Scar'''</font>
 
<font color="FFC000">'''Brutal Scar'''</font>
*Upon hit by Brutal Rush, Defense reduced by 20%.
+
*Defense decrease by 20% for a certain duration.
 
*Duration : 7 seconds.
 
*Duration : 7 seconds.
 
   | SilentRage=
 
   | SilentRage=
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*The transferred [Demonic Spread] is only 50% as effective.
 
*The transferred [Demonic Spread] is only 50% as effective.
 
   | Execution=
 
   | Execution=
<font color="FFC000">'''Blood Craving'''</font>
+
<font color="FFC000">'''Bloody Execution'''</font>
*While in Bloodlust state, charge forward to gather enemies and then slash them.
+
*Charge ahread and collect enemies before slashing in Bloodlust state.
*During this, Range increased by 30% and Damage by 50%.
+
*The attack will have damage increased by 30% and range increased by 50%.
 
   | GardenOfHaures=
 
   | GardenOfHaures=
 
<font color="FFC000">'''Demon Realm Garden'''</font>
 
<font color="FFC000">'''Demon Realm Garden'''</font>
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*[[Pampero Booster]]
 
*[[Pampero Booster]]
 
*[[X-1 Extruder]]
 
*[[X-1 Extruder]]
 +
*[[Plasma Shock]]
 
  | War Machine=
 
  | War Machine=
 
<font color="FFCC00">'''Weapon of War'''</font>
 
<font color="FFCC00">'''Weapon of War'''</font>
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*2nd Job: [[Bloody Chain]]
 
*2nd Job: [[Bloody Chain]]
 
*2nd Job: [[Kill Point]]
 
*2nd Job: [[Kill Point]]
 +
*2nd Job: [[Bloody Road]]
 
*Transcendence: [[Chain Viper]]
 
*Transcendence: [[Chain Viper]]
 
*Transcendence: [[Dancing Rush]]
 
*Transcendence: [[Dancing Rush]]
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  | Chain Skills=
 
  | Chain Skills=
 
<font color="FFCC00">'''Chain Skill'''</font>
 
<font color="FFCC00">'''Chain Skill'''</font>
*Base: [[Backstep]]
 
 
*Base: [[Needle Sobat]]
 
*Base: [[Needle Sobat]]
 
*1st Job: [[Head Shot (Rose)|Head Shot]]
 
*1st Job: [[Head Shot (Rose)|Head Shot]]
*1st Job: [[Fake Shot]]
 
 
*2nd Job: [[Western Fire]]
 
*2nd Job: [[Western Fire]]
 
*2nd Job: [[Bloody Chain]]
 
*2nd Job: [[Bloody Chain]]
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*Press the {{CZ}} key to fire 1 shot. (Max of 6 times)
 
*Press the {{CZ}} key to fire 1 shot. (Max of 6 times)
 
*50% chance to deal double damage.
 
*50% chance to deal double damage.
*When firing additional shots, press the {{CX}} key to recover all ECP and cast [[Backstep|[Back Step]]].
+
*When firing additional shots, press the {{CX}} key to recover all ECP.
 
*Hold the [Directional] key and press the {{CZ}} key to adjust direction.
 
*Hold the [Directional] key and press the {{CZ}} key to adjust direction.
 
*Upon firing additional shots, consume 10 MP per hit. (Max 10 shots)
 
*Upon firing additional shots, consume 10 MP per hit. (Max 10 shots)
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*[[Bloody Chain]]
 
*[[Bloody Chain]]
 
*[[Kill Point]]
 
*[[Kill Point]]
 +
*[[Bloody Road]]
 
*[[Chain Viper]]
 
*[[Chain Viper]]
 
*[[Rushing Dance]]
 
*[[Rushing Dance]]
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*Create  1 selected [Eid].
 
*Create  1 selected [Eid].
 
       | Echo Licht =
 
       | Echo Licht =
*Randomly create [Eids] in proportion to the number of targets hit by [Cycle Projectile].<br>(Cannot be obtained from retracting [Cycle Projectile])
+
*Randomly create [Eids] in proportion to the number of targets hit by [Cycle Projectile].
 
       | Ruhig =
 
       | Ruhig =
 
*Randomly create [Eids] in proportion to the number of targets hit by [Cycle Projectile].
 
*Randomly create [Eids] in proportion to the number of targets hit by [Cycle Projectile].
Line 1,487: Line 1,487:
 
<font color="ff2bad">'''[Yucky!]'''</font><br>To Laby, it feels yucky to even touch Nisha. Laby feels discomfort that she came in contact with Nisha.<br>All speed is decreased by 5% for 5 seconds.
 
<font color="ff2bad">'''[Yucky!]'''</font><br>To Laby, it feels yucky to even touch Nisha. Laby feels discomfort that she came in contact with Nisha.<br>All speed is decreased by 5% for 5 seconds.
 
   | I'm Helping! = <font color="#ff2bad">'''[Need Help, Laby?]'''</font><br>{{#switch:{{{2|}}}
 
   | I'm Helping! = <font color="#ff2bad">'''[Need Help, Laby?]'''</font><br>{{#switch:{{{2|}}}
     | Rolly Rolly= Enemies hit by the squishy lump will lose their energy, reducing all elemental resistances.
+
     | Rolly Rolly= Coming in contact with the squishy lump will decrease all attributes.
     | Milky Way = Enemies hit by the starlight have their attack and defense decreased by a certain amount.
+
     | Milky Way = Decrease Attack Power and Defense when hit by starlight.
     | Everybody, Punch = Enemies hit are inflicted with the Groggy status.
+
     | Everybody, Punch = Attacked enemy will become groggy.
     | Sunshower = Restores HP and MP to allies within the rainy area.
+
     | Sunshower = Heals HP and MP for allies within the range of the rain.
     | Reflection = The space of light pushes away enemies more and reduces damage received by allies within the area.
+
     | Reflection = Push enemies approaching the zone of light and decrease damage received for allies within the zone of light.
     | It's Windy = Increases all speeds of allies within the windy area.
+
     | It's Windy = All Speed increase for a certain duration for allies within the wind's realm.
     | Got You! = Targets hit will be frozen
+
     | Got You! = Caught enemies will be frozen.
 
   }}
 
   }}
 
   | Laby's Friend? =
 
   | Laby's Friend? =
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   | Memory of the Forest = <font color="#ff2bad">'''[Memory of the Forest]'''</font><br>{{#switch:{{{2|}}}
 
   | Memory of the Forest = <font color="#ff2bad">'''[Memory of the Forest]'''</font><br>{{#switch:{{{2|}}}
 
   | Poco...! =  
 
   | Poco...! =  
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.)
+
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 2 sec.)
 
*Roll ahead while attacking enemies when it appears.
 
*Roll ahead while attacking enemies when it appears.
 
*Fire homing projectiles when reacting
 
*Fire homing projectiles when reacting
 
*Each Growth Stage will increase damage of homing projectiles by 10%
 
*Each Growth Stage will increase damage of homing projectiles by 10%
 
   | Wooki...! =  
 
   | Wooki...! =  
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.)
+
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 2 sec.)
 
*Attack short range ahead when it appears.
 
*Attack short range ahead when it appears.
 
*Reduce all skill cooldown when reacting. (Wedding Skill/Hyperactive Skill excluded)
 
*Reduce all skill cooldown when reacting. (Wedding Skill/Hyperactive Skill excluded)
 
*Each Growth Stage will increase cooldown reduction by 0.2 sec.
 
*Each Growth Stage will increase cooldown reduction by 0.2 sec.
 
   | Zumyu...! =  
 
   | Zumyu...! =  
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.)
+
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 2 sec.)
 
*Create a black hole when it appears.
 
*Create a black hole when it appears.
 
*Warp next to Laby and spin attack when reacting
 
*Warp next to Laby and spin attack when reacting
 
*Each Growth Stage will increase Spin Attack damage by 10%
 
*Each Growth Stage will increase Spin Attack damage by 10%
 
   | Bibi...! =  
 
   | Bibi...! =  
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.)
+
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 2 sec.)
 
*Apply a debuff that decreases Physical Defense when it appears.
 
*Apply a debuff that decreases Physical Defense when it appears.
 
*Warp next to the closest enemy and apply a bleeding debuff with a biting.
 
*Warp next to the closest enemy and apply a bleeding debuff with a biting.
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   | Reversed = MP Usage decreased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}%
 
   | Reversed = MP Usage decreased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}%
 
   | Critical = {{#switch:{{{2|}}}
 
   | Critical = {{#switch:{{{2|}}}
     | ECP = ECP Usage increased to {{{3|}}}%<br>Skill will ignore guard and 50% defense (25% defense in PvP)
+
     | ECP = ECP Usage increased to {{{3|}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
     | #default = MP Usage increased to {{{2|}}}%<br>Skill will ignore guard and 50% defense (25% defense in PvP)
+
    | Energy = MP Usage increased to 100%<br>Skill will ignore {{{3|}}}% defense ({{{4|}}}% defense in PvP)
 +
     | #default = MP Usage increased to {{{2|}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
 
   }}
 
   }}
 
   | Haste = Cooldown decreased to {{{2|}}}%
 
   | Haste = Cooldown decreased to {{{2|}}}%
 
   | Regenerating (1) = {{#switch:{{{2|}}}  
 
   | Regenerating (1) = {{#switch:{{{2|}}}  
 
     | ECP = {{{3|}}}% chance of regaining {{{4|}}}% of the ECP Usage
 
     | ECP = {{{3|}}}% chance of regaining {{{4|}}}% of the ECP Usage
     | #default = {{{3|}}}% chance of regaining {{{4|}}}% of the MP Usage
+
     | #default = {{{2|}}}% chance of regaining {{{3|}}}% of the MP Usage
 
   }}
 
   }}
 
   | Regenerating (2) = {{{2|}}}% chance of lowering cooldown to {{{3|}}}%
 
   | Regenerating (2) = {{{2|}}}% chance of lowering cooldown to {{{3|}}}%
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     | Maximum Strike=
 
     | Maximum Strike=
 
<font color="FFC000">'''Temporal Sphere'''</font>
 
<font color="FFC000">'''Temporal Sphere'''</font>
*Grow in size every sec for 5 sec. Each stage, this sphere will increase in size, damage, and range by 6%.
+
*Grow in size every 5 sec. Upon activation of each stage, the sphere will increase in size and range by 6%.
 
*Skill Duration: Max 15 sec.
 
*Skill Duration: Max 15 sec.
 
*Press the skill key again to cause the sphere to shoot forward, piercing through enemies.
 
*Press the skill key again to cause the sphere to shoot forward, piercing through enemies.
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*{{SkillType|M}} [[Death Touch/ModA|Death Touch]] : Continuous damage to enemies in front.
 
*{{SkillType|M}} [[Death Touch/ModA|Death Touch]] : Continuous damage to enemies in front.
 
*{{SkillType|M}} [[Mortal Fear/ModA|Mortal Fear]] : Narrow range attack around the caster.
 
*{{SkillType|M}} [[Mortal Fear/ModA|Mortal Fear]] : Narrow range attack around the caster.
 +
*{{SkillType|M}} [[Thorns of Hell/ModA|Thorns of Hell]] :
 
*{{SkillType|M}} [[Dark Plasma/ModA|Dark Plasma]] : Continuous damage in a wide fan-shaped area in front
 
*{{SkillType|M}} [[Dark Plasma/ModA|Dark Plasma]] : Continuous damage in a wide fan-shaped area in front
 +
*{{SkillType|M}} [[Abyssal Gate/ModA|Abyssal Gate]] :
 
*When entering and exiting Madness state, inflicts a debuff that increases additional damage dealt for 10 seconds.
 
*When entering and exiting Madness state, inflicts a debuff that increases additional damage dealt for 10 seconds.
 
*Regain 1 Combination Point for every 6 seconds of the duration that remain when cancelled.
 
*Regain 1 Combination Point for every 6 seconds of the duration that remain when cancelled.
 
*Duration : 30 seconds (15 in Arena).
 
*Duration : 30 seconds (15 in Arena).
 
   | Desperado=
 
   | Desperado=
<font color="FFC000">'''Demon Plant'''</font>
+
<font color="FFC000">'''Bars of Restriction'''</font>
 
*Restrain enemy for 1 second.
 
*Restrain enemy for 1 second.
 
   | GardenOfHaures=
 
   | GardenOfHaures=
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*Uses one when Hyper Active skill is used. (Cannot be used without it)
 
*Uses one when Hyper Active skill is used. (Cannot be used without it)
 
*<font color="FFC000">Right-click on identified El Shards</font> to obtain El's Essence.
 
*<font color="FFC000">Right-click on identified El Shards</font> to obtain El's Essence.
 +
  | Master =
 +
<font color="#4eb55e">'''Master Skill is unaffected by skill enhance effects except Master-only effects.'''</font>
 
   | True =
 
   | True =
 
'''<font color="FFCC00">Final Enhanced Skill {{#ifeq: {{{KR|}}}|true|(KR Only)| }}</font>'''
 
'''<font color="FFCC00">Final Enhanced Skill {{#ifeq: {{{KR|}}}|true|(KR Only)| }}</font>'''
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     | MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire.
 
     | MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire.
 
     | ImpactSmash = Shockwave range is increased by 1.2 times.
 
     | ImpactSmash = Shockwave range is increased by 1.2 times.
     | ArmageddonBlade = Give a 5% increase in Attack Speed and 10% increase in Movement Speed.
+
     | ArmageddonBlade = Give a 5% increase in Action Speed and 10% increase in Movement Speed.
 
     | Sandstorm= Initial Hit has 100% Critical Hit Rate.
 
     | Sandstorm= Initial Hit has 100% Critical Hit Rate.
 
     | CounterAttack=Recover 15 MP upon successful counter.
 
     | CounterAttack=Recover 15 MP upon successful counter.
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     | HeavyRailgun = Remove damage penalty.
 
     | HeavyRailgun = Remove damage penalty.
 
     | MagnumShot = Cannonball consumption reduced by 1.
 
     | MagnumShot = Cannonball consumption reduced by 1.
     | TacticalField =Damage Bonus increased to 20%.
+
     | TacticalField =Damage Reduction increased to 30%.
 
     | ExcitingCrash=Awakening Charge Increase increased.
 
     | ExcitingCrash=Awakening Charge Increase increased.
 
     | CannonPrison = Homing projectile travels faster.
 
     | CannonPrison = Homing projectile travels faster.
Line 1,949: Line 1,954:
 
*MP Usage is decreased by 10.
 
*MP Usage is decreased by 10.
 
     | ForceField = Force Field inflicts a debuff for 3 seconds.
 
     | ForceField = Force Field inflicts a debuff for 3 seconds.
 +
    | ZeroKelvinGenerator = Shockwave generation frequency doubled.
 
     | SealofTime = Reduce Time Sickness duration to 30 seconds in PvE.
 
     | SealofTime = Reduce Time Sickness duration to 30 seconds in PvE.
 
     | StardustShower =Ignores guard.
 
     | StardustShower =Ignores guard.
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     | SwiftSmash=Can obtain gathered soul when using skill.
 
     | SwiftSmash=Can obtain gathered soul when using skill.
 
     | SpectralSpear=Increase number of Tracking Demon Spear by two.
 
     | SpectralSpear=Increase number of Tracking Demon Spear by two.
     | SoulEntrapment=Schockwave Range increased by 1.2 times.
+
     | SoulEntrapment=Shockwave Range increased by 1.2 times.
 
     | Bloodlust=Double Attack chance increased by 5%.
 
     | Bloodlust=Double Attack chance increased by 5%.
     | Desperado="Demon Plant" debuff requirements reduced from 5 to 3.
+
     | Desperado="Bars of Restriction" debuff requirements reduced from 5 to 3.
 
     | GardenofHaures=Initial duration increased to 20 Seconds.
 
     | GardenofHaures=Initial duration increased to 20 Seconds.
  
 
<!-- Rose's True Skills -->
 
<!-- Rose's True Skills -->
    | Backstep = When used, grants the '''Heavenly Step''' buff.
 
    | BackstepKR = Increases ECP cost by 5.
 
 
     | RisingShot = Increases ECP cost by 5 while strengthening the '''Silver Bullet''' buff.  
 
     | RisingShot = Increases ECP cost by 5 while strengthening the '''Silver Bullet''' buff.  
 
*'''Silver Bullet''' buff duration increased by 5 seconds, effectiveness raised to 25%.
 
*'''Silver Bullet''' buff duration increased by 5 seconds, effectiveness raised to 25%.
 
     | NeedleSobat = Shockwave damage is increased by 1.2 times.
 
     | NeedleSobat = Shockwave damage is increased by 1.2 times.
 
     | Barbecue! = Upon a successful attack, ['''Burn'''] debuff is applied.
 
     | Barbecue! = Upon a successful attack, ['''Burn'''] debuff is applied.
     | Landrunner = Summon an additional '''RX-79 Landrunner'''.
+
     | Landrunner = Summon an additional '''RX-79 Land Runner'''.
 
     | Spriggan = Cooldown reduced by 1 second.
 
     | Spriggan = Cooldown reduced by 1 second.
 
*Casting speed increased by 1.3 times.
 
*Casting speed increased by 1.3 times.
Line 2,018: Line 2,022:
 
     | KS-83 = [[Status Effects|Nerve Disruption]] debuff effectiveness increased by 10%.
 
     | KS-83 = [[Status Effects|Nerve Disruption]] debuff effectiveness increased by 10%.
 
     | Robot Detonation = Summon 1 additional full width Land Runner
 
     | Robot Detonation = Summon 1 additional full width Land Runner
     | MiracleVision = ECP cost increased by 5. Decreases all skill cooldown by 10%.
+
     | MiracleVision = Increase Maximize by 5%.
    | MiracleVisionKR = Decreases all skill cooldown by 10%.
 
 
     | MovingShot = Movement increased by 2% for each additional shot for 10 seconds.
 
     | MovingShot = Movement increased by 2% for each additional shot for 10 seconds.
 
     | ChainPowder = Damage from shot increased by 10%.
 
     | ChainPowder = Damage from shot increased by 10%.
Line 2,025: Line 2,028:
 
     | MultiHeadShot = Number of shots decreased by half, damage increased by 2 times.
 
     | MultiHeadShot = Number of shots decreased by half, damage increased by 2 times.
 
     | GunGuard = Back Counter chance increased to 100%.
 
     | GunGuard = Back Counter chance increased to 100%.
     | ChainViper = Attack Speed Reduction increased to 20% and Shared Damage increased to 30%.
+
     | ChainViper = Action Speed Reduction increased to 20% and Shared Damage increased to 30%.
 
     | BloodBullet = On successful hit, inflicts [[Status Effects/Bleed|[Bleed]]].
 
     | BloodBullet = On successful hit, inflicts [[Status Effects/Bleed|[Bleed]]].
 
     | ServoNitro = MP gain when hitting or hit in the air increased by 7.5%.
 
     | ServoNitro = MP gain when hitting or hit in the air increased by 7.5%.
Line 2,033: Line 2,036:
 
*Speed is increased by 1.2 times.
 
*Speed is increased by 1.2 times.
 
     | BlazingBullet = Explosion damage changed to 100%, 67% and 34% of the original command's damage.
 
     | BlazingBullet = Explosion damage changed to 100%, 67% and 34% of the original command's damage.
 +
    | Penetrating Bullet=Ignore 50% (25% in PvP) of the hit enemy's defense.
 
     | Phantom Shot = MP burn amount increased by 5.
 
     | Phantom Shot = MP burn amount increased by 5.
     | LimitOver = Skill damage increased by 5%.
+
     | LimitOver = Skill damage increased by 3%.
 
     | MagnetismField=Magnetism duration increased by 50%
 
     | MagnetismField=Magnetism duration increased by 50%
     | MagneticGuard = Damage reduction and magical attack increased by 5%.
+
     | MagneticGuard = Damage reduction increased by 5%.
    | LimitOverKR = Skill damage increased by 3%.
 
    | MagneticGuardKR = Damage reduction increased by 5%.
 
  
 
<!--Ain's True Skills-->
 
<!--Ain's True Skills-->
Line 2,073: Line 2,075:
 
     | Wind Einfallen = All resistance decreased by 30 when hit by [Opening Chant]. (Up to 5 stacks)
 
     | Wind Einfallen = All resistance decreased by 30 when hit by [Opening Chant]. (Up to 5 stacks)
 
     | Alchimie Eid = Cooldown is decreased by 5 seconds.
 
     | Alchimie Eid = Cooldown is decreased by 5 seconds.
*Converts existing [Eids] to the selected [Eid].
 
 
     | Requiem = Obtain 3 random [Eids] at a 50% chance.
 
     | Requiem = Obtain 3 random [Eids] at a 50% chance.
 
     | Ruhig = Duration of [Cycle Circle] increased by 1.5 times.
 
     | Ruhig = Duration of [Cycle Circle] increased by 1.5 times.
Line 2,127: Line 2,128:
 
     | 7=[[Skill Quest#Level 90 Layer Skill (Level Requirement: 80)|'''Power of Transcendence Skill Quest''']]
 
     | 7=[[Skill Quest#Level 90 Layer Skill (Level Requirement: 80)|'''Power of Transcendence Skill Quest''']]
 
     | 8=[[Skill Quest#2nd Hyper Active (Level Requirement: 99)|'''Ultimate Skill II Quest''']]
 
     | 8=[[Skill Quest#2nd Hyper Active (Level Requirement: 99)|'''Ultimate Skill II Quest''']]
 +
    | 9=[[Skill Quest#Master Skill Stage 2 (Level Requirement: 99)|'''Master Skill Stage 2 Quest''']]
 +
    | 10=[[Skill Quest#Master Skill Stage 3 (Level Requirement: 99)|'''Master Skill Stage 3 Quest''']]
 +
    | 11=[[Skill Quest#Master Skill Stage 4 (Level Requirement: 99)|'''Master Skill Stage 4 Quest''']]
 
     | Item='''{{{3|{{FULLPAGENAME}}}}}''' Item
 
     | Item='''{{{3|{{FULLPAGENAME}}}}}''' Item
 
     }}
 
     }}
Line 2,134: Line 2,138:
 
     | 3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.15x multiplier during 3rd job.<br>
 
     | 3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.15x multiplier during 3rd job.<br>
 
     |1~2|1~3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x , 1.1x and 1.15x multiplier during 1st, 2nd and 3rd job respectively.<br>
 
     |1~2|1~3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x , 1.1x and 1.15x multiplier during 1st, 2nd and 3rd job respectively.<br>
     | Fireball=[[File:Status 071.png]] : Fireballs inflict the [[Status Effects|Burned]] condition for one second.<br>
+
     | Fireball=[[File:Status 071.png]] : Fireballs inflict [[Status Effects|burned]] effect on enemy for one second.<br>
 
     | Gravity Ball Investigation=[[File:Gravity_Ball_Research.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br>
 
     | Gravity Ball Investigation=[[File:Gravity_Ball_Research.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br>
 
     | Swift Kicks=[[File:Swift_Kicks.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br>
 
     | Swift Kicks=[[File:Swift_Kicks.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br>

Latest revision as of 08:27, 14 February 2020