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{{#switch: {{{1|}}}
<noinclude>
<!-- Elsword's Mechanics -->
This page details all the coloured-header text on skills, such as Final Enhanced, systems suchs as Memorize, ande miscellaneous information.
Use the sections instead of editing the entire page at once to prevent possible editor slowdown.
 
== Elsword ==
</noinclude>{{#switch: {{{1|}}}
   | Destruction =
   | Destruction =
'''[[Way of the Sword|<font color="FF4444">Destruction Skill</font>]]'''
'''[[Way of the Sword|{{color|#FF4444|Destruction Skill}}]]'''
*Consumes the <font color="FF4444">Destruction gauge</font> and charges the <font color="4488FF">Vitality gauge</font>
*Consumes {{color|#FF4444|Destruction gauge}} and acquire {{color|#4488FF|Vitality gauge}}
*Boosts attack power by 50% when Destruction is active
*Attack Power ↑ when Destruction is activated
   | Vitality =
   | Vitality =
'''[[Way of the Sword|<font color="4488FF">Vitality Skill</font>]]'''
'''[[Way of the Sword|{{color|#4488FF|Vitality Skill}}]]'''
*Consumes the <font color="4488FF">Vitality gauge</font> and charges the <font color="FF4444">Destruction gauge</font>
*Consumes {{color|#4488FF|Vitality gauge}} and acquire {{color|#FF4444|Destruction gauge}}
*Reduces mana consumption by 30% (10% in PvP) and boosts mana gain when Vitality is active to 200% (120% in PvP)
*MP consumption ↓ MP gains ↑ when Vitality is activated
   | Mega Slash=
   | RuneSkills=*Rune Skills: [[Lodestar]], [[Fire Rune]], [[Enchant Dash]], [[Luna Blade]] ([[Luna Blade/ModA|A]]), [[Rune Field]], [[Splash Explosion]] ([[Splash Explosion/ModA|A]]), [[Triple Saber]], [[Extreme Rune Buster]] ([[Extreme Rune Buster/ModA|A]])
<font color=FFC000>'''Focus Strength'''</font>
}}<noinclude>
*Press the [Skill Key] for 0.5 seconds or more to charge.
== Aisha ==
*Upon charge, damage is increased by 1.2 times.
</noinclude>{{#switch: {{{1|}}}
  | Iron Body=
<font color="FFCC00">'''Iron Body'''</font>
*Super Armor status
*Received Damage Reduction
*Movement Speed Increased by 1.3 times
{{!}}-
{{!}}
{{!}} <font color="FFCC00">'''Pain Endurance'''
*All debuffs are removed upon activation.</font>
  | VerticalSlicer=
<font color="FFCC00">'''Sword Energy'''</font>
*When [[Armageddon Blade]] is activated, damage and range will be increased by 1.5 times.
  | GrandCross=
<font color="ffcc00">'''Grand Cross'''</font>
*Consume 10 additional MP per 0.5s to charge up (Max 50 MP consumption)
*Range +20%, Damage +10% per charge.
*Max charge attack gives [Helpless] debuff to targets.
  | Helpless=
<font color="ffcc00">'''Helpless'''</font>
*All speed -10%, All Defense -15%.
*Duration : 10s
  | CruelSlayer=
[[Cruel Slayer|<font color="ff8000">'''Cruel Slayer'''</font>]]
When the passive activates, the MP cost of the next active is reduced.
  | BrutalSlayer=
[[Brutal Slayer|<font color="4488ff">'''Brutal Slayer'''</font>]]
Whenever the MP burn occurs, Elsword next few hits will be critical.
 
 
<!-- Aisha's Mechanics -->
   | Memorize =
   | Memorize =
'''[[Memorize|<font color="d4b5ff">Available for Memorize</font>]]'''
'''[[Memorize|{{color|#9c76d1|Available for Memorize}}]]'''
*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state)  
*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state)  
*Press '''V''' to activate the memorized skills in order.
*Press '''V''' to activate the memorized skills in order.
  | Magic Missile=
  | Aer= {{color|#599FF8|[Aer Skill]|b=1}}
<font color="FFC000">'''Magic Missile'''</font>
  | Mater= {{color|#FFC45E|[Mater Skill]|b=1}}
*After casting, does not inflict hitstun after a certain period of time
  | Merus= {{color|#F9CEFD|[Merus Skill]|b=1}}
*Upon use during awakening, tracking speed is increased by 30%
}}<noinclude>
  | Lightning Shower=
 
<font color="FFC000">'''Lightning Shower'''</font>
== Rena ==
*Additional attack possible by pressing [Skill Key]
</noinclude>{{#switch: {{{1|}}}
*Additional attack consumes 6 MP per hit.
*Enemies hit will be stunned for 3 sec.
  | Magic Staff=
<font color="FFC000">'''Physical Enhancement'''</font>
*Upon Physical Attack, knockdown rate is reduced
*Upon attack/being attacked, MP Recovery is increased
{{!}}-
{{!}}
{{!}} <font color="FFC000">'''Staff Enhancement'''</font>
*At a certain chance, cause [Space Impact]
  | Aging=
<font color="FFC000">'''Aging'''</font>
*Damage increased while awakened
*Upon being attacked by explosion, an [Aging] debuff is applied for 15 sec. (6 seconds in PvP)
*Aging: Attack/Movement Speed decreased by 20%, All Attack Power decreased by 15%, Additional Damage decreased by 80%
  | Energy Discharge=
<font color="FFC000">'''Mana of Rage'''</font>
*When awakened, increase max MP depending on the number of awakening beads and recover the same amount.
*Natural MP recovery is increased.
<!-- Rena's Mechanics -->
   | Nature =
   | Nature =
'''[[Nature's Force System|<font color="00FF24">NF Consumption Skill</font>]]'''
'''[[Nature's Force System|{{color|#00d921|NF Consumption Skill}}]]'''
*Uses {{{2|}}} NF on hit
*Uses {{{2|}}} NF on hit
  | Nature Immersion=
}}<noinclude>
'''<font color="8cae50">[Nature Immersion]</font>'''
== Raven ==
*Additional attacks from skills using Nature's Force (NF) will activate as double attack
</noinclude>{{#switch: {{{1|}}}
 
<!-- Raven's Mechanics -->
  | Evasive =
'''<font color="FF4444">Evasive Maneuver</font>'''
*Usable during Parrying (When you block frontal attack with the core during Awakening).
   | Overheat =
   | Overheat =
<font color="FF4444">'''Overheat'''</font>
{{color|#FF4444|'''Overheat'''}}
*Uses HP for additional damage.
*Uses HP to increase.
*Activate by repeated presses of the skill key.
*Activate by repeated presses of the skill key.
*Attack power increases by 5% for 10 seconds.
*Attack power +5% for 10 seconds.
 
}}<noinclude>
<!-- Eve's Mechanics -->
== Eve ==
</noinclude>{{#switch: {{{1|}}}
   | CoreActivation=
   | CoreActivation=
'''<font color="FF4444">Core Activation Skill</font>'''
'''[[Core Release|{{color|#FF4444|Core Activation Skill}}]]'''
*Successful attack made during Awakening will activate the Core Attack.
*Successful attack made during Awakening will activate the Core Attack.
  | CoreActivationIT=
'''<font color="FF4444">Skill di attivazione Nucleo Nasod</font>'''
*L'attacco andato a segno durante l'Accrescipotere attiverà il Nucleo Nasod.
  | Summon=
{{#switch:{{{2|}}}
    | Ferdinand=
'''<font color="FFCC00">{{{2|}}}</font>'''
*Follows the caster for a certain duration and attacks nearby enemies.
*Fully immune in dungeons and has HP equal to 100% of the caster's in PvP.
*While summoned, uses 'Finisher' if the summon's health reaches 0 or the skill key is pressed again
    | Sentry=
'''<font color="FFCC00">{{{2|}}}</font>'''
*Follows the caster for a certain duration and attacks nearby enemies.
*Has HP equal to 25% of the caster's and does not inflict hitstun in PvP.
    | #default=
'''<font color="FFCC00">{{{2|}}}</font>'''
*Follows the caster for a certain duration and attacks nearby enemies.
*Has HP equal to 25% of the caster's in PvP.
  }}
   | ForceField =
   | ForceField =
<font color=33FFFF>'''Force Field Skill'''</font>
{{color|#33FFFF|'''Force Field Skill'''}}
*{{#switch:{{{2|}}}
*{{#switch:{{{2|}}}
     | SweepRolling=Skill reacts to Force Fields (After being fired)
     | EnergyNeedles=When Amplify Field, Spectrum Field, Reactive Field are activated, electric needles damage and size increase.
    | EnergyNeedles=Energy Needle reacts with force fields created by other skills as well.
*When Fusion Field is activated, electric needles damage and numbers increase.
     | #default=Skill reacts to Force Fields
     | #default=Skill reacts to Force Fields.
   }}
   }}
   | MultiForceField =
   | MultiForceField =
<font color=33FFFF>'''Multi-Force Field Skill'''</font>
{{color|#33FFFF|'''Multi-Force Field Skill'''}}
{{#switch:{{{2|}}}
{{#switch:{{{2|}}}
     | FinalStrike=
     | FinalStrike=
*Skill reacts to multiple Force Fields (Large Force Field + Normal Force Field)
*Affected by Force Field if active (Giant Force Field + Normal Force Field)
*Amplify Field (Red Field) : A massive beam connects the large force fields
*Amplification Field (Red Field): Fires giant beam that joins with giant field.
*Spectrum Field (Blue Field) : Multiple beams connect the large force fields and hit continuously
*Spectrum Field (Blue Field): Multiple beams fire and join with giant field to deal multi-hit.
*Reactive Field (Green Field) : Emit multiple homing electric spears from the center of the large force fields
*Reactive Field (Green Field): Fires multiple homing electric spears in the middle of giant field.
*Fusion Field : Generate 4 large force fields, and emit multiple homing electric spears from the center of the large force fields
*Fusion Field: Generate 4 giant fields, fires multiple homing electric spears from the middle.
     | #default=
     | #default=
*Skill reacts to multiple Force Fields (Large Force Field + Normal Force Field)
*Skill reacts to multiple Force Fields.
}}
}}
  | FusionField=
}}<noinclude>
<font color=33FFFF>'''Create Fusion Field'''</font>
== Chung ==
*Activates Amplify/Spectrum/Reactive Force Fields at the same time.
</noinclude>{{#switch: {{{1|}}}
*Other force fields will not activate through El Crystal Spectrum while Fusion Field is active.
  | FusionFieldR=
<font color=33FFFF>'''Create Fusion Field'''</font>
*Activates Amplify/Spectrum/Reactive Force Fields at the same time.
 
<!-- Chung's Mechanics -->
   | Cannonball =  
   | Cannonball =  
<font color=33FFFF>'''Cannonball Consumption'''</font>
{{color|#33FFFF|[[Freiturnier|Cannonball Consumption]]|b=1}}
{{#switch:{{{2|}}}
{{#switch:{{{2|}}}
     | 1=
     | 1=
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     | ChaosCannon=
     | ChaosCannon=
*Uses 1 cannonball
*Uses 1 cannonball
*2 additional cannonballs will increase firing by 1 (up to 2)
*Can use 2 additional cannonballs to fire once more (up to twice)
     | FatalCannon=
     | FatalCannon=
*Uses 1 enhanced cannonball
*Uses 1 enhanced cannonball
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*Uses {{{2|}}} cannonballs
*Uses {{{2|}}} cannonballs
}}
}}
  | PulseReload =
}}<noinclude>
<font color=33FFFF>'''Cannonballs Effect'''</font>
*Magic Attack Power Increase.
*Damage Increase against Boss/Mid Boss.
*Cooldown Reduction.


<!-- Ara's Mechanics -->
== Ara ==
</noinclude>{{#switch: {{{1|}}}
   | AdditionEnergy =
   | AdditionEnergy =
<font color=FFC000>'''Additional Energy Consumption'''</font>
{{color|#FFC000|'''Additional Energy Consumption'''}}
*Uses 0~{{{2|}}} Energy (Can be used even without Energy)
*Uses 0~{{{2|}}} Energy (Can be used even without Energy)
   | AdditionalEnergy =
   | AdditionalEnergy =
<font color=FFC000>'''Additional Energy'''</font>
{{color|#FFC000|'''Additional Energy'''}}
*Consume up to {{{2|}}} Energy while holding down the skill key.
*Consume up to {{{2|}}} Energy while holding down the skill key.
   | EnergyConsume =
   | EnergyConsume =
<font color=FFC000>'''Energy Consumption'''</font>
{{color|#FFC000|'''Energy Consumption'''}}
*{{#switch:{{{2|}}}
*{{#switch:{{{2|}}}
     | FlyingKite=Costs 10 Energy
    | all=
(Additional battering strikes can be dealt with Energy gained from Celestial Fox mode)
*Consumes all Energy (at least 1 Energy required)
     | FlyingKite=Costs 10 Energy<br>(Additional hits only occur for energy obtained in Eun Mode)
     | 6=All (Minimum 6)
     | 6=All (Minimum 6)
     | #default=Costs {{{2|}}} Energy
     | #default=Costs {{{2|}}} Energy
     }} {{#ifeq:{{{Specter|}}}|true|(Can be used even without Energy)}}
     }} {{#ifeq:{{{Specter|}}}|true|(Can be used even without Energy)}}
{{#switch:{{{3|}}}
{{#switch:{{{3|}}}
    | SteelBody=
*When used for Energy Conversion, Energy Consumption is decreased by 1
     | 0=
     | 0=
*No Energy consumed if used for Energy Conversion
*No Energy consumed if used for Energy Conversion
     | 1=
     | 1=
*1 Energy if used for Energy Conversion
*1 Energy consumed if used for Energy Conversion
   }}
   }}
   | EnergyGain =
   | EnergyGain =
<font color=FFC000>'''Energy Gain'''</font>
{{color|#FFC000|'''Energy Gain'''}}
*Gain {{{2|}}} Energy
*Gain {{{2|}}} Energy
   | EnergyConvert =
   | EnergyConvert =
<font color=FFC000>'''Energy Conversion'''</font>
{{color|#FFC000|'''Energy Conversion'''}}
*Gain {{{2|}}} Energy by cancelling this skill
*Possible to use another skill before last hit. Gain {{{2|}}} energy upon successful hit.
   | EnergyDrain =
   | EnergyDrain =
<font color=FFC000>'''Energy Drain'''</font>
{{color|#FFC000|'''Energy Drain'''}}
*Drain 1 Energy per enemy hit ({{{2|}}} Max)
*Drain 1 Energy per enemy hit ({{{2|}}} Max)
  | PoweroftheWhiteTiger =
<font color=FFC000>'''Power of the White Tiger'''</font>
*Critical/Additional Damage increased by 15%
*Action Speed increased by 10%
*Duration: 30 Seconds
  | FlameLotusStrike=
<font color=FFC000>'''Flame Lotus Strike'''</font>
*Performs following consecutive attack when skill key is pressed within 4 seconds.
*1st Consecutive Attack : Thrust
*2nd Consecutive Attack : Upward Slash
*3rd Consecutive Attack : Chain Strikes
  | RakshasaSpirit =
<font color=FFC000>'''Rakshasa Spirit'''</font>
*Obtained at a certain chance when gaining Energy (Up to 5)
*Homes in on the closest enemy and explodes.
*Targets hit get their Knockdown and MP reduced.
  | SacredSpiritEnergy =
<font color=FFC000>'''Sacred Spirit Energy'''</font>
*Attacks grant [Sacred Spirit Energy] (Max 8)
*[[Killing Howl|Secret Wolf Arts - Killing Howl]] unleashes the collected [Sacred Spirit Energy] as a [Ghost Wolf] that obliterates all enemies in its path.
*[Ghost Wolf]: Damage over time and MP burn
*Upon activating [[Purgatory|Secret Rakshasa Arts - Purgatory]] unleashes the collected [Sacred Spirit Energy] as a [Spirit Balls] that flies toward the nearest enemy.
*[Spirit Balls]: Area Explosion Damage and Slow
  | InnerPeace =
<font color=FFC000>'''Inner Peace'''</font>
*[[Energy Wave]], [[Force Spear]] enhanced.
**[[Energy Wave]]: Divides into 3.
**[[Force Spear]]: Range increased, pulls in hit targets.
   | ArtStance =
   | ArtStance =
<font color="00FF24">'''{{{2|}}} Arts'''</font>
{{color|#00d921|'''{{{2|}}} Arts'''}}
*Repeatedly press skill key to activate {{#switch:{{{2|}}}
*Repeatedly press skill key to activate '{{#switch:{{{2|}}}
     | Dragon={{#switch:{{{3|}}}
     | Dragon={{#switch:{{{3|}}}
       | 3=[[Dragon Stance 3: Eight Trigram Palm|Dragon Stance 3]]
       | 3=[[Dragon Stance 3: Eight Trigram Palm]]
       | 4=[[Dragon Stance 4: Moonlight Slash|Dragon Stance 4]]
       | 4=[[Dragon Stance 4: Moonlight Slash]]
     }}
     }}
     | Tiger={{#switch:{{{3|}}}
     | Tiger={{#switch:{{{3|}}}
       | 2=[[Tiger Stance 2: Tiger Claw|Tiger Stance 2]]
       | 2=[[Tiger Stance 2: Tiger Claw]]
       | 3=[[Tiger Stance 3: Earth Axis|Tiger Stance 3]]
       | 3=[[Tiger Stance 3: Earth Axis]]
       | 4=[[Tiger Stance 4: Raging Wave|Tiger Stance 4]]
       | 4=[[Tiger Stance 4: Raging Wave]]
     }}
     }}
     | Wolf={{#switch:{{{3|}}}
     | Wolf={{#switch:{{{3|}}}
       | 3=[[Wolf Stance 3: Wolf Claw|Wolf Stance 3]]
       | 3=[[Wolf Stance 3: Wolf Claw]]
       | 4=[[Wolf Stance 4: Wolf Fang|Wolf Stance 4]]
       | 4=[[Wolf Stance 4: Wolf Fang]]
     }}
     }}
     | Rakshasa={{#switch:{{{3|}}}
     | Rakshasa={{#switch:{{{3|}}}
       | 2=[[Rakshasa Stance 2: Energy Burst|Rakshasa Stance 2]]
       | 2=[[Rakshasa Stance 2: Energy Burst]]
       | 3=[[Rakshasa Stance 3: Spear Prison|Rakshasa Stance 3]]
       | 3=[[Rakshasa Stance 3: Spear Prison]]
       | 4=[[Rakshasa Stance 4: Soul Escape|Rakshasa Stance 4]]
       | 4=[[Rakshasa Stance 4: Soul Escape]]
     }}
     }}
     | Exorcism={{#switch:{{{3|}}}
     | Exorcism={{#switch:{{{3|}}}
       | 3=[[Exorcism Stance 3: Shadoweave|Exorcism Stance 3]]
       | 3=[[Exorcism Stance 3: Shadoweave]]
       | 4=[[Exorcism Stance 4: Darkness Sever|Exorcism Stance 4]]
       | 4=[[Exorcism Stance 4: Darkness Sever]]
     }}
     }}
     | Phantom Fox={{#switch:{{{3|}}}
     | Phantom Fox={{#switch:{{{3|}}}
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       | 4=[[Phantom Fox Stance 4: Fox's Meal]]
       | 4=[[Phantom Fox Stance 4: Fox's Meal]]
     }}
     }}
   }}
    | Phoenix={{#switch:{{{3|}}}
      | 3=[[Phoenix Stance 3: Whirl]]
      | 4=[[Phoenix Stance 4: Storm]]
    }}
    | Turtle={{#switch:{{{3|}}}
      | 2=[[Turtle Stance 2: Summon]]
      | 3=[[Turtle Stance 3: Descent]]
      | 4=[[Turtle Stance 4: Barrier]]
    }}
   }}'
  | SkillGroupColor = {{color|#00D8FF|{{{2|}}}|b=1}}
  | SkillGroup = {{#vardefine: i | 1}}Skill Type:<br/>{{#forargs:
| key
| value
| {{#ifexpr:{{#var:i}} > 2|&nbsp;•&nbsp;}}{{#ifeq:{{#var:i}}|1||{{color|#00D8FF|[{{#var:value}}]|b=1}}}}
  {{#vardefine: i | {{#expr: {{#var:i}} + 1 }} }}
}}
   | SecretArt ={{#switch:{{{2|}}}
   | SecretArt ={{#switch:{{{2|}}}
     | Dragon=
     | Dragon=
'''[[Blast|<font color="00FF24">Secret Dragon Arts : 'Blast'</font>]]'''
'''[[Secret Dragon Arts - 'Blast'|{{color|#00d921|Secret Dragon Arts - 'Blast'}}]]'''
*Activate Dragon Stance in order of [[Dragon Stance 2: Pulling Thrust|2]]/[[Dragon Stance 3: Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode.
*Activate Dragon Stance in order of [[Dragon Stance 2: Pulling Thrust|2]]/[[Dragon Stance 3: Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode.
*Dragon Stance 1: Activate with {{CDR}}{{CX}} or {{CX}}{{CX}}{{CDX}}{{CX}}
*Dragon Stance 1: Activate with {{CDR}}{{CX}} or {{CX}}{{CX}}{{CDX}}{{CX}}
  | Tiger=
    | Tiger=
'''[[Fierce Tiger|<font color="00FF24">Secret Tiger Arts : 'Fierce Tiger'</font>]]'''
'''[[Secret Tiger Arts - 'Fierce Tiger'|{{color|#00d921|Secret Tiger Arts - 'Fierce Tiger'}}]]'''
*Activate Tiger Stance in order of [[Tiger Stance 1: Rock Smash|1]]/[[Tiger Stance 2: Tiger Claw|2]]/[[Tiger Stance 3: Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts.
*Activate Tiger Stance in order of [[Tiger Stance 1: Rock Smash|1]]/[[Tiger Stance 2: Tiger Claw|2]]/[[Tiger Stance 3: Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts.
  | Wolf=
    | Wolf=
'''[[Killing Howl|<font color="00FF24">Secret Wolf Arts - 'Killing Howl'</font>]]'''
'''[[Secret Wolf Arts - 'Killing Howl'|{{color|#00d921|Secret Wolf Arts - 'Killing Howl'}}]]'''
*Activate Wolf Stance 1/[[Wolf Stance 2: Wind Wedge|2]]/[[Wolf Stance 3: Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode
*Activate Wolf Stance 1/[[Wolf Stance 2: Wind Wedge|2]]/[[Wolf Stance 3: Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode
*Wolf Stance 1: Activate with {{CDR}}{{CZ}} or {{CZ}}{{CZ}}{{CZ}}
*Wolf Stance 1: Activate with {{CDR}}{{CZ}} or {{CZ}}{{CZ}}{{CZ}}
  | Rakshasa=
    | Rakshasa=
'''[[Purgatory|<font color="00FF24">Secret Rakshasa Arts - 'Purgatory'</font>]]'''
'''[[Secret Rakshasa Arts - 'Purgatory'|{{color|#00d921|Secret Rakshasa Arts - 'Purgatory'}}]]'''
*Activate Rakshasa Stance in order of [[Rakshasa Stance 1: Soul Reaping|1]]/[[Rakshasa Stance 2: Energy Burst|2]]/[[Rakshasa Stance 3: Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts.
*Activate Rakshasa Stance in order of [[Rakshasa Stance 1: Soul Reaping|1]]/[[Rakshasa Stance 2: Energy Burst|2]]/[[Rakshasa Stance 3: Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts.
  | Exorcism=
    | Exorcism=
'''[[Night Parade of One Hundred Souls|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One-Hundred Souls'</font>]]'''
'''[[Secret Exorcism Arts - 'Night Parade of One Hundred Souls'|{{color|#00d921|Secret Exorcism Arts - 'Night Parade of One Hundred Souls'}}]]'''
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2: Specter Restraints|2]]/[[Exorcism Stance 3: Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2: Specter Restraints|2]]/[[Exorcism Stance 3: Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode
*Exorcism Stance 1: Activate with {{CDRU}}{{CZ}}{{CX}}, {{CX}}{{CX}}{{CX}}{{CConX}}{{CZ}}, or {{CDR}}{{CZ}}{{CX}}
*Exorcism Stance 1: Activate with {{CDRU}}{{CZ}}{{CX}}, {{CX}}{{CX}}{{CX}}{{CConX}}{{CZ}}, or {{CDR}}{{CZ}}{{CX}}
  | Phantom Fox=
    | Phantom Fox=
'''[[Pulverization|<font color="00FF24">Secret Phantom Fox Arts : 'Pulverization'</font>]]'''
'''[[Secret Phantom Fox Arts - 'Pulverization'|{{color|#00d921|Secret Phantom Fox Arts - 'Pulverization'}}]]'''
*Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1: Savor|1]]/[[Phantom Fox Stance 2: Discordance|2]]/[[Phantom Fox Stance 3: Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode.
*Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1: Savor|1]]/[[Phantom Fox Stance 2: Discordance|2]]/[[Phantom Fox Stance 3: Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode.
    | Phoenix=
'''[[Secret Phoenix Arts - 'Downpour'|{{color|#00d921|Secret Phoenix Arts - 'Downpour'}}]]'''
*Activate 'Phoenix Stance' in the order of 1/[[Phoenix Stance 2: Strike|2]]/[[Phoenix Stance 3: Whirl|3]]/'''4''' to trigger Phoenix Arts Secret Mode.
*Phoenix Stance 1: Activate with {{CZ}}{{CZ}} or {{CDR}}{{CZ}}.
    | Turtle=
'''[[Secret Turtle Arts - 'Blast'|{{color|#00d921|Secret Turtle Arts - 'Blast'}}]]'''
*Activate 'Turtle Stance' in the order of [[Turtle Stance 1: Prime|1]]/[[Turtle Stance 2: Summon|2]]/[[Turtle Stance 3: Descent|3]]/'''4''' to trigger Turtle Arts Secret Mode.
   }}
   }}
}}<noinclude>


<!-- Elesis' Mechanics -->
== Elesis ==
  | CrossCut= '''<font color="FFCC00">Aura of Victory</font>'''
</noinclude>{{#switch: {{{1|}}}
*While [[Sword of Victory]] is active, damage and range are increased by 1.5 times.
  | AbyssSword=
'''<font color="FFCC00">Sword of the Abyss</font>'''
*Duration increases by 50%
*Double Attack chance increases by 25%
*Normal Melee Attack Power increases by 10%
   | BloodHit=
   | BloodHit=
'''<font color="FF4444">Blood Hit</font> {{#ifeq: {{{2|}}}|KR|(KR Only)| }}'''
'''{{color|#FF4444|Blood Hit}} {{#ifeq: {{{2|}}}|KR|(KR Only)| }}'''
{{#switch:{{{2|}}}
{{#switch:{{{2|}}}
     | InjectionStigma =  
     | InjectionStigma =  
Line 294: Line 209:
*When your own HP is above 20%, this skill will consume 10% of the skill damage as HP to increase the damage of skills by 40%<br>(Blood Hit does not consume HP if your HP is below 20%)
*When your own HP is above 20%, this skill will consume 10% of the skill damage as HP to increase the damage of skills by 40%<br>(Blood Hit does not consume HP if your HP is below 20%)
     }}
     }}
  | BloodStorm=
'''<font color="FFCC00">Blood Illusion</font>'''
*Create 2 storms while Shade Illusion is active. Damage of 1 storm will be 70%. (Explosion damage is the same)
  | BloodDrain=
'''<font color="FF4444">Blood Drain</font>'''
*Evil Storm recovers 50% of attack power as HP (Max 250%) per hit.
  | SurvivalInstinct=
Survival Instinct
*When using a Blood Hit-using Special Active, increases the damage reduction stat for 3 seconds.
  | BackwardsFlowingBlood=
Backwards Flowing Blood
*After using skills that trigger [Survival Instinct] 3 times, gain a shield that nullifies damage exceeding a certain amount of Max HP once.
*Shield effect will not disappear until it is used.
*Cannot regenerate shield when using skills that trigger [Survival Instinct] while shield is still active.
  | BloodSmelling=
Blood Smelling
*Increases movement speed when facing a [[Status Effects/Bleed|Bleeding]] target.
  | CriticalHit=
Critical Hit
*Upon successful hit on a target inflicted with Bleeding with [[Dread Weapon]], [[Chaser Sword]], [[Blood Falls]], consume the bleeding debuff and set the enemy's Damage Reduction stat to 0 for 3 seconds.
   | Annihilation =
   | Annihilation =
'''[[Chivalry System|<font color="FF4444">Annihilation Skill</font>]]'''
'''[[Chivalry System|{{color|#FF4444|Annihilation Skill}}]]'''
*Consumes the <font color="FF4444">Annihilation gauge</font> and charges the <font color="4488FF">Gale gauge</font>
*Consumes {{color|#FF4444|Annihilation gauge}} and acquire {{color|#4488FF|Gale gauge}}
*10% defense ignore and ignores defensive skills (Guard/Knockdown) when Annihilation is active
*Ignore Guard (Guard/Knockdown) and 10% of Enemies Defense when Annihilation is activated
   | Gale =
   | Gale =
'''[[Chivalry System|<font color="4488FF">Gale Skill</font>]]'''
'''[[Chivalry System|{{color|#4488FF|Gale Skill}}]]'''
*Consumes the <font color="4488FF">Gale gauge</font> and charges the <font color="FF4444">Annihilation gauge</font>
*Consumes {{color|#4488FF|Gale gauge}} and acquire {{color|#FF4444|Annihilation gauge}}
*Reduces mana consumption by 40% (20% in PvP) and cooldown by 40% (20% in PvP) when Gale is active
*MP Cost ↓ Cooldown ↓ when Gale is activated
  | DivinusManus =
'''{{color|#7EF8FC|[Divinus Manus]}}'''
{{#switch:{{{2|}}}
    |Restrict=
*When using the Annihilation Mode skill during Awakening, Divinus Manus hit partially ignores enemies' defense.
    |Breeze=
*When using the Gale Mode skill during Awakening, Breeze Skill damage increase.
    |Outburst=
*When using the Gale Mode skill during Awakening, target receive increased damage from magical attacks.
    |Elimination=
*When using the Annihilation Mode skill during Awakening, enemies' magical defense decrease for a set duration.
    |ThunderHead=
*When using the Gale Mode skill during Awakening, Divinus Manus multi hit count increase by 1.15 times.
    |Magnolia=
*When using the Annihilation Mode skill during Awakening, Divinus Manus range increase by 1.2 times.
    |UnbrokenBelief=
*When using the Gale Mode skill during Awakening, grants [Guard Stone] buff to allies within range.
    |UpsideDown=
*When using the Annihilation Mode skill during Awakening, Party member within range will have 1 debuff removed and rest of the debuffs will have decreased duration.
    |Catharsis|CatharsisModA=
*When using the Annihilation Mode skill during Awakening, Catharsis skill strike's Critical Damage increase.
    |RestrictModA=
*When using the Annihilation Mode skill during Awakening, Sword Aura hit partially ignores enemies' defense.
}}
}}<noinclude>


<!-- Add's Mechanics -->
== Add ==
</noinclude>{{#switch: {{{1|}}}
   | DMP Usage=
   | DMP Usage=
<font color="00FF24">'''Dynamo Mutation Point'''</font>
{{color|#00d921|'''[[Dynamo Point System|Dynamo Mutation Point]]'''}}
{{#switch:{{{3|}}}
{{#switch:{{{3|}}}
     | Aiming Nova =  
     | Aiming Nova =  
*Hold down the skill key for 1 second to consume 1 Dynamo Mutation Point and apply the [Extreme Coldness] debuff.
*Hold down the skill key for 1 second to consume 1 Dynamo Mutation Point and apply the {{se||Extreme Coldness}} debuff.
     | #default =
     | #default =
*Uses {{#ifeq: {{{2|}}}|1|{{{2|}}} Dynamo Mutation Point|a maximum of {{{2|}}} Dynamo Mutation Points}} {{#switch:{{{3|}}}
*Uses {{#ifeq: {{{2|}}}|1|{{{2|}}} Dynamo Mutation Point|a maximum of {{{2|}}} Dynamo Mutation Points}} {{#switch:{{{3|}}}
Line 339: Line 260:
     | Particle Accelerator=Increases 5% damage per Dynamo Mutation Point.
     | Particle Accelerator=Increases 5% damage per Dynamo Mutation Point.
     | Void Breaker=Increases 15% damage per Dynamo Mutation Point.
     | Void Breaker=Increases 15% damage per Dynamo Mutation Point.
     | Quake Buster=Increases 10% damage with Dynamo Mutation Point.
     | Quake Buster=Increase damage by 10% per Dynamo Mutation Point.
*When 2 mutation point is used, recover 25 MP.
*Recovers 25 MP when using 2 Dynamo Mutation Point.
     | Sonic Jump=5% Damage Increase per point
     | Sonic Jump=5% Damage Increase per point
     | Conqueror=For each mutation point used, fires a homing missile.
     | Conqueror=For each mutation point used, fires a homing missile.
     | Energy Shock=When using Dynamo Point, the last hit will link into a nasod armor combo.
     | Energy Shock=When using Dynamo Point, the last hit will link into a Nasod Armor Command.
     | Psychic Storm=For each mutation point used, the skill gains a size increment and a longer duration.
     | Psychic Storm=Gust size increases by 20% per dynamo mutation point
     | Mod Psychic Storm=For each mutation point used, decrease the delay between each blast hit.
     | Mod Psychic Storm=For each mutation point used, decrease the delay between each blast hit.
     | Nasod Armor Mode - Full Burst=Duration increases by 5 sec. per Dynamo Point.
     | Nasod Armor Mode - Full Burst=Duration increases by 5 sec. per Dynamo Point.
Line 367: Line 288:
     | Reverse Field=Use Dynamo Mutation Point to make the term between each hit 0.33 seconds.
     | Reverse Field=Use Dynamo Mutation Point to make the term between each hit 0.33 seconds.
*Increases 5% damage per Dynamo Mutation Point.
*Increases 5% damage per Dynamo Mutation Point.
     | Moonlight Breaker=When using 1 DMP, ignores Guard.
     | Moonlight Breaker=When using 1 Dynamo Mutation Point, ignores Guard.
*When using 2 DMP, 10% damage increase.
*When using 2 Dynamo Mutation Point, 10% damage increase.
     | Supersonic=Increases 5% damage per Dynamo Mutation Point.
     | Supersonic| ModConqueror=Increases 5% damage per Dynamo Mutation Point.
     | Extreme Chaser=Dissolving Beam duration increased by 1 second per Dynamo Mutation Point.
     | Extreme Chaser=Dissolving Beam duration increased by 1 second per Dynamo Mutation Point.
     | Dimension Breaker=Increase black hole range by 10% per Dynamo Mutation Point.
     | Dimension Breaker=Increase black hole range by 10% per Dynamo Mutation Point.
     | #default=Increases 10% damage per Dynamo Mutation Point.
    | Ambulance=Increases shield size by 20% per Dynamo Mutation Point.
    | Cure=Increases Instant HP/MP Recovery by 5% per Dynamo Mutation Point (0.25% in PvP).
    | Suction=Increases duration by 1 second per Dynamo Mutation Point.
    | PCA=Increases Received Damage Decrease by 2% per Dynamo Mutation Point (1% in PvP).
    | Anesthesia=Increases Freeze duration by 1 second per Dynamo Mutation Point.
    | Immunity=Drone duration increased by 1 second per Dynamo Mutation Point.
    | False Diagnosis=Increases debuff duration by 1 second per Dynamo Mutation Point.
     | #default=Increases {{{4|10}}}% damage per Dynamo Mutation Point.
     }}
     }}
}}<br>(Skill can be used without Mutation Points)
}}<br>(Skill can be used without Mutation Points)
   | DP Recovery Skill={{#switch:{{{2|}}}
   |DP Recovery={{color|#4488FF|'''DP Recovery Skill'''}}
  | Pulse Cannon= <font color="4488FF">'''DP Recovery Skill'''</font>
*Recover {{#switch:{{{2|}}}|{{{2|0}}}}} DP when the skill is used
*In Configuration Mode (Awakening), 100 DP will be consumed for this skill. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 DP.
*DP is not recovered while in Dynamo Configuration Mode (Awakening)
*In Dissolution Mode (Non-Awakening), 20 DP will be recovered.
   | DP Skill Use/Recovery=
   | Stasis Field= <font color="4488FF">'''DP Recovery Skill'''</font>
{{color|#4488FF|'''DP Skill Use/Recovery'''}}
*In Dissolution Mode (Non-Awakening), 60 DP will be recovered.
*Consumes DP with Dynamo Configuration Mode (Awakening).
  | #default = <font color="4488FF">'''DP Recovery Skill'''</font>
*Recovers {{#switch:{{{2|}}}|{{{2|0}}}}} DP with Dynamo Dissolution Mode (No Awakening).
*Recover {{{2|}}} DP when the skill is used
   | DP Skill =
*DP is not restored while in Dynamo Configuration Mode (Awakening)
{{color|#4488FF|'''DP Skill'''}}
  }}
*20% of DP is consumed while in Dynamo Configuration Mode (Awakening).
   | DP Using Skill =
   | Nasod Armor Command=
<font color="4488FF">'''DP Using Skill'''</font>
{{color|#CDAFEE|'''Nasod Armor Command Connection'''}}
*Consumes DP upon use.
*Press {{CZ}}/{{CX}} command button to connect to Nasod Armor Command with Dynamo Configuration Mode (Awakening),
*Only 20% of that DP is consumed while in Dynamo Configuration Mode (Awakening).
   | Nasod Armor Combo=
<font color="CDAFEE">'''Nasod Armor Command Connection'''</font>
*Press {{CZ}}/{{CX}} command button to connect to Nasod Armor Command with Dynamo Configuration Mode (Awakening)
{{#switch:{{{2|}}}
{{#switch:{{{2|}}}
     | Base =  
     | Base =  
*Nasod Armor Commands are acquired after 1st job advancement.
*Nasod Armor Commands are acquired after 1st job advancement.
}}
}}
  | Phase Shift=
<font color="00FF24">'''Activate Position Change'''</font>
*Once set, press the skill key again to activate.
*Uses 5 MP to switch the location of you and the dummy
  | Pylons=
<font color="4488FF">'''Consecutive Casting'''</font>
*Can cast up to 3 pylons within a short period.
  | Quicksilver Accel=
<font color="FFC000">'''Back Flash'''</font>
*Press the skill key during skill to flash backwards.
*Consumes 10 MP upon use.
   | Drone Activator=
   | Drone Activator=
<font color="4488FF">'''Influenced by [[Install - Drone Activator|<font color="4488FF">Drone Activator</font>]]'''</font>
{{color|#4488FF|'''{{color|#"4488FF"|Drone Activator Connector}}'''}}
*Fires automatically at a marked target and inflict 20% more damage.
*This Attack can automatically home targets using [[Install - Drone Activator|'Drone Activator']].
*Damage increased by 1.2 times when fired.
   | Dynamo Factory=
   | Dynamo Factory=
<font color="FFC000">'''Dynamo Factory Mode'''</font>
{{color|#FFC000|'''Dynamo Factory Mode'''}}
*<font color="FF4444">Dynamo Factory activation: 30 DP</font>
*{{color|#FF4444|Dynamo Factory activation: 30 DP}}
*If another mode is already active of not have Dynamo Factory, switched the factory to "{{{2|}}}" mode.
*If another mode is already active of not have Dynamo Factory, switched the factory to "{{{2|}}}" mode.
*Use "{{{2|}}}" if in {{{2|}}} mode.
*Use "{{{2|}}}" if in {{{2|}}} mode.
*If another mode is already active, the mode will be switched and you will receive 1 <font color="00FF24">Dynamo mutation point</font>.
*If another mode is already active, the mode will be switched and you will receive 1 {{color|#00d921|Dynamo mutation point}}.
*<font color="FF0000">"{{{2|}}}" cost {{#switch:{{{2|}}}
*{{color|#FF0000|"{{{2|}}}" cost {{#switch:{{{2|}}}
     | Shooting Chaser=130
     | Shooting Chaser=130
     | Ultimate Fury=200
     | Ultimate Fury={{#switch:{{{3|}}}
      | Mod=180
      | #default=200
      }}
     | Starfall=200
     | Starfall=200
     | Zero Kelvin Generator=200
     | Zero Kelvin Generator=200
     | Charged Impulser=120
     | Charged Impulser=110
     | #default=100
     | #default=100
     }} MP.</font>
     }} MP.}}
*Duration: 30 Seconds
*Duration: 30 Seconds
   | Overlimit={{#switch:{{{2|}}}
   | Overlimit={{#switch:{{{2|}}}
     | SA=
     | SA=
<font color="4488FF">[[Nasod Armor Mode - Overlimit|'''Overlimit''']]</font>
{{color|#4488FF|[[Nasod Armor Mode - Overlimit|'''Overlimit''']]}}
*Costume DP and 10% of the consumption will be recovered as MP while in Dynamo Configuration Mode (Awakening).
*Consume DP and the of the consumption will be partially recovered as MP while in Dynamo Configuration Mode (Awakening).
*Costume MP and 10% of the consumption will be recovered as DP while in Dynamo Dissolution Mode (Non-Awakening).
*Consume MP and the of the consumption will be partially recovered as DP while in Dynamo Dissolution Mode (Non-Awakening).
     | P=
     | P=
<font color="FFC000">'''Overlimit'''</font>
{{color|#FFC000|'''Overlimit'''}}
*Costume DP and 10% of the consumption will be recovered as MP while in Dynamo Configuration Mode (Awakening).
*When in Dynamo Configuration Mode (Awakening), use DP to recover MP.
*Costume MP and 10% of the consumption will be recovered as DP while in Dynamo Dissolution Mode (Non-Awakening).
*When in Dynamo Dissolution Mode (Non-Awakening), use MP to recover DP.
     | #default=
     | #default=
<font color="4488FF">'''Overlimit {{#if: {{{Pylons|}}}|([[Time Tracer|<font color="4488FF">Time Tracer</font>]] Only)|}}'''</font>
{{color|#4488FF|'''Overlimit {{#if: {{{Pylons|}}}|([[Diabolic Esper|{{color|#"4488FF"|Diabolic Esper}}]] Only)|}}'''}}
*Dynamo Configuration Mode (Awakening), consumes DP for instead of MP.  
*Dynamo Configuration Mode (Awakening), consumes DP for instead of MP.  
     }}
     }}
   | Nasod Armor Teleport=
   | Nasod Armor Teleport=
<font color="FFC000">'''Teleport'''</font>
{{color|#FFC000|'''Teleport'''}}
*Move through space with Nasod Armor combo {{CZ}} or {{CX}} commands by using 1 Dynamo Mutation Point while in Dynamo Dissolution Mode (Non-Awakening).
*Move through space with Nasod Armor command {{CZ}} or {{CX}} commands by using 1 Dynamo Mutation Point while in Dynamo Dissolution Mode (Non-Awakening).
   | Space Crack=
   | Over Treatment=
<font color="FFC000">'''Moving Shot'''</font>
{{color|#00D8FF|Over Treatment|b=1}}
*Pressing the skill key while moving forward will deal additional hits.
*Allies affected by the buff will inflict 1 stack of {{tt|[[Over Treatment|'''Over Treatment''']]|Party Debuff}}.
*The additional hits consume MP (DP in awakening).
*Can only be removed with [[Immunity]].
  | SoT=
}}<noinclude>
<font color="FFC000">'''Time Traveler'''</font>
*Records the current HP/MP/DP/Way of the Sword/NF/Cannonballs/Spirit Energy/Mutation Points
*If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time.
*This ability has top priority over other resurrection skills.
*Records up to 50% of Maximum HP in dungeons, and up to 30% of Maximum HP in the arena.
*If a player is resurrected with the [Time Traveler] buff, they will have the [Time Sickness] debuff for 120 seconds.
*Cooldown Reduction is not applied to Hyper/Wedding/Seal of Time skills.
  | Maximum Strike=
<font color="FFC000">'''Temporal Blades'''</font>
*Press the skill key to fire at the target that was last hit
*Temporal Blades won't fire if a target is not attacked within 2 seconds
*Temporal Blades will pierce and explode
*For every 1 Temporal Blade unused, recover 25 MP (DP in awakening) when its duration expires
  | Void Field=
<font color="FFC000">'''Spatial Maintenance'''</font>
*Holding down the skill key will maintain the spatial field.
*Additional hits consumed MP (DP in Awakening). (Maximum 100)
  | Moonlight Rhapsody=
<font color="FFC000">'''Rhapsody'''</font>
*The debuff will be applied in 1 second intervals over the skill's duration.
*When the target is hit, damage will be dealt according to the number of applied stacks.
  | Reverse Stigma=
<font color="FFC000">'''Recall'''</font>
*Pressing the skill button again will transfer the marked target to the recorded position.
*Invincible or named targets cannot be transferred.
*The transition consumes 20 MP (DP in Awakening).
  | Hallucination=
*[[Status Effects|Illusion of Fire]]: 10 Seconds of Burning Damage.
*[[Status Effects|Illusion of Water]]: 10 Seconds of Weakness, Attack/Movement Speed Decreased, Jump speed increased.
*[[Status Effects|Illusion of Poison]]: 10 Seconds of Poison Damage, Movement/Jump Speed decreased.
  | Reverse Gravitational Field=
<font color="FFC000">'''Reverse Gravitational Field'''</font>
*Maintains Gravitational Field in a super armor state while holding skill key.
*Consumes 5 MP per additional hit. (Max 6 hit)


<!-- Lu/Ciel's Mechanics -->
== Lu/Ciel ==
</noinclude>{{#switch: {{{1|}}}
   | Ciel =
   | Ciel =
<font color="4488ff">'''Switching Skill (Ciel)'''</font>
{{color|#4488ff|'''Switching Skill (Ciel)'''}}
*<font color="4488ff">Lu will switch to Ciel</font> when skill is used.
*{{color|#4488ff|Lu will switch to Ciel}} when skill is used.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} on successful hit with Ciel after switching.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} after hitting the target when switching.
   | Lu =
   | Lu =
<font color="FF4444">'''Switching Skill (Lu)'''</font>
{{color|#FF4444|'''Switching Skill (Lu)'''}}
*<font color="FF4444">Ciel will switch to Lu</font> when skill is used.
*{{color|#FF4444|Ciel will switch to Lu}} when skill is used.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} on successful hit with Lu after switching.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} after hitting the target when switching.
   | LuCiel =
   | LuCiel =
<font color="FF4444">'''Switching Skill (Lu</font>/<font color="4488ff">Ciel)'''</font>
{{color|#FF4444|'''Switching Skill (Lu}}/{{color|#4488ff|Ciel)'''}}
*<font color="FF4444">Ciel will switch to Lu</font> when skill is used.
*{{color|#FF4444|Ciel will switch to Lu}} when skill is used.
*<font color="4488ff">Lu will switch to Ciel</font> when skill is used.
*{{color|#4488ff|Lu will switch to Ciel}} when skill is used.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} on successful hit with Lu/Ciel after switching.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} after hitting the target when switching.
   | PhantomRush =
   | Combination|Dyad =
<font color="FF4444">'''Switching Skill (Lu</font>/<font color="4488ff">Ciel)'''</font>
{{color|#00d921|'''{{#switch:{{{1|}}}|Combination=Combination|Dyad=Dyad}} Skill'''}}
*<font color="FF4444">Ciel will switch to Lu</font> when [Rush] is used.
*Uses all [[Combination|Combination Gauge]].
*<font color="4488ff">Lu will switch to Ciel</font> when [Rush] is used.
   | Eternal Demersio = {{se|802|Eternal Abyss||pb}}
*Gain 1 [[Combination|Combination Point]]  on successful hit with Lu/Ciel after switching.
*Records the current HP/MP/DP/{{Special Resources|tooltip|Revive=1}}.
  | Combination =
*If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time.
<font color="00FF24">'''Combination Skill'''</font>
*This ability has top priority over other resurrection skills.
*Can only be used with a full [[Combination|Combination Gauge]].{{#switch:{{{2|}}}
*In dungeons, record 50% of Maximum HP, and 30% in PvP.
    | Fantasy Impromptu =<br>(Combination Gauge Consumption decreased by 20% when chained from [[Fantasy Impromptu - 1st Movement]])
*If a player is resurrected with the {{se|802|Eternal Abyss||pb}} buff, they will have the {{se|803|Abyss Erosion||sd}} debuff for 50 seconds (PvP: 120 seconds)
}}
*Does not stack with [[Seal of Time]], [[Benediction/Stage 1|Benediction]], or [[Aaru/Stage 1|Aaru]].
  | Soul Collector=
}}<noinclude>
<font color="d4b5ff">'''Soul Collection'''</font>
*Gather a soul on each hit (5 hits in Arena)
*Cooldown time of 1 second for a max of 5 stacks
*Gathered souls can be used for certain skills. (As noted in affected skills' tooltips)
Gathered Souls are not consumed during stage 3 [[Awakening Mode|Awakening]].
   | Sniper Mode=
<font color="d4b5ff">'''Sniper Mode'''</font>
*Rapid fire with {{CZ}}, Charged shots with {{CX}}.
*Aim using the up and down movement keys.
*Consumes 10 MP per second when not firing.
*Skill is canceled if the left or right movement key is pressed or if the limit of 200 MP usage is reached.
  | Demonic Breath=
<font color="d4b5ff">'''Enhanced Flame'''</font>
*Press the skill key again to increase the strength of the fire by 10 stages.
*Increases flame size/range +4%, Damage +7%, Additional 10 MP consumed per stage.
  | Chain=
<font color="FFC000">'''Chain Skill'''</font>
*{{#switch:{{{2|}}}
    | Ruinous Impact=Consecutively press the skill key to automatically cast the [[Dark Crescent]] skill. (Must have acquired the skill)
    | Demonic Breath=Press the skill key during the Breath to activate [[Eschaton]]. (Must have acquired the skill)
    | Fantasy Impromptu=Press the skill key again to automatically activate [[Fantasy Impromptu - 2nd Movement]]. (Must have acquired the skill)
    }}
  | Fantasy Impromptu=
<font color="FFC000">'''Moving Shot'''</font>
*During Shooting Mode, forward and backward movement is allowed.
  | Shadow=
<font color="FFC000">'''Shadow'''</font>
*Damage Absorption: Absorbs 20% of the damage the user would take.
*Shadow's Health: 25% of the user's health (12.5% in PvP)
*Lowers the Magical Attack and Defense of enemies that touch the shadow.
  | Tribute=
<font color="FFC000">'''Tribute'''</font>
*Activates for every '''[[Soul Collector|Gathered Soul]]''' gained
*Recovers the Awakening Gauge
*Increases buff duration
*Activates once every 5 seconds
  | Noble Presence=
<font color="FFC000">'''Noble Presence'''</font>
*Gained when [[Soul Collector|Gathered Soul]] reaches maximum stacks.
*Magic Attack increased.
*Duration: 30 seconds
  | Sacrifice=
<font color="FFC000">'''Sacrifice'''</font>
*Activates for every debuff that is applied
*Chance of removing a debuff with '''[[Soul Collector|Gathered Soul]]'''
  | Soul Sigil=
<font color="FFC000">'''Soul Sigil'''</font>
*Enhances the attacks with the summon target's weapon property.
*Fires an enhanced attack after every 5th normal attack.
  | Swift Smash=
<font color="FFC000">'''Enhanced'''</font>
*When you have 5 stacks of '''[[Soul Collector|Gathered Souls]]''', consume them all to increase damage by 35%.
  | Shadow Bolt=
<font color="FFC000">'''Shadow Bolt'''</font>
*Demon Spears explode when hitting either a target or the ground.
*Hold down the Skill key to gain Super Armor and drop spears from the magic circle.
*Releasing the Skill will auto adjust the magic circle and fire spears until the duration runs out.
  | Twilight Judgment=
<font color="FFC000">'''Demon Bullet'''</font>
*Load: 3 Bullets
*Gain Super Armor when firing
*Does not switch to Ciel when firing the final bullet as Lu
*Duration : 60 seconds
*Gain MP back depending on the remaining number of bullets (1 Bullet = 33 MP)
  | Spectral Spear=
<font color="FFC000">'''Bursting Souls'''</font>
*Souls from the spear will trace targets depending on the number of "Gathered Souls".
  | Descent Spear=
<font color="FFC000">'''Descent Spear'''</font>
*Every time a Switching or Combination skill is used, size and damage increases by 5% (Max 5 times).
*At maximum size, the spear will pull surrounding enemies into the explosion when fired.
*Duration : 30 seconds
  | Creeping Terror=
<font color="d4b5ff">'''Granted Terror '''</font>
*Creeping Terror is applied with every hit.
*Target's attack power is decreased.
*Cooldown of 1 second in between stacks for a max of 5.
*"Burst of Terror" is activated by Special Actives for additional damage.
  | Apollyon=
<font color="d4b5ff">'''Terror Absorption'''</font>
*Removes [[Status Effects/Creeping Terror|[Creeping Terror]]] debuffs within a range of 800
*Stage is enhanced by 1 for every debuff removed (Max 5 times)
*Size +6% and Damage +2% per stage
  | Shackling Chain=
<font color="FFC000">'''Shackling Chains'''</font>
*Binds a maximum of five targets.
*Movement/Jump is disabled for [0.5 + [[Status Effects/Creeping Terror|[Creeping Terror]]] stacks × 0.5] seconds.
  | Summon Darkness=
<font color="FFC000">'''Dark Control'''</font>
*HP: Identical to the user (35% in PvP)
*Blood Contract: Shares a certain amount of damage taken with the user
*Immune to skill delay/buff/debuff.
*Pressing the skill key again will unsummon the demon and recover some MP.
*Duration: 30 seconds
  | Darkness Cutter=
<font color="FFC000">'''Darkness Cutter'''</font>
*When used while [Summon Darkness]'s demon is active, the demon will momentarily possess Ciel to increase range by 2 times and damage by 1.3 times.
  | Phantom Blade=
<font color="FFC000">'''Stigma of Ghosts'''</font>
*If the 'Ambush Attack' portion is successful, it will apply max [[Status Effects/Creeping Terror|[Creeping Terror]]] stacks.
  | Dancing Blade=
<font color="FFC000">'''Chase'''</font>
*Press the skill key again within 1 second to activate it again (Max 2 times)
*MP Consumption: 90 (First cast) > 60 > 30
  | PhantomRushA=
<font color="FFC000">'''Phantom'''</font>
*Memorize the hit target.
*Duration : 10 seconds
  | PhantomRushB=
<font color="FFC000">'''Rush'''</font>
*Consume 1 Combination Point upon use.
*Press the [Skill Key] again when [Phantom] hits an enemy to warp to the back of the memorized enemy.
  | Bloodlust=
<font color="FFC000">'''Blood Craving'''</font>
*Command/Active attacks gain a chance to inflict a double hit.
*Attack is increased while defense is decreased.
*Additional damage is increased while damage reduction is decreased.
*Immune to disabling-type status effects.
  | Nightmare=
<font color="FFC000">'''Nightmare'''</font>
*Press the [Skill Key] to track down and hit nearby enemies.
*Every hit uses 1 Combination Point (Up to 10 times)
  | AltarOfEvil=
<font color="FFC000">'''Manic Demon Form'''</font>
*Super Armor State
*ZZZZ and XXX(Hold) commands are added.
*[[Death Touch]] : Absorb the HP/MP of one enemy.
*[[Mortal Fear]] : Additional broad rang damage and stun debuff granted.
*[[Thorns of Hell]] : Nearby range attack.
*[[Dark Plasma]] : Frontal wide-area attack.
*[[Abyssal Gate]] : Frontal wide-area attack.
*Restore 1 Combination Point every 6 seconds of the remaining duration when cancelled.
*Duration : 30 seconds (9 seconds in PvP)
  | DeathTouch=
<font color="FFC000">'''Demonic Hand'''</font>
*Grab a nearby enemy and deal continuous damage onto them.
*Grabbed enemy's Movement/Jump Speed is decreased.
*If the enemy escapes a certain range, they are released.
*While the enemy is grabbed, recover 1% of MP per second.
*Duration : 5 seconds
  | MortalFear=
<font color="FFC000">'''Demon Explosion'''</font>
*20% additional damage during duration.
*Duration : 10 Seconds
  | PhantomCircle=
<font color="FFC000">'''Phantom Circle'''</font>
*Maximize and Natural HP/MP Recovery is increased.
  | DesperadoA=
<font color="FFC000">'''Bars of Restriction'''</font>
*Restrain enemy for 1 second.
*When 5 or more are restrained, a debuff that slows all speeds is assigned for 5 seconds.
  | DesperadoB=
<font color="FFC000">'''Shoot'''</font>
*The more restrained enemies there are, damage will increase after shooting.
  | SinisterMind=
<font color="FFC000">'''Demon Realm Seed'''</font>
*Upon attack, grows to deal continuous damage.
*After 10 seconds, growth damage is dealt once more with hitstun.
  | Transcendence=
<font color="FFC000">'''Manic Demon Form'''</font>
*Super Armor State
*ZZZZ and XXX(Hold) commands added.
*[[Shadow Fury]] : Pierce through those in front and burn MP.
*[[Shrewd Cutter]] : Wide-area tracking attack.
*[[Brutal Rush]] : Frontal Charge Attack and Defense decrease debuff.
*[[Silent Rage]] : Additional board range damage and [[Status Effects/Silence|silencing]] debuff granted.
*[[Genocide Cross]] : Frontal wide-range attack.
*Restore 1 Combination Point every 6 seconds of the remaining duration when cancelled.
*Duration : 30 seconds (9 seconds in PvP)
  | ShadowFury=
<font color="FFC000">'''Shadow Attack'''</font>
*For every enemy hit, burn 2 MP.
*Regain 1 MP per enemy hit.
  | BrutalRush=
<font color="FFC000">'''Brutal Scar'''</font>
*Defense decrease by 20% for a certain duration.
*Duration : 7 seconds
  | SilentRage=
<font color="FFC000">'''Demon Explosion'''</font>
*During the duration, skill use is not possible.
*Duration : 5 seconds
  | Punisher=
<font color="FFC000">'''Demonic Spread'''</font>
*Explodes after 2 seconds. Mana burn and knockdown rate is decreased. (Explode 4 times)
  | Execution=
<font color="FFC000">'''Bloody Execution'''</font>
*Charge ahread and collect enemies before slashing in Bloodlust state.
*The attack will have damage increased by 30% and range increased by 50%.
  | GardenOfHaures=
<font color="FFC000">'''Demon Realm Garden'''</font>
*Demon Realm Plants expand every 2 seconds.
*Deals continuous damage without hitstun.
*Reduces all speeds by 15%.
*Reduces all defenses by 15%.
*Mother Health : 50% of caster's HP (25% in PvP).


<!-- Rose's Mechanics -->
== Rose ==
</noinclude>{{#switch: {{{1|}}}
   | ECP Skill=
   | ECP Skill=
<font color="4488ff">'''ECP Using Skill'''</font>
{{color|#4488ff|'''[[ECP System|ECP Using Skill]]'''}}
*Consumes ECP instead of MP.
*Consumes ECP instead of MP.
*Upon activating Over Strike, skill cannot be used.
*Upon activating Over Strike, skill cannot be used.
  | Over Strike=
  | Over Strike=
<font color="FF0000">'''Over Strike'''</font>
'''[[ECP System#Over Strike|{{color|#DB3E3E|Over Strike}}]]'''
*Upon activating [[ECP System#Over Strike|Over Strike]], skill attack power increases.
*Upon activating Over Strike, skill attack power increases.
| Silver Bullet=
<font color="FFCC00">'''Silver Bullet'''</font>
*Increases normal bullet command's damage to 115% for 15 Seconds.
| M-137 Gatling Gun=
<font color="FFCC00">'''M-137 Gatling Gun'''</font>
*Aim by moving {{CU}} / {{CD}}.
*Fire 3 bullets with the {{CZ}} or {{CX}} key for 10 MP.
*While in standby, consume 7 MP per second.
*While in standby, moving ({{CL}}/{{CR}}) or using 200 MP will cancel the skill.
| M-3 Flamethrower=
<font color="FFCC00">'''M-3 Flamethrower'''</font>
*Hold the skill key to consume 7 MP and deal additional attacks with increased damage and range.
  | Weapon Switch=
  | Weapon Switch=
<font color="FFCC00">'''Weapon Switch'''</font>
{{color|#FFCC00|'''[[ECP System|Weapon Switch]]'''}}
*Switches to [{{{2|}}}] immediately upon cast.
*Switches to [{{{2|}}}] immediately upon cast.
| Flame Strike=
<font color="FFCC00">'''Flame Strike'''</font>
*Hold the skill key to add additional hits while in super armor status by consuming MP.<br>(Up to 100 MP)
| Pampero Booster=
<font color="FFCC00">'''Pampero Booster'''</font>
*Hold the skill key to add additional hits while in super armor status by consuming MP.<br>(Up to 100 MP)
| Heavy Weapon Skills=
<font color="FFCC00">'''Applied Skills'''</font>
*[[Barbecue!]]
*[[M-137 Gatling Gun]]
*[[M-3 Flamethrower]]
*[[Flame Strike]]
*[[FM-31 Grenade Launcher]]
*[[Laser Rifle]]
*[[Quantum Bomb]]
*[[Operation Raze]]
*[[FM-92 MK2 Lancer SW]]
*[[Pampero Booster]]
*[[X-1 Extruder]]
*[[Plasma Shock]]
*[[Burst Grenade]]
| War Machine=
<font color="FFCC00">'''Weapon of War'''</font>
*Heavy Weapon Special active attacks ignores guard and also ignores damage reduction stat with certain chance.
| Effective Weapon Management=
<font color="FFCC00">'''Efficient Arms'''</font>
*Chance of all special active skill cooldowns decreasing when using Heavy Weapon special actives.
| Headshot=
<font color="FFCC00">'''Head Shot'''</font>
*Pierces through all enemies.
*33% chance of dealing double damage.
| Double Gunhawk=
<font color="FFCC00">'''Tracking Hawk'''</font>
*Press the skill key to throw an additional 2 times.
*When revolvers return, range and projection speed is increased by 50% while damage is increased by 7.5%.
*Does not return if you are too far from the skill.
*Additional throws grants Super Armor effect and immunity against disable type status effects.
| Fake Shot=
<font color="FFCC00">'''Fake Shot'''</font>
*Upon successful revolver hit, shoot from behind the enemy.
*Upon a failed hit, recover half of the consumed ECP.
| Chain Snatch=
<font color="FFCC00">'''Remove'''</font>
*While casting, press the [Skill Key] again to push enemies away. (Excludes unmovable targets)
| Sonic Spike=
<font color="FFCC00">'''Nimble Judgment'''</font>
*While using the skill, use the <nowiki>[</nowiki>{{CL}}/{{CR}} + Skill Key] to adjust the direction of the attack.
| Gun Dance=
<font color="FFCC00">'''Skilled Shooter'''</font>
*While using the skill, upon pressing the {{CZ}} or {{CX}} key, recover all ECP and fire an evasive shot in an invincible state.
| Revolver Mastery=
<font color="9370DB">'''Chain Revolver/Blade Type Skills'''</font>
*1st Job: [[Chain Snatch]]
*1st Job: [[Gun Dance]]
*2nd Job: [[Bloody Carnival]]
*2nd Job: [[Bloody Spike]]
*2nd Job: [[Bloody Chain]]
*2nd Job: [[Kill Point]]
*2nd Job: [[Bloody Road]]
*Transcendence: [[Chain Viper]]
*Transcendence: [[Dancing Rush]]
*Transcendence: [[Punishment]]
  | Chain Revolver/Blade=
  | Chain Revolver/Blade=
<font color="9370DB">'''Chain Revolver/Blade Skill'''</font>
{{color|#9370DB|'''Chain Revolver/Blade Skill'''}}
*For every hit, [[Revolver Mastery]] has a chance to inflict [[Status Effects/Bleed|[Bleed]]] status effect.
*For every hit, [[Revolver Mastery]] has a chance to inflict {{se||Bleed}} status effect.
| Moving Shot=
<font color="FFCC00">'''Elusive Motion'''</font>
*Hold the skill key to consume 5 MP and fire additional shots. (Max of 30 shots)
*For each additional shot, Movement Speed is increased by 1% for 10 seconds.
*While using the skill, movement and jumping is possible.
*Press the {{CX}} key to adjust the direction.
| Western Fire=
<font color="FFCC00">'''Western Fire'''</font>
*Pierces all enemies and has a 33% chance to inflict [[Status Effects/Bleed|[Bleed]]] status effect.
*Knockdown Rate Decrease by 30.
| Bloody Carnival=
<font color="FFCC00">'''Wild Dance'''</font>
*Repeatedly press skill key to add additional hits. (Max of 5 times, consumes 10 MP per hit)
| Chain Skills=
<font color="FFCC00">'''Chain Skill'''</font>
*Base: [[Needle Sobat]]
*1st Job: [[Head Shot (Rose)|Head Shot]]
*2nd Job: [[Western Fire]]
*2nd Job: [[Bloody Chain]]
| Multi Head Shot=
<font color="FFCC00">'''Shooting Mode'''</font>
*Press the {{CZ}} key to fire 1 shot. (Max of 6 times)
*50% chance to deal double damage.
*When firing additional shots, press the {{CX}} key to recover all ECP.
*Hold the [Directional] key and press the {{CZ}} key to adjust direction.
*Upon firing additional shots, consume 10 MP per hit. (Max 10 shots)
*When in standby during shooting mode, consume 10 MP per second.
| Kill Point=
<font color="FFCC00">'''Imprisoned Prey'''</font>
*Enemies hit will have a decrease of all Defense Power for 1.5 seconds.
*Reduction of Defense Power is increased by 3% per enemy hit. (Max 15%)
| Bloody Chain=
<font color="FFCC00">'''Raid'''</font>
*If the chain gunblade hits, pressing the [Skill Key] again to rush forward and attack. (When casted, Super Armor State)
| Gun Guard A=
<font color="FFCC00">'''Gun Guard'''</font>
*Hold [Skill Key] to consume 10 ECP and maintain Gun Guard.
*During Gun Guard, damage taken from common attacks and active skills are reduced.
| Gun Guard B=
<font color="FFCC00">'''Back Counter'''</font>
*When hit from behind, 50% chance to activate [Top Spin] (Does not reactivate for 10 seconds)
| Saw Blade=
<font color="FFCC00">'''Weaken Wound'''</font>
*Decreases all Defense and MP recovery for 5 seconds.
| Snake Chain=
<font color="FFCC00">'''Snake Chain'''</font>
*Chain spreads to enemies nearby and connects up to 5 entities.
*Connected enemies get attack speed decreased, [Bleed] and shares 20% damage received by the caster for the duration of the debuff.
| Chain Blade Attacks=
<font color="FFCC00">'''Chain Blade Attacks'''</font>
*{{CDRU}}{{CZ}}<nowiki>[</nowiki>{{CX}}<nowiki>]</nowiki>
*{{CDRU}}{{CX}}~{{CX}}<nowiki>[</nowiki>{{CZ}}<nowiki>]</nowiki>
*[[Chain Snatch]]
*[[Bloody Carnival]]
*[[Bloody Spike]]
*[[Bloody Chain]]
*[[Kill Point]]
*[[Bloody Road]]
*[[Chain Viper]]
*[[Rushing Dance]]
| Battlefield Angel=
<font color="9370DB">'''Nitro Motor'''</font>
*Use the [Dash] key to activate while in the air.
| G-35L Flash Grenade=
<font color="FFCC00">'''Electric Shock'''</font>
*Inflicts damage every 2 seconds for 5 seconds.
| Freezing Bullet=
<font color="FFCC00">'''Freezing Bullet'''</font>
*Changes command bullets to frozen shots.
*For 15 seconds, all bullets will inflict [[Status Effects|Ice]].
| Freezing Grenade=
<font color="FFCC00">'''Freezing Grenade'''</font>
*Enemies hit will be inflicted with a [Freeze] state.
*Able to install in intervals of 0.5 sec.
*Can also be used in midair
| EMP Storm=
<font color="FFCC00">'''EMP'''</font>
*Burns Mana during electric field emission.
*Pulls in enemies during electric field overheating.
| Servo Nitro=
<font color="FFCC00">'''Servo Nitro'''</font>
*Aerial Movement charges increased.
*Aerial Movement movement speed increased.
*Gain an advantage when attacking while in the air.
| Neil Sniping=
<font color="FFCC00">'''Neil Sniping'''</font>
*Press a [Directional Key] to move the target scope.
*Press the [Skill Key] to fire.
*{{CZ}} forces skill to end.
*{{CX}} fires a single shot.
*When forcing skill to end, recover 25 MP for each remaining shot
*[[Status Effects/Faint|[Stuns]]] for 2 seconds on successful hit.
| Photon Bomb=
<font color="FFCC00">'''Electromagnetic Field'''</font>
*Movement / Jump Speed are decreased by 50%.
*Lasts for 5 seconds.
| C4 Remote Control=
<font color="FFCC00">'''C4 Remote Control'''</font>
*Explodes after 10 seconds
*Can trigger explosion with [Skill Key] after setting all explosives.
| Pressure Grenade =
<font color="FFCC00">'''Pressure Grenade'''</font>
*Enemies hit will be inflicted with [[Status Effects|Burn]].
*Possible to throw in intervals of 0.5 sec.
*Can also be activated midair.
| Blazing Bullet=
<font color="FFCC00">'''Blazing Bullet'''</font>
*Command bullets gain explosive properties for 15 seconds.
*Explosions deal 100%, 50% and 30% of the original command's damage.
| Arsenal Reinforcement=
<font color="FFCC00">'''Arsenal Reinforcement'''</font>
*Increases the retention time of loaded attributed bullets.
*Increases the effect duration of attributed bullets.
*Allows you to reload/use grenade skills in midair.
  | Attributed Bullets=
  | Attributed Bullets=
<font color="FFCC00">'''Attributed Bullets'''</font>
{{color|#FFCC00|'''Attributed Bullets'''}}
*[[Rising Shot|Silver Bullet]]
*[[Rising Shot|Silver Bullet]]
*[[Freezing Bullet]]
*[[Freezing Bullet]]
*[[Blazing Bullet]]
*[[Blazing Bullet]]
  | Grenade Skills=
  | Grenade Skills=
<font color="FFCC00">'''Grenade Skills'''</font>
{{color|#FFCC00|'''Grenade Skills'''}}
*[[G-35L Flash Grenade]]
*[[G-35L Flash Grenade]]
*[[G-18C Freezing Grenade]]
*[[G-18C Freezing Grenade]] ([[G-18C Freezing Grenade/ModA|A]])
*[[G-96 Pressure Grenade]]
*[[G-96 Pressure Grenade]] ([[G-96 Pressure Grenade/ModA|A]])
| M18A1 Claymore=
<font color="FFCC00">'''M18A1 Claymore'''</font>
*Can remote detonate using skill key.
*Explodes by itself after 15s with more damage. Chance of giving [[Status Effects/Bleed|[Bleed]]] debuff to hit targets.
   | Robot Bomb Reaction Skill=
   | Robot Bomb Reaction Skill=
<font color="FFCC00">'''Robot Detonation Reaction Skill'''</font>
{{color|#FFCC00|'''Robot Detonation Reaction Skill'''}}
*{{#switch:{{{2|}}}
*Upon casting <nowiki>[</nowiki>[[Robot Detonation]]<nowiki>]</nowiki>, {{#switch:{{{2|}}}|KS-83=explodes immediately.|GaleForce|G-0Battleroid=explodes at a specified location. (Summoned again after explosion)|explodes at a specified location.}}
    | KS-83=Explodes immediately when [[Robot Detonation]] is used.
    | GaleForce=Upon casting [Robot Detonation], explodes at a specified location (Gale Force is re-summoned after Explosion).
    | #default=Upon casting [Robot Detonation], explodes at a specified location.
    }}
  | Robot Detonation=
  | Robot Detonation=
<font color="FFCC00">'''Robot Detonation'''</font>
{{color|#FFCC00|'''Robot Detonation'''}}
*Connect with [Robot Detonation Reaction Skill].
*Connect with [Robot Detonation Reaction Skill].
| Mechanic Mastery=
<font color="FFCC00">'''Reinforced Units'''</font>
*[[RX-78 Land Runner]]
*[[Air Mecha : Gale Force]]
*[[Ez-8 Count Down]]
*[[Ex-S Viper]]
*[[Sparrow Factory]]
*[[G-0 Battleroid]]
*[[Armored Tempest]]
| Sparrow Factory=
<font color="FFCC00">'''Sparrow Factory'''</font>
*Ejects one of 10 sparrow units every 0.4 seconds.
*The sparrow factory automatically tracks and intercepts the closest target.
*When the duration ends, the sparrows and factory explode at their current location.
  | Limit Over=
<font color="FFCC00">'''G Limiter Release'''</font>
*[[G-0 Battleroid]]: Fires 10 additional missiles.
*[[G-1 Corona]]: Continuous firing speed increased by 50%.
*[[G-2 Rolling Thunder]]: Charge time shortened by 50%.
*[[G-3 Raptor]]: Knockdown reduction added.
*[[G-4 Frisbee]]: Attack range increased by 30%.
   | G Transform Mode=
   | G Transform Mode=
<font color="00FF24">'''G Transform Mode'''</font>
{{color|#00d921|'''G Transform Mode'''}}
*Consumes 15 ECP to activate transform standby.
*Consumes 15 ECP to activate transform standby.
*During transformation, consume {{#switch:{{{2|}}}
*During transformation, {{#switch:{{{2|}}}
     | G-1 Corona=100 MP
     | G-1 Corona={{#switch:{{{3|}}}|Mod=80 MP|{{tt|100 MP|Enhanced: 80 MP}}}}
     | G-2 Rolling Thunder=150 MP
     | G-2 Rolling Thunder=200 MP
     | G-3 Raptor=30 ECP
     | G-3 Raptor=30 ECP
     | G-4 Frisbee=200 MP
     | G-4 Frisbee=200 MP
     | G-Ex Ancient Buster=200 MP
     | G-Ex Ancient Buster=200 MP
     }} to reuse to cast [{{{2|}}}]
     }} is consumed upon reusing to cast [{{{2|}}}]
*Upon transformation switch, "G-Core Extension" buff is applied
*Upon transformation switch, {{se|281|G-Core Extension}} buff is applied.
  | G-Core Extensions={{#switch:{{{2|}}}
}}<noinclude>
    | G-1=
<font color="FFCC00">'''G-1 Corona'''</font>
*Fire energy bullets consecutively behind user.
*Upon pressing Skill Key repeatedly, consumes 35 ECP and increased burst speed by 20%.
    | G-2=
<font color="FFC000">'''G-2 Rolling Thunder'''</font>
*Can attack up to 5 time with skill key input.
**(Can be activated in all situations)
*Energy change every 1 second when in attack standby. (Max 3 stacks)
**Upon max charge, range is increased by 30% and damage is increased by 10%.
  | G-3=
<font color="FFC000">'''G-3 Raptor'''</font>
*Target and Enemy in front and attack continuously.
**(First hit will cause hitstun, tracking distance decreased in PvP)
  | G-4=
<font color="FFC000">'''G-4 Frisbee'''</font>
*Circles the user for 7 seconds, attacking enemies nearby and then exploding.
*Upon pressing the Skill Key repeatedly, consume 35 ECP and increase damage by 15%.
  | G-Ex=
<font color="FFC000">'''G-Ex Ancient Buster'''</font>
*Pressing [Skill key] will cause shock wave in the surroundings, lifts all targets and hits multiple times.
    | #default= -
    }}
| Mecha Generator=
<font color="FFCC00">'''MP generating skills'''</font>
*[[RX-78 Land Runner]]
*[[Air Mecha : Gale Force]]
*[[Ez-8 Count Down]] ([[Ez-8 Count Down/ModA|A]])
*[[Ex-S Viper]] ([[Ex-S Viper/ModA|A]])
*[[Sparrow Factory]]
*[[G-0 Battleroid]] ([[G-0 Battleroid/ModA|A]])
*[[EX-C Viper]]
*[[Armored Tempest]]


<!--Ain's Mechanics-->
== Ain ==
</noinclude>{{#switch: {{{1|}}}
   | Chant =
   | Chant =
<font color="ffcc66">'''Chant Skill'''</font>
{{color|#ffcc66|'''Chant Skill'''}}
*Responds to [Eid], the essence of the communion with the El.
*Responds to [Eid], the essence of the communion with the El.
   | Projection =
   | Projection =
<font color="4488FF">'''Projection Skill'''</font>
{{color|#4488FF|'''Projection Skill'''}}
*Skill uses projected weapon created from the borrowed power of god
*Skill uses projected weapon created from the borrowed power of god
  | Explosion =
<font color="00ffcc">'''Cycle Chant : Explosion'''</font>
*While [Skill Key] is held down, consume 25 MP to add chants
*With additional chants, damage and range increases (Up to 2 times)
  | Abschluss =
<font color="00ffcc">'''Isolated World'''</font>
*Hold [Skill Key] to be immune to all damage (Max 5 seconds)
*Consume additional 5 MP per second when the prism is maintained
  | Erst Bohren =
<font color="00ffcc">'''Erst · Bohren'''</font>
*Hold the [Skill Key] to aim the attack up/down
*After throwing the spear, press the [Skill Key] again to move to the position of the spear
  | Dritt Stilett =
<font color="00ffcc">'''Dritt · Stilett'''</font>
*Press [Skill Key] again to throw at the last hit target (Cooldown after throw: 0.5 seconds)
*Lock-on to the enemy hit dismissed in 2 seconds
*Gain 6 MP per unit after duration
*Duration : 10 seconds
  | Dritt Stilett KR =
<font color="00ffcc">'''Dritt · Stilett'''</font>
*Press [Skill Key] again to throw at the last hit target (Cooldown after throw: 0.5 seconds)
*Lock-on to the enemy hit dismissed in 2 seconds
*Duration : 10 seconds
  | Bohren Vereisen =
<font color="00ffcc">'''Cycle Chant : Freezing'''</font>
*Hit targets are inflicted with [[Status Effects/Frozen|[Frozen]]] for 3 seconds.
  | Schwert Platzen =
<font color="00ffcc">'''Granted Power'''</font>
*Body size is increased by 1.3 times
*All attribute resistances are increased by 100
*All hits will ignore guard status
*Commands/Active Skills gain a 15% chance to double attack
*Duration : 10 seconds
  | Säbelhieb Sequenz =
<font color="00ffcc">'''Consecutive Slash'''</font>
*Inflict [[Status Effects/Bleed|[Bleed]]] per hit at a 33% chance.
  | Continuous Projection =
<font color="00ffcc">'''Consecutive Projection'''</font>
*MP consumption for all projection skills is decreased.
*When a projection skill is used within 5 seconds, cooldown is decreased at a certain chance.
  | Drehen Hintern =
<font color="00ffcc">'''Rear Attack'''</font>
*Inflict [[Status Effects/Faint|[Faint]]] for 1.5 seconds at a 50% chance.
  | Zweit Schneiden =
<font color="00ffcc">'''Zweit · Schneiden'''</font>
*Casts additional slashes depending on the charging stage.
*Stage 1 [Horizontal Slash], Stage 2 [Vertical Slash], Stage 3 [Raising Slash].
*Consume 25 MP per charge.
  | Dritt Attentat =
<font color="00ffcc">'''Silent Assassination'''</font>
*Penetrates all targets.
*Damage increased by 10% per [[Status Effects/Bleed|[Bleed]]] stack.
  | Fessel Heilig =
<font color="00ffcc">'''Gleipnir'''</font>
*Hit targets are inflicted with [[Status Effects/Holy Shackle|[Holy Shackle]]].
*HP is equal to 10% of the caster's maximum HP (half in PvP).
*Dissappears when its HP reaches 0 or when the duration is over.
*Duration: 15 Seconds.
<font color="00ffcc">'''Holy Shackle'''</font>
*All defenses of the target are decreased by 10%.
*When target travels too far away, pull the target back in and activate [Regression Shock]
*When the target is pulled back in, duration is reduced by 7 seconds each time.
  | Viert Werfen Speer =
<font color="00ffcc">'''Viert'''</font>
*When the assault fails, recover half of the consumed MP.
*Range is decreased by 22% in PvP.
<font color="00ffcc">'''Werfen Speer'''</font>
*Penetrates all targets.
*[Spear Throw] ignores the targets' defense (Dungeon only).
  | Viert Werfen Speer KR =
<font color="00ffcc">'''Werfen Speer'''</font>
*Penetrates all targets.
*[Spear Throw] ignores the targets' defense.
  | Zweit Sicheln =
<font color="00ffcc">'''Slaughter'''</font>
*Inflict the max stack of [[Status Effects/Bleed|[Bleed]]] to the hit target.
<font color="00ffcc">'''Overpower'''</font>
*Special function activated when attacking the target in [Super Armor] state.
**Dungeon : Damage is increased by 1.5 times.
**PvP : Damage is decreased by 50% and and the target is forcibly knocked down.
  | Fantasiegebilde Speer =
<font color="00ffcc">'''Fantasiegebilde Speer'''</font>
*Inflict [[Status Effects/Bleed|[Bleed]]] per hit at a 33% chance.
*Fantasiegebilde Speer lasts for 7 seconds.
  | Autosuggestion =
<font color="00ffcc">'''Autosuggestion'''</font>
*You and your party members gain the [[Status Effects/Autosuggestion|[Autosuggestion]]] buff.
*Max HP/MP is increased by 1.5 times (1.3 times for party members).
*Movement Speed is increased by 1.3 times (1.2 times for party members).
*Awakening Charge is increased by 3 times (1.5 times for party members).
*Duration: 15 Seconds.
  | Autosuggestion KR =
<font color="00ffcc">'''Autosuggestion'''</font>
*You and your party members gain the [[Status Effects/Autosuggestion|[Autosuggestion]]] buff.
*Max HP is increased by 1.5 times (1.3 times for party members).
*Max MP is increased by 1.2 times.
*Own Movement Speed is increased by 1.3 times.
*Awakening Charge is increased by 3 times (1.5 times for party members).
*Duration: 15 Seconds.
  | Reinforced Projection =
<font color="00ffcc">'''Projection Enhancement'''</font>
*Give [[Status Effects|Projection Enhancement]] buff when projection is attempted (Max 50 stacks)
*All attack power and critical damage are increased per stack.
*When duration is up, 7 stacks are removed at a time.
  | Reinforced Projection KR=
<font color="00ffcc">'''Projection Enhancement'''</font>
*Give [[Status Effects|Projection Enhancement]] buff when projection is attempted (Max 30 stacks)
*All attack power and critical damage are increased per stack.
*When duration is up, 5 stacks are removed at a time.
  | Brocken Phantasm =
<font color="00ffcc">'''Broken Phantasm'''</font>
*The skill will follow the curve of paths and pierce through all targets.
*Consume 5 MP per second after a max charge.
*Upon a max charge, radius is increased by 33% and damage is increased by 10%.
  | Dritt Gelerechi=
<font color="00ffcc">'''Dritt · Gelerechi'''</font>
*Cooldown of all active skills is decreased by [the number of hit targets × 0.5] seconds.
  | Fragarach =
<font color="00ffcc">'''Fragarach'''</font>
*Charging for 1 sec. will increase the damage and the size of the projectile by 1.2 times.
  | Still Lenze =
<font color="00ffcc">'''Still Lenze'''</font>
*Hit targets are inflicted with [[Status Effects/Silence|[Silence]]] for 3 seconds.
  | Dritt Erosion =
<font color="00ffcc">'''Dritt · Erosion'''</font>
*Inflict [[Status Effects/Leg Wound|[Leg Wound]]] status.
*Duration: 5 seconds
  | Zweit Ritus =
<font color="00ffcc">'''Zweit · Ritus'''</font>
*Reduce knockdown when hit by [Magical Power Explosion].
*When the [Stab] fails, recover half of the consumed MP.
  | Brennen Pantasma Boden =
<font color="00ffcc">'''Burning Land of Projection'''</font>
*Gives additional damage to commands/Actives are used within the radius.
*[Projected Dagger]: Hit targets are inflicted with [[Status Effects/Bleed|[Bleed]]] at a 100% chance.
*[Projected Longsword]: Hit targets are inflicted with [[Status Effects/Faint|[Stun]]] for 1 second at a 50% chance.
*[Projected Spear]: Penetrate all targets and give a 100% critical hit.
  | Bewachsen Feste Gott Waffe=
<font color="00ffcc">'''Shower of Goddess's Weapon'''</font>
*All hits ignores defensive effects.
*Gives a certain chance to trigger [Critical] hit.
  | Eid Weise =
<font color="00ffcc">'''Eid Weise'''</font>
*Can obtain an [Eid] during the skill.
*When [Eid] is at full, <font color="00ffcc">[Convert All]</font> to the selected Eid.
*Press the [Skill Key] again to obtain or convert the selected [Eid]. (Can be selected mid-air)
*Fires [Eid Light] when the [Eid] is obtained.
  | Noble Pledge =
<font color="00ffcc">'''Noble Pledge'''</font>
*Create an [Eid] every 3 seconds when standby.
*Create an [Eid] when the last hit of a certain command is successful.
*Dash Jump [X]~[XXX]: Projectiles changed to inflict [El Dain] status.
   | Eid={{#switch:{{{2|}}}
   | Eid={{#switch:{{{2|}}}
     | P =
     | P =
<font color="ffcc66">'''Eid'''</font>
{{color|#ffcc66|'''Eid'''}}
*When casting [Eid:Cycle] skills, consume the most recent [Eid] and gain an effect.
*[Eid:Cycle], [Edel Eid Skill] consume the latest [Eid] and give an effect when casted.
**[Eid:Mut]: Increase Damage and ignore Guard.
*[Eid:Mut]: Increase Damage and ignore Guard.
**[Eid:Rein]: Increase the MP recovery and immediately recover a certain amount of HP/MP at a certain chance.
*[Eid:Rein]: MP Recovery Increase and immediately recover a certain amount of HP/MP.
**[Eid:Wille]: Increase attack range and inflicts [[Status Effects/Slow|[Slow]]] debuff at a certain chance.
*[Eid:Wille]: Increase Attack Radius
*[Chant Skills] can also consume [Eid] and gain an effect. ([[Explosion]], [[Bohren · Vereisen]])
*[Chant Skill] also consume [Eid] and give an effect. ([[Explosion]], [[Bohren · Vereisen]])
*[Edel Eid Skill] is only applied when using Edel Eid.
     | Creation =
     | Creation =
<font color="ffcc66">'''Eid : Creation'''</font>
{{color|#ffcc66|'''Eid : Creation'''}}
{{#switch:{{{3|}}}
{{#switch:{{{3|}}}
       | Eid Weise =
       | Eid Weise =
Line 1,177: Line 467:
       }}
       }}
     | #default =
     | #default =
<font color="ffcc66">'''Eid : Cycle'''</font>
{{color|#ffcc66|'''Eid : Cycle'''}}
*Consume 1 of the most recent [Eid].
*Consume 1 of the most recent [Eid].
*Applies the effect of the consumed [Eid].
*Applies the effect of the consumed [Eid].
Line 1,184: Line 474:
   | Edel Eid={{#switch:{{{2|}}}
   | Edel Eid={{#switch:{{{2|}}}
     | P =
     | P =
<font color="33cccc">'''Edel Eid'''</font>
{{color|#33cccc|'''Edel Eid'''}}
*Requires 3 identical [Eids].
*Requires 3 identical [Eids].
*Changes the form of skills that respond to [Edel Eid].
*Changes the form of skills that respond to [Edel Eid].
     | #default=
     | #default=
<font color="33cccc">'''[Edel Eid Response Skill]'''</font>
{{color|#33cccc|'''[Edel Eid Response Skill]'''}}
*Consumes 1 [Edel Eid].
*Consume a [Edel Eid].
*Changes the form of the skill when consuming [Edel Eid].
*The skill will transform when different kinds of [Edel Eids] are consumed.
     }}
     }}
   | Swaying El=
   | Swaying El=
<font color="ffff99">'''Swaying El Keim'''</font>
{{tag|#FFFF99||Swaying El Keim|stroke=#1F1F1F}}
{{#switch:{{{2|}}}
{{#switch:{{{2|}}}
     | P =
     | P =
*Inflicts [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff through certain skills.
*Give [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff through a certain skill.
*When hitting an enemy with the [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff, [Eid: Cycle], [Edel Eid Response] skill damage is increased by 5%. (Max: 3 Stacks)
*Skill damage of [Eid: Cycle] and [Edel Eid Response] increased by 15% on the target with [Swaying El Keim] debuff.
     | #default=
     | #default=
*Inflicts [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff when hit by [{{{2|}}}].
*Inflicts {{se|351|Swaying El Keim||ed}} debuff when hit by [{{{2|}}}].
     }}
     }}
   | Angriff =
   | Ganz ={{color|#0096b4|[[Art|Ganz]]|b=1}}{{#switch:{{{2|}}}
<font color="00ffcc">'''Angriff'''</font>
    | Andacht=
*Can charge the skill by holding the [Skill Key].
* Caster's Special Active Skill MP Cost Decrease by [Ganz Stage × 4%] during Buff Duration
*While charging, maintain the [Reconstruction] state.
    | Segen=
*While charging, consumes 15 MP per second.
* Skill Range Increase by [Ganz Stage × 10%]
*Max Charge Time : 3 Seconds.
    | Wegnahme=
  | Echo Licht =
* Caster's Special Active Skill Damage Increase increased by [Ganz Stage × 5% (PvP: 2%)]
<font color="00ffcc">'''Echo Licht'''</font>
    | Vorgehen=
*[Cycle Projectile] will retract to your location.
* Caster's Action Speed Increase by [Ganz Stage × 5%] within Acceleration Range
*[Cycle Projectile] will explode and deal damage in the surrounding area upon retracting.
    | VorgehenMod=
  | Vertieidi =
* Caster's Action Speed Increased by [Ganz Stage × 5%] during buff duration
<font color="00ffcc">'''Vertieidi'''</font>
    }}
*Pushes away all targets hit by [Swift Cycle].
   | Rau ={{color|#c60de8|[[Art|Rau]]|b=1}}{{#switch:{{{2|}}}
*On successful hit, fires [Cycle Projectiles] that chase nearby targets.
    | Stechen=
*Recover 50% of the consumed MP on failed hit.
* [Rau Stage × Number of Thorn Projection × 1.5%] Damage Increase
  | Wind Einfallen =
    | Ruf=
<font color="00ffcc">'''Wind Einfallen'''</font>
* Form Additional Marks per Rau Stage
*Decrease the target's Movement Speed by 25% when hit by [Opening Chant].
     | Bardiet=
*Press the [Skill Key] again to cause [Chant Explosion] and inflict [[Status Effects/Faint|[Stun]]] for 5 seconds on hit enemies.
* Add an echo per [Rau Stage × 1 second]
  | Blatt Blume =
     | Heimsuchen=
<font color="00ffcc">'''Cycle Chant : Transform'''</font>
* Damage Increase by [Rau Stage × 10%]
*Can use the skill without [Edel Eid].
     | Verlangsamen=
*<font color="e20000">'''Edel Eid (Mut)'''</font>: Fire of Bravery
* Area Duration Increased by [Rau Stage × 1 second]
**[Cycle Chant · Continuance]'s damage is increased by 1.5 times.
    | Platschen=
*<font color="ccff99">'''Edel Eid (Rein)'''</font>: Truth of Nature
* Debuff duration increase by [Rau Stage × 1 second (PvP: 0.5 seconds)]
**Continuously recovers allies' HP/MP by 6% within the radius. (0.5% in PvP)
    | Zetten=
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Will of Penetration
* Create 1 additional orb that deals [Rau Stage × 10% of Shard Damage]
**Decrease the target's physical/magical defense by 50% within the radius. (25% in PvP)
    | Rugen=
  | Requiem =
* Additional Debuff that will decrease MP Recovery when attacked by [Rau Stage * 10%] for 3 sec.
<font color="00ffcc">'''Ultimate El'''</font>
    | Sammeln=
*Cycle Chant summons the [El Light].
* Range Increase by [Rau Stage × 10%]
*Can use the skill without [Edel Eid].
    | Raum Pflugen=
*<font color="e20000">'''Edel Eid (Mut)'''</font>: Foggy Darkness
* Damage Increase by [Rau Stage × 10%]
**[Foggy Darkness] will pull in surrounding targets and explode.
    | VerlangsamenMod=
*<font color="ccff99">'''Edel Eid (Rein)'''</font>: Creation Light
* Range Increase by [Rau Stage × 10%]
**Combine 2 [Summoning Light] into [Creation Light].
    | HeimsuchenMod=
**[Summoning Light] ignores the Super Armor Status.
* Damage Increase by [Rau Stage × 10%]
**Inflicts [[Status Effects/Stun|[Stun]]] for 5 seconds when hit by [Creation Light].
    }}
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Icy Wind
}}<noinclude>
**Create [Ice Flowers] that transform into [Icy Wind] that homes in on nearby enemies.
**Inflicts [[Status Effects/Slow|[Slow]]] debuff when hit by [Icy Wind].
  | Alchimie Eid =
<font color="00ffcc">'''Alchimie Eid'''</font>
*All created [Eids] turn into the selected [Eid] while the skill is active.
*Press the [Skill Key] again while the skill is active to change the selected [Eid].
  | Inner Growth =
<font color="00ffcc">'''Inner Growth'''</font>
*Increase Max MP.
{{!}}-
{{!}}
{{!}} <font color="00ffcc">'''Self Strengthening'''</font>
*Increase the size of {{CX}} projectiles.
*[Power Gauge] gain/consumption is changed in proportion to the amount of [Eids] in possession.
  | Edel Lied=
<font color="00ffcc">'''El's Domain'''</font>
*Cycle Chant realizes the [El's Domain].
*Can use the skill without [Edel Eid].
*<font color="e20000">'''Edel Eid (Mut)'''</font>: Tranquil Fury
**[Tranquil Fury] will ignore 50% (25% in PvP) of the hit enemy's defense.
*<font color="ccff99">'''Edel Eid (Rein)'''</font>: Judgment of Justice
**Creates a multitude of [El Spheres] in the air that fall down and hit enemies individually.
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Sweeping Chill
**[Sweeping Chill] will fly forward rapidly and hit enemies in its path.
**On hit, enemies have their damage taken increased by 5% for 5 seconds.
  | Luft Versprengen =
<font color="00ffcc">'''Luft Versprengen'''</font>
*[El Kaim Storm] inflicts damage nearby, and increases all the user's speed by 10%. (Lasts for 10 seconds)
  | Stom Stark =
<font color="00ffcc">'''Stom Stark'''</font>
*Inflicts [[Status Effects/Faint|[Stun]]] for 3 seconds when hit by [Cycle Wave · Explosion].
  | Ruhig =
<font color="00ffcc">'''Ruhig'''</font>
*Reduces Knockdown by 30 when hit by [Cycle Projectile].
*Create [Cycle Circle] at the max reach (Lasts for 7 Seconds).
*[Cycle Circle] burns 10 MP from enemies hit and absorbs the same amount.
  | Elfe =
<font color="00ffcc">'''Elfe'''</font>
*Upon use, you can select the direction of the teleport by pressing [Skill Key + Left/Right Key].
*On hit with [Contract Chant], fires [Cycle Projectiles] that chase nearby targets.
  | Communion =
<font color="00ffcc">'''Strong Bond'''</font>
*Reduces MP consumption of [Edel Eid Response Skill] if the previously used [Edel Eid Response Skill] was a different form.<br>(Includes basic form that does not consume [Edel Eid])
{{!}}-
{{!}}
{{!}} <font color="00ffcc">'''Communion'''</font>
*Reduces cooldown of [Edel Eid Response Skill] when [Eid] is consumed through [Eid:Cycle] skill.
  | Proof Eid =
<font color="00ffcc">'''Proof Eid'''</font>
*Critical/Maximize stats are permanently increased.
*[[Alchimie Eid]] can be used without the replacement action.
*When [Eid] is consumed in the [Spiritualism] state, awakening duration is increased.
  | Vertrauen Melodie =
<font color="00ffcc">'''Vertrauen Melodie'''</font>
*Grants the [[Status Effects/El's Blessing|[El's Blesssing]]] buff to party members within the radius of [Atmospheric Waves].
*Recover 5 MP per ally inflicted with [El's Blesssing]. (Max 15)
*[El's Blesssing] increases ally's magical attack power by 10% and reduces damage taken by 10% for 20 seconds.
  | Vertrauen Melodie KR=
<font color="00ffcc">'''Vertrauen Melodie'''</font>
*Grants the [[Status Effects/El's Blessing|[El's Blesssing]]] buff to party members within the radius of [Atmospheric Waves].
*Recover 5 MP per ally inflicted with [El's Blesssing]. (Max 15)
*[El's Blesssing] increases caster's magical attack power by 10% and reduces damage taken by allies by 10% for 20 seconds.
  | Verschmelzen =
<font color="00ffcc">'''Verschmelzen'''</font>
*Inflicts [[Status Effects/Ring of Agony|[Ring of Agony]]] to the connected enemy further then 500 distance<br>: Deal damage over time and explode.
*Inflicts [[Status Effects/Ring of Restraint|[Ring of Restraint]]] to the connected enemy closer then 500 distance<br>: Decrease knockdown rate and restrain the target for 1 second upon explosion.
  | Windhose =
<font color="00ffcc">'''Windhose'''</font>
*[Atmospheric Vortex] will pull targets hit along with it.
*The two [Cycle Projectiles] explode at the destination.
  | Satz Aurora =
<font color="00ffcc">'''Cycle Chant : Revelation'''</font>
*Can use the skill without [Eids].
*Create a [Cycle Alternate Dimension] that lasts 15 seconds
*Creates an unlimited number of [Eids] and grants Super Armor within the radius of the [Cycle Alternate Dimension].
*<font color="e20000">'''Edel Eid (Mut)'''</font>: Wrath of the Goddess
**Instantly kill enemies who's HP is below 1330% of the caster's magical attack<br>(PvP: Instantly kill enemies who's HP is below 266% of the caster's magical attack)
*<font color="ccff99">'''Edel Eid (Rein)'''</font>: Echo of Recovery
**Recover 30 MP per target hit.
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Vibration of Cold
**On hit, inflicts [[Status Effects/Frozen|[Freeze]]] for 5 seconds.
  | Wechsel =
<font color="07a785">'''Seed Absorption'''</font>
*Increase Physical/Magical Attack and Critical Damage for 7 seconds depending on the growth stage.
   | Alptraum=
<font color="07a785">'''Power Release'''</font>
*Cause Explosion after 3 seconds.
*Immunity to all disabling status before Explosion.
{{!}}-
{{!}}
{{!}} <font color="07a785">'''Nightmare'''</font>
*Cause Tornado for 5 seconds after explosion.
*Hit targets are inflicted with [[Status Effects/Nightmare|[Nightmare]]] for 1 second at a 25% chance.
*[[Status Effects/Nightmare|[Nightmare]]]: Movement controls reverse.
  | Wavering Faith=
<font color="07a785">'''Seed of Chaos'''</font>
*Auto create Stage 1 when entering battle field.
*Grow to Stage 2 when Absorption 40 is reached and grow to Stage 3 when Absorption 80 is reached.
*While the seed lasts, increase Damage Reduction and MP Gain when attacking/attacked.
{{!}}-
{{!}}
{{!}} <font color="07a785">'''Absorption'''</font>
*Obtain 2 when using Active skills and obtain 4 when using Special Active skills.
{{!}}-
{{!}}
{{!}} <font color="5e65f3">'''Henir's Power'''</font>
*Reach up to 2 stages higher of Henir (Awakening) state when awakening while the seed is in Stage 2.
*Reach up to 3 stages higher of Henir (Awakening) state when awakening while the seed is in Stage 3.
*Increase Awakening duration depending on the obtained Absorption amount when Awakening.
*Grant special effect when using [Henir Release] Skills.
{{!}}-
{{!}}
{{!}} <font color="07a785">'''Unstable Power'''</font>
*Have a chance of obtaining twice the Absorption when using skills.
*Have a chance of obtaining 1 Absorption while being attacked. (1 second cooldown)
  | Wavering Faith KR=
<font color="07a785">'''Seed of Chaos'''</font>
*Auto create Stage 1 when entering battle field.
*Grow to Stage 2 when Absorption 40 is reached and grow to Stage 3 when Absorption 80 is reached.
*While the seed lasts, increase Damage Reduction and MP Gain when attacking/attacked.
{{!}}-
{{!}}
{{!}} <font color="07a785">'''Absorption'''</font>
*Obtain 2 when using Active skills and obtain 4 when using Special Active skills.
{{!}}-
{{!}}
{{!}} <font color="5e65f3">'''Henir's Power'''</font>
*Reach up to 2 stages higher of Henir (Awakening) state when awakening while the seed is in Stage 2.
*Reach up to 3 stages higher of Henir (Awakening) state when awakening while the seed is in Stage 3.
*Increase Awakening duration depending on the obtained Absorption amount when Awakening.
*Grant special effect when using [Henir Release] Skills.
{{!}}-
{{!}}
{{!}} <font color="07a785">'''Unstable Power'''</font>
*Have a chance of obtaining twice the Absorption when using skills.
  | Schmerz=
<font color="07a785">'''Fragment of Pain'''</font>
*Fragment damage will increase up to 1.5 times.
  | Reflexion=
<font color="07a785">'''Conditioned Reflex'''</font>
*Summon 4 Reflex Spheres. (Duration: 10 Seconds)
*Reflex Spheres disappear after dealing 3 hits.
*The remaining Reflex Spheres creates 2 Homing Projectile when the skill key is pressed again.
*Homing Projectile will home the closest target and cause Explosion. (Homing Range decrease in PvP)
*After duration, gain max 50% of MP depending on the remaining number of Reflex Spheres.
  | Henir Release=
<font color="5e65f3">'''Henir Release'''</font>
*When the skill is used during Henir (Awakening) state, {{#switch:{{{2|}}}
     | Entfernen=damage is increased up to 1.2 times depending on enemy's current HP.
    | Brechen=Dark Chaos damage is increased by 1.3 times.
     | Gottvergessen Sense=damage is increased up to 1.5 times depending on enemy's max MP.
    | Totentanz=awakening duration is increased by 1 second per hit enemy.
    | Abgrund=obtain 1 Absorption everytime the projectile explodes.
    | Chaos Feld=3 MP is burned per hit.
    | Befeiung Feld=each enemy that has been hit successfully will increase [Released Power] by 1 stack.
     }}
  | Nichts Feld=
<font color="07a785">'''Realm of Void'''</font>
*All element resistance increased.
*All element activation chance increased.
*Absorb Magical projectiles.
*Duration: 10 Seconds.
  | Awakening=
<font color="07a785">'''New Power'''</font>
*Max MP Increased.
{{!}}-
{{!}}
{{!}} <font color="5e65f3">'''Henir Reinforcement'''</font>
*During Henir (Awakening) mode, the last blow of certain commands changes.
**XXZ[Z] : Damage increased by 2 times.
**→→ZZZ[X(Hold)] : Burn 2 MP per hit.
**ZZZ[Z] : Range increased by 1.5 times.
**ZZZZ[→Z] : Burn 2 MP per hit.
**→→↑ZZZ[X] : Radius increased by 1.5 times.
  | Fesseln=
<font color="07a785">'''Shackle Link'''</font>
*Summon Shackle Link to a hit target.
*Recover HP/MP every second during duration of Shackle Link.
*While the link is connected, target's action speed is reduced.
*Shackle Link last for 5 seconds and breaks if the target is distanced.
*(Radius of Shackle Link decreased by 33% in PvP.)
  | Leere=
<font color="07a785">'''Void Cry'''</font>
*Hit target is inflicted with [[Status Effects/Silence|[Silence]]] status at a 50% chance when hit by explosion.
  | Mauer=
<font color="07a785">'''Unknown Barrier'''</font>
*Burn 50% of inflicted damage.
*Cannot Burn damage when inflicted damage exceeds current HP.
*Duration: 5 Seconds.
  | New Belief=
<font color="07a785">'''Unfamiliar Enlightenment'''</font>
*Cooldown of all skills decrease when using Special Active Skills. (Except Wedding Skill/Hyper Active)
*MP consumption of Henir Release Skills decreased during Henir (Awakening) state.
  | New Belief KR=
<font color="07a785">'''Unfamiliar Enlightenment'''</font>
*While in Henir (Awakening) state, when using a <font color="5e65f3">'''Henir Release'''</font> skill, all skill cooldown is decreased. (Excluding Hyper Active/Wedding skill)
*While in Henir (Awakening) state, <font color="5e65f3">'''Henir Release'''</font> skill MP consumption is decreased.
  | Ruler of the Abyss=
<font color="07a785">'''Ruler of the Abyss'''</font>
*Gain [[Status Effects|[Ruler of the Abyss]]] state after using Special Active skills 3 times.
<font color="07a785">'''Encroaching Chaos'''</font>
*Inflict hit target with [[Status Effects|[Encroaching Chaos]]] when using Command or Active skills during Henir (Awakening) state. (1 second cooldown)
  | AwakenedWillApostasia=
<font color="07a785">'''Awakened Will'''</font>
*Decrease the knockdown value of commands.
*Increase the number of absorption.
*When the power gauge reaches the maximum value, [Power: Cycle mode] is activated by default.
  | Moder=
<font color="07a785">'''Corrupt Fragment'''</font>
*Leave a mark that lasts for 5 seconds on the target hit by the fragment.
*Press the skill key again during the duration to consume 10 MP and teleport to the back of the marked enemy to attack. (Super Armor while attacking after teleport)
  | ChaosFeld=
<font color="07a785">'''Thorny Field'''</font>
*Creates a spiky field that inflict [[Status Effects/Bleed|[Bleed]]] debuff around the caster.
  | Recreation=
<font color="07a785">'''[[Wechsel|<font color="07a785">Wechsel</font>]] Reinforcement'''</font>
*When the skill is used, have a chance to reduce the cooldown of all skills by 50% (Except Wedding Skill/Hyper Active).
{{!}}-
{{!}}
{{!}}<font color="07a785">'''[Seed Absorption] Buff Enhancement'''</font>
*The following stats increase additionally:
**Physical / Magical Defense
**Awakening Charge Rate / Awakening Duration
{{!}}-
{{!}}
{{!}}<font color="07a785">'''Twisted Authority'''</font>
*Increase the Power Gauge gain and decrease the natural consumption of [Authority: Cycle Mode] per surrounding enemy.
  | Shining Presence=
Edel Eid Effect
*Edel Eid (Mut): Increase Attack Power
*Edel Eid (Rein): Increase MP Recovery when attacking/attacked.
*Edel Eid (Wille): Increase All Speed
  | Shining Presence2=
Power: Cycle Magic
*When [Power: Cycle Magic] is activated, nearby allies will be increased (Excludes Ain in [Power: Cycle Magic] Mode)
  | Harmony=
Harmony
*Stun/Panic/Confusion/Fear/Helpess/Aging/Curse Duration decreased
*[Eid: Mut]: Damage Increase 2 times
*[Eid: Rein]: Instant HP/MP Recovery Chance Increase 2 times
*[Eid: Wille]: Target Area Increase 20%


<!--Laby'sMechanics-->
== Laby ==
</noinclude>{{#switch: {{{1|}}}
   | Yucky! =
   | Yucky! =
<font color="ff2bad">'''[Yucky!]'''</font><br>To Laby, it feels yucky to even touch Nisha. Laby feels discomfort that she came in contact with Nisha.<br>All speed is decreased by 5% for 5 seconds.
{{color|#ff2bad|[Yucky!]|b=1}}<br>To Laby, it feels yucky to even touch Nisha. Laby feels discomfort that she came in contact with Nisha.<br>All speed is decreased by 5% for 5 seconds.
   | I'm Helping! = <font color="#ff2bad">'''[Need Help, Laby?]'''</font><br>{{#switch:{{{2|}}}
   | I'm Helping! = {{color|#ff2bad|[Need Help, Laby?]|b=1}}<br>{{#switch:{{{2|}}}
     | Rolly Rolly= Coming in contact with the squishy lump will decrease all attributes.
     | Rolly Rolly= Coming in contact with the squishy lump will decrease all attributes.
     | Milky Way = Decrease Attack Power and Defense when hit by starlight.
     | Milky Way = Decrease Attack Power and Defense when hit by starlight.
     | Everybody, Punch = Attacked enemy will become groggy.
     | Everybody, Punch = Attacked enemy will become {{se||Groggy|groggy}}.
     | Sunshower = Heals HP and MP for allies within the range of the rain.
     | Sunshower = Heals HP and MP for allies within the range of the rain.<br>The recovery effect increases the higher the combat power.
     | Reflection = Push enemies approaching the zone of light and decrease damage received for allies within the zone of light.
     | Reflection = Push enemies approaching the zone of light and decrease damage received for allies within the zone of light.
     | It's Windy = All Speed increase for a certain duration for allies within the wind's realm.
     | It's Windy = All Speed increase for a certain duration for allies within the wind's realm.
     | Got You! = Caught enemies will be frozen.
     | Got You! = Hit enemies will be {{se||Freeze|Frozen}}.
   }}
   }}
   | Laby's Friend? =
   | Laby's Friend? =
<font color="fa77ba">'''[Laby's Friend?]'''</font><br>Summoned Memory of the Forest will react.
{{color|#fa77ba|[Laby's Friend?]|b=1}}<br>Summoned Memory of the Forest will react.
  | Memory of the Forest = <font color="#ff2bad">'''[Memory of the Forest]'''</font><br>{{#switch:{{{2|}}}
  | Poco...! =
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 2 sec.)
*Roll ahead while attacking enemies when it appears.
*Fire homing projectiles when reacting
*Each Growth Stage will increase damage of homing projectiles by 10%
  | Wooki...! =
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 2 sec.)
*Attack short range ahead when it appears.
*Reduce all skill cooldown when reacting. (Wedding Skill/Hyperactive Skill excluded)
*Each Growth Stage will increase cooldown reduction by 0.2 sec.
  | Zumyu...! =
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 2 sec.)
*Create a black hole when it appears.
*Warp next to Laby and spin attack when reacting
*Each Growth Stage will increase Spin Attack damage by 10%
  | Bibi...! =
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 2 sec.)
*Apply a debuff that decreases Physical Defense when it appears.
*Warp next to the closest enemy and apply a bleeding debuff with a biting.
*Each Growth Stage will increase bleeding debuff stacks.
  }}
   | See You Next Time = [See You Next Time]
   | See You Next Time = [See You Next Time]
*When using the skill again, the summon will appear next to the nearest enemy and explode. (Teleport distance decrease for PvP)
*When using the skill again, the summon will appear next to the nearest enemy and explode. (Teleport distance decrease for PvP)
*Each stage will increase explosion damage by 10%
*Each stage will increase explosion damage by 10%
   | Look! = <font color="fa77ba">'''Let's Look Together!'''</font>
}}<noinclude>
*Use 4 Sentimental Points
== Noah ==
*Using Sentimental Points will increase range by 50%, damage by 20%, and include a black hole effect.<br>(Can use skill without Sentimental Points)
</noinclude>{{#switch: {{{1|}}}
  | Mirror Shield = <font color="fa77ba">'''Defense Mechanism'''</font>
  | ObsidianDarkness = {{color|#ABC3F4|[Obsidian Darkness]|b=1}}
*Damage Reduction for 5 sec.
  | Horoscope = {{color|#ECCC72|[Horoscope Skill]|b=1}}
*Physical/Magical Attack Power Increase for 10 sec.
  | Blessing of Moonlight = {{color|#00BFFF|[Blessing of Moonlight]|b=1}}
*Upon awakening, enhance skill effect depending on the shape of the moon.
  | Confession = {{color|#6495ED|[Confession]|b=1}}
*Bring down judgment with the Relic of Confession.
   | Rest = {{color|#6495ED|[Rest]|b=1}}
*Protect with the Relic of Rest.
  | Benediction = {{se|658|Benediction||pb}}
*Records the current HP/MP/DP/{{Special Resources|tooltip|Revive=1}}.
*If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time.
*This ability has top priority over other resurrection skills.
*In dungeons, record 50% of Maximum HP, and 30% in PvP.
*If a player is resurrected with the {{se|658|Benediction||pb}} buff, they will have the {{se|659|Trace of Benediction||sd}} debuff for 50 seconds (PvP: 120 seconds)
*Does not stack with [[Seal of Time]], [[Eternal Demersio/Stage 1|Eternal Demersio]], or [[Aaru/Stage 1|Aaru]].
  | BloodMoon = {{color|#C90000|[Blood Moon's Dream]|b=1}}
  | BloodMoonSkill = {{color|#C90000|[Blood Moon's Dream]|b=1}}<br>Using skill upon Blood Moon Awakening {{{2|}}}.
}}<noinclude>


<!--Noah's Mechanics-->
==Lithia==
   | Obsidian Darkness = <font color="#abc3f4">'''[Obsidian Darkness]'''</font><br>{{#switch:{{{2|}}}
</noinclude>{{#switch: {{{1|}}}
     | Slice and Dice=Upon casting darkness, a shadow will attack the area at the same time.
   | Gemstone =
     | Instant Opening=The shadow will attack the opening at the same time.
{{color|#00965E|[[Gemstone System|Gem Skill]]|b=1}}
*[Instant Opening] ignores defense.
{{#switch:{{{2|}}}
     | Dark Assault=The shadows attack the enemy at the same time.
     | Radius=
     | Sharp Wound=The shadow throws shadow thorns from the other side.
*Use {{{3|}}} Gemstones to increase attack radius by {{{4|}}}.
     | Pursuer=Increases the amount of shadows that chase enemies.
    | Damage=
     | Shadow of the New Moon=The shadows move out up, down, left and right before returning.
{{#ifeq: {{{3|}}}|1|{{*}}Use 1 Gemstone to increase damage by 10%.|{{*}}Use {{{3|}}} Gemstones to increase damage by 20%.}}
    | Shadow's Fang=The dark shadows cut down enemies simultaneously.
     | Power Stone =
    | Abyss of Silence=When the shadow's power hits an enemy, dark shadows will fall onto enemies to inflict additional hits.
*Use 2 Gemstones to increase buff effect to 20%.
  }}
    | Strain =
*Use 2 Gemstones to ignore enemy's defense by 60% (PvP: 20%).
     | Range =
{{#ifeq: {{{3|}}}|1|{{*}}Use 1 Gemstone to increase the range by 20%.|{{*}}Use {{{3|}}} Gemstones to increase the range by 20%.}}
     | Guard Stone =
*Use 1 Gemstone to also apply {{se||Super Armor||pb}}.
}}
  | Cutter =
{{color|#A1FF67|Cutter Skill|b=1}}
{{#switch:{{{2|}}}
     | Drum Cutter =
*Enhance Cutter with a Relic to shoot it farther.
     | Grinder Strike =
*Enhance Cutter with a Relic to deal damage for a longer time.
}}
  | Drill =
{{color|#A1FF67|Drill Skill|b=1}}
*Combine the drill with a Relic to deal damage to a larger area for a long time.
  | Sandstorm Will=
{{color|#FFD700|[Sandstorm Will]}}
*Caster and [[Golden Vow|Vower]] {{{2|}}}.
  | Aaru =
{{se|1084|Aaru||pb}}
*Records the current HP/MP/DP/{{Special Resources|tooltip|Revive=1}}.
*If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time.
*This ability has top priority over other resurrection skills.
*In dungeons, record 50% of Maximum HP, and 30% in PvP.
*If a player is resurrected with the {{se|1084|Aaru||pb}} buff, they will have the {{se|1085|Resurrected||sd}} debuff for 50 seconds (PvP: 120 seconds)
*Does not stack with [[Seal of Time]], [[Eternal Demersio/Stage 1|Eternal Demersio]], or [[Benediction/Stage 1|Benediction]].
}}<noinclude>


<!-- Skill Traits -->
== Skill Traits ==
   | Empowered = Damage increased to {{{2|}}}%
</noinclude>{{#switch: {{{1|}}}
   | Gigantic = Skill size increased to {{{2|}}}%
   | Empowered = Damage increased to {{{2|120}}}%
   | Light ={{#switch:{{{2|}}}
   | Gigantic = Skill size increased to {{{2|120}}}%
     | ECP = ECP Usage decreased to {{{3|}}}%
   | Light ={{#switch:{{{MP|{{{2|80}}}}}}
     | MP/DP = MP/DP Usage decreased to {{{3|}}}%
     | ECP = ECP Usage decreased to {{{ECP|{{{MP|{{{3|80}}}}}}}}}%
     | #default = MP Usage decreased to {{{2|}}}%
     | MP/DP = MP/DP Usage decreased to {{{MPDP|{{{3|80}}}}}}%
     | #default = MP Usage decreased to {{{MP|{{{2|80}}}}}}%
   }}
   }}
   | Heavy = Damage increased to 144%<br>Cooldown increased to 120%
   | Heavy = Damage increased to 144%<br>Cooldown increased to 120%
   | Useful = Max Hits increased<br>Damage decreased to {{{2|}}}%
   | Useful = Max Hits increased<br>Damage decreased to {{{DAMAGE|{{{2|70}}}}}}%
   | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|}}}%
   | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|80}}}%
   | Reversed = MP Usage decreased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}%
   | Reversed = MP Usage decreased to {{{MP|{{{2|}}}}}}%<br>Cooldown increased to {{{CD|{{{3|}}}}}}%
   | Critical = {{#switch:{{{2|}}}
   | Critical = {{#switch:{{{MP|{{{2|120}}}}}}
     | ECP = ECP Usage increased to {{{3|}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
     | ECP = ECP Usage increased to {{{ECP|{{{MP|{{{3|120}}}}}}}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
     | Energy = MP Usage increased to 100%<br>Skill will ignore {{{3|}}}% defense ({{{4|}}}% defense in PvP)
     | Energy = MP Usage increased to 100%<br>Skill will ignore {{{DEF_IGNORE|{{{3|}}}}}}% defense ({{{DEF_IGNORE_PVP|{{{4|}}}}}}% defense in PvP)
     | #default = MP Usage increased to {{{2|}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
     | #default = MP Usage increased to {{{MP|{{{2|120}}}}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
   }}
   }}
   | Haste = Cooldown decreased to {{{2|}}}%
   | Haste = Cooldown decreased to {{{CD|{{{2|80}}}}}}%
   | Regenerating (1) = {{#switch:{{{2|}}}  
   | Regenerating (1) = {{#switch:{{{2|}}}
     | ECP = {{{3|}}}% chance of regaining {{{4|}}}% of the ECP Usage
     | ECP = {{{CHANCE|{{{3|}}}}}}% chance of regaining {{{4|{{{ECP|{{{MP|100}}}}}}}}}% of the ECP Usage
     | #default = {{{2|}}}% chance of regaining {{{3|}}}% of the MP Usage
     | #default = {{{CHANCE|{{{2|}}}}}}% chance of regaining {{{3|{{{MP|100}}}}}}% of the MP Usage
   }}
   }}
   | Regenerating (2) = {{{2|}}}% chance of lowering cooldown to {{{3|}}}%
   | Regenerating (2) = {{{2|{{{CHANCE|}}}}}}% chance of lowering cooldown to {{{CD|{{{3|}}}}}}%
   | Ruthless = Skill will cancel Mana Break<br>Cooldown increased to {{{2|200}}}%
   | Ruthless = Skill will cancel Mana Break<br>Cooldown increased to {{{CD|{{{2|200}}}}}}%
   | Evil = Skill will burn {{{2|}}} MP per hit
   | Evil = Skill will burn {{{MP|{{{2|}}}}}} MP per hit
   | Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|}}}%
   | Powerful = Super Armor added to the skill<br>Cooldown increased to {{{CD|{{{2|120}}}}}}%
   | Killing Blow (1) = Skill effect's duration increased to {{{2|}}}%
   | Killing Blow (1) = Skill effect's duration increased to {{{DURATION|{{{2|}}}}}}%
   | Killing Blow (2) = Skill effect's effectiveness increased by {{{2|}}}%
   | Killing Blow (2) = Skill effect's effectiveness increased by {{{2|}}}%
   | Absorbing =MP Gain of the skill increased to {{{2|}}}%
   | Absorbing =MP Gain of the skill increased to {{{2|}}}%
Line 1,573: Line 646:
   | Awakened = Skill changed to be {{{2|}}}
   | Awakened = Skill changed to be {{{2|}}}
   | Persistent2 = Range and duration increased to {{{2|}}}%
   | Persistent2 = Range and duration increased to {{{2|}}}%
 
}}<noinclude>
<!--Force Skills -->
== Final Enhanced ==
  | Force=
</noinclude>{{#switch: {{{1|}}}
{{#switch:{{{2|}}}
    | Aging=
<font color="FFC000">'''Aging'''</font>
*Upon use during awakening, damage is increased by 30%
*Upon being attacked by explosion, an [Aging] debuff is applied for 20 sec. (8 seconds in PvP)
*Aging: Attack/Movement Speed decreased by 20%, All Attack Power decreased by 15%, Additional Damage decreased by 80%
    | LeapAttack= *Can use the skill multiple times (Max 5 times) within 7 sec. by pressing the skill key again.
*Use 70% of [[Leap Attack]] MP Cost.
    | Maximum Strike=
<font color="FFC000">'''Temporal Sphere'''</font>
*Grow in size every 5 sec. Upon activation of each stage, the sphere will increase in size and range by 6%.
*Skill Duration: Max 15 sec.
*Press the skill key again to cause the sphere to shoot forward, piercing through enemies.
    | Void Field=
<font color="FFC000">'''Spatial Maintenance'''</font>
*Create a zone where the skill was activated.
*After a certain duration, the attacks won't flinch.
    | Shackling Chain=
<font color="FFC000">'''Shackling Chains'''</font>
*Movement/Jump is disabled for [0.5 + [[Status Effects/Creeping Terror|[Creeping Terror]]] stacks × 0.5] seconds.
  | Summon Darkness=
<font color="FFC000">'''Darkness Demon'''</font>
*HP: 5.22 times the Caster. (57.5% in PvP)
*Immune to skill delay/buff/debuff.
*Pressing the skill key again will unsummon the demon and recover some MP.
*Duration: 30 seconds
  | Shadow=
<font color="FFC000">'''Shadow'''</font>
*Decrease Magical Attack Power/Defense of enemies hit by the shadow.
  | Swift Smash=  
<font color="FFC000">'''Enhanced'''</font>
*When you have 5 stacks of '''[[Soul Collector|Gathered Souls]]''', consume them all to reduce knockdown by 30.
  | AltarOfEvil=
<font color="FFC000">'''Manic Demon Form'''</font>
*Super Armor State
*ZZZZ and XXX(Hold) commands are added.
*[[Death Touch/ModA|Death Touch]] : Multi Hit close enemies ahead.
*[[Mortal Fear/ModA|Mortal Fear]] : Attack a small surrounding area.
*[[Thorns of Hell/ModA|Thorns of Hell]] : Attack small area ahead.
*[[Dark Plasma/ModA|Dark Plasma]] : Multi Hit Attack in a fan shape ahead.
*[[Abyssal Gate/ModA|Abyssal Gate]] : Attack small range attack ahead.
*Entering and cancelling Manic Mode will give a debuff that increases additional damage for 10 seconds.
*Restore 1 Combination Point every 6 seconds of the remaining duration when cancelled.
*Duration : 30 seconds (9 seconds in PvP)
  | Desperado=
<font color="FFC000">'''Bars of Restriction'''</font>
*Restrain enemy for 1 second.
  | GardenOfHaures=
<font color="FFC000">'''Demon Realm Garden'''</font>
*Create homing demonic energy while the Demonic Plant is alive.
*All speed and defense decrease by 15% for 3 sec. when hit by homing demonic energy.
*Demonic Plant HP : 50% of caster's HP (25% in PvP).
| Double Gunhawk=
<font color="FFCC00">'''Tracking Hawk'''</font>
*Press the skill key to thrown an additional 2 times.
*When the revolvers return, the duration increases by 1 sec.
*Additional throws grants Super Armor effect and immunity against disable type status effects.
| Gun Dance=
<font color="FFCC00">'''Skilled Shooter'''</font>
*While using the skill, upon pressing the {{CZ}} or {{CX}} key, use all ECP to charge attack in an invincible state, putting enemies in [[Status Effects/Faint|[Stun]]] for 3 seconds.
| Western Fire =
<font color="FFCC00">'''Western Fire'''</font>
*Pierces all enemies and has a 33% chance to inflict [[Status Effects/Bleed|[Bleed]]] status effect.
*Knockdown Rate Decrease by 30.
| Freezing Grenade=
<font color="FFCC00">'''Freezing Grenade'''</font>
*Enemies hit will be inflicted with a [Freeze] state.
*Able to install in intervals of 0.5 sec.
*Can also be used in midair
*Upon exploding, slows enemies' moving speed
| C4 Remote Control =
<font color="FFCC00">'''C4 Remote Control'''</font>
*Explodes after 15 sec.
*After equipping all, pressing the [Skill Key] will cause them to explode.
| Pressure Grenade =
<font color="FFCC00">'''Pressure Grenade'''</font>
*Enemies hit will be inflicted with [[Status Effects|Burn]].
*Can also be activated midair.
  | G-0 Battleroid=
<font color="FFCC00">'''Robot Detonation Reaction Skill'''</font>
*Upon casting [Robot Detonation], explodes at a specified location.
  | Zweit Schneiden =
<font color="00ffcc">'''Zweit · Schneiden'''</font>
*Depending on the stage, cast additional slashes.
*Stage 1 [Horizontal Slash], Stage 2 [Vertical Slash], Stage 3 [Raising Slash].
*While Charging summon 2 [Projection Swords] (Max 6)
*Consume 30 MP per charge.
    | Autosuggestion =
<font color="00ffcc">'''Autosuggestion'''</font>
*You gain the [[Status Effects|[Autosuggestion]]] buff
*Max HP/MP is increased by 1.5 times
*Awakening Duration is increased by 30 seconds
*When using a '''Projection Skill''', gain 1 additional [Projection Enhancement] buff stack
*Duration: 20 Seconds.
    | Autosuggestion KR =
<font color="00ffcc">'''Autosuggestion'''</font>
*You gain the [[Status Effects|[Autosuggestion]]] buff.
*Max HP is increased by 1.5 times
*Max MP is increased by 1.2 times
*Awakening Duration is increased by 30 seconds
*When using a '''Projection Skill''', gain 1 additional [Projection Enhancement] buff stack
*Duration: 20 Seconds.
    | Stom Stark=
<font color="00ffcc">'''Stom Stark'''</font>
*Inflict [[Status Effects/Faint|[Stun]]] for 3 seconds and max stack [[Status Effects/Swaying El Keim|[El Keim] debuff]] when hit by [Cycle Wave · Explosion].
    | Ruhig=
<font color="00ffcc">'''Ruhig'''</font>
*Reduce Knockdown by 3 per hit when hit by [Cycle Projectile].
*Enemies hit by [Cycle Explosion] will burn 5 MP per hit.
    | Windhose=
<font color="00ffcc">'''Windhose'''</font>
*Allies within the tornado receive buffs that increase MP Gain when attacking/attacked by 30% and increase Skill Cooldown Reduction by 1.5 times.
*Enemies within the tornado receive continuous non-flinching damage and receive [[Status Effects/Bleed|[Bleed] debuff]].
  | Requiem =
<font color="00ffcc">'''Ultimate El'''</font>
*Cycle Chant summons the [El Light].
*Can use the skill without [Edel Eid].
*Randomly create 3 Eids.
*<font color="e20000">'''Edel Eid (Mut)'''</font>: Darkness
**[Darkness] will explode, leaving [Dawn] in its place.
*<font color="ccff99">'''Edel Eid (Rein)'''</font>: Harmonious Light
**[Harmonious Light] splits in two.
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Bitter Chill
**[Bitter Chill] deals damage and freezes for 5 sec.
  | Alptraum=
<font color="07a785">'''Power Release'''</font>
*Cause 3 Explosions upon skill use.
  | Reflexion=
<font color="07a785">'''Reflex Sphere'''</font>
*Summon 4 Reflex Spheres. (Duration: 10 Seconds)
*Reflex Spheres disappear after dealing 3 hits.
*Fire Reflex Spheres when you land a successful command, active. (Cooldown 0.5 Seconds)
*The sphere will fire ahead and disappear after piercing through your enemies.
  | Fesseln=
<font color="07a785">'''Shackle Link'''</font>
*Summon Shackle Link to a hit target.
*Decrease speed during duration of Shackle Link.
*Shackle Link last for 5 seconds and breaks if the target is distanced.
*(Radius of Shackle Link decreased by 33% in PvP.)
  | Deep Darkness=<font color="#abc3f4">'''[Deep Darkness]'''</font><br>{{#switch:{{{3|}}}
    | Abyss of Silence=A shadow sends out the shadow's energy inside the torn space.
    }}
  }}
 
<!-- Miscellaneous Mechanics -->
  | ElEssence =
'''<font color="00FF24">Requires 1 [[El's Essence|<font color="00FF24">El's Essence</font>]] (Item)</font>'''
*Uses one when Hyper Active skill is used. (Cannot be used without it)
*<font color="FFC000">Right-click on identified El Shards</font> to obtain El's Essence.
  | Master =
<font color="#4eb55e">'''Master Skill is unaffected by skill enhance effects except Master-only effects.'''</font>
   | True =
   | True =
'''<font color="FFCC00">Final Enhanced Skill {{#ifeq: {{{KR|}}}|true|(KR Only)| }}</font>'''
{{color|#FFCC00|Final Enhanced Skill {{#ifeq: {{{KR|}}}|true|(KR Only)| }}|b=1}}
*{{#switch:{{{2|}}}
*{{#switch:{{{2|}}}
<!-- Generic True Skills -->
     | MPUsage = MP Usage is decreased by {{{3|10%}}}.
     | MPUsage = MP Usage is decreased by {{{3|10%}}}.
     | Cooldown = {{#ifeq: {{{3|}}}|1|Cooldown is decreased by 1 second.|Cooldown is decreased by {{{3|}}} seconds.}}
     | Cooldown = {{#ifeq: {{{3|}}}|1|Cooldown is decreased by 1 second.|Cooldown is decreased by {{{3|}}} seconds.}}
Line 1,747: Line 667:
     | Duration = Duration is increased by {{{3|1.5}}} times.
     | Duration = Duration is increased by {{{3|1.5}}} times.
     | DebuffDuration = {{#ifeq: {{{3|}}}|1|Debuff duration is increased by 1 second.|Debuff duration is increased by {{{3|}}} seconds.}}
     | DebuffDuration = {{#ifeq: {{{3|}}}|1|Debuff duration is increased by 1 second.|Debuff duration is increased by {{{3|}}} seconds.}}
    | DebuffDuration2 = {{#ifeq: {{{3|}}}|1|Debuff duration is increased to 1 second.|Debuff duration is increased to {{{3|}}} seconds.}}
     | Air = Can be used in midair.
     | Air = Can be used in midair.
     | KD = Each hit reduces Knockdown by {{{3|}}}.
     | KD = Each hit reduces Knockdown by {{{3|}}}.
     | MPBurn = Each hit will burn {{{3|2}}} MP.
     | MPBurn = Each hit will burn {{{3|2}}} MP.
     | SuperArmor = Grants Super Armor when casting.
     | SuperArmor = Grants {{se||Super Armor}} when casting.


<!-- Elsword's True Skills -->
<!-- Elsword's True Skills -->
     | IronBody = Damage reduction effect is increased and a [Pain Endurance] skill is additionally granted.
     | IronBody = Damage reduction effect is increased and a [Pain Endurance] skill is additionally granted.
     | WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward.
     | WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward.
     | SwordShield = [[Status Effects/Bleed|[Bleed]]]'s effect increased.
     | SwordShield = {{se||Bleed}}'s effect increased.
     | SwordFall = Conwell amount increased by 2.
     | SwordFall = Conwell amount increased by 2.
     | MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire.
     | MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire.
Line 1,767: Line 688:
     | PhoenixTalon=Give Power of Phoenix to nearby allies with half the duration.
     | PhoenixTalon=Give Power of Phoenix to nearby allies with half the duration.
     | FinalStrike=Casting speed increase and final hit provides large hitstun.
     | FinalStrike=Casting speed increase and final hit provides large hitstun.
     | PhantomSword=Give increase in Critical Damage.
     | PhantomSword=Additional Critical Damage increased by for duration.
     | SwordBlasting=Swords are fired forward and can pierce 2 targets.
     | SwordBlasting=Swords are fired forward and can pierce 2 targets.
     | TripleSaber=MP Usage is decreased by 10.
     | TripleSaber=MP Usage is decreased by 10.
*Cooldown is decreased by 1 second.
*Cooldown is decreased by 1 second.
     | EnchantBreaker=Elemental Resistance reduction increased by 30.
     | EnchantBreaker=Elemental Resistance reduction increased by 30.
    | Extortion = MP burn per hit increased by 1.
    | Pressure = 20% chance for enemies hit to additionally be inflicted with {{se||Extreme Coldness|Frostbite}}.
    | Reclaim = HP Recovery effect is increased by 1% (PvP: 0.1%).
    | Detention = Area's Movement Speed, Jump Speed reduction effect is increased by 1%.
    | Dominion = Enemy All Elemental Resist Decrease effect is increased by 30.
    | Holy Sword = Holy Sword's duration is increased by 5 seconds.
    | El Assimilation = Increases El Sigil's HP Recovery by 2% (PvP: 0.1%), MP Recovery by 10 (PvP: 1).


<!-- Aisha's True Skills -->
<!-- Aisha's True Skills -->
     | Teleport = Casting Speed is increased by 50%.
     | Teleport = Casting Speed is increased by 50%.
*When cast, grants Super Armor.
*When cast, grants {{se||Super Armor}}.
     | BindingCircle = MP Usage is decreased by 10.
     | BindingCircle = MP Usage is decreased by 10.
*Can be used while in midair but has an extra 5 seconds added to its cooldown.
*Can be used while in midair but has an extra 5 seconds added to its cooldown.
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     | FlameWave = Damage is decreased by 30%, but skill will hit twice.
     | FlameWave = Damage is decreased by 30%, but skill will hit twice.
     | MagicMissile = Skill will inflict hitstun for a longer duration.
     | MagicMissile = Skill will inflict hitstun for a longer duration.
     | DarkWave = [[Status Effects|Curse]] debuff's effect increased by 50%.
     | DarkWave = {{se||Curse}} debuff's effect increased by 50%.
     | PoisonousCloud =  Duration and Range increased by 1.3 times.
     | PoisonousCloud =  Duration and Range increased by 1.3 times.
     | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times.
     | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times.
Line 1,793: Line 721:
     | ElementalBody = MP absorption per projectile increased by 1.
     | ElementalBody = MP absorption per projectile increased by 1.
     | ChainBurst = Last hit no longer pushes targets away.
     | ChainBurst = Last hit no longer pushes targets away.
    | SparklerWave = Attack range is increased.
    | SparklerBody = Physical/Magical Attack Power increased by 2%.
    | Homunculus = Damage by Homunculus increased by 1.2 times.
    | Envelopes = Cooldown reduced by 3 seconds.
    | DeathField = Normal Monster Instant Death target increased to 2.


<!-- Rena's True Skills -->
<!-- Rena's True Skills -->
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     | DiveKickBombing = Black Hole feature added when charging forward.
     | DiveKickBombing = Black Hole feature added when charging forward.
     | Nature'sForce = MP Gain decreased lessened to -10%.
     | Nature'sForce = MP Gain decreased lessened to -10%.
     | ViolentAttack = Each hit of the Descending Drill will burn 2 MP.
     | ViolentAttack = Additional Damage that ignores Defense by 60% (PvP: 6%) for all hits.
     | SharpFall = [Shockwave] Damage increased depending on height of the fall.
     | SharpFall = [Shockwave] Damage increased depending on height of the fall.
     | SlideDoubleKick = MP recovery for failed hit increased to 75%.
     | SlideDoubleKick = MP recovery for failed hit increased to 75%.
     | CrazyShot = Last hit no longer launches.
     | CrazyShot = Last hit no longer launches.
     | StigmaShot = Increase movement speed reduction by 10%
     | StigmaShot = Magical Defense Reduction increased to 20%  
     | Gungnir = Damage of Magic Spears are increased by 1.2 times.
     | Gungnir = Damage of Magic Spears are increased by 1.2 times.
     | FreezingArrow = Explosion damage added upon hit.
     | FreezingArrow = Explosion damage added upon hit.
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     | PointFire = Tracking state occurs faster.
     | PointFire = Tracking state occurs faster.
     | AceInTheHole = Targets that received damage from the 1st or 2nd shot will receive even more damage from the following shots.
     | AceInTheHole = Targets that received damage from the 1st or 2nd shot will receive even more damage from the following shots.
    | CatchUp = Spirits' Energy Range is increased by 1.3 times.
    | Listen=Chance of activating Whispering of Spirits increased.
    | Swing=Trace of Spirits increased by 1.
    | PourDown=20% chance to inflict {{se||Wound}} to enemies hit by falling arrows.
    | Curiosity=Spirit Sphere range increased by 1.3 times.


<!-- Raven's True Skills -->
<!-- Raven's True Skills -->
     | ShadowStep = {{CZ}} attack causes Super Armor{{*}}{{CX}} throws a fire bomb
     | ShadowStep = {{CZ}} attack grants {{se||Super Armor}}{{*}}{{CX}} throws a fire bomb
     | ShockwaveDivider = 50% chance of ignoring damage reduction and guard.
     | ShockwaveDivider = 50% chance of ignoring damage reduction and guard.
     | ShootUpGenocide = [Sword Aura] Attack range increased by 1.3 times.
     | ShootUpGenocide = [Sword Aura] Attack range increased by 1.3 times.
     | HellDive = Grants Super Armor to the first hit.
     | HellDive = Grants {{se||Super Armor}} to the first hit.
     | HarpoonSpear = Additonal explosions occur in the area the chain explosion passes.
     | HarpoonSpear = Additional explosions occur in the area the chain explosion passes.
     | SonicSlash = MP burn per slash increased by 1.
     | SonicSlash = MP burn per slash increased by 1.
     | SupersonicDraw = Increases skill key hold duration by 1 second.
     | SupersonicDraw = Increases skill key hold duration by 1 second.
     | GigaDrive = Attack Power Increase effect is increased by 1.5 times.
     | GigaDrive = Attack Power Increase effect is increased by 1.5 times.
     | ShockwaveCutter = Give an increase in Maximize for a short time.
     | ShockwaveCutter = Give an increase in Maximize for a short time.
     | LimitCrusher = 100% stun chance when fully charged.
     | LimitCrusher = 100% {{se||Faint|stun}} chance when fully charged.
     | Archenemy = Additional javelins and cast speed increased.
     | Archenemy = Additional javelins and cast speed increased.
     | WildCharge = Charge time reduced by 30%.
     | WildCharge = Charge time reduced by 30%.
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     | XCrash = Recover 30% MP on failed hit.
     | XCrash = Recover 30% MP on failed hit.
     | PowerBomb = Reduces target All Speeds by 15% for 5 seconds.
     | PowerBomb = Reduces target All Speeds by 15% for 5 seconds.
    | HellfireGatling = Give an increase in Maximize for a short time.
     | IgnitionCrow = Cast speed increased.
     | IgnitionCrow = Cast speed increased.
     | IfritFlame = Spitfire firing rate increased by 33%.
     | IfritFlame = Spitfire firing rate increased by 33%.
*Range is increased by 50%.
*Range is increased by 50%.
    | Grasp = Fragment hit has a 20% probability of inflicting the enemy with the {{se||Extreme Coldness|Frostbite}} status.
    | Hide = Fog of Hell duration increased by 1 second.
    | DeathScream = Hell's Dead range is increased by 1.2 times.
    | Creeper = Increases the travel distance of Entangling Branches by 20%.


<!--Eve's True Skills -->
<!--Eve's True Skills -->
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     | MDA = Command/Active Damage Increase is increased by 2.5 times.
     | MDA = Command/Active Damage Increase is increased by 2.5 times.
     | MEB = 25% chance to fire 2 Electron Balls.
     | MEB = 25% chance to fire 2 Electron Balls.
    | Pressure= Cooldown is decreased by 33%.
     | HornetSting= Projectiles will follow the curve of paths.
     | HornetSting= Projectiles will follow the curve of paths.
    | ExplosionImpact= Number of explosions increased.
     | AtomicBlaster= Fires plasma particle bullets with 100% critical chance.
     | AtomicBlaster= Fires plasma particle bullets with 100% critical chance.
     | TeslaShock= Increase knockdown reduction by 10.
     | TeslaShock= Increase knockdown reduction by 10.
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     | ParticleRay= Can be adjusted while skill key is pressed.
     | ParticleRay= Can be adjusted while skill key is pressed.
     | ThousandStar= Shock Balls pierce once on mass release.
     | ThousandStar= Shock Balls pierce once on mass release.
     | TaserPilum= Charge time reduced by 50%.
     | TaserPilum= Full Charge time decreased by 50%, and damage increased.
     | EnergeticHeart= Boost limit removed. Additional boosts cost 8 MP.
     | EnergeticHeart= Boost limit removed. Additional boosts cost 8 MP.
     | IllusionThorns= Energy Field duration increased.
     | IllusionThorns= Energy Field duration increased.
     | SinScissors= 50% chance for 100% critical rate
     | SinScissors= 50% chance for 100% critical rate
     | CriticalStrike= Bleed duration increased by 2 seconds.
     | CriticalStrike= Cooldown decreased by 5 sec.
     | NeedlesCutting= Homing range increased.
     | NeedlesCutting= Homing range increased.
     | ElectronicMove= Allows you to move one more time.
    | KugelBlitz= Duration increased by 2 seconds.
     | ElectronicMove= 1 Additional Combat Maneuvers.
    | Backdoor={{se||Faint|Stunned}} for 1 sec. longer.
    | Friday=Increases the amount of code blocks.
    | MindPhotograph=Trap projectile increased by 2.


<!-- Chung's True Skills -->
<!-- Chung's True Skills -->
     | Reload = Damage is increased by 1.2 times.
     | Reload = Damage is increased by 1.2 times.
*Reloads 3 Cannonballs
*Reloads 3 Cannonballs
     | LeapAttack = Can press the skill key again to chain activate [[Back Blast]].
     | LeapAttack = Can press the skill key again to chain activate [[Back Blast|[Back Blast]]].
*Consumes only 50% of [[Back Blast]]''s MP consumption.
*Consumes only 50% of [[Back Blast|[Back Blast]'s]] MP consumption.
     | BurstWolf = No matter the distance, transfer 2 nearby member's debuff to the attacked enemy.
     | BurstWolf = Upon hitting, inflict [{{se||Faint|Stun}}] status effect to the target for 2 sec.
     | HeadShot = 25% chance to fire 2 bullets.
     | HeadShot = 25% chance to fire 2 bullets.
     | DualBuster = Can press the skill key again to cast the skill again for 50% of the MP Usage.
     | DualBuster = Can press the skill key again to cast the skill again for 50% of the MP Usage.
     | ElasticBomb = 50% chance to throw bombs a second time.
     | ElasticBomb = 50% chance to throw bombs a second time.
     | BBS = 25% chance to throw an additional big bomb.
     | BBS = Additional Elastic Bombs have a 25% chance to become a Big Elastic Bomb.
     | ArtilleryNova = Firing speed and range increased by 1.5 times.
     | ArtilleryNova = Firing speed and range increased by 1.5 times.
     | IronHowling = Additional Shout MP cost decreased by 5.
     | IronHowling = Additional Shout MP cost decreased by 5.
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     | ExcitingCrash=Awakening Charge Increase increased.
     | ExcitingCrash=Awakening Charge Increase increased.
     | CannonPrison = Homing projectile travels faster.
     | CannonPrison = Homing projectile travels faster.
     | FatalCannon = Magic Defense Decrease effect increased by 10%.
     | FatalCannon = Magic Defense Decrease effect increased by 2 times.
    | BraveCover = Transfer State duration is increased to 8 sec.
    | GloryLegacy = Elemental Resistance Reduction Increased to 150 (75 in PvP).
    | Atonement = {{se||Freeze}} duration is increased to 4 sec.


<!--Ara's True Skills -->
<!--Ara's True Skills -->
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     | Suppression= Speed reduction increased by 10%.
     | Suppression= Speed reduction increased by 10%.
*Defense reduction increased by 10%.
*Defense reduction increased by 10%.
     | RagingWave= Increase Armor Break chance to 33%.
     | RagingWave= Chance to break enemy defense increased {{tt|by|See [[#Tips and Details|Tips and Details]]}} 33%.
     | CounterSwitch= Give 30% Maximize upon successful counter for 3 seconds.
     | CounterSwitch= Give 30% Maximize upon successful counter for 3 seconds.
     | HighSpeed= Increase speed by 10% for 6 seconds.
     | HighSpeed= Increase speed by 10% for 6 seconds.
     | EnergyBurst= Spirit Energy Usage is decreased by 1.
     | EnergyBurst= Energy Usage is decreased by 1.
     | Repel= Spirit Energy Usage is decreased by 1.
     | Repel= Energy Usage is decreased by 1.
     | BindEnergy=Enables skill to target enemies behind you
     | BindEnergy=Able to attack enemies behind.
     | RakshasaInferno=MP Usage is decreased by 30.
     | RakshasaInferno=MP Usage is decreased by 30.
*Spirit Energy Usage is decreased by 1.
*Energy Usage is decreased by 1.
     | ManaDrain= Maximum drain increased to 3 targets.
     | ManaDrain= Mana Drain avaliable up to 3 enemies.
     | DarknessSever= Cooldown is decreased by 1 second
     | DarknessSever= MP Usage is decreased by 10.
*MP Usage is decreased by 10.
*Cooldown reduced by 1 second
     | FoxFire= Debuff duration is increased by 33%.
     | FoxFire= Debuff duration is increased by 33%.
     | Necromancy= Increase Critical and Add Damage by 10%.
     | Necromancy= Increase Bravery Skill Damage by 5%.
    | NecromancyKR= Increase Bravery Skill Damage by 5%.
     | FoxSpirit= Physical Defense Decrease effect increased by 5%.
     | FoxSpirit = Physical Defense Decrease effect increased by 5%.
    | WishingStar = Magical Attack Power Increase changed to 15%
    | PiercingCharge= Movement distance increased by 20%.
    | GuardingCharm= Number of talismans increased by 1.
    | FoxShadow= Fox Shadow Radius increased by 20%.
    | Summon = When cancelled, gain 1 additional Energy.


<!--Elesis' True Skills -->
<!--Elesis' True Skills -->
     | Dodge&Slash = Dodge backwards by pressing the skill key + back direction key before the {{CZ}} attack
     | Dodge&Slash = Can dodge backwards by pressing the skill key + back direction key before or after the {{CZ}} attack.
     | SonicAssault = Hold the skill key to charge the skill.
     | SonicAssault = Hold the skill key to charge the skill.
*Use MP (~50) to increase range (~ +50%) and damage (~ +100%).
*Use MP (~50) to increase range (~ +50%) and damage (~ +100%).
     | StoicStrong = Receive 10% less damage while in Super Armor status.
     | StoicStrong = Receive 10% less damage while in {{se||Super Armor}} status.
     | RushingSword = Allows you to dash one more time.
     | RushingSword = Allows you to dash one more time.
     | SaberExtinction = Size and range are increased by 1.3 times.
     | SaberExtinction = Size and range are increased by 1.3 times.
     | Leap = Shockwave range increased by 1.5 times.
     | Leap = Shockwave range increased by 1.5 times.
     | SwordofJudgement = Max damage charge time reduced by 50%.
     | SwordofJudgement = Max damage charge time reduced by 50%.
     | DrasticCharge = Additional MP cost while charging reduced by 5 MP.
     | DrasticCharge = Additional MP cost while charging reduced by 50%.
     | CrossSlash= Last hit causes hard flinch to prevent enemies from launching in the air.
     | CrossSlash= Last hit causes hard flinch to prevent enemies from launching in the air.
     | GigaBlast= Physical/Magical Defense Nullified increase by 10% and Elemental Resistance Nullified increased by 50.
     | GigaBlast= Physical/Magical Defense Nullified increase by 10% and Elemental Resistance Nullified increased by 50.
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     | InfernalBlade = Last hit no longer launches.
     | InfernalBlade = Last hit no longer launches.
     | FlameRose = Recover 50% MP on failed hit.
     | FlameRose = Recover 50% MP on failed hit.
    | FlameOrb= Orb Duration is increased by 5 seconds.
     | InjectionStigma = Skill HP Consumption decreased by 10%.
     | InjectionStigma = Skill HP Consumption decreased by 10%.
     | BurningPhantom = Black hole range and power increased by 1.5 times.
     | BurningPhantom = Black hole range and power increased by 1.5 times.
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*Push distance decreased.
*Push distance decreased.
     | BloodFalls = Elemental Resistance Reduction increased by 100.
     | BloodFalls = Elemental Resistance Reduction increased by 100.
     | BloodSwamp = The amount of thorns is increased by 2 times but their damage is lowered to 70%
     | BloodSwamp = The amount of thorns is increased by 2 times but their damage is lowered to 70%.
    | Breeze = Enemy chasing sword increased by 1.
    | UnbrokenBelief = Guard Stone activation duration is increased by 10 sec. and activation HP is increased by 10%.
    | OathSword = Sword of Oath duration is increased by 5 sec. (2.5 sec. in PvP)
    | Spearhead = Overwhelming strike causes [Stun].
    | Cascade = Expansion strike has a 30% chance to {{se||Extreme Coldness|Freeze}}.


<!--Add's True Skills -->
<!--Add's True Skills -->
     | ParticleAccelerator = MP Usage is decreased by 20.
     | ParticleAccelerator = MP consumption decreased by 20.
* Cooldown is decreased by 5 seconds.
*Cooldown decreased by 5 seconds.
     | Dissolver = On successful hit, gains 1 additional DMP.
*Upon Awakening, the maximum number of Dynamo Mutation Points used increases by 1.
     | PulseCannon = Damage is increased by 1.1 times.
     | Dissolver = Dynamo Mutation Point per successful attack increased by 1.
* Casting Speed is increased by 1.3 times.
     | PulseCannon = Damage increased by 1.1 times.
* Casting Speed increased by 1.3 times.
    | QuicksilverAccel = Addtional Dynamo Mutation Point not applied to back flash while awakening.
    | DynamoConfigurationRailgun = Pierce increased 1 time during Dissolution Mode (Non-Awakening).
    | QuicksilverStrike = Additional 2 MP Burn per [Nasod Armor Combo Multi Hit].
    | Pylon = Action Speed Increased by 20%.
    | Magnetron = 1 additional magnetron created at a 100% chance.
     | PanzerBuster = Fires 2 additional beams up/down from the original, dealing 25% of the skill's damage without inflicting hitstun.
     | PanzerBuster = Fires 2 additional beams up/down from the original, dealing 25% of the skill's damage without inflicting hitstun.
    | Pylon = Decrease time between hits.
    | Magnetron = Create 1 extra magnetron.
    | PsychicStorm = Damage increased by 1.05 times per Mutation Point. (Max 3 Mutation Points)
    | QuicksilverAccel = Doesn't use Mutation Points in Dynamo Configuration Mode.
     | PsionicGenerator = Time between casting and explosion decreased.
     | PsionicGenerator = Time between casting and explosion decreased.
     | Starfall = Additional Starfall created from Dynamo Mutation Point usage duration changed to 100%.
     | Starfall = Additional Starfall created from Dynamo Mutation Point usage duration changed to 100%.
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     | ChargedImpulser = Cooldown is decreased by 1 second.
     | ChargedImpulser = Cooldown is decreased by 1 second.
*MP Usage is decreased by 10.
*MP Usage is decreased by 10.
     | ForceField = Force Field inflicts a debuff for 3 seconds.
     | ForceField = All enemies hit get a debuff that decreases all speed by 10% for 3 sec.
     | ZeroKelvinGenerator = Shockwave generation frequency doubled.
     | ZeroKelvinGenerator = Shockwave Additional Attack Increased by 3 times, Damage Reduced by 60%.
     | SealofTime = Reduce Time Sickness duration to 45 seconds in PvE.
     | SealofTime = Reduce Time Sickness duration to 45 seconds in PvE.
     | StardustShower =Ignores guard.
     | StardustShower =Ignores guard.
*50% chance to have 100% critical rate.
*50% chance to have 100% critical rate.
     | MindBreak = Magic Attack Reduction increased by 1.3 times.
     | Ambulance = Movement Range increased by 20%.
     | DynamoConfigurationRailgun = In Dissolution Mode (Non-Awakening) number of penetrations increased by 1.
     | Cure = Recover all Special resources upon instant recovery ({{Special Resources|tooltip}})
     | QuicksilverStrike = Nasod Armor Combo MP burn increased by 2 MP per hit.
    | Detoxication = Energy Field Duration increased by 2 seconds.
     | Allergy = MP Burn increased by 10.
    | False Diagnosis = Physical/Magical Attack Power Reduction increased by 10%.


<!-- Lu/Ciel's True Skills -->
<!-- Lu/Ciel's True Skills -->
     | TripleShot = Gains 1 additional Combination Point.
     | TripleShot = Gains 1 additional Combination Point.
     | Stomp = Increases attack radius by 10% and creates an area that slows enemy's movement for 5 seconds.
     | Stomp = Increases attack radius by 10% and creates an area that {{se||Move Slowdown|slows}} enemy's movement for 5 seconds.
     | FlickShot = Cause an additional explosion to the attacked enemy.
     | FlickShot = Cause an additional explosion to the attacked enemy.
*If there isn't another target, it will bounce off the same target
*If there isn't another target, it will bounce off the same target
     | EvilClaw = Does not launch attacked enemy and restrains them instead of for 1 second.  
     | EvilClaw = Does not launch attacked enemy and {{se|075|Absolute Restraint|restrains|ed}} them instead for 1 second.  
     | HuntingPrey = 50% chance to stun for 1 second with the finishing blow.
     | HuntingPrey = 50% chance to {{se||Faint|stun}} for 1 second with the finishing blow.
*Final Strike number of hits is increased.
*Final Strike number of hits is increased.
     | TerrorChain = Chain Effect Range is increased by 1.5 times.
     | TerrorChain = Chain Effect Range is increased by 1.5 times.
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     | DemonicBreath=Skill Charging MP consumption decreased by 50%.
     | DemonicBreath=Skill Charging MP consumption decreased by 50%.
     | TwilightJudgment=Load 1 additional bullet.
     | TwilightJudgment=Load 1 additional bullet.
     | SwiftSmash=Can obtain gathered soul when using skill.
     | SwiftSmash=[[Soul Collector|Gathered Souls]] buff gained when activated.
     | SpectralSpear=Increase number of Tracking Demon Spear by two.
     | SpectralSpear=Souls tracing targets increased by 2.
     | SoulEntrapment=Shockwave Range increased by 1.2 times.
     | SoulEntrapment=Attack Radius increased by 20%.
     | Bloodlust=Double Attack chance increased by 5%.
     | Bloodlust='Bloodthrist' double attack chance Increased by 1.5 times.
     | Desperado="Bars of Restriction" debuff requirements reduced from 5 to 3.
     | Desperado="Bars of Restriction" debuff requirements reduced from 5 to 3.
     | GardenofHaures=Initial duration increased to 20 Seconds.
     | GardenofHaures=Start time of mother's HP reduction delayed to 20 seconds.


<!-- Rose's True Skills -->
<!-- Rose's True Skills -->
     | RisingShot = Increases ECP cost by 5 while strengthening the '''Silver Bullet''' buff.  
     | RisingShot = Increases ECP cost by 5 while strengthening the '''Silver Bullet''' buff.  
*'''Silver Bullet''' buff duration increased by 5 seconds, effectiveness raised to 25%.
*[Silver Bullet]'s buff duration is increased by 5 seconds, and the effect is increased by 10%.
     | NeedleSobat = Shockwave damage is increased by 1.2 times.
     | NeedleSobat = Shockwave damage is increased by 1.2 times.
     | Barbecue! = Upon a successful attack, ['''Burn'''] debuff is applied.
     | Barbecue! = Upon a successful attack, {{se||Burn}} debuff is applied.
     | Landrunner = Summon an additional '''RX-79 Land Runner'''.
     | Landrunner = Summon an additional '''RX-79 Land Runner'''.
     | Spriggan = Cooldown reduced by 1 second.
     | Spriggan = Cooldown reduced by 1 second.
*Casting speed increased by 1.3 times.
*Casting speed increased by 1.3 times.
     | GatlingGun = While standby, MP consumption decreased by 2.
     | GatlingGun = While in standby, consumed MP is decreased by 2.
*Upon every hit, 5% chance to inflict [[Status Effects/Bleed|[Bleed]]] status effect.
*Upon every hit, 5% chance to inflict {{se||Bleed}} status effect.
     | Flamethrower = '''Burn''' debuff damage is increased.
     | Flamethrower = {{se||Burn}} debuff damage is increased.
*'''Burn''' debuff duration is increased.
*{{se||Burn}} debuff duration is increased.
     | FlameStrike = Reduces the interval between the flame's hits by 40%.
     | FlameStrike = Reduces the interval between the flame's hits by 40%.
     | LockonStratos = Attack range is increased by 200%.
     | LockonStratos = Attack range is increased by 200%.
     | PhotonShower = Explosion happens quicker.
     | PhotonShower = Explosion happens quicker.
     | AimedStrike = Enemies hits "Cannot Dash" for 3 sec.
     | AimedStrike = Enemies hit {{se|090|Leg Injury|"Cannot Dash"|ed}} for 3 sec.
     | BurstGrenade = Explosive Shot radius increased 1.2 times.
     | BurstGrenade = Laser radius increased by 1.4 times and Explosive Shot radius increased by 1.2 times.
     | Headshot = Double damage chance increased to 45%
     | Headshot = Double damage chance increased to 45%
     | DoubleGunHawk = Damage is increased by 1.1 times.
     | DoubleGunHawk = Damage is increased by 1.1 times.
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     | FakeShot = Damage is increased by 1.1 times.
     | FakeShot = Damage is increased by 1.1 times.
*Upon a failed hit, ECP recovery is increased to 75%
*Upon a failed hit, ECP recovery is increased to 75%
On failure, ECP recovery is increased to 75%.
*On failure, ECP recovery is increased to 75%.
     | G-35L Flash Grenade=Explosion Range is increased by 30%.
     | G-35L Flash Grenade=Explosion Range is increased by 30%.
*On successful hit, inflicting [[Status Effects/Faint|[Faint]]].
*On successful hit, gain the skill to apply {{se||Faint|Stun}}.
     | Crossmore=Damage is increased by 1.1 times.
     | Crossmore=Damage is increased by 1.1 times.
*MP Usage is decreased by 20%.
*MP Usage is decreased by 20%.
     | Lightweight Mine=On successful hit, inflicting [[Status Effects/Leg Wound|[Leg Wound]]] for 2 seconds.
     | Lightweight Mine=Attacked enemies will be unable to {{se||Leg Injury|dash}} for 2 seconds.
     | Viper Shot=Aiming range is increased by 30%.
     | Viper Shot=Aiming range is increased by 30%.
     | KS-83 = [[Status Effects|Nerve Disruption]] debuff effectiveness increased by 10%.
     | KS-83 = {{se|394|Confusion}} debuff effectiveness increased by 5%.
     | Robot Detonation = Summon 1 additional full width Land Runner
     | Robot Detonation = Summon 1 additional full width Land Runner.
     | MiracleVision = Increase Maximize by 5%.
     | MiracleVision = Increase Maximize by 5%.
     | MovingShot = Movement increased by 2% for each additional shot for 10 seconds.
     | MovingShot = Movement increased by 2% for each additional shot for 10 seconds.
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     | WesternFire = Cooldown from back hit decreased to 1.5x.
     | WesternFire = Cooldown from back hit decreased to 1.5x.
     | MultiHeadShot = Number of shots decreased by half, damage increased by 2 times.
     | MultiHeadShot = Number of shots decreased by half, damage increased by 2 times.
     | GunGuard = Back Counter chance increased to 100%.
     | GunGuard = [Top Spin] activation chance increased by 50%.
     | ChainViper = Action Speed Reduction increased to 20% and Shared Damage increased to 30%.
     | ChainViper = Action Speed Reduction increased to 20% and Shared Damage increased to 30%.
     | BloodBullet = On successful hit, inflicts [[Status Effects/Bleed|[Bleed]]].
     | BloodBullet = No longer removes {{se||Bleed}} debuffs from enemies.
     | ServoNitro = MP gain when hitting or hit in the air increased by 7.5%.
     | ServoNitro = MP Gain (Attack/Attacked) increased by 7.5% while in the air.
     | NeilSniping = Recover 37.5 MP for each remaining shot.
     | NeilSniping = MP Recovery per shot left increased by 50%.
     | C4 = Bombs loaded reduced to 3. Damage increased by 1.5 times.
     | C4 = Number of loaded explosives reduced to 3. Damage of explosives increased by 1.5 times.
     | PhantomChaser = Cooldown is decreased by 3 seconds.
     | PhantomChaser = Cast speed increased by 20%
*Speed is increased by 1.2 times.
*Cooldown is decreased by 3 seconds.
     | BlazingBullet = Explosion damage changed to 100%, 67% and 34% of the original command's damage.
     | BlazingBullet = Damage reduction from continuous explosions decreased to 100%, 67% and 34% of the original command's damage.
     | Penetrating Bullet=Ignore 50% (25% in PvP) of the hit enemy's defense.
     | Penetrating Bullet=Ignore 77% of enemies defense (25% in PvP).
     | Phantom Shot = MP burn amount increased by 5.
    | Viper Shower={{se||Burn}} Debuff Duration increased by 5 sec.
     | LimitOver = Skill damage increased by 3%.
*Damage increased by 1.2 times
     | Phantom Shot = MP burn increased by 5.
    | EX-S Viper= Fire speed of EX-S Viper increased by 20%.
     | LimitOver = Damage of all skills increased by 3%.
     | MagnetismField=Magnetism duration increased by 50%
     | MagnetismField=Magnetism duration increased by 50%
     | MagneticGuard = Damage reduction increased by 5%.
     | MagneticGuard = Magical Attack Power and Damage Reduction increased by 5% (2.5% in PvP).


<!--Ain's True Skills-->
<!--Ain's True Skills-->
Line 2,084: Line 1,047:
*Radius increase upon a max charge increased by 50%.
*Radius increase upon a max charge increased by 50%.
*Damage increase upon a max charge increased by 30%.
*Damage increase upon a max charge increased by 30%.
     | Autosuggestion = [Autosuggestion] duration increased by 5 seconds.
     | Autosuggestion = {{se|349|Autosuggestion}} duration increased by 5 seconds.
     | Dreimal Schwerttanz = Ignores all defense of the target (Dungeon only).
     | Dreimal Schwerttanz = Ignores all defense of the target (Dungeon only).
     | Dritt Gelerechi = Cooldown decrease for Active Skills is increased by 2 times.
     | Dritt Gelerechi = Cooldown decrease for Active Skills is increased by 2 times.
Line 2,092: Line 1,055:
*50% chance to ignores guard.
*50% chance to ignores guard.
     | Angriff= Consumed MP during charging reduced to 8.
     | Angriff= Consumed MP during charging reduced to 8.
     | Eid Weise = Grants Super Armor when selecting an [Eid].
     | Eid Weise = Grants {{se||Super Armor}} when selecting an [Eid].
    | Vertieidi = [Swift Cycle] attack can also push targets with the Super Armor status.
     | Wind Einfallen = All resistance decreased by 150 when hit by [Light Orb].
     | Wind Einfallen = All resistance decreased by 30 when hit by [Opening Chant]. (Up to 5 stacks)
     | Alchimie Eid = Cooldown is decreased by 5 seconds.
     | Alchimie Eid = Cooldown is decreased by 5 seconds.
     | Requiem = Obtain 3 random [Eids] at a 50% chance.
     | Requiem = Obtain 3 random [Eids] at a 50% chance.
Line 2,116: Line 1,078:
     | Moder = Fragment's range increased by 30%.
     | Moder = Fragment's range increased by 30%.
     | Befreiung Feld = Attack and Black Hole range increased by 1.2 times.
     | Befreiung Feld = Attack and Black Hole range increased by 1.2 times.
    | Niederschreiben = Number of Spheres Increased by 2.
    | Hemmung = Ignores Guard.
    | Segen = Buff, Debuff Duration is increased by 5 seconds.
    | Ruf = Mark Duration Increased by 1 second.
    | Heimsuchen = Punishment is increased by 3.
    | Addieren = When the skill is activated, MP Cost per second is decreased by 5.


<!--Laby's True Skills-->
<!--Laby's True Skills-->
     | Inner Aurora = Sentimental Point charging speed increased by 50%.
     | Inner Aurora = Sentimental Point charge speed is increased by 50%.
     | Hang On! = Sentimental Point recovery amount increased by 5.
     | Hang On! = Recovers 5 additional Sentimental Points.
     | Bbababam = Damage increase when dealing a Critical Hit increased to 60% (30% in PvP)
     | Bbababam = Damage increase when dealing a Critical Hit increased to 60% (30% in PvP).
     | I'm Helping! = 50% chance of not consuming any MP
     | I'm Helping! = 50% chance of not consuming any MP.
     | Rolly Rolly = Squishy Lump travel duration increased
     | Rolly Rolly = Squishy Lump travel duration increased.
     | Distortion = Lost mana amount increased
     | Distortion = Enemy loses more MP.
     | Want Candy? = 50% chance to penetrate the enemy once
     | Want Candy? = May pierce enemy at a 50% chance.
     | Gurumi = Debuff will additionally lower attack speed by 10%
     | Gurumi = Add debuff that decreases Action Speed by 10%.
     | Flashy = Traveling distance increased
     | Flashy = Attack range increased.
     | Festival = Detection hit range increased
     | Festival = Homing Range increase by 1.2 times.
     | Got You! = MP Usage is decreased by 20% / Frozen duration is increased by 2 seconds
     | Got You! = MP cost decreased by 20%
     | Handy Vines = Sensing Range increased by 25%
*{{se||Freeze}} duration increased by additional 2 seconds.
     | Poco...! = Roll! Damage increased by 1.2 times
     | Handy Vines = Sensing Range increased by 25%.
     | Look! = Use 1 less Sentimental Point
     | Poco...! = '''Roll!''' Damage increased by 1.2 times.
     | Bramble, Grow! = Damage per Sentimental Point increase
     | Look! = Use 1 less Sentimental Point.
     | Wooki...! = WooKipaw Punch Damage increased by 1.2 times
     | Bramble, Grow! = Damage per Sentimental Point increase.
     | Pretty Flower = All Speed Decrease additional 5%
     | Wooki...! = '''WooKipaw Punch''' Damage increased by 1.2 times.
     | Zumyu...! = Black Hole Radius increased by 1.2 times
     | Pretty Flower = All Speed Reduction increased by an additional 5%.
     | Bibi...! = Bite Radius increased by 1.2 times
     | Zumyu...! = Black Hole Radius increased by 1.2 times.
     | Flower Garden = Damage per Sentimental Point increase
     | Bibi...! = Bite Radius increased by 1.2 times.
     | Flower Garden = Damage per Sentimental Point increase.
    | Whimsey = Special Gas Field Duration increased by 2 seconds.
    | Caramel = Movement Speed decrease effect is increased to 70%.
    | Boing = Grants {{se||Super Armor}} when casting.
    | Ding Dong = Present Bomb range increased.


<!-- Noah's True Skills-->
    | Ambush= Attack from the front Damage Reduction increased by 5%.
    | Mirage= Physical Defense Reduction increased by 5%.
    | Chilling Edge=Additional 1 Mana Burn per hit.
    | Polaris={{se||Confusion}} duration increased by 1 second.
    | Natal Chart=Chance of applying Mystical Effect increased.
    | Nebula=Effect efficiency increased by 20%.
    | Orion=Debuff immunity duration increased by 5 seconds (2.5 in PvP).
    | Beyond=Magical Defense debuff increased by 2%.
    | Dance of Silent Night=Create an additional Moon Stone.
    | Trace of Moonlight=Trace of Moonlight radius increased by 1.4 times.
    | Phantastic Dream=Damage Increase after some time increases by 15%.
    | Ominous Dream=Dark Space Range increased by 1.2 times.
    | Frost=Hit targets will be {{se||Faint|Stunned}} for 2 seconds.


<!-- Noah's True Skills-->
<!-- Lithia's True Skills -->
     | Surprise Attack= Frontal Attack Damage Reduction increased by 5%
     | Sticky Bomb= Increase use by 1 time.
    | Mirage= Physical Defense Reduction increased by 5%
    | Chilling Edge=MP Burn per hit increased by 1
   }}
   }}


}}<noinclude>
== Other ==
</noinclude>{{#switch: {{{1|}}}
  | ElEssence =
'''{{color|#00d921|Requires 1 [[El's Essence]] (Item)}}'''
*Uses one when Hyper Active skill is used. (Cannot be used without it)
*{{color|#FFC000|Right-click on identified El Shards}} to obtain El's Essence.
(Sockets do not apply to Hyperactive skills unless they are [Hyperactive Damage Increase] sockets)
  | Master =
{{color|#4eb55e|'''Master Skill is unaffected by skill enhance effects except Master-only effects.'''}}
   | SkillQuest={{#switch:{{{2|}}}
   | SkillQuest={{#switch:{{{2|}}}
     | 1=[[Skill Quest#Level 20 Layer Skill (Level Requirement: 20)|'''Basic Training Skill Quest''']]
     | 1=[[Skill Quest#Level 20 Layer Skill (Level Requirement: 20)|'''Basic Training Skill Quest''']]
Line 2,152: Line 1,148:
     | 4=[[Skill Quest#Level 60 Layer Skill (Level Requirement: 60)|'''Expert Training Skill Quest''']]
     | 4=[[Skill Quest#Level 60 Layer Skill (Level Requirement: 60)|'''Expert Training Skill Quest''']]
     | 5=[[Skill Quest#1st Hyper Active (Level Requirement: 60)|'''Ultimate Skill Quest''']]
     | 5=[[Skill Quest#1st Hyper Active (Level Requirement: 60)|'''Ultimate Skill Quest''']]
     | 6=[[Skill Quest#Level 80 Layer Skill (Level Requirement: 70)|'''Sealed Power Skill Quest''']]
     | 6=[[Skill Quest#Level 80 Layer Skill (Level Requirement: 80)|'''Sealed Power Skill Quest''']]
     | 7=[[Skill Quest#Level 90 Layer Skill (Level Requirement: 80)|'''Power of Transcendence Skill Quest''']]
     | 7=[[Skill Quest#Level 90 Layer Skill (Level Requirement: 90)|'''Power of Transcendence Skill Quest''']]
     | 8=[[Skill Quest#2nd Hyper Active (Level Requirement: 99)|'''Ultimate Skill II Quest''']]
     | 8=[[Skill Quest#2nd Hyper Active (Level Requirement: 99)|'''Ultimate Skill II Quest''']]
     | 9=[[Skill Quest#Master Skill Stage 2 (Level Requirement: 99)|'''Master Skill Stage 2 Quest''']]
     | 9=[[Skill Quest#Master Skill Stage 2 (Level Requirement: 99)|'''Master Skill Stage 2 Quest''']]
Line 2,160: Line 1,156:
     | Item='''{{{3|{{FULLPAGENAME}}}}}''' Item
     | Item='''{{{3|{{FULLPAGENAME}}}}}''' Item
     }}
     }}
  | FreeTraining=<div class="tone-5 border-color" style="padding: 1rem; margin-bottom: 0.8rem; border: 1px solid;">[[File:Exclamation.png]] : Damage values may not be reflected in '''[[Free Training]]'''.</div>
   | Combo={{#switch:{{{2|}}}
   | Combo={{#switch:{{{2|}}}
     | 1=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x multiplier during 1st job.<br>
     | 1=[[File:Exclamation.png]] : All damage values for new and preexisting commands receive a 1.05x multiplier during 1st job.<br>
     | 2=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.1x multiplier during 2nd job.<br>
     | 2=[[File:Exclamation.png]] : All damage values for new and preexisting commands receive a 1.1x multiplier during 2nd job.<br>
     | 3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.15x multiplier during 3rd job.<br>
     | 3=[[File:Exclamation.png]] : All damage values for new and preexisting commands receive a 1.15x multiplier during 3rd job.<br>
     |1~2|1~3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x , 1.1x and 1.15x multiplier during 1st, 2nd and 3rd job respectively.<br>
     |1~2|1~3=[[File:Exclamation.png]] : All damage values for new and preexisting commands receive a 1.05x , 1.1x and 1.15x multiplier during 1st, 2nd and 3rd job respectively.<br>
     | Fireball=[[File:Status 071.png]] : Fireballs inflict [[Status Effects|burned]] effect on enemy for one second.<br>
     | Fireball=[[File:Status 071.png]] : Fireballs inflict {{se||Burn}} effect on enemy for one second.<br>
     | Gravity Ball Investigation=[[File:Gravity_Ball_Research.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br>
     | Gravity Ball Investigation=[[File:DarkMagicianPassive1.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br>
     | Swift Kicks=[[File:Swift_Kicks.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br>
    | Magical Makeup=[[File:MagicalMakeup.png|20px]] : While [[Magical Makeup]] is active, certain commands attack range is increased.<br>
     | Power Shot=[[File:WSs3.png|20px]] : Arrow damage is calculated before [[Power Shot]].<br>
     | Swift Kicks=[[File:CombatRangerPassive1.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br>
     | Arrow Mastery=[[File:Enhanced_Bowstring.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br>
     | Power Shot=[[File:WindSneakerPassive2 (Old).png|20px]] : Arrow damage is calculated before [[Power Shot]].<br>
     | Burning Nasod Hand=[[File:RFpassive1.PNG|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br>
     | Arrow Mastery=[[File:GrandArcherPassive1.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br>
     | Burning Nasod Hand=[[File:OverTakerPassive1.png|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br>
     | Overheat=[[File:Status 068.png]] : Damage is calculated before the 5% Overheat buff.<br>
     | Overheat=[[File:Status 068.png]] : Damage is calculated before the 5% Overheat buff.<br>
     | Overheat Mode Activated!=[[File:AOM.png|20px]] : Damage is calculated without [[Overheat Mode Activated!]].<br>
     | Overheat Mode Activated!=[[File:AOM.png|20px]] : Damage is calculated without [[Overheat Mode Activated!]].<br>
     | Awakened Will: Veteran Commander=[[File:BMTrans4.png|20px]] : Damage is calculated without [[Awakened Will: Veteran Commander]].<br>
     | Awakened Will: Veteran Commander=[[File:RavenTransPassive.png|20px]] : Damage is calculated without [[Awakened Will: Veteran Commander]].<br>
     | Master of Warfare=[[File:Nova_Imperator_-_Passive_2.png|20px]] : Damage is calculated before [[Master of Warfare]].<br>
     | Master of Warfare=[[File:Nova_Imperator_-_Passive_2.png|20px]] : Damage is calculated before [[Master of Warfare]].<br>
     | Electron Ball=[[File:Status_093.png|20px]] : Electron ball inflict the [[Status Effects|Electric Shock]] condition for 3 seconds.<br>
     | Electron Ball=[[File:Status_194.png|20px]] : Electron ball inflicts the {{se|194|Electrocution||ed}} condition for 3 seconds.<br>
     | Queen's Authority=[[File:CAPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br>
     | Queen's Authority=[[File:CAPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br>
     | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br>
     | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br>
     | Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Cannonball damage is calculated before [[Modified Warhead]].<br>
     | Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Cannonball damage is calculated before [[Modified Warhead]].<br>
     | Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br>
     | Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br>
    | Assimilation=[[File:ALS_10P.png|20px]] : Spirit claw damage is calculated before [[Assimilation]].<br>
     | Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br>
     | Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br>
     | The Knight Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight Captain]].<br>
     | The Knight-Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight-Captain]].<br>
     | Body of Fire=[[File:BoF.png|20px]] : Flame damage is calculated before [[Body of Fire]].<br>
     | Body of Fire=[[File:PyroKnightPassive1.png|20px]] : Flame damage is calculated before [[Body of Fire]].<br>
     | Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the <font color="ffa4a1">'''Nasod Armor Command Connection'''</font>.<br>
     | Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|{{color|#8000ff|'''Dynamo Configuration Mode'''}}]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the {{color|#ffa4a1|'''Nasod Armor Command Connection'''}}.<br>
     | Nasod Armor Combo={{CNA|20px}} : Applicable only when Add is in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]], and will be activated after {{CNAZ}} or {{CNAX}}.<br>
     | Nasod Armor Combo=[[File:NA.png|20px]] : While in [[Dynamo Point System|{{color|#8000ff|'''Dynamo Configuration Mode (Awakening)'''}}]], pressing [[File:Z.png|20px]] or [[File:X.png|20px]] during any commands with [[File:NABorder.png|20px]] icon border or after certain skills will activate [[File:NA.png|20px]] [Nasod Armor Command].<br>
     | Battle Gear=[[File:AddPassive4.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack.<br>
     | Battle Gear=[[File:AddSharedPassive1.png|20px]] : Nasod Armor Command damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack.<br>
     | Transform=[[File:AddPassive4.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br>
     | Transform=[[File:AddSharedPassive1.png|20px]] : Nasod Armor Command damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br>
     | Overlimit=[[File:TiTSkill1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br>
     | Overlimit=[[File:TimeTracerPassive1.png|20px]] : Nasod Armor Command damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br>
    | Database=[[File:AffectTracerPassive1.png|20px]] : Nasod Armor Command damage is calculated without [[Nasod Armor Mode - Database]] nor Awakening and is based on average physical and magical attack.<br>
    | Switching=[[File:CPZ.png|20px]][[File:CPX.png|20px]] : A successful hit with a Switching Command will recover 1 Combination Gauge.<br>
     | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br>
     | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br>
     | Demonic Invasion=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Demonic Invasion]].<br>
     | Demonic Invasion=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Demonic Invasion]].<br>
     | CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="4488ff">'''Combination Points'''</font>]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br>
     | CP Combo={{CB|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|{{color|#4488ff|'''Combination Gauge'''}}]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br>
     | Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br>
     | Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br>
     | Mecha Control=[[File:Prime_Operator_-_Passive_2.png|20px]] : Auto-Gun bullet damage is calculated before [[Mecha Control]].<br>
     | Mecha Control=[[File:Prime_Operator_-_Passive_2.png|20px]] : Auto-Gun bullet damage is calculated before [[Mecha Control]].<br>
     | Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br>
     | Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br>
    | Dark Mark= [[File:Status 614.png|20px]] : '''Dark Mark''' lasts for 5 seconds which can be stacked up to 3 times. Damage of [[File:DMX.png|26px|link=Noah#Commands]] is increased by 5% per stack.<br>
     }}
     }}
   | #default = {{Gap}}
   | #default=
}}
}}

Latest revision as of 21:52, 27 March 2024

This page details all the coloured-header text on skills, such as Final Enhanced, systems suchs as Memorize, ande miscellaneous information. Use the sections instead of editing the entire page at once to prevent possible editor slowdown.

Elsword

Aisha

Rena

Raven

Eve

Chung

Ara

Elesis

Add

Lu/Ciel

Rose

Ain

Laby

Noah

Lithia

Skill Traits

Final Enhanced

Other