Template:SkillText: Difference between revisions

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<noinclude>
<noinclude>
This page details all the coloured-header text on skills, such as Final Enhanced, systems suchs as Memorize, and miscellaneous information.
This page details all the coloured-header text on skills, such as Final Enhanced, systems suchs as Memorize, ande miscellaneous information.
Use the sections instead of editing the entire page at once to prevent possible editor slowdown.
Use the sections instead of editing the entire page at once to prevent possible editor slowdown.


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</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
   | Destruction =
   | Destruction =
'''[[Way of the Sword|<font color="FF4444">Destruction Skill</font>]]'''
'''[[Way of the Sword|{{color|#FF4444|Destruction Skill}}]]'''
*Consumes <font color="FF4444">Destruction gauge</font> and acquire <font color="4488FF">Vitality gauge</font>
*Consumes {{color|#FF4444|Destruction gauge}} and acquire {{color|#4488FF|Vitality gauge}}
*Attack Power ↑ when Destruction is activated
*Attack Power ↑ when Destruction is activated
   | Vitality =
   | Vitality =
'''[[Way of the Sword|<font color="4488FF">Vitality Skill</font>]]'''
'''[[Way of the Sword|{{color|#4488FF|Vitality Skill}}]]'''
*Consumes <font color="4488FF">Vitality gauge</font> and acquire <font color="FF4444">Destruction gauge</font>
*Consumes {{color|#4488FF|Vitality gauge}} and acquire {{color|#FF4444|Destruction gauge}}
*MP consumption ↓ MP gains ↑ when Vitality is activated
*MP consumption ↓ MP gains ↑ when Vitality is activated
  | RuneSkills=*Rune Skills: [[Lodestar]], [[Fire Rune]], [[Enchant Dash]], [[Luna Blade]] ([[Luna Blade/ModA|A]]), [[Rune Field]], [[Splash Explosion]] ([[Splash Explosion/ModA|A]]), [[Triple Saber]], [[Extreme Rune Buster]] ([[Extreme Rune Buster/ModA|A]])
}}<noinclude>
}}<noinclude>
== Aisha ==
== Aisha ==
</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
   | Memorize =
   | Memorize =
'''[[Memorize|<font color="d4b5ff">Available for Memorize</font>]]'''
'''[[Memorize|{{color|#9c76d1|Available for Memorize}}]]'''
*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state)  
*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state)  
*Press '''V''' to activate the memorized skills in order.
*Press '''V''' to activate the memorized skills in order.
   | Aer= <font color="blue">'''[Aer Skill]'''</font>
   | Aer= {{color|#599FF8|[Aer Skill]|b=1}}
   | Mater= <font color="#ECCC72">'''[Mater Skill]'''</font>
   | Mater= {{color|#FFC45E|[Mater Skill]|b=1}}
   | Merus= <font color="pink">'''[Merus Skill]'''</font>
   | Merus= {{color|#F9CEFD|[Merus Skill]|b=1}}
}}<noinclude>
}}<noinclude>
== Rena ==
== Rena ==
</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
   | Nature =
   | Nature =
'''[[Nature's Force System|<font color="00FF24">NF Consumption Skill</font>]]'''
'''[[Nature's Force System|{{color|#00d921|NF Consumption Skill}}]]'''
*Uses {{{2|}}} NF on hit
*Uses {{{2|}}} NF on hit
}}<noinclude>
}}<noinclude>
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</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
   | Overheat =
   | Overheat =
<font color="FF4444">'''Overheat'''</font>
{{color|#FF4444|'''Overheat'''}}
*Uses HP to increase.
*Uses HP to increase.
*Activate by repeated presses of the skill key.
*Activate by repeated presses of the skill key.
*Attack power +5% for 10 seconds.
*Attack power +5% for 10 seconds.
  | Valasia Response=
<font color="4E8E99">'''[Valasia Response] Skill'''</font>
*Decrease elemental resistance of enemies with a Valasia Seed.
}}<noinclude>
}}<noinclude>
== Eve ==
== Eve ==
</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
   | CoreActivation=
   | CoreActivation=
'''<font color="FF4444">Core Activation Skill</font>'''
'''[[Core Release|{{color|#FF4444|Core Activation Skill}}]]'''
*Successful attack made during Awakening will activate the Core Attack.
*Successful attack made during Awakening will activate the Core Attack.
   | ForceField =
   | ForceField =
<font color=33FFFF>'''Force Field Skill'''</font>
{{color|#33FFFF|'''Force Field Skill'''}}
*{{#switch:{{{2|}}}
*{{#switch:{{{2|}}}
     | SweepRolling=Skill reacts to Force Fields (After being fired)
     | EnergyNeedles=When Amplify Field, Spectrum Field, Reactive Field are activated, electric needles damage and size increase.
    | EnergyNeedles=Energy Needle reacts with force fields created by other skills as well.
*When Fusion Field is activated, electric needles damage and numbers increase.
     | #default=Skill reacts to Force Fields
     | #default=Skill reacts to Force Fields.
   }}
   }}
   | MultiForceField =
   | MultiForceField =
<font color=33FFFF>'''Multi-Force Field Skill'''</font>
{{color|#33FFFF|'''Multi-Force Field Skill'''}}
{{#switch:{{{2|}}}
{{#switch:{{{2|}}}
     | FinalStrike=
     | FinalStrike=
*Skill reacts to multiple Force Fields (Large Force Field + Normal Force Field)
*Affected by Force Field if active (Giant Force Field + Normal Force Field)
*Amplify Field (Red Field) : A massive beam connects the large force fields
*Amplification Field (Red Field): Fires giant beam that joins with giant field.
*Spectrum Field (Blue Field) : Multiple beams connect the large force fields and hit continuously
*Spectrum Field (Blue Field): Multiple beams fire and join with giant field to deal multi-hit.
*Reactive Field (Green Field) : Emit multiple homing electric spears from the center of the large force fields
*Reactive Field (Green Field): Fires multiple homing electric spears in the middle of giant field.
*Fusion Field : Generate 4 large force fields, and emit multiple homing electric spears from the center of the large force fields
*Fusion Field: Generate 4 giant fields, fires multiple homing electric spears from the middle.
     | #default=
     | #default=
*Skill reacts to multiple Force Fields (Large Force Field + Normal Force Field)
*Skill reacts to multiple Force Fields.
}}
}}
}}<noinclude>
}}<noinclude>
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</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
   | Cannonball =  
   | Cannonball =  
<font color=33FFFF>'''Cannonball Consumption'''</font>
{{color|#33FFFF|[[Freiturnier|Cannonball Consumption]]|b=1}}
{{#switch:{{{2|}}}
{{#switch:{{{2|}}}
     | 1=
     | 1=
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     | ChaosCannon=
     | ChaosCannon=
*Uses 1 cannonball
*Uses 1 cannonball
*2 additional cannonballs will increase firing by 1 (up to 2)
*Can use 2 additional cannonballs to fire once more (up to twice)
     | FatalCannon=
     | FatalCannon=
*Uses 1 enhanced cannonball
*Uses 1 enhanced cannonball
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}}
}}
}}<noinclude>
}}<noinclude>
== Ara ==
== Ara ==
</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
   | AdditionEnergy =
   | AdditionEnergy =
<font color=FFC000>'''Additional Energy Consumption'''</font>
{{color|#FFC000|'''Additional Energy Consumption'''}}
*Uses 0~{{{2|}}} Energy (Can be used even without Energy)
*Uses 0~{{{2|}}} Energy (Can be used even without Energy)
   | AdditionalEnergy =
   | AdditionalEnergy =
<font color=FFC000>'''Additional Energy'''</font>
{{color|#FFC000|'''Additional Energy'''}}
*Consume up to {{{2|}}} Energy while holding down the skill key.
*Consume up to {{{2|}}} Energy while holding down the skill key.
   | EnergyConsume =
   | EnergyConsume =
<font color=FFC000>'''Energy Consumption'''</font>
{{color|#FFC000|'''Energy Consumption'''}}
*{{#switch:{{{2|}}}
*{{#switch:{{{2|}}}
     | FlyingKite=Costs 10 Energy
    | all=
(Additional battering strikes can be dealt with Energy gained from Celestial Fox mode)
*Consumes all Energy (at least 1 Energy required)
     | FlyingKite=Costs 10 Energy<br>(Additional hits only occur for energy obtained in Eun Mode)
     | 6=All (Minimum 6)
     | 6=All (Minimum 6)
     | #default=Costs {{{2|}}} Energy
     | #default=Costs {{{2|}}} Energy
     }} {{#ifeq:{{{Specter|}}}|true|(Can be used even without Energy)}}
     }} {{#ifeq:{{{Specter|}}}|true|(Can be used even without Energy)}}
{{#switch:{{{3|}}}
{{#switch:{{{3|}}}
    | SteelBody=
*When used for Energy Conversion, Energy Consumption is decreased by 1
     | 0=
     | 0=
*No Energy consumed if used for Energy Conversion
*No Energy consumed if used for Energy Conversion
     | 1=
     | 1=
*1 Energy if used for Energy Conversion
*1 Energy consumed if used for Energy Conversion
   }}
   }}
   | EnergyGain =
   | EnergyGain =
<font color=FFC000>'''Energy Gain'''</font>
{{color|#FFC000|'''Energy Gain'''}}
*Gain {{{2|}}} Energy
*Gain {{{2|}}} Energy
   | EnergyConvert =
   | EnergyConvert =
<font color=FFC000>'''Energy Conversion'''</font>
{{color|#FFC000|'''Energy Conversion'''}}
*Gain {{{2|}}} Energy by cancelling this skill
*Possible to use another skill before last hit. Gain {{{2|}}} energy upon successful hit.
   | EnergyDrain =
   | EnergyDrain =
<font color=FFC000>'''Energy Drain'''</font>
{{color|#FFC000|'''Energy Drain'''}}
*Drain 1 Energy per enemy hit ({{{2|}}} Max)
*Drain 1 Energy per enemy hit ({{{2|}}} Max)
   | ArtStance =
   | ArtStance =
<font color="00FF24">'''{{{2|}}} Arts'''</font>
{{color|#00d921|'''{{{2|}}} Arts'''}}
*Repeatedly press skill key to activate {{#switch:{{{2|}}}
*Repeatedly press skill key to activate '{{#switch:{{{2|}}}
     | Dragon={{#switch:{{{3|}}}
     | Dragon={{#switch:{{{3|}}}
       | 3=[[Dragon Stance 3: Eight Trigram Palm|Dragon Stance 3]]
       | 3=[[Dragon Stance 3: Eight Trigram Palm]]
       | 4=[[Dragon Stance 4: Moonlight Slash|Dragon Stance 4]]
       | 4=[[Dragon Stance 4: Moonlight Slash]]
     }}
     }}
     | Tiger={{#switch:{{{3|}}}
     | Tiger={{#switch:{{{3|}}}
       | 2=[[Tiger Stance 2: Tiger Claw|Tiger Stance 2]]
       | 2=[[Tiger Stance 2: Tiger Claw]]
       | 3=[[Tiger Stance 3: Earth Axis|Tiger Stance 3]]
       | 3=[[Tiger Stance 3: Earth Axis]]
       | 4=[[Tiger Stance 4: Raging Wave|Tiger Stance 4]]
       | 4=[[Tiger Stance 4: Raging Wave]]
     }}
     }}
     | Wolf={{#switch:{{{3|}}}
     | Wolf={{#switch:{{{3|}}}
       | 3=[[Wolf Stance 3: Wolf Claw|Wolf Stance 3]]
       | 3=[[Wolf Stance 3: Wolf Claw]]
       | 4=[[Wolf Stance 4: Wolf Fang|Wolf Stance 4]]
       | 4=[[Wolf Stance 4: Wolf Fang]]
     }}
     }}
     | Rakshasa={{#switch:{{{3|}}}
     | Rakshasa={{#switch:{{{3|}}}
       | 2=[[Rakshasa Stance 2: Energy Burst|Rakshasa Stance 2]]
       | 2=[[Rakshasa Stance 2: Energy Burst]]
       | 3=[[Rakshasa Stance 3: Spear Prison|Rakshasa Stance 3]]
       | 3=[[Rakshasa Stance 3: Spear Prison]]
       | 4=[[Rakshasa Stance 4: Soul Escape|Rakshasa Stance 4]]
       | 4=[[Rakshasa Stance 4: Soul Escape]]
     }}
     }}
     | Exorcism={{#switch:{{{3|}}}
     | Exorcism={{#switch:{{{3|}}}
       | 3=[[Exorcism Stance 3: Shadoweave|Exorcism Stance 3]]
       | 3=[[Exorcism Stance 3: Shadoweave]]
       | 4=[[Exorcism Stance 4: Darkness Sever|Exorcism Stance 4]]
       | 4=[[Exorcism Stance 4: Darkness Sever]]
     }}
     }}
     | Phantom Fox={{#switch:{{{3|}}}
     | Phantom Fox={{#switch:{{{3|}}}
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       | 4=[[Phantom Fox Stance 4: Fox's Meal]]
       | 4=[[Phantom Fox Stance 4: Fox's Meal]]
     }}
     }}
   }}
    | Phoenix={{#switch:{{{3|}}}
      | 3=[[Phoenix Stance 3: Whirl]]
      | 4=[[Phoenix Stance 4: Storm]]
    }}
    | Turtle={{#switch:{{{3|}}}
      | 2=[[Turtle Stance 2: Summon]]
      | 3=[[Turtle Stance 3: Descent]]
      | 4=[[Turtle Stance 4: Barrier]]
    }}
   }}'
  | SkillGroupColor = {{color|#00D8FF|{{{2|}}}|b=1}}
  | SkillGroup = {{#vardefine: i | 1}}Skill Type:<br/>{{#forargs:
| key
| value
| {{#ifexpr:{{#var:i}} > 2|&nbsp;•&nbsp;}}{{#ifeq:{{#var:i}}|1||{{color|#00D8FF|[{{#var:value}}]|b=1}}}}
  {{#vardefine: i | {{#expr: {{#var:i}} + 1 }} }}
}}
   | SecretArt ={{#switch:{{{2|}}}
   | SecretArt ={{#switch:{{{2|}}}
     | Dragon=
     | Dragon=
'''[[Blast|<font color="00FF24">Secret Dragon Arts : 'Blast'</font>]]'''
'''[[Secret Dragon Arts - 'Blast'|{{color|#00d921|Secret Dragon Arts - 'Blast'}}]]'''
*Activate Dragon Stance in order of [[Dragon Stance 2: Pulling Thrust|2]]/[[Dragon Stance 3: Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode.
*Activate Dragon Stance in order of [[Dragon Stance 2: Pulling Thrust|2]]/[[Dragon Stance 3: Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode.
*Dragon Stance 1: Activate with {{CDR}}{{CX}} or {{CX}}{{CX}}{{CDX}}{{CX}}
*Dragon Stance 1: Activate with {{CDR}}{{CX}} or {{CX}}{{CX}}{{CDX}}{{CX}}
  | Tiger=
    | Tiger=
'''[[Fierce Tiger|<font color="00FF24">Secret Tiger Arts : 'Fierce Tiger'</font>]]'''
'''[[Secret Tiger Arts - 'Fierce Tiger'|{{color|#00d921|Secret Tiger Arts - 'Fierce Tiger'}}]]'''
*Activate Tiger Stance in order of [[Tiger Stance 1: Rock Smash|1]]/[[Tiger Stance 2: Tiger Claw|2]]/[[Tiger Stance 3: Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts.
*Activate Tiger Stance in order of [[Tiger Stance 1: Rock Smash|1]]/[[Tiger Stance 2: Tiger Claw|2]]/[[Tiger Stance 3: Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts.
  | Wolf=
    | Wolf=
'''[[Killing Howl|<font color="00FF24">Secret Wolf Arts - 'Killing Howl'</font>]]'''
'''[[Secret Wolf Arts - 'Killing Howl'|{{color|#00d921|Secret Wolf Arts - 'Killing Howl'}}]]'''
*Activate Wolf Stance 1/[[Wolf Stance 2: Wind Wedge|2]]/[[Wolf Stance 3: Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode
*Activate Wolf Stance 1/[[Wolf Stance 2: Wind Wedge|2]]/[[Wolf Stance 3: Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode
*Wolf Stance 1: Activate with {{CDR}}{{CZ}} or {{CZ}}{{CZ}}{{CZ}}
*Wolf Stance 1: Activate with {{CDR}}{{CZ}} or {{CZ}}{{CZ}}{{CZ}}
  | Rakshasa=
    | Rakshasa=
'''[[Purgatory|<font color="00FF24">Secret Rakshasa Arts - 'Purgatory'</font>]]'''
'''[[Secret Rakshasa Arts - 'Purgatory'|{{color|#00d921|Secret Rakshasa Arts - 'Purgatory'}}]]'''
*Activate Rakshasa Stance in order of [[Rakshasa Stance 1: Soul Reaping|1]]/[[Rakshasa Stance 2: Energy Burst|2]]/[[Rakshasa Stance 3: Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts.
*Activate Rakshasa Stance in order of [[Rakshasa Stance 1: Soul Reaping|1]]/[[Rakshasa Stance 2: Energy Burst|2]]/[[Rakshasa Stance 3: Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts.
  | Exorcism=
    | Exorcism=
'''[[Night Parade of One Hundred Souls|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One-Hundred Souls'</font>]]'''
'''[[Secret Exorcism Arts - 'Night Parade of One Hundred Souls'|{{color|#00d921|Secret Exorcism Arts - 'Night Parade of One Hundred Souls'}}]]'''
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2: Specter Restraints|2]]/[[Exorcism Stance 3: Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2: Specter Restraints|2]]/[[Exorcism Stance 3: Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode
*Exorcism Stance 1: Activate with {{CDRU}}{{CZ}}{{CX}}, {{CX}}{{CX}}{{CX}}{{CConX}}{{CZ}}, or {{CDR}}{{CZ}}{{CX}}
*Exorcism Stance 1: Activate with {{CDRU}}{{CZ}}{{CX}}, {{CX}}{{CX}}{{CX}}{{CConX}}{{CZ}}, or {{CDR}}{{CZ}}{{CX}}
  | Phantom Fox=
    | Phantom Fox=
'''[[Pulverization|<font color="00FF24">Secret Phantom Fox Arts : 'Pulverization'</font>]]'''
'''[[Secret Phantom Fox Arts - 'Pulverization'|{{color|#00d921|Secret Phantom Fox Arts - 'Pulverization'}}]]'''
*Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1: Savor|1]]/[[Phantom Fox Stance 2: Discordance|2]]/[[Phantom Fox Stance 3: Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode.
*Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1: Savor|1]]/[[Phantom Fox Stance 2: Discordance|2]]/[[Phantom Fox Stance 3: Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode.
    | Phoenix=
'''[[Secret Phoenix Arts - 'Downpour'|{{color|#00d921|Secret Phoenix Arts - 'Downpour'}}]]'''
*Activate 'Phoenix Stance' in the order of 1/[[Phoenix Stance 2: Strike|2]]/[[Phoenix Stance 3: Whirl|3]]/'''4''' to trigger Phoenix Arts Secret Mode.
*Phoenix Stance 1: Activate with {{CZ}}{{CZ}} or {{CDR}}{{CZ}}.
    | Turtle=
'''[[Secret Turtle Arts - 'Blast'|{{color|#00d921|Secret Turtle Arts - 'Blast'}}]]'''
*Activate 'Turtle Stance' in the order of [[Turtle Stance 1: Prime|1]]/[[Turtle Stance 2: Summon|2]]/[[Turtle Stance 3: Descent|3]]/'''4''' to trigger Turtle Arts Secret Mode.
   }}
   }}
}}<noinclude>
}}<noinclude>
== Elesis ==
== Elesis ==
</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
   | BloodHit=
   | BloodHit=
'''<font color="FF4444">Blood Hit</font> {{#ifeq: {{{2|}}}|KR|(KR Only)| }}'''
'''{{color|#FF4444|Blood Hit}} {{#ifeq: {{{2|}}}|KR|(KR Only)| }}'''
{{#switch:{{{2|}}}
{{#switch:{{{2|}}}
     | InjectionStigma =  
     | InjectionStigma =  
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     }}
     }}
   | Annihilation =
   | Annihilation =
'''[[Chivalry System|<font color="FF4444">Annihilation Skill</font>]]'''
'''[[Chivalry System|{{color|#FF4444|Annihilation Skill}}]]'''
*Consumes <font color="FF4444">Annihilation gauge</font> and acquire <font color="4488FF">Gale gauge</font>
*Consumes {{color|#FF4444|Annihilation gauge}} and acquire {{color|#4488FF|Gale gauge}}
*Ignore Guard (Guard/Knockdown) and 10% of Enemies Defense when Annihilation is activated
*Ignore Guard (Guard/Knockdown) and 10% of Enemies Defense when Annihilation is activated
   | Gale =
   | Gale =
'''[[Chivalry System|<font color="4488FF">Gale Skill</font>]]'''
'''[[Chivalry System|{{color|#4488FF|Gale Skill}}]]'''
*Consumes <font color="4488FF">Gale gauge</font> and acquire <font color="FF4444">Annihilation gauge</font>
*Consumes {{color|#4488FF|Gale gauge}} and acquire {{color|#FF4444|Annihilation gauge}}
*MP Cost ↓ Cooldown ↓ when Gale is activated
*MP Cost ↓ Cooldown ↓ when Gale is activated
  | DivinusManus =
'''{{color|#7EF8FC|[Divinus Manus]}}'''
{{#switch:{{{2|}}}
    |Restrict=
*When using the Annihilation Mode skill during Awakening, Divinus Manus hit partially ignores enemies' defense.
    |Breeze=
*When using the Gale Mode skill during Awakening, Breeze Skill damage increase.
    |Outburst=
*When using the Gale Mode skill during Awakening, target receive increased damage from magical attacks.
    |Elimination=
*When using the Annihilation Mode skill during Awakening, enemies' magical defense decrease for a set duration.
    |ThunderHead=
*When using the Gale Mode skill during Awakening, Divinus Manus multi hit count increase by 1.15 times.
    |Magnolia=
*When using the Annihilation Mode skill during Awakening, Divinus Manus range increase by 1.2 times.
    |UnbrokenBelief=
*When using the Gale Mode skill during Awakening, grants [Guard Stone] buff to allies within range.
    |UpsideDown=
*When using the Annihilation Mode skill during Awakening, Party member within range will have 1 debuff removed and rest of the debuffs will have decreased duration.
    |Catharsis|CatharsisModA=
*When using the Annihilation Mode skill during Awakening, Catharsis skill strike's Critical Damage increase.
    |RestrictModA=
*When using the Annihilation Mode skill during Awakening, Sword Aura hit partially ignores enemies' defense.
}}
}}<noinclude>
}}<noinclude>
== Add ==
== Add ==
</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
   | DMP Usage=
   | DMP Usage=
<font color="00FF24">'''Dynamo Mutation Point'''</font>
{{color|#00d921|'''[[Dynamo Point System|Dynamo Mutation Point]]'''}}
{{#switch:{{{3|}}}
{{#switch:{{{3|}}}
     | Aiming Nova =  
     | Aiming Nova =  
*Hold down the skill key for 1 second to consume 1 Dynamo Mutation Point and apply the [Extreme Coldness] debuff.
*Hold down the skill key for 1 second to consume 1 Dynamo Mutation Point and apply the {{se||Extreme Coldness}} debuff.
     | #default =
     | #default =
*Uses {{#ifeq: {{{2|}}}|1|{{{2|}}} Dynamo Mutation Point|a maximum of {{{2|}}} Dynamo Mutation Points}} {{#switch:{{{3|}}}
*Uses {{#ifeq: {{{2|}}}|1|{{{2|}}} Dynamo Mutation Point|a maximum of {{{2|}}} Dynamo Mutation Points}} {{#switch:{{{3|}}}
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     | Particle Accelerator=Increases 5% damage per Dynamo Mutation Point.
     | Particle Accelerator=Increases 5% damage per Dynamo Mutation Point.
     | Void Breaker=Increases 15% damage per Dynamo Mutation Point.
     | Void Breaker=Increases 15% damage per Dynamo Mutation Point.
     | Quake Buster=Increases 10% damage with Dynamo Mutation Point.
     | Quake Buster=Increase damage by 10% per Dynamo Mutation Point.
*When 2 mutation point is used, recover 25 MP.
*Recovers 25 MP when using 2 Dynamo Mutation Point.
     | Sonic Jump=5% Damage Increase per point
     | Sonic Jump=5% Damage Increase per point
     | Conqueror=For each mutation point used, fires a homing missile.
     | Conqueror=For each mutation point used, fires a homing missile.
     | Energy Shock=When using Dynamo Point, the last hit will link into a nasod armor combo.
     | Energy Shock=When using Dynamo Point, the last hit will link into a Nasod Armor Command.
     | Psychic Storm=For each mutation point used, the skill gains a size increment and a longer duration.
     | Psychic Storm=Gust size increases by 20% per dynamo mutation point
     | Mod Psychic Storm=For each mutation point used, decrease the delay between each blast hit.
     | Mod Psychic Storm=For each mutation point used, decrease the delay between each blast hit.
     | Nasod Armor Mode - Full Burst=Duration increases by 5 sec. per Dynamo Point.
     | Nasod Armor Mode - Full Burst=Duration increases by 5 sec. per Dynamo Point.
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     | Phantom Seeker=Increases 5% damage per Dynamo Mutation Point.
     | Phantom Seeker=Increases 5% damage per Dynamo Mutation Point.
     | Flick Disc=Throws one additional disk.
     | Flick Disc=Throws one additional disk.
     | Starfall=Create an additional starfall with half the duration.
     | Starfall=Create additional Starfall with 50% of original duration with Dynamo Mutation Points.
     | Ultimate Fury=Create an additional drone.
     | Ultimate Fury=Create an additional drone.
     | Zero Kelvin Generator=Received Damage Increase effect will increase by 1.5 times.
     | Zero Kelvin Generator=Received Damage Increase effect will increase by 1.5 times.
Line 237: Line 288:
     | Reverse Field=Use Dynamo Mutation Point to make the term between each hit 0.33 seconds.
     | Reverse Field=Use Dynamo Mutation Point to make the term between each hit 0.33 seconds.
*Increases 5% damage per Dynamo Mutation Point.
*Increases 5% damage per Dynamo Mutation Point.
     | Moonlight Breaker=When using 1 DMP, ignores Guard.
     | Moonlight Breaker=When using 1 Dynamo Mutation Point, ignores Guard.
*When using 2 DMP, 10% damage increase.
*When using 2 Dynamo Mutation Point, 10% damage increase.
     | Supersonic=Increases 5% damage per Dynamo Mutation Point.
     | Supersonic| ModConqueror=Increases 5% damage per Dynamo Mutation Point.
     | Extreme Chaser=Dissolving Beam duration increased by 1 second per Dynamo Mutation Point.
     | Extreme Chaser=Dissolving Beam duration increased by 1 second per Dynamo Mutation Point.
     | Dimension Breaker=Increase black hole range by 10% per Dynamo Mutation Point.
     | Dimension Breaker=Increase black hole range by 10% per Dynamo Mutation Point.
     | #default=Increases 10% damage per Dynamo Mutation Point.
    | Ambulance=Increases shield size by 20% per Dynamo Mutation Point.
    | Cure=Increases Instant HP/MP Recovery by 5% per Dynamo Mutation Point (0.25% in PvP).
    | Suction=Increases duration by 1 second per Dynamo Mutation Point.
    | PCA=Increases Received Damage Decrease by 2% per Dynamo Mutation Point (1% in PvP).
    | Anesthesia=Increases Freeze duration by 1 second per Dynamo Mutation Point.
    | Immunity=Drone duration increased by 1 second per Dynamo Mutation Point.
    | False Diagnosis=Increases debuff duration by 1 second per Dynamo Mutation Point.
     | #default=Increases {{{4|10}}}% damage per Dynamo Mutation Point.
     }}
     }}
}}<br>(Skill can be used without Mutation Points)
}}<br>(Skill can be used without Mutation Points)
   | DP Recovery Skill={{#switch:{{{2|}}}
   |DP Recovery={{color|#4488FF|'''DP Recovery Skill'''}}
  | Pulse Cannon= <font color="4488FF">'''DP Recovery Skill'''</font>
*Recover {{#switch:{{{2|}}}|{{{2|0}}}}} DP when the skill is used
*In Configuration Mode (Awakening), 100 DP will be consumed for this skill. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 DP.
*DP is not recovered while in Dynamo Configuration Mode (Awakening)
*In Dissolution Mode (Non-Awakening), 20 DP will be recovered.
   | DP Skill Use/Recovery=
   | Stasis Field= <font color="4488FF">'''DP Recovery Skill'''</font>
{{color|#4488FF|'''DP Skill Use/Recovery'''}}
*In Dissolution Mode (Non-Awakening), 60 DP will be recovered.
*Consumes DP with Dynamo Configuration Mode (Awakening).
  | #default = <font color="4488FF">'''DP Recovery Skill'''</font>
*Recovers {{#switch:{{{2|}}}|{{{2|0}}}}} DP with Dynamo Dissolution Mode (No Awakening).
*Recover {{{2|}}} DP when the skill is used
   | DP Skill =
*DP is not restored while in Dynamo Configuration Mode (Awakening)
{{color|#4488FF|'''DP Skill'''}}
  }}
*20% of DP is consumed while in Dynamo Configuration Mode (Awakening).
   | DP Using Skill =
   | Nasod Armor Command=
<font color="4488FF">'''DP Using Skill'''</font>
{{color|#CDAFEE|'''Nasod Armor Command Connection'''}}
*Consumes DP upon use.
*Press {{CZ}}/{{CX}} command button to connect to Nasod Armor Command with Dynamo Configuration Mode (Awakening),
*Only 20% of that DP is consumed while in Dynamo Configuration Mode (Awakening).
   | Nasod Armor Combo=
<font color="CDAFEE">'''Nasod Armor Command Connection'''</font>
*Press {{CZ}}/{{CX}} command button to connect to Nasod Armor Command with Dynamo Configuration Mode (Awakening)
{{#switch:{{{2|}}}
{{#switch:{{{2|}}}
     | Base =  
     | Base =  
Line 267: Line 321:
}}
}}
   | Drone Activator=
   | Drone Activator=
<font color="4488FF">'''Influenced by [[Install - Drone Activator|<font color="4488FF">Drone Activator</font>]]'''</font>
{{color|#4488FF|'''{{color|#"4488FF"|Drone Activator Connector}}'''}}
*Fires automatically at a marked target and inflict 20% more damage.
*This Attack can automatically home targets using [[Install - Drone Activator|'Drone Activator']].
*Damage increased by 1.2 times when fired.
   | Dynamo Factory=
   | Dynamo Factory=
<font color="FFC000">'''Dynamo Factory Mode'''</font>
{{color|#FFC000|'''Dynamo Factory Mode'''}}
*<font color="FF4444">Dynamo Factory activation: 30 DP</font>
*{{color|#FF4444|Dynamo Factory activation: 30 DP}}
*If another mode is already active of not have Dynamo Factory, switched the factory to "{{{2|}}}" mode.
*If another mode is already active of not have Dynamo Factory, switched the factory to "{{{2|}}}" mode.
*Use "{{{2|}}}" if in {{{2|}}} mode.
*Use "{{{2|}}}" if in {{{2|}}} mode.
*If another mode is already active, the mode will be switched and you will receive 1 <font color="00FF24">Dynamo mutation point</font>.
*If another mode is already active, the mode will be switched and you will receive 1 {{color|#00d921|Dynamo mutation point}}.
*<font color="FF0000">"{{{2|}}}" cost {{#switch:{{{2|}}}
*{{color|#FF0000|"{{{2|}}}" cost {{#switch:{{{2|}}}
     | Shooting Chaser=130
     | Shooting Chaser=130
     | Ultimate Fury=200
     | Ultimate Fury={{#switch:{{{3|}}}
      | Mod=180
      | #default=200
      }}
     | Starfall=200
     | Starfall=200
     | Zero Kelvin Generator=200
     | Zero Kelvin Generator=200
     | Charged Impulser=120
     | Charged Impulser=110
     | #default=100
     | #default=100
     }} MP.</font>
     }} MP.}}
*Duration: 30 Seconds
*Duration: 30 Seconds
   | Overlimit={{#switch:{{{2|}}}
   | Overlimit={{#switch:{{{2|}}}
     | SA=
     | SA=
<font color="4488FF">[[Nasod Armor Mode - Overlimit|'''Overlimit''']]</font>
{{color|#4488FF|[[Nasod Armor Mode - Overlimit|'''Overlimit''']]}}
*Consume DP and 10% of the consumption will be recovered as MP while in Dynamo Configuration Mode (Awakening).
*Consume DP and the of the consumption will be partially recovered as MP while in Dynamo Configuration Mode (Awakening).
*Consume MP and 10% of the consumption will be recovered as DP while in Dynamo Dissolution Mode (Non-Awakening).
*Consume MP and the of the consumption will be partially recovered as DP while in Dynamo Dissolution Mode (Non-Awakening).
     | P=
     | P=
<font color="FFC000">'''Overlimit'''</font>
{{color|#FFC000|'''Overlimit'''}}
*Consume DP and 10% of the consumption will be recovered as MP while in Dynamo Configuration Mode (Awakening).
*When in Dynamo Configuration Mode (Awakening), use DP to recover MP.
*Consume MP and 10% of the consumption will be recovered as DP while in Dynamo Dissolution Mode (Non-Awakening).
*When in Dynamo Dissolution Mode (Non-Awakening), use MP to recover DP.
     | #default=
     | #default=
<font color="4488FF">'''Overlimit {{#if: {{{Pylons|}}}|([[Time Tracer|<font color="4488FF">Time Tracer</font>]] Only)|}}'''</font>
{{color|#4488FF|'''Overlimit {{#if: {{{Pylons|}}}|([[Diabolic Esper|{{color|#"4488FF"|Diabolic Esper}}]] Only)|}}'''}}
*Dynamo Configuration Mode (Awakening), consumes DP for instead of MP.  
*Dynamo Configuration Mode (Awakening), consumes DP for instead of MP.  
     }}
     }}
   | Nasod Armor Teleport=
   | Nasod Armor Teleport=
<font color="FFC000">'''Teleport'''</font>
{{color|#FFC000|'''Teleport'''}}
*Move through space with Nasod Armor combo {{CZ}} or {{CX}} commands by using 1 Dynamo Mutation Point while in Dynamo Dissolution Mode (Non-Awakening).
*Move through space with Nasod Armor command {{CZ}} or {{CX}} commands by using 1 Dynamo Mutation Point while in Dynamo Dissolution Mode (Non-Awakening).
  | Over Treatment=
{{color|#00D8FF|Over Treatment|b=1}}
*Allies affected by the buff will inflict 1 stack of {{tt|[[Over Treatment|'''Over Treatment''']]|Party Debuff}}.
*Can only be removed with [[Immunity]].
}}<noinclude>
}}<noinclude>
== Lu/Ciel ==
== Lu/Ciel ==
</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
   | Ciel =
   | Ciel =
<font color="4488ff">'''Switching Skill (Ciel)'''</font>
{{color|#4488ff|'''Switching Skill (Ciel)'''}}
*<font color="4488ff">Lu will switch to Ciel</font> when skill is used.
*{{color|#4488ff|Lu will switch to Ciel}} when skill is used.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} on successful hit with Ciel after switching.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} after hitting the target when switching.
   | Lu =
   | Lu =
<font color="FF4444">'''Switching Skill (Lu)'''</font>
{{color|#FF4444|'''Switching Skill (Lu)'''}}
*<font color="FF4444">Ciel will switch to Lu</font> when skill is used.
*{{color|#FF4444|Ciel will switch to Lu}} when skill is used.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} on successful hit with Lu after switching.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} after hitting the target when switching.
   | LuCiel =
   | LuCiel =
<font color="FF4444">'''Switching Skill (Lu</font>/<font color="4488ff">Ciel)'''</font>
{{color|#FF4444|'''Switching Skill (Lu}}/{{color|#4488ff|Ciel)'''}}
*<font color="FF4444">Ciel will switch to Lu</font> when skill is used.
*{{color|#FF4444|Ciel will switch to Lu}} when skill is used.
*<font color="4488ff">Lu will switch to Ciel</font> when skill is used.
*{{color|#4488ff|Lu will switch to Ciel}} when skill is used.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} on successful hit with Lu/Ciel after switching.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} after hitting the target when switching.
   | Combination =
   | Combination|Dyad =
<font color="00FF24">'''Combination Skill'''</font>
{{color|#00d921|'''{{#switch:{{{1|}}}|Combination=Combination|Dyad=Dyad}} Skill'''}}
*Can only be used with a full [[Combination|Combination Gauge]].{{#switch:{{{2|}}}
*Uses all [[Combination|Combination Gauge]].
    | Fantasy Impromptu =<br>(Combination Gauge Consumption decreased by 20% when chained from [[Fantasy Impromptu - 1st Movement]])
  | Eternal Demersio = {{se|802|Eternal Abyss||pb}}
}}
*Records the current HP/MP/DP/{{Special Resources|tooltip|Revive=1}}.
*If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time.
*This ability has top priority over other resurrection skills.
*In dungeons, record 50% of Maximum HP, and 30% in PvP.
*If a player is resurrected with the {{se|802|Eternal Abyss||pb}} buff, they will have the {{se|803|Abyss Erosion||sd}} debuff for 50 seconds (PvP: 120 seconds)
*Does not stack with [[Seal of Time]], [[Benediction/Stage 1|Benediction]], or [[Aaru/Stage 1|Aaru]].
}}<noinclude>
}}<noinclude>
== Rose ==
== Rose ==
</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
   | ECP Skill=
   | ECP Skill=
<font color="4488ff">'''ECP Using Skill'''</font>
{{color|#4488ff|'''[[ECP System|ECP Using Skill]]'''}}
*Consumes ECP instead of MP.
*Consumes ECP instead of MP.
*Upon activating Over Strike, skill cannot be used.
*Upon activating Over Strike, skill cannot be used.
  | Over Strike=
  | Over Strike=
'''[[ECP System#Over Strike|<font color="FF0000">Over Strike</font>]]'''
'''[[ECP System#Over Strike|{{color|#DB3E3E|Over Strike}}]]'''
*Upon activating Over Strike, skill attack power increases.
*Upon activating Over Strike, skill attack power increases.
  | Weapon Switch=
  | Weapon Switch=
<font color="FFCC00">'''Weapon Switch'''</font>
{{color|#FFCC00|'''[[ECP System|Weapon Switch]]'''}}
*Switches to [{{{2|}}}] immediately upon cast.
*Switches to [{{{2|}}}] immediately upon cast.
  | Chain Revolver/Blade=
  | Chain Revolver/Blade=
<font color="9370DB">'''Chain Revolver/Blade Skill'''</font>
{{color|#9370DB|'''Chain Revolver/Blade Skill'''}}
*For every hit, [[Revolver Mastery]] has a chance to inflict [[Status Effects/Bleed|[Bleed]]] status effect.
*For every hit, [[Revolver Mastery]] has a chance to inflict {{se||Bleed}} status effect.
  | Attributed Bullets=
  | Attributed Bullets=
<font color="FFCC00">'''Attributed Bullets'''</font>
{{color|#FFCC00|'''Attributed Bullets'''}}
*[[Rising Shot|Silver Bullet]]
*[[Rising Shot|Silver Bullet]]
*[[Freezing Bullet]]
*[[Freezing Bullet]]
*[[Blazing Bullet]]
*[[Blazing Bullet]]
  | Grenade Skills=
  | Grenade Skills=
<font color="FFCC00">'''Grenade Skills'''</font>
{{color|#FFCC00|'''Grenade Skills'''}}
*[[G-35L Flash Grenade]]
*[[G-35L Flash Grenade]]
*[[G-18C Freezing Grenade]]
*[[G-18C Freezing Grenade]] ([[G-18C Freezing Grenade/ModA|A]])
*[[G-96 Pressure Grenade]]
*[[G-96 Pressure Grenade]] ([[G-96 Pressure Grenade/ModA|A]])
   | Robot Bomb Reaction Skill=
   | Robot Bomb Reaction Skill=
<font color="FFCC00">'''Robot Detonation Reaction Skill'''</font>
{{color|#FFCC00|'''Robot Detonation Reaction Skill'''}}
*{{#switch:{{{2|}}}
*Upon casting <nowiki>[</nowiki>[[Robot Detonation]]<nowiki>]</nowiki>, {{#switch:{{{2|}}}|KS-83=explodes immediately.|GaleForce|G-0Battleroid=explodes at a specified location. (Summoned again after explosion)|explodes at a specified location.}}
    | KS-83=Explodes immediately when [[Robot Detonation]] is used.
    | GaleForce=Upon casting [Robot Detonation], explodes at a specified location (Gale Force is re-summoned after Explosion).
    | #default=Upon casting [Robot Detonation], explodes at a specified location.
    }}
  | Robot Detonation=
  | Robot Detonation=
<font color="FFCC00">'''Robot Detonation'''</font>
{{color|#FFCC00|'''Robot Detonation'''}}
*Connect with [Robot Detonation Reaction Skill].
*Connect with [Robot Detonation Reaction Skill].
   | G Transform Mode=
   | G Transform Mode=
<font color="00FF24">'''G Transform Mode'''</font>
{{color|#00d921|'''G Transform Mode'''}}
*Consumes 15 ECP to activate transform standby.
*Consumes 15 ECP to activate transform standby.
*During transformation, {{#switch:{{{2|}}}
*During transformation, {{#switch:{{{2|}}}
     | G-1 Corona=100 MP
     | G-1 Corona={{#switch:{{{3|}}}|Mod=80 MP|{{tt|100 MP|Enhanced: 80 MP}}}}
     | G-2 Rolling Thunder=150 MP
     | G-2 Rolling Thunder=200 MP
     | G-3 Raptor=30 ECP
     | G-3 Raptor=30 ECP
     | G-4 Frisbee=200 MP
     | G-4 Frisbee=200 MP
     | G-Ex Ancient Buster=200 MP
     | G-Ex Ancient Buster=200 MP
     }} is consumed upon reusing to cast [{{{2|}}}]
     }} is consumed upon reusing to cast [{{{2|}}}]
*Upon transformation switch, "G-Core Extension" buff is applied
*Upon transformation switch, {{se|281|G-Core Extension}} buff is applied.
}}<noinclude>
}}<noinclude>
== Ain ==
== Ain ==
</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
   | Chant =
   | Chant =
<font color="ffcc66">'''Chant Skill'''</font>
{{color|#ffcc66|'''Chant Skill'''}}
*Responds to [Eid], the essence of the communion with the El.
*Responds to [Eid], the essence of the communion with the El.
   | Projection =
   | Projection =
<font color="4488FF">'''Projection Skill'''</font>
{{color|#4488FF|'''Projection Skill'''}}
*Skill uses projected weapon created from the borrowed power of god
*Skill uses projected weapon created from the borrowed power of god
   | Eid={{#switch:{{{2|}}}
   | Eid={{#switch:{{{2|}}}
     | P =
     | P =
<font color="ffcc66">'''Eid'''</font>
{{color|#ffcc66|'''Eid'''}}
*When casting [Eid:Cycle] skills, consume the most recent [Eid] and gain an effect.
*[Eid:Cycle], [Edel Eid Skill] consume the latest [Eid] and give an effect when casted.
**[Eid:Mut]: Increase Damage and ignore Guard.
*[Eid:Mut]: Increase Damage and ignore Guard.
**[Eid:Rein]: Increase the MP recovery and immediately recover a certain amount of HP/MP at a certain chance.
*[Eid:Rein]: MP Recovery Increase and immediately recover a certain amount of HP/MP.
**[Eid:Wille]: Increase attack range and inflicts [[Status Effects/Slow|[Slow]]] debuff at a certain chance.
*[Eid:Wille]: Increase Attack Radius
*[Chant Skills] can also consume [Eid] and gain an effect. ([[Explosion]], [[Bohren · Vereisen]])
*[Chant Skill] also consume [Eid] and give an effect. ([[Explosion]], [[Bohren · Vereisen]])
*[Edel Eid Skill] is only applied when using Edel Eid.
     | Creation =
     | Creation =
<font color="ffcc66">'''Eid : Creation'''</font>
{{color|#ffcc66|'''Eid : Creation'''}}
{{#switch:{{{3|}}}
{{#switch:{{{3|}}}
       | Eid Weise =
       | Eid Weise =
Line 400: Line 467:
       }}
       }}
     | #default =
     | #default =
<font color="ffcc66">'''Eid : Cycle'''</font>
{{color|#ffcc66|'''Eid : Cycle'''}}
*Consume 1 of the most recent [Eid].
*Consume 1 of the most recent [Eid].
*Applies the effect of the consumed [Eid].
*Applies the effect of the consumed [Eid].
Line 407: Line 474:
   | Edel Eid={{#switch:{{{2|}}}
   | Edel Eid={{#switch:{{{2|}}}
     | P =
     | P =
<font color="33cccc">'''Edel Eid'''</font>
{{color|#33cccc|'''Edel Eid'''}}
*Requires 3 identical [Eids].
*Requires 3 identical [Eids].
*Changes the form of skills that respond to [Edel Eid].
*Changes the form of skills that respond to [Edel Eid].
     | #default=
     | #default=
<font color="33cccc">'''[Edel Eid Response Skill]'''</font>
{{color|#33cccc|'''[Edel Eid Response Skill]'''}}
*Consume a [Edel Eid].
*Consume a [Edel Eid].
*The skill will transform when different kinds of [Edel Eids] are consumed.
*The skill will transform when different kinds of [Edel Eids] are consumed.
     }}
     }}
   | Swaying El=
   | Swaying El=
<font color="ffff99">'''Swaying El Keim'''</font>
{{tag|#FFFF99||Swaying El Keim|stroke=#1F1F1F}}
{{#switch:{{{2|}}}
{{#switch:{{{2|}}}
     | P =
     | P =
*Inflicts [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff through certain skills.
*Give [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff through a certain skill.
*When hitting an enemy with the [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff, [Eid: Cycle], [Edel Eid Response] skill damage is increased by 5%. (Max: 3 Stacks)
*Skill damage of [Eid: Cycle] and [Edel Eid Response] increased by 15% on the target with [Swaying El Keim] debuff.
     | #default=
     | #default=
*Inflicts [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff when hit by [{{{2|}}}].
*Inflicts {{se|351|Swaying El Keim||ed}} debuff when hit by [{{{2|}}}].
    }}
  | Ganz ={{color|#0096b4|[[Art|Ganz]]|b=1}}{{#switch:{{{2|}}}
    | Andacht=
* Caster's Special Active Skill MP Cost Decrease by [Ganz Stage × 4%] during Buff Duration
    | Segen=
* Skill Range Increase by [Ganz Stage × 10%]
    | Wegnahme=
* Caster's Special Active Skill Damage Increase increased by [Ganz Stage × 5% (PvP: 2%)]
    | Vorgehen=
* Caster's Action Speed Increase by [Ganz Stage × 5%] within Acceleration Range
    | VorgehenMod=
* Caster's Action Speed Increased by [Ganz Stage × 5%] during buff duration
    }}
  | Rau ={{color|#c60de8|[[Art|Rau]]|b=1}}{{#switch:{{{2|}}}
    | Stechen=
* [Rau Stage × Number of Thorn Projection × 1.5%] Damage Increase
    | Ruf=
* Form Additional Marks per Rau Stage
    | Bardiet=
* Add an echo per [Rau Stage × 1 second]
    | Heimsuchen=
* Damage Increase by [Rau Stage × 10%]
    | Verlangsamen=
* Area Duration Increased by [Rau Stage × 1 second]
    | Platschen=
* Debuff duration increase by [Rau Stage × 1 second (PvP: 0.5 seconds)]
    | Zetten=
* Create 1 additional orb that deals [Rau Stage × 10% of Shard Damage]
    | Rugen=
* Additional Debuff that will decrease MP Recovery when attacked by [Rau Stage * 10%] for 3 sec.
    | Sammeln=
* Range Increase by [Rau Stage × 10%]
    | Raum Pflugen=
* Damage Increase by [Rau Stage × 10%]
    | VerlangsamenMod=
* Range Increase by [Rau Stage × 10%]
    | HeimsuchenMod=
* Damage Increase by [Rau Stage × 10%]
     }}
     }}
}}<noinclude>
}}<noinclude>
== Laby ==
== Laby ==
</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
   | Yucky! =
   | Yucky! =
<font color="ff2bad">'''[Yucky!]'''</font><br>To Laby, it feels yucky to even touch Nisha. Laby feels discomfort that she came in contact with Nisha.<br>All speed is decreased by 5% for 5 seconds.
{{color|#ff2bad|[Yucky!]|b=1}}<br>To Laby, it feels yucky to even touch Nisha. Laby feels discomfort that she came in contact with Nisha.<br>All speed is decreased by 5% for 5 seconds.
   | I'm Helping! = <font color="#ff2bad">'''[Need Help, Laby?]'''</font><br>{{#switch:{{{2|}}}
   | I'm Helping! = {{color|#ff2bad|[Need Help, Laby?]|b=1}}<br>{{#switch:{{{2|}}}
     | Rolly Rolly= Coming in contact with the squishy lump will decrease all attributes.
     | Rolly Rolly= Coming in contact with the squishy lump will decrease all attributes.
     | Milky Way = Decrease Attack Power and Defense when hit by starlight.
     | Milky Way = Decrease Attack Power and Defense when hit by starlight.
     | Everybody, Punch = Attacked enemy will become groggy.
     | Everybody, Punch = Attacked enemy will become {{se||Groggy|groggy}}.
     | Sunshower = Heals HP and MP for allies within the range of the rain.<br>The recovery effect increases the higher the combat power.
     | Sunshower = Heals HP and MP for allies within the range of the rain.<br>The recovery effect increases the higher the combat power.
     | Reflection = Push enemies approaching the zone of light and decrease damage received for allies within the zone of light.
     | Reflection = Push enemies approaching the zone of light and decrease damage received for allies within the zone of light.
     | It's Windy = All Speed increase for a certain duration for allies within the wind's realm.
     | It's Windy = All Speed increase for a certain duration for allies within the wind's realm.
     | Got You! = Caught enemies will be frozen.
     | Got You! = Hit enemies will be {{se||Freeze|Frozen}}.
   }}
   }}
   | Laby's Friend? =
   | Laby's Friend? =
<font color="fa77ba">'''[Laby's Friend?]'''</font><br>Summoned Memory of the Forest will react.
{{color|#fa77ba|[Laby's Friend?]|b=1}}<br>Summoned Memory of the Forest will react.
   | See You Next Time = [See You Next Time]
   | See You Next Time = [See You Next Time]
*When using the skill again, the summon will appear next to the nearest enemy and explode. (Teleport distance decrease for PvP)
*When using the skill again, the summon will appear next to the nearest enemy and explode. (Teleport distance decrease for PvP)
Line 446: Line 552:
== Noah ==
== Noah ==
</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
   | Horoscope = <font color="#ECCC72">'''[Horoscope Skill]'''</font>
  | ObsidianDarkness = {{color|#ABC3F4|[Obsidian Darkness]|b=1}}
   | Blessing of Moonlight = <font color="#00BFFF">'''[Blessing of Moonlight]'''</font>
   | Horoscope = {{color|#ECCC72|[Horoscope Skill]|b=1}}
   | Blessing of Moonlight = {{color|#00BFFF|[Blessing of Moonlight]|b=1}}
*Upon awakening, enhance skill effect depending on the shape of the moon.
*Upon awakening, enhance skill effect depending on the shape of the moon.
   | Confession = <font color="#6495ED">'''[Confession]'''</font>
   | Confession = {{color|#6495ED|[Confession]|b=1}}
*Bring down judgment with the Relic of Confession.
*Bring down judgment with the Relic of Confession.
   | Rest = <font color="#6495ED">'''[Rest]'''</font>
   | Rest = {{color|#6495ED|[Rest]|b=1}}
*Protect with the Relic of Rest.
*Protect with the Relic of Rest.
   | Benediction =  
   | Benediction = {{se|658|Benediction||pb}}
*Records the current HP/MP/DP/{{Special Resources|tooltip|Revive=1}}.
*If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time.
*This ability has top priority over other resurrection skills.
*In dungeons, record 50% of Maximum HP, and 30% in PvP.
*If a player is resurrected with the {{se|658|Benediction||pb}} buff, they will have the {{se|659|Trace of Benediction||sd}} debuff for 50 seconds (PvP: 120 seconds)
*Does not stack with [[Seal of Time]], [[Eternal Demersio/Stage 1|Eternal Demersio]], or [[Aaru/Stage 1|Aaru]].
  | BloodMoon = {{color|#C90000|[Blood Moon's Dream]|b=1}}
  | BloodMoonSkill = {{color|#C90000|[Blood Moon's Dream]|b=1}}<br>Using skill upon Blood Moon Awakening {{{2|}}}.
}}<noinclude>
 
==Lithia==
</noinclude>{{#switch: {{{1|}}}
  | Gemstone =
{{color|#00965E|[[Gemstone System|Gem Skill]]|b=1}}
{{#switch:{{{2|}}}
    | Radius=
*Use {{{3|}}} Gemstones to increase attack radius by {{{4|}}}.
    | Damage=
{{#ifeq: {{{3|}}}|1|{{*}}Use 1 Gemstone to increase damage by 10%.|{{*}}Use {{{3|}}} Gemstones to increase damage by 20%.}}
    | Power Stone =
*Use 2 Gemstones to increase buff effect to 20%.
    | Strain =
*Use 2 Gemstones to ignore enemy's defense by 60% (PvP: 20%).
    | Range =
{{#ifeq: {{{3|}}}|1|{{*}}Use 1 Gemstone to increase the range by 20%.|{{*}}Use {{{3|}}} Gemstones to increase the range by 20%.}}
    | Guard Stone =
*Use 1 Gemstone to also apply {{se||Super Armor||pb}}.
}}
  | Cutter =
'''{{tag|#A1FF67||[Cutter Skill]|stroke=black}}'''
{{#switch:{{{2|}}}
    | Drum Cutter =
*Enhance Cutter with a Relic to shoot it farther.
    | Grinder Strike =
*Enhance Cutter with a Relic to deal damage for a longer time.
}}
  | Drill =
'''{{tag|#A1FF67||[Drill Skill]|stroke=black}}'''
*Combine the drill with a Relic to deal damage to a larger area for a long time.
  | Sandstorm Will=
'''{{tag|#FFD700|[Sandstorm Will]|stroke=black}}'''
*Caster and [[Golden Vow|Vower]] {{{2|}}}.
  | Aaru =
{{se|1084|Aaru||pb}}
*Records the current HP/MP/DP/{{Special Resources|tooltip|Revive=1}}.
*If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time.
*This ability has top priority over other resurrection skills.
*In dungeons, record 50% of Maximum HP, and 30% in PvP.
*If a player is resurrected with the {{se|1084|Aaru||pb}} buff, they will have the {{se|1085|Resurrected||sd}} debuff for 50 seconds (PvP: 120 seconds)
*Does not stack with [[Seal of Time]], [[Eternal Demersio/Stage 1|Eternal Demersio]], or [[Benediction/Stage 1|Benediction]].
}}<noinclude>
}}<noinclude>
== Skill Traits ==
== Skill Traits ==
</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
   | Empowered = Damage increased to {{{2|}}}%
   | Empowered = Damage increased to {{{2|120}}}%
   | Gigantic = Skill size increased to {{{2|}}}%
   | Gigantic = Skill size increased to {{{2|120}}}%
   | Light ={{#switch:{{{2|}}}
   | Light ={{#switch:{{{MP|{{{2|80}}}}}}
     | ECP = ECP Usage decreased to {{{3|}}}%
     | ECP = ECP Usage decreased to {{{ECP|{{{MP|{{{3|80}}}}}}}}}%
     | MP/DP = MP/DP Usage decreased to {{{3|}}}%
     | MP/DP = MP/DP Usage decreased to {{{MPDP|{{{3|80}}}}}}%
     | #default = MP Usage decreased to {{{2|}}}%
     | #default = MP Usage decreased to {{{MP|{{{2|80}}}}}}%
   }}
   }}
   | Heavy = Damage increased to 144%<br>Cooldown increased to 120%
   | Heavy = Damage increased to 144%<br>Cooldown increased to 120%
   | Useful = Max Hits increased<br>Damage decreased to {{{2|}}}%
   | Useful = Max Hits increased<br>Damage decreased to {{{DAMAGE|{{{2|70}}}}}}%
   | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|}}}%
   | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|80}}}%
   | Reversed = MP Usage decreased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}%
   | Reversed = MP Usage decreased to {{{MP|{{{2|}}}}}}%<br>Cooldown increased to {{{CD|{{{3|}}}}}}%
   | Critical = {{#switch:{{{2|}}}
   | Critical = {{#switch:{{{MP|{{{2|120}}}}}}
     | ECP = ECP Usage increased to {{{3|}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
     | ECP = ECP Usage increased to {{{ECP|{{{MP|{{{3|120}}}}}}}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
     | Energy = MP Usage increased to 100%<br>Skill will ignore {{{3|}}}% defense ({{{4|}}}% defense in PvP)
     | Energy = MP Usage increased to 100%<br>Skill will ignore {{{DEF_IGNORE|{{{3|}}}}}}% defense ({{{DEF_IGNORE_PVP|{{{4|}}}}}}% defense in PvP)
     | #default = MP Usage increased to {{{2|}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
     | #default = MP Usage increased to {{{MP|{{{2|120}}}}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
   }}
   }}
   | Haste = Cooldown decreased to {{{2|}}}%
   | Haste = Cooldown decreased to {{{CD|{{{2|80}}}}}}%
   | Regenerating (1) = {{#switch:{{{2|}}}  
   | Regenerating (1) = {{#switch:{{{2|}}}
     | ECP = {{{3|}}}% chance of regaining {{{4|}}}% of the ECP Usage
     | ECP = {{{CHANCE|{{{3|}}}}}}% chance of regaining {{{4|{{{ECP|{{{MP|100}}}}}}}}}% of the ECP Usage
     | #default = {{{2|}}}% chance of regaining {{{3|}}}% of the MP Usage
     | #default = {{{CHANCE|{{{2|}}}}}}% chance of regaining {{{3|{{{MP|100}}}}}}% of the MP Usage
   }}
   }}
   | Regenerating (2) = {{{2|}}}% chance of lowering cooldown to {{{3|}}}%
   | Regenerating (2) = {{{2|{{{CHANCE|}}}}}}% chance of lowering cooldown to {{{CD|{{{3|}}}}}}%
   | Ruthless = Skill will cancel Mana Break<br>Cooldown increased to {{{2|200}}}%
   | Ruthless = Skill will cancel Mana Break<br>Cooldown increased to {{{CD|{{{2|200}}}}}}%
   | Evil = Skill will burn {{{2|}}} MP per hit
   | Evil = Skill will burn {{{MP|{{{2|}}}}}} MP per hit
   | Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|}}}%
   | Powerful = Super Armor added to the skill<br>Cooldown increased to {{{CD|{{{2|120}}}}}}%
   | Killing Blow (1) = Skill effect's duration increased to {{{2|}}}%
   | Killing Blow (1) = Skill effect's duration increased to {{{DURATION|{{{2|}}}}}}%
   | Killing Blow (2) = Skill effect's effectiveness increased by {{{2|}}}%
   | Killing Blow (2) = Skill effect's effectiveness increased by {{{2|}}}%
   | Absorbing =MP Gain of the skill increased to {{{2|}}}%
   | Absorbing =MP Gain of the skill increased to {{{2|}}}%
Line 492: Line 650:
</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
   | True =
   | True =
'''<font color="FFCC00">Final Enhanced Skill {{#ifeq: {{{KR|}}}|true|(KR Only)| }}</font>'''
{{color|#FFCC00|Final Enhanced Skill {{#ifeq: {{{KR|}}}|true|(KR Only)| }}|b=1}}
*{{#switch:{{{2|}}}
*{{#switch:{{{2|}}}
     | MPUsage = MP Usage is decreased by {{{3|10%}}}.
     | MPUsage = MP Usage is decreased by {{{3|10%}}}.
Line 509: Line 667:
     | Duration = Duration is increased by {{{3|1.5}}} times.
     | Duration = Duration is increased by {{{3|1.5}}} times.
     | DebuffDuration = {{#ifeq: {{{3|}}}|1|Debuff duration is increased by 1 second.|Debuff duration is increased by {{{3|}}} seconds.}}
     | DebuffDuration = {{#ifeq: {{{3|}}}|1|Debuff duration is increased by 1 second.|Debuff duration is increased by {{{3|}}} seconds.}}
    | DebuffDuration2 = {{#ifeq: {{{3|}}}|1|Debuff duration is increased to 1 second.|Debuff duration is increased to {{{3|}}} seconds.}}
     | Air = Can be used in midair.
     | Air = Can be used in midair.
     | KD = Each hit reduces Knockdown by {{{3|}}}.
     | KD = Each hit reduces Knockdown by {{{3|}}}.
     | MPBurn = Each hit will burn {{{3|2}}} MP.
     | MPBurn = Each hit will burn {{{3|2}}} MP.
     | SuperArmor = Grants Super Armor when casting.
     | SuperArmor = Grants {{se||Super Armor}} when casting.


<!-- Elsword's True Skills -->
<!-- Elsword's True Skills -->
     | IronBody = Damage reduction effect is increased and a [Pain Endurance] skill is additionally granted.
     | IronBody = Damage reduction effect is increased and a [Pain Endurance] skill is additionally granted.
     | WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward.
     | WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward.
     | SwordShield = [[Status Effects/Bleed|[Bleed]]]'s effect increased.
     | SwordShield = {{se||Bleed}}'s effect increased.
     | SwordFall = Conwell amount increased by 2.
     | SwordFall = Conwell amount increased by 2.
     | MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire.
     | MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire.
Line 529: Line 688:
     | PhoenixTalon=Give Power of Phoenix to nearby allies with half the duration.
     | PhoenixTalon=Give Power of Phoenix to nearby allies with half the duration.
     | FinalStrike=Casting speed increase and final hit provides large hitstun.
     | FinalStrike=Casting speed increase and final hit provides large hitstun.
     | PhantomSword=Give increase in Critical Damage.
     | PhantomSword=Additional Critical Damage increased by for duration.
     | SwordBlasting=Swords are fired forward and can pierce 2 targets.
     | SwordBlasting=Swords are fired forward and can pierce 2 targets.
     | TripleSaber=MP Usage is decreased by 10.
     | TripleSaber=MP Usage is decreased by 10.
Line 535: Line 694:
     | EnchantBreaker=Elemental Resistance reduction increased by 30.
     | EnchantBreaker=Elemental Resistance reduction increased by 30.
     | Extortion = MP burn per hit increased by 1.
     | Extortion = MP burn per hit increased by 1.
     | Pressure = 20% chance for enemies hit to additionally be inflicted with [[Status Effects|[Frostbite]]].
     | Pressure = 20% chance for enemies hit to additionally be inflicted with {{se||Extreme Coldness|Frostbite}}.
     | Reclaim = HP Recovery effect is increased by 1% (PvP: 0.1%).
     | Reclaim = HP Recovery effect is increased by 1% (PvP: 0.1%).
     | Detention = Area's Movement Speed, Jump Speed reduction effect is increased by 1%.
     | Detention = Area's Movement Speed, Jump Speed reduction effect is increased by 1%.
Line 544: Line 703:
<!-- Aisha's True Skills -->
<!-- Aisha's True Skills -->
     | Teleport = Casting Speed is increased by 50%.
     | Teleport = Casting Speed is increased by 50%.
*When cast, grants Super Armor.
*When cast, grants {{se||Super Armor}}.
     | BindingCircle = MP Usage is decreased by 10.
     | BindingCircle = MP Usage is decreased by 10.
*Can be used while in midair but has an extra 5 seconds added to its cooldown.
*Can be used while in midair but has an extra 5 seconds added to its cooldown.
Line 551: Line 710:
     | FlameWave = Damage is decreased by 30%, but skill will hit twice.
     | FlameWave = Damage is decreased by 30%, but skill will hit twice.
     | MagicMissile = Skill will inflict hitstun for a longer duration.
     | MagicMissile = Skill will inflict hitstun for a longer duration.
     | DarkWave = [[Status Effects|Curse]] debuff's effect increased by 50%.
     | DarkWave = {{se||Curse}} debuff's effect increased by 50%.
     | PoisonousCloud =  Duration and Range increased by 1.3 times.
     | PoisonousCloud =  Duration and Range increased by 1.3 times.
     | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times.
     | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times.
Line 566: Line 725:
     | Homunculus = Damage by Homunculus increased by 1.2 times.
     | Homunculus = Damage by Homunculus increased by 1.2 times.
     | Envelopes = Cooldown reduced by 3 seconds.
     | Envelopes = Cooldown reduced by 3 seconds.
    | DeathField = Normal Monster Instant Death target increased to 2.


<!-- Rena's True Skills -->
<!-- Rena's True Skills -->
Line 577: Line 737:
     | DiveKickBombing = Black Hole feature added when charging forward.
     | DiveKickBombing = Black Hole feature added when charging forward.
     | Nature'sForce = MP Gain decreased lessened to -10%.
     | Nature'sForce = MP Gain decreased lessened to -10%.
     | ViolentAttack = Each hit of the Descending Drill will burn 2 MP.
     | ViolentAttack = Additional Damage that ignores Defense by 60% (PvP: 6%) for all hits.
     | SharpFall = [Shockwave] Damage increased depending on height of the fall.
     | SharpFall = [Shockwave] Damage increased depending on height of the fall.
     | SlideDoubleKick = MP recovery for failed hit increased to 75%.
     | SlideDoubleKick = MP recovery for failed hit increased to 75%.
     | CrazyShot = Last hit no longer launches.
     | CrazyShot = Last hit no longer launches.
     | StigmaShot = Increase movement speed reduction by 10%
     | StigmaShot = Magical Defense Reduction increased to 20%  
     | Gungnir = Damage of Magic Spears are increased by 1.2 times.
     | Gungnir = Damage of Magic Spears are increased by 1.2 times.
     | FreezingArrow = Explosion damage added upon hit.
     | FreezingArrow = Explosion damage added upon hit.
Line 592: Line 752:
     | PointFire = Tracking state occurs faster.
     | PointFire = Tracking state occurs faster.
     | AceInTheHole = Targets that received damage from the 1st or 2nd shot will receive even more damage from the following shots.
     | AceInTheHole = Targets that received damage from the 1st or 2nd shot will receive even more damage from the following shots.
    | CatchUp = Spirits' Energy Range is increased by 1.3 times.
    | Listen=Chance of activating Whispering of Spirits increased.
    | Swing=Trace of Spirits increased by 1.
    | PourDown=20% chance to inflict {{se||Wound}} to enemies hit by falling arrows.
    | Curiosity=Spirit Sphere range increased by 1.3 times.


<!-- Raven's True Skills -->
<!-- Raven's True Skills -->
     | ShadowStep = {{CZ}} attack causes Super Armor{{*}}{{CX}} throws a fire bomb
     | ShadowStep = {{CZ}} attack grants {{se||Super Armor}}{{*}}{{CX}} throws a fire bomb
     | ShockwaveDivider = 50% chance of ignoring damage reduction and guard.
     | ShockwaveDivider = 50% chance of ignoring damage reduction and guard.
     | ShootUpGenocide = [Sword Aura] Attack range increased by 1.3 times.
     | ShootUpGenocide = [Sword Aura] Attack range increased by 1.3 times.
     | HellDive = Grants Super Armor to the first hit.
     | HellDive = Grants {{se||Super Armor}} to the first hit.
     | HarpoonSpear = Additonal explosions occur in the area the chain explosion passes.
     | HarpoonSpear = Additional explosions occur in the area the chain explosion passes.
     | SonicSlash = MP burn per slash increased by 1.
     | SonicSlash = MP burn per slash increased by 1.
     | SupersonicDraw = Increases skill key hold duration by 1 second.
     | SupersonicDraw = Increases skill key hold duration by 1 second.
     | GigaDrive = Attack Power Increase effect is increased by 1.5 times.
     | GigaDrive = Attack Power Increase effect is increased by 1.5 times.
     | ShockwaveCutter = Give an increase in Maximize for a short time.
     | ShockwaveCutter = Give an increase in Maximize for a short time.
     | LimitCrusher = 100% stun chance when fully charged.
     | LimitCrusher = 100% {{se||Faint|stun}} chance when fully charged.
     | Archenemy = Additional javelins and cast speed increased.
     | Archenemy = Additional javelins and cast speed increased.
     | WildCharge = Charge time reduced by 30%.
     | WildCharge = Charge time reduced by 30%.
Line 609: Line 774:
     | XCrash = Recover 30% MP on failed hit.
     | XCrash = Recover 30% MP on failed hit.
     | PowerBomb = Reduces target All Speeds by 15% for 5 seconds.
     | PowerBomb = Reduces target All Speeds by 15% for 5 seconds.
    | HellfireGatling = Give an increase in Maximize for a short time.
     | IgnitionCrow = Cast speed increased.
     | IgnitionCrow = Cast speed increased.
     | IfritFlame = Spitfire firing rate increased by 33%.
     | IfritFlame = Spitfire firing rate increased by 33%.
*Range is increased by 50%.
*Range is increased by 50%.
     | Grasp = Fragment hit has a 20% probability of inflicting the enemy with the [[Status Effects|Frostbite]] status.
     | Grasp = Fragment hit has a 20% probability of inflicting the enemy with the {{se||Extreme Coldness|Frostbite}} status.
     | Hide = Fog of Hell duration increased by 1 second.
     | Hide = Fog of Hell duration increased by 1 second.
     | DeathScream = Hell's Dead range is increased by 1.2 times.
     | DeathScream = Hell's Dead range is increased by 1.2 times.
Line 624: Line 788:
     | MDA = Command/Active Damage Increase is increased by 2.5 times.
     | MDA = Command/Active Damage Increase is increased by 2.5 times.
     | MEB = 25% chance to fire 2 Electron Balls.
     | MEB = 25% chance to fire 2 Electron Balls.
    | HFPressure= Cooldown is decreased by 33%.
     | HornetSting= Projectiles will follow the curve of paths.
     | HornetSting= Projectiles will follow the curve of paths.
    | ExplosionImpact= Number of explosions increased.
     | AtomicBlaster= Fires plasma particle bullets with 100% critical chance.
     | AtomicBlaster= Fires plasma particle bullets with 100% critical chance.
     | TeslaShock= Increase knockdown reduction by 10.
     | TeslaShock= Increase knockdown reduction by 10.
Line 641: Line 805:
     | ParticleRay= Can be adjusted while skill key is pressed.
     | ParticleRay= Can be adjusted while skill key is pressed.
     | ThousandStar= Shock Balls pierce once on mass release.
     | ThousandStar= Shock Balls pierce once on mass release.
     | TaserPilum= Charge time reduced by 50%.
     | TaserPilum= Full Charge time decreased by 50%, and damage increased.
     | EnergeticHeart= Boost limit removed. Additional boosts cost 8 MP.
     | EnergeticHeart= Boost limit removed. Additional boosts cost 8 MP.
     | IllusionThorns= Energy Field duration increased.
     | IllusionThorns= Energy Field duration increased.
     | SinScissors= 50% chance for 100% critical rate
     | SinScissors= 50% chance for 100% critical rate
     | CriticalStrike= Bleed duration increased by 2 seconds.
     | CriticalStrike= Cooldown decreased by 5 sec.
     | NeedlesCutting= Homing range increased.
     | NeedlesCutting= Homing range increased.
     | ElectronicMove= Allows you to move one more time.
    | KugelBlitz= Duration increased by 2 seconds.
     | ElectronicMove= 1 Additional Combat Maneuvers.
    | Backdoor={{se||Faint|Stunned}} for 1 sec. longer.
     | Friday=Increases the amount of code blocks.
     | Friday=Increases the amount of code blocks.
    | MindPhotograph=Trap projectile increased by 2.


<!-- Chung's True Skills -->
<!-- Chung's True Skills -->
     | Reload = Damage is increased by 1.2 times.
     | Reload = Damage is increased by 1.2 times.
*Reloads 3 Cannonballs
*Reloads 3 Cannonballs
     | LeapAttack = Can press the skill key again to chain activate [[Back Blast]].
     | LeapAttack = Can press the skill key again to chain activate [[Back Blast|[Back Blast]]].
*Consumes only 50% of [[Back Blast]]''s MP consumption.
*Consumes only 50% of [[Back Blast|[Back Blast]'s]] MP consumption.
     | BurstWolf = No matter the distance, transfer 2 nearby member's debuff to the attacked enemy.
     | BurstWolf = Upon hitting, inflict [{{se||Faint|Stun}}] status effect to the target for 2 sec.
     | HeadShot = 25% chance to fire 2 bullets.
     | HeadShot = 25% chance to fire 2 bullets.
     | DualBuster = Can press the skill key again to cast the skill again for 50% of the MP Usage.
     | DualBuster = Can press the skill key again to cast the skill again for 50% of the MP Usage.
     | ElasticBomb = 50% chance to throw bombs a second time.
     | ElasticBomb = 50% chance to throw bombs a second time.
     | BBS = 25% chance to throw an additional big bomb.
     | BBS = Additional Elastic Bombs have a 25% chance to become a Big Elastic Bomb.
     | ArtilleryNova = Firing speed and range increased by 1.5 times.
     | ArtilleryNova = Firing speed and range increased by 1.5 times.
     | IronHowling = Additional Shout MP cost decreased by 5.
     | IronHowling = Additional Shout MP cost decreased by 5.
Line 669: Line 836:
     | ExcitingCrash=Awakening Charge Increase increased.
     | ExcitingCrash=Awakening Charge Increase increased.
     | CannonPrison = Homing projectile travels faster.
     | CannonPrison = Homing projectile travels faster.
     | FatalCannon = Magic Defense Decrease effect increased by 10%.
     | FatalCannon = Magic Defense Decrease effect increased by 2 times.
    | BraveCover = Transfer State duration is increased to 8 sec.
    | GloryLegacy = Elemental Resistance Reduction Increased to 150 (75 in PvP).
    | Atonement = {{se||Freeze}} duration is increased to 4 sec.


<!--Ara's True Skills -->
<!--Ara's True Skills -->
Line 695: Line 865:
     | Suppression= Speed reduction increased by 10%.
     | Suppression= Speed reduction increased by 10%.
*Defense reduction increased by 10%.
*Defense reduction increased by 10%.
     | RagingWave= Increase Armor Break chance to 33%.
     | RagingWave= Chance to break enemy defense increased {{tt|by|See [[#Tips and Details|Tips and Details]]}} 33%.
     | CounterSwitch= Give 30% Maximize upon successful counter for 3 seconds.
     | CounterSwitch= Give 30% Maximize upon successful counter for 3 seconds.
     | HighSpeed= Increase speed by 10% for 6 seconds.
     | HighSpeed= Increase speed by 10% for 6 seconds.
     | EnergyBurst= Spirit Energy Usage is decreased by 1.
     | EnergyBurst= Energy Usage is decreased by 1.
     | Repel= Spirit Energy Usage is decreased by 1.
     | Repel= Energy Usage is decreased by 1.
     | BindEnergy=Enables skill to target enemies behind you
     | BindEnergy=Able to attack enemies behind.
     | RakshasaInferno=MP Usage is decreased by 30.
     | RakshasaInferno=MP Usage is decreased by 30.
*Spirit Energy Usage is decreased by 1.
*Energy Usage is decreased by 1.
     | ManaDrain= Maximum drain increased to 3 targets.
     | ManaDrain= Mana Drain avaliable up to 3 enemies.
     | DarknessSever= Cooldown is decreased by 1 second
     | DarknessSever= MP Usage is decreased by 10.
*MP Usage is decreased by 10.
*Cooldown reduced by 1 second
     | FoxFire= Debuff duration is increased by 33%.
     | FoxFire= Debuff duration is increased by 33%.
     | Necromancy= Increase Critical and Add Damage by 10%.
     | Necromancy= Increase Bravery Skill Damage by 5%.
    | NecromancyKR= Increase Bravery Skill Damage by 5%.
     | FoxSpirit= Physical Defense Decrease effect increased by 5%.
     | FoxSpirit = Physical Defense Decrease effect increased by 5%.
    | WishingStar = Magical Attack Power Increase changed to 15%
    | PiercingCharge= Movement distance increased by 20%.
    | GuardingCharm= Number of talismans increased by 1.
    | FoxShadow= Fox Shadow Radius increased by 20%.
    | Summon = When cancelled, gain 1 additional Energy.


<!--Elesis' True Skills -->
<!--Elesis' True Skills -->
Line 715: Line 889:
     | SonicAssault = Hold the skill key to charge the skill.
     | SonicAssault = Hold the skill key to charge the skill.
*Use MP (~50) to increase range (~ +50%) and damage (~ +100%).
*Use MP (~50) to increase range (~ +50%) and damage (~ +100%).
     | StoicStrong = Receive 10% less damage while in Super Armor status.
     | StoicStrong = Receive 10% less damage while in {{se||Super Armor}} status.
     | RushingSword = Allows you to dash one more time.
     | RushingSword = Allows you to dash one more time.
     | SaberExtinction = Size and range are increased by 1.3 times.
     | SaberExtinction = Size and range are increased by 1.3 times.
Line 726: Line 900:
     | InfernalBlade = Last hit no longer launches.
     | InfernalBlade = Last hit no longer launches.
     | FlameRose = Recover 50% MP on failed hit.
     | FlameRose = Recover 50% MP on failed hit.
    | FlameOrb= Orb Duration is increased by 5 seconds.
     | InjectionStigma = Skill HP Consumption decreased by 10%.
     | InjectionStigma = Skill HP Consumption decreased by 10%.
     | BurningPhantom = Black hole range and power increased by 1.5 times.
     | BurningPhantom = Black hole range and power increased by 1.5 times.
Line 734: Line 907:
*Push distance decreased.
*Push distance decreased.
     | BloodFalls = Elemental Resistance Reduction increased by 100.
     | BloodFalls = Elemental Resistance Reduction increased by 100.
     | BloodSwamp = The amount of thorns is increased by 2 times but their damage is lowered to 70%
     | BloodSwamp = The amount of thorns is increased by 2 times but their damage is lowered to 70%.
    | Breeze = Enemy chasing sword increased by 1.
    | UnbrokenBelief = Guard Stone activation duration is increased by 10 sec. and activation HP is increased by 10%.
    | OathSword = Sword of Oath duration is increased by 5 sec. (2.5 sec. in PvP)
    | Spearhead = Overwhelming strike causes [Stun].
    | Cascade = Expansion strike has a 30% chance to {{se||Extreme Coldness|Freeze}}.


<!--Add's True Skills -->
<!--Add's True Skills -->
     | ParticleAccelerator = MP Usage is decreased by 20.
     | ParticleAccelerator = MP consumption decreased by 20.
* Cooldown is decreased by 5 seconds.
*Cooldown decreased by 5 seconds.
     | Dissolver = On successful hit, gains 1 additional DMP.
*Upon Awakening, the maximum number of Dynamo Mutation Points used increases by 1.
     | PulseCannon = Damage is increased by 1.1 times.
     | Dissolver = Dynamo Mutation Point per successful attack increased by 1.
* Casting Speed is increased by 1.3 times.
     | PulseCannon = Damage increased by 1.1 times.
     | PanzerBuster = Fires 2 additional beams up/down from the original, dealing 25% of the skill's damage without inflicting hitstun.
* Casting Speed increased by 1.3 times.
     | Pylon = Decrease time between hits.
     | QuicksilverAccel = Addtional Dynamo Mutation Point not applied to back flash while awakening.
     | Magnetron = Create 1 extra magnetron.
     | DynamoConfigurationRailgun = Pierce increased 1 time during Dissolution Mode (Non-Awakening).
     | PsychicStorm = Damage increased by 1.05 times per Mutation Point. (Max 3 Mutation Points)
     | QuicksilverStrike = Additional 2 MP Burn per [Nasod Armor Combo Multi Hit].  
     | QuicksilverAccel = Doesn't use Mutation Points in Dynamo Configuration Mode.
     | Pylon = Action Speed Increased by 20%.
     | Magnetron = 1 additional magnetron created at a 100% chance.
     | PsionicGenerator = Time between casting and explosion decreased.
     | PsionicGenerator = Time between casting and explosion decreased.
     | Starfall = Additional Starfall created from Dynamo Mutation Point usage duration changed to 100%.
     | Starfall = Duration of additional Starfall changed to 100%
     | DelayedExplosion = Homing range increased by 1.5 times.
     | DelayedExplosion = Homing range increased by 1.5 times.
     | ChargedImpulser = Cooldown is decreased by 1 second.
     | ChargedImpulser = Cooldown is decreased by 1 second.
*MP Usage is decreased by 10.
*MP Usage is decreased by 10.
     | ForceField = Force Field inflicts a debuff for 3 seconds.
     | ForceField = All enemies hit get a debuff that decreases all speed by 10% for 3 sec.
     | ZeroKelvinGenerator = Shockwave generation frequency doubled.
     | ZeroKelvinGenerator = Shockwave Additional Attack Increased by 3 times, Damage Reduced by 60%.
     | SealofTime = Reduce Time Sickness duration to 45 seconds in PvE.
     | SealofTime = Reduce Time Sickness duration to 45 seconds in PvE.
     | StardustShower =Ignores guard.
     | StardustShower =Ignores guard.
*50% chance to have 100% critical rate.
*50% chance to have 100% critical rate.
     | MindBreak = Magic Attack Reduction increased by 1.3 times.
     | Ambulance = Movement Range increased by 20%.
     | DynamoConfigurationRailgun = In Dissolution Mode (Non-Awakening) number of penetrations increased by 1.
     | Cure = Recover all Special resources upon instant recovery ({{Special Resources|tooltip}})
     | QuicksilverStrike = Nasod Armor Combo MP burn increased by 2 MP per hit.
    | Detoxication = Energy Field Duration increased by 2 seconds.
     | Allergy = MP Burn increased by 10.
    | False Diagnosis = Physical/Magical Attack Power Reduction increased by 10%.


<!-- Lu/Ciel's True Skills -->
<!-- Lu/Ciel's True Skills -->
     | TripleShot = Gains 1 additional Combination Point.
     | TripleShot = Gains 1 additional Combination Point.
     | Stomp = Increases attack radius by 10% and creates an area that slows enemy's movement for 5 seconds.
     | Stomp = Increases attack radius by 10% and creates an area that {{se||Move Slowdown|slows}} enemy's movement for 5 seconds.
     | FlickShot = Cause an additional explosion to the attacked enemy.
     | FlickShot = Cause an additional explosion to the attacked enemy.
*If there isn't another target, it will bounce off the same target
*If there isn't another target, it will bounce off the same target
     | EvilClaw = Does not launch attacked enemy and restrains them instead of for 1 second.  
     | EvilClaw = Does not launch attacked enemy and {{se|075|Absolute Restraint|restrains|ed}} them instead for 1 second.  
     | HuntingPrey = 50% chance to stun for 1 second with the finishing blow.
     | HuntingPrey = 50% chance to {{se||Faint|stun}} for 1 second with the finishing blow.
*Final Strike number of hits is increased.
*Final Strike number of hits is increased.
     | TerrorChain = Chain Effect Range is increased by 1.5 times.
     | TerrorChain = Chain Effect Range is increased by 1.5 times.
Line 786: Line 967:
     | SpectralSpear=Souls tracing targets increased by 2.
     | SpectralSpear=Souls tracing targets increased by 2.
     | SoulEntrapment=Attack Radius increased by 20%.
     | SoulEntrapment=Attack Radius increased by 20%.
     | Bloodlust=Double Attack chance increased by 5%.
     | Bloodlust='Bloodthrist' double attack chance Increased by 1.5 times.
     | Desperado="Bars of Restriction" debuff requirements reduced from 5 to 3.
     | Desperado="Bars of Restriction" debuff requirements reduced from 5 to 3.
     | GardenofHaures=Initial duration increased to 20 Seconds.
     | GardenofHaures=Start time of mother's HP reduction delayed to 20 seconds.


<!-- Rose's True Skills -->
<!-- Rose's True Skills -->
     | RisingShot = Increases ECP cost by 5 while strengthening the '''Silver Bullet''' buff.  
     | RisingShot = Increases ECP cost by 5 while strengthening the '''Silver Bullet''' buff.  
*'''Silver Bullet''' buff duration increased by 5 seconds, effectiveness raised to 25%.
*[Silver Bullet]'s buff duration is increased by 5 seconds, and the effect is increased by 10%.
     | NeedleSobat = Shockwave damage is increased by 1.2 times.
     | NeedleSobat = Shockwave damage is increased by 1.2 times.
     | Barbecue! = Upon a successful attack, ['''Burn'''] debuff is applied.
     | Barbecue! = Upon a successful attack, {{se||Burn}} debuff is applied.
     | Landrunner = Summon an additional '''RX-79 Land Runner'''.
     | Landrunner = Summon an additional '''RX-79 Land Runner'''.
     | Spriggan = Cooldown reduced by 1 second.
     | Spriggan = Cooldown reduced by 1 second.
*Casting speed increased by 1.3 times.
*Casting speed increased by 1.3 times.
     | GatlingGun = While standby, MP consumption decreased by 2.
     | GatlingGun = While in standby, consumed MP is decreased by 2.
*Upon every hit, 5% chance to inflict [[Status Effects/Bleed|[Bleed]]] status effect.
*Upon every hit, 5% chance to inflict {{se||Bleed}} status effect.
     | Flamethrower = '''Burn''' debuff damage is increased.
     | Flamethrower = {{se||Burn}} debuff damage is increased.
*'''Burn''' debuff duration is increased.
*{{se||Burn}} debuff duration is increased.
     | FlameStrike = Reduces the interval between the flame's hits by 40%.
     | FlameStrike = Reduces the interval between the flame's hits by 40%.
     | LockonStratos = Attack range is increased by 200%.
     | LockonStratos = Attack range is increased by 200%.
     | PhotonShower = Explosion happens quicker.
     | PhotonShower = Explosion happens quicker.
     | AimedStrike = Enemies hits "Cannot Dash" for 3 sec.
     | AimedStrike = Enemies hit {{se|090|Leg Injury|"Cannot Dash"|ed}} for 3 sec.
     | BurstGrenade = Explosive Shot radius increased 1.2 times.
     | BurstGrenade = Laser radius increased by 1.4 times and Explosive Shot radius increased by 1.2 times.
     | Headshot = Double damage chance increased to 45%
     | Headshot = Double damage chance increased to 45%
     | DoubleGunHawk = Damage is increased by 1.1 times.
     | DoubleGunHawk = Damage is increased by 1.1 times.
Line 814: Line 995:
*On failure, ECP recovery is increased to 75%.
*On failure, ECP recovery is increased to 75%.
     | G-35L Flash Grenade=Explosion Range is increased by 30%.
     | G-35L Flash Grenade=Explosion Range is increased by 30%.
*On successful hit, inflicting [[Status Effects/Faint|[Faint]]].
*On successful hit, gain the skill to apply {{se||Faint|Stun}}.
     | Crossmore=Damage is increased by 1.1 times.
     | Crossmore=Damage is increased by 1.1 times.
*MP Usage is decreased by 20%.
*MP Usage is decreased by 20%.
     | Lightweight Mine=On successful hit, inflicting [[Status Effects/Leg Wound|[Leg Wound]]] for 2 seconds.
     | Lightweight Mine=Attacked enemies will be unable to {{se||Leg Injury|dash}} for 2 seconds.
     | Viper Shot=Aiming range is increased by 30%.
     | Viper Shot=Aiming range is increased by 30%.
     | KS-83 = [[Status Effects|Nerve Disruption]] debuff effectiveness increased by 10%.
     | KS-83 = {{se|394|Confusion}} debuff effectiveness increased by 5%.
     | Robot Detonation = Summon 1 additional full width Land Runner
     | Robot Detonation = Summon 1 additional full width Land Runner.
     | MiracleVision = Increase Maximize by 5%.
     | MiracleVision = Increase Maximize by 5%.
     | MovingShot = Movement increased by 2% for each additional shot for 10 seconds.
     | MovingShot = Movement increased by 2% for each additional shot for 10 seconds.
Line 826: Line 1,007:
     | WesternFire = Cooldown from back hit decreased to 1.5x.
     | WesternFire = Cooldown from back hit decreased to 1.5x.
     | MultiHeadShot = Number of shots decreased by half, damage increased by 2 times.
     | MultiHeadShot = Number of shots decreased by half, damage increased by 2 times.
     | GunGuard = Back Counter chance increased to 100%.
     | GunGuard = [Top Spin] activation chance increased by 50%.
     | ChainViper = Action Speed Reduction increased to 20% and Shared Damage increased to 30%.
     | ChainViper = Action Speed Reduction increased to 20% and Shared Damage increased to 30%.
     | BloodBullet = On successful hit, inflicts [[Status Effects/Bleed|[Bleed]]].
     | BloodBullet = No longer removes {{se||Bleed}} debuffs from enemies.
     | ServoNitro = MP gain when hitting or hit in the air increased by 7.5%.
     | ServoNitro = MP Gain (Attack/Attacked) increased by 7.5% while in the air.
     | NeilSniping = Recover 37.5 MP for each remaining shot.
     | NeilSniping = MP Recovery per shot left increased by 50%.
     | C4 = Bombs loaded reduced to 3. Damage increased by 1.5 times.
     | C4 = Number of loaded explosives reduced to 3. Damage of explosives increased by 1.5 times.
     | PhantomChaser = Cooldown is decreased by 3 seconds.
     | PhantomChaser = Cast speed increased by 20%
*Speed is increased by 1.2 times.
*Cooldown is decreased by 3 seconds.
     | BlazingBullet = Explosion damage changed to 100%, 67% and 34% of the original command's damage.
     | BlazingBullet = Damage reduction from continuous explosions decreased to 100%, 67% and 34% of the original command's damage.
     | Penetrating Bullet=Ignore 77% (25% in PvP) of the hit enemy's defense.
     | Penetrating Bullet=Ignore 77% of enemies defense (25% in PvP).
     | Viper Shower=Burn Debuff Duration increased by 5 sec.
     | Viper Shower={{se||Burn}} Debuff Duration increased by 5 sec.
*Damage increased by 1.2 times
*Damage increased by 1.2 times
     | Phantom Shot = MP burn amount increased by 5.
     | Phantom Shot = MP burn increased by 5.
     | Ex-S Viper=Ex-S Viper's firing speed increased by 1.2 times.
     | EX-S Viper= Fire speed of EX-S Viper increased by 20%.
     | LimitOver = Skill damage increased by 3%.
     | LimitOver = Damage of all skills increased by 3%.
     | MagnetismField=Magnetism duration increased by 50%
     | MagnetismField=Magnetism duration increased by 50%
     | MagneticGuard = Magical Attack Power and Damage Reduction increased by 5% (2.5% in PvP).
     | MagneticGuard = Magical Attack Power and Damage Reduction increased by 5% (2.5% in PvP).
Line 865: Line 1,046:
*Radius increase upon a max charge increased by 50%.
*Radius increase upon a max charge increased by 50%.
*Damage increase upon a max charge increased by 30%.
*Damage increase upon a max charge increased by 30%.
     | Autosuggestion = [Autosuggestion] duration increased by 5 seconds.
     | Autosuggestion = {{se|349|Autosuggestion}} duration increased by 5 seconds.
     | Dreimal Schwerttanz = Ignores all defense of the target (Dungeon only).
     | Dreimal Schwerttanz = Ignores all defense of the target (Dungeon only).
     | Dritt Gelerechi = Cooldown decrease for Active Skills is increased by 2 times.
     | Dritt Gelerechi = Cooldown decrease for Active Skills is increased by 2 times.
Line 873: Line 1,054:
*50% chance to ignores guard.
*50% chance to ignores guard.
     | Angriff= Consumed MP during charging reduced to 8.
     | Angriff= Consumed MP during charging reduced to 8.
     | Eid Weise = Grants Super Armor when selecting an [Eid].
     | Eid Weise = Grants {{se||Super Armor}} when selecting an [Eid].
    | Vertieidi = [Swift Cycle] attack can also push targets with the Super Armor status.
     | Wind Einfallen = All resistance decreased by 150 when hit by [Light Orb].
     | Wind Einfallen = All resistance decreased by 30 when hit by [Opening Chant]. (Up to 5 stacks)
     | Alchimie Eid = Cooldown is decreased by 5 seconds.
     | Alchimie Eid = Cooldown is decreased by 5 seconds.
     | Requiem = Obtain 3 random [Eids] at a 50% chance.
     | Requiem = Obtain 3 random [Eids] at a 50% chance.
Line 897: Line 1,077:
     | Moder = Fragment's range increased by 30%.
     | Moder = Fragment's range increased by 30%.
     | Befreiung Feld = Attack and Black Hole range increased by 1.2 times.
     | Befreiung Feld = Attack and Black Hole range increased by 1.2 times.
    | Niederschreiben = Number of Spheres Increased by 2.
    | Hemmung = Ignores Guard.
    | Segen = Buff, Debuff Duration is increased by 5 seconds.
    | Ruf = Mark Duration Increased by 1 second.
    | Heimsuchen = Punishment is increased by 3.
    | Addieren = When the skill is activated, MP Cost per second is decreased by 5.


<!--Laby's True Skills-->
<!--Laby's True Skills-->
     | Inner Aurora = Sentimental Point charging speed increased by 50%.
     | Inner Aurora = Sentimental Point charge speed is increased by 50%.
     | Hang On! = Sentimental Point recovery amount increased by 5.
     | Hang On! = Recovers 5 additional Sentimental Points.
     | Bbababam = Damage increase when dealing a Critical Hit increased to 60% (30% in PvP).
     | Bbababam = Damage increase when dealing a Critical Hit increased to 60% (30% in PvP).
     | I'm Helping! = 50% chance of not consuming any MP.
     | I'm Helping! = 50% chance of not consuming any MP.
     | Rolly Rolly = Squishy Lump travel duration increased.
     | Rolly Rolly = Squishy Lump travel duration increased.
     | Distortion = Lost mana amount increased.
     | Distortion = Enemy loses more MP.
     | Want Candy? = 50% chance to penetrate the enemy once.
     | Want Candy? = May pierce enemy at a 50% chance.
     | Gurumi = Debuff will additionally lower attack speed by 10%.
     | Gurumi = Add debuff that decreases Action Speed by 10%.
     | Flashy = Traveling distance increased.
     | Flashy = Attack range increased.
     | Festival = Detection hit range increased.
     | Festival = Homing Range increase by 1.2 times.
     | Got You! = MP Usage is decreased by 20% / Frozen duration is increased by 2 seconds.
     | Got You! = MP cost decreased by 20%
*{{se||Freeze}} duration increased by additional 2 seconds.
     | Handy Vines = Sensing Range increased by 25%.
     | Handy Vines = Sensing Range increased by 25%.
     | Poco...! = Roll! Damage increased by 1.2 times.
     | Poco...! = '''Roll!''' Damage increased by 1.2 times.
     | Look! = Use 1 less Sentimental Point.
     | Look! = Use 1 less Sentimental Point.
     | Bramble, Grow! = Damage per Sentimental Point increase.
     | Bramble, Grow! = Damage per Sentimental Point increase.
     | Wooki...! = WooKipaw Punch Damage increased by 1.2 times.
     | Wooki...! = '''WooKipaw Punch''' Damage increased by 1.2 times.
     | Pretty Flower = All Speed Decrease additional 5%.
     | Pretty Flower = All Speed Reduction increased by an additional 5%.
     | Zumyu...! = Black Hole Radius increased by 1.2 times.
     | Zumyu...! = Black Hole Radius increased by 1.2 times.
     | Bibi...! = Bite Radius increased by 1.2 times.
     | Bibi...! = Bite Radius increased by 1.2 times.
     | Flower Garden = Damage per Sentimental Point increase.
     | Flower Garden = Damage per Sentimental Point increase.
 
    | Whimsey = Special Gas Field Duration increased by 2 seconds.
    | Caramel = Movement Speed decrease effect is increased to 70%.
    | Boing = Grants {{se||Super Armor}} when casting.
    | Ding Dong = Present Bomb range increased.


<!-- Noah's True Skills-->
<!-- Noah's True Skills-->
     | Ambush= Attack from the front Damage Reduction increased by 5%.
     | Ambush= Attack from the front Damage Reduction increased by 5%.
     | Mirage= Physical Defense Reduction increased by 5%.
     | Mirage= Physical Defense Reduction increased by 5%.
     | Chilling Edge=MP Burn per hit increased by 1.
     | Chilling Edge=Additional 1 Mana Burn per hit.
     | Polaris=Confusion duration increased by 1 second.
     | Polaris={{se||Confusion}} duration increased by 1 second.
     | Natal Chart=Chance of applying Mystical Effect increased.
     | Natal Chart=Chance of applying Mystical Effect increased.
     | Nebula=Effect efficiency increased by 20%.
     | Nebula=Effect efficiency increased by 20%.
     | Orion=Debuff immunity duration increased by 5 seconds (2.5 in PvP).
     | Orion=Debuff immunity duration increased by 5 seconds (2.5 in PvP).
     | Beyond=Magical Defense debuff increased by 10%.
     | Beyond=Magical Defense debuff increased by 2%.
     | Dance of Silent Night=Create an additional Moonstone
     | Dance of Silent Night=Create an additional Moon Stone.
     | Trace of Moonlight=Trace of Moonlight range increased by 1.4 times
     | Trace of Moonlight=Trace of Moonlight radius increased by 1.4 times.
    | Phantastic Dream=Damage Increase after some time increases by 15%.
    | Ominous Dream=Dark Space Range increased by 1.2 times.
    | Frost=Hit targets will be {{se||Faint|Stunned}} for 2 seconds.
 
<!-- Lithia's True Skills -->
    | Sticky Bomb= Increase use by 1 time.
   }}
   }}
}}<noinclude>
}}<noinclude>


Line 938: Line 1,135:
</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
   | ElEssence =  
   | ElEssence =  
'''<font color="00FF24">Requires 1 [[El's Essence|<font color="00FF24">El's Essence</font>]] (Item)</font>'''
'''{{color|#00d921|Requires 1 [[El's Essence]] (Item)}}'''
*Uses one when Hyper Active skill is used. (Cannot be used without it)
*Uses one when Hyper Active skill is used. (Cannot be used without it)
*<font color="FFC000">Right-click on identified El Shards</font> to obtain El's Essence.
*{{color|#FFC000|Right-click on identified El Shards}} to obtain El's Essence.
(Sockets do not apply to Hyperactive skills unless they are [Hyperactive Damage Increase] sockets)
   | Master =  
   | Master =  
<font color="#4eb55e">'''Master Skill is unaffected by skill enhance effects except Master-only effects.'''</font>
{{color|#4eb55e|'''Master Skill is unaffected by skill enhance effects except Master-only effects.'''}}
   | SkillQuest={{#switch:{{{2|}}}
   | SkillQuest={{#switch:{{{2|}}}
     | 1=[[Skill Quest#Level 20 Layer Skill (Level Requirement: 20)|'''Basic Training Skill Quest''']]
     | 1=[[Skill Quest#Level 20 Layer Skill (Level Requirement: 20)|'''Basic Training Skill Quest''']]
Line 949: Line 1,147:
     | 4=[[Skill Quest#Level 60 Layer Skill (Level Requirement: 60)|'''Expert Training Skill Quest''']]
     | 4=[[Skill Quest#Level 60 Layer Skill (Level Requirement: 60)|'''Expert Training Skill Quest''']]
     | 5=[[Skill Quest#1st Hyper Active (Level Requirement: 60)|'''Ultimate Skill Quest''']]
     | 5=[[Skill Quest#1st Hyper Active (Level Requirement: 60)|'''Ultimate Skill Quest''']]
     | 6=[[Skill Quest#Level 80 Layer Skill (Level Requirement: 70)|'''Sealed Power Skill Quest''']]
     | 6=[[Skill Quest#Level 80 Layer Skill (Level Requirement: 80)|'''Sealed Power Skill Quest''']]
     | 7=[[Skill Quest#Level 90 Layer Skill (Level Requirement: 80)|'''Power of Transcendence Skill Quest''']]
     | 7=[[Skill Quest#Level 90 Layer Skill (Level Requirement: 90)|'''Power of Transcendence Skill Quest''']]
     | 8=[[Skill Quest#2nd Hyper Active (Level Requirement: 99)|'''Ultimate Skill II Quest''']]
     | 8=[[Skill Quest#2nd Hyper Active (Level Requirement: 99)|'''Ultimate Skill II Quest''']]
     | 9=[[Skill Quest#Master Skill Stage 2 (Level Requirement: 99)|'''Master Skill Stage 2 Quest''']]
     | 9=[[Skill Quest#Master Skill Stage 2 (Level Requirement: 99)|'''Master Skill Stage 2 Quest''']]
Line 957: Line 1,155:
     | Item='''{{{3|{{FULLPAGENAME}}}}}''' Item
     | Item='''{{{3|{{FULLPAGENAME}}}}}''' Item
     }}
     }}
   | FreeTraining=[[File:Exclamation.png]] : Damage values may not be reflected in '''[[Free Training]]'''.
   | FreeTraining=<div class="tone-5 border-color" style="padding: 1rem; margin-bottom: 0.8rem; border: 1px solid;">[[File:Exclamation.png]] : Damage values may not be reflected in '''[[Free Training]]'''.</div>
   | Combo={{#switch:{{{2|}}}
   | Combo={{#switch:{{{2|}}}
     | 1=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x multiplier during 1st job.<br>
     | 1=[[File:Exclamation.png]] : All damage values for new and preexisting commands receive a 1.05x multiplier during 1st job.<br>
     | 2=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.1x multiplier during 2nd job.<br>
     | 2=[[File:Exclamation.png]] : All damage values for new and preexisting commands receive a 1.1x multiplier during 2nd job.<br>
     | 3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.15x multiplier during 3rd job.<br>
     | 3=[[File:Exclamation.png]] : All damage values for new and preexisting commands receive a 1.15x multiplier during 3rd job.<br>
     |1~2|1~3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x , 1.1x and 1.15x multiplier during 1st, 2nd and 3rd job respectively.<br>
     |1~2|1~3=[[File:Exclamation.png]] : All damage values for new and preexisting commands receive a 1.05x , 1.1x and 1.15x multiplier during 1st, 2nd and 3rd job respectively.<br>
     | Fireball=[[File:Status 071.png]] : Fireballs inflict [[Status Effects|burned]] effect on enemy for one second.<br>
     | Fireball=[[File:Status 071.png]] : Fireballs inflict {{se||Burn}} effect on enemy for one second.<br>
     | Gravity Ball Investigation=[[File:Gravity_Ball_Research.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br>
     | Gravity Ball Investigation=[[File:DarkMagicianPassive1.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br>
     | Swift Kicks=[[File:Swift_Kicks.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br>
    | Magical Makeup=[[File:MagicalMakeup.png|20px]] : While [[Magical Makeup]] is active, certain commands attack range is increased.<br>
     | Power Shot=[[File:WSs3.png|20px]] : Arrow damage is calculated before [[Power Shot]].<br>
     | Swift Kicks=[[File:CombatRangerPassive1.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br>
     | Arrow Mastery=[[File:Enhanced_Bowstring.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br>
     | Power Shot=[[File:WindSneakerPassive2 (Old).png|20px]] : Arrow damage is calculated before [[Power Shot]].<br>
     | Burning Nasod Hand=[[File:RFpassive1.PNG|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br>
     | Arrow Mastery=[[File:GrandArcherPassive1.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br>
     | Burning Nasod Hand=[[File:OverTakerPassive1.png|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br>
     | Overheat=[[File:Status 068.png]] : Damage is calculated before the 5% Overheat buff.<br>
     | Overheat=[[File:Status 068.png]] : Damage is calculated before the 5% Overheat buff.<br>
     | Overheat Mode Activated!=[[File:AOM.png|20px]] : Damage is calculated without [[Overheat Mode Activated!]].<br>
     | Overheat Mode Activated!=[[File:AOM.png|20px]] : Damage is calculated without [[Overheat Mode Activated!]].<br>
     | Awakened Will: Veteran Commander=[[File:BMTrans4.png|20px]] : Damage is calculated without [[Awakened Will: Veteran Commander]].<br>
     | Awakened Will: Veteran Commander=[[File:RavenTransPassive.png|20px]] : Damage is calculated without [[Awakened Will: Veteran Commander]].<br>
     | Master of Warfare=[[File:Nova_Imperator_-_Passive_2.png|20px]] : Damage is calculated before [[Master of Warfare]].<br>
     | Master of Warfare=[[File:Nova_Imperator_-_Passive_2.png|20px]] : Damage is calculated before [[Master of Warfare]].<br>
     | Electron Ball=[[File:Status_093.png|20px]] : Electron ball inflict the [[Status Effects|Electric Shock]] condition for 3 seconds.<br>
     | Electron Ball=[[File:Status_194.png|20px]] : Electron ball inflicts the {{se|194|Electrocution||ed}} condition for 3 seconds.<br>
     | Queen's Authority=[[File:CAPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br>
     | Queen's Authority=[[File:CAPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br>
     | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br>
     | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br>
     | Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Cannonball damage is calculated before [[Modified Warhead]].<br>
     | Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Cannonball damage is calculated before [[Modified Warhead]].<br>
     | Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br>
     | Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br>
    | Assimilation=[[File:ALS_10P.png|20px]] : Spirit claw damage is calculated before [[Assimilation]].<br>
     | Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br>
     | Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br>
     | The Knight-Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight-Captain]].<br>
     | The Knight-Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight-Captain]].<br>
     | Body of Fire=[[File:BoF.png|20px]] : Flame damage is calculated before [[Body of Fire]].<br>
     | Body of Fire=[[File:PyroKnightPassive1.png|20px]] : Flame damage is calculated before [[Body of Fire]].<br>
     | Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the <font color="ffa4a1">'''Nasod Armor Command Connection'''</font>.<br>
     | Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|{{color|#8000ff|'''Dynamo Configuration Mode'''}}]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the {{color|#ffa4a1|'''Nasod Armor Command Connection'''}}.<br>
     | Nasod Armor Combo={{CNA|20px}} : Applicable only when Add is in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]], and will be activated after {{CNAZ}} or {{CNAX}}.<br>
     | Nasod Armor Combo=[[File:NA.png|20px]] : While in [[Dynamo Point System|{{color|#8000ff|'''Dynamo Configuration Mode (Awakening)'''}}]], pressing [[File:Z.png|20px]] or [[File:X.png|20px]] during any commands with [[File:NABorder.png|20px]] icon border or after certain skills will activate [[File:NA.png|20px]] [Nasod Armor Command].<br>
     | Battle Gear=[[File:AddPassive4.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack.<br>
     | Battle Gear=[[File:AddSharedPassive1.png|20px]] : Nasod Armor Command damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack.<br>
     | Transform=[[File:AddPassive4.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br>
     | Transform=[[File:AddSharedPassive1.png|20px]] : Nasod Armor Command damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br>
     | Overlimit=[[File:TiTSkill1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br>
     | Overlimit=[[File:TimeTracerPassive1.png|20px]] : Nasod Armor Command damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br>
    | Database=[[File:AffectTracerPassive1.png|20px]] : Nasod Armor Command damage is calculated without [[Nasod Armor Mode - Database]] nor Awakening and is based on average physical and magical attack.<br>
    | Switching=[[File:CPZ.png|20px]][[File:CPX.png|20px]] : A successful hit with a Switching Command will recover 1 Combination Gauge.<br>
     | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br>
     | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br>
     | Demonic Invasion=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Demonic Invasion]].<br>
     | Demonic Invasion=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Demonic Invasion]].<br>
     | CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="4488ff">'''Combination Points'''</font>]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br>
     | CP Combo={{CB|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|{{color|#4488ff|'''Combination Gauge'''}}]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br>
     | Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br>
     | Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br>
     | Mecha Control=[[File:Prime_Operator_-_Passive_2.png|20px]] : Auto-Gun bullet damage is calculated before [[Mecha Control]].<br>
     | Mecha Control=[[File:Prime_Operator_-_Passive_2.png|20px]] : Auto-Gun bullet damage is calculated before [[Mecha Control]].<br>
     | Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br>
     | Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br>
    | Dark Mark= [[File:Status 614.png|20px]] : '''Dark Mark''' lasts for 5 seconds which can be stacked up to 3 times. Damage of [[File:DMX.png|26px|link=Noah#Commands]] is increased by 5% per stack.<br>
     }}
     }}
   | #default=
   | #default=
}}
}}

Latest revision as of 20:51, 22 April 2024

This page details all the coloured-header text on skills, such as Final Enhanced, systems suchs as Memorize, ande miscellaneous information. Use the sections instead of editing the entire page at once to prevent possible editor slowdown.

Elsword

Aisha

Rena

Raven

Eve

Chung

Ara

Elesis

Add

Lu/Ciel

Rose

Ain

Laby

Noah

Lithia

Skill Traits

Final Enhanced

Other