Template:SkillText: Difference between revisions

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   | Reversed = MP Usage decreased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}%
   | Reversed = MP Usage decreased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}%
   | Critical = {{#switch:{{{2|}}}
   | Critical = {{#switch:{{{2|}}}
     | ECP = ECP Usage increased to {{{3|}}}%<br>Skill will ignore defense and guard
     | ECP = ECP Usage increased to {{{3|}}}%<br>Skill will ignore guard and 50% defense in PvE<br>Skill will ignore guard and 25% defense in PvP
     | #default = MP Usage increased to {{{2|}}}%<br>Skill will ignore defense and guard
     | #default = MP Usage increased to {{{2|}}}%<br>Skill will ignore guard and 50% defense in PvE<br>Skill will ignore guard and 25% defense in PvP
   }}
   }}
   | Haste = Cooldown decreased to {{{2|}}}%
   | Haste = Cooldown decreased to {{{2|}}}%
   | Regenerating (1) = {{{2|}}}% chance of regaining {{{3|}}}% of the MP Usage
   | Regenerating (1) = {{{2|}}}% chance of regaining {{{3|}}}% of the MP Usage
   | Regenerating (2) = {{{2|}}}% chance of lowering Cooldown to {{{3|}}}%
   | Regenerating (2) = {{{2|}}}% chance of lowering Cooldown to {{{3|}}}%
   | Ruthless = Skill will cancel Mana Break
   | Ruthless = Skill will cancel Mana Break<br>Cooldown increased to 200%
   | Evil = Skill will burn {{{2|}}} MP per hit
   | Evil = Skill will burn {{{2|}}} MP per hit
   | Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|}}}%
   | Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|}}}%

Revision as of 17:37, 23 November 2016