Template:SkillText: Difference between revisions

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*With additional chants, damage and range increases (Up to 2 times)
*With additional chants, damage and range increases (Up to 2 times)
   | Abschluss =
   | Abschluss =
<font color="FFC000">'''Isolated Space'''</font>
<font color="FFC000">'''Isolated World'''</font>
*Become immune to damage while the [Skill Key] is held down (Up to 5 seconds)
*Hold [Skill Key] to be immune to all damage (Max 5 seconds)
*While maintaining, consume 5 MP every 1 second
*Consume additional 5 MP per second when the prism is maintained
   | Erst Bohren =
   | Erst Bohren =
<font color="FFC000">'''Erst · Bohren'''</font>
<font color="FFC000">'''Erst · Bohren'''</font>
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   | Dritt Stilett =
   | Dritt Stilett =
<font color="FFC000">'''Dritt · Stilett'''</font>
<font color="FFC000">'''Dritt · Stilett'''</font>
*Press [Skill Key] again to throw at the last hit target (Throwing cooldown of 0.5 seconds)
*Press [Skill Key] again to throw at the last hit target (Cooldown after throw: 0.5 seconds)
*Remembers last hit target for 2 seconds
*Lock-on to the enemy hit dismissed in 2 seconds
*When duration runs out, recover 6 MP per remaining weapon
*Gain 6 MP per unit after duration
*Duration : 10 seconds
*Duration : 10 seconds
   | Bohren Vereisen =
   | Bohren Vereisen =
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*Duration : 10 seconds
*Duration : 10 seconds
   | Säbelhieb Sequenz =
   | Säbelhieb Sequenz =
<font color="FFC000">'''Continuous Cut'''</font>
<font color="FFC000">'''Continuous Slash'''</font>
*On every hit, has a 33% chance to inflict '''[[Status Effects|Bleed]]'''.
*Inflict '''[[Status Effects|Bleed]]''' per hit at a 33% chance.
   | Continuous Projection =
   | Continuous Projection =
<font color="FFC000">'''Continuous Projection'''</font>
<font color="FFC000">'''Continuous Projection'''</font>
*Reduces MP consumption of all projection skills.
*MP consumption for all projection skills is decreased.
*When using projection skills within 5 seconds, there is a chance to reduce the cooldown.
*When a projection skill is used within 5 seconds, cooldown is decreased at a certain chance.
   | Drehen Hintern =
   | Drehen Hintern =
<font color="FFC000">'''Back Attack'''</font>
<font color="FFC000">'''Rear Attack'''</font>
*50% chance to inflict '''[[Status Effects|Stun]]''' for 1.5 seconds.
*Inflict '''[[Status Effects|Stun]]''' for 1.5 seconds at a 50% chance.
   | Zweit Schneiden =
   | Zweit Schneiden =
<font color="FFC000">'''Zweit · Schneiden'''</font>
<font color="FFC000">'''Zweit · Schneiden'''</font>
*Casts additional slashes depending on the charging stage.
*Casts additional slashes depending on the charging stage.
*Stage 1 [Horizontal Slash], Stage 2 [Vertical Slash], Stage 3 [Raising Slash].
*Stage 1 [Horizontal Slash], Stage 2 [Vertical Slash], Stage 3 [Raising Slash].
*Per charge, 25 MP is consumed.
*Consume 25 MP per charge.
   | Dritt Attentat =
   | Dritt Attentat =
<font color="FFC000">'''Silent Assassination'''</font>
<font color="FFC000">'''Silent Assassination'''</font>
*Penetrates through all targets.
*Penetrates all targets.
*For every 1 stack of '''[[Status Effects|Bleed]]''', damage is increased by 10%.
*Damage increased by 10% per '''[[Status Effects|Bleed]]''' stack.
   | Fessel HeiligA =
   | Fessel HeiligA =
<font color="FFC000">'''Gleipnir'''</font>
<font color="FFC000">'''Gleipnir'''</font>
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   | Viert Werfen SpeerB =
   | Viert Werfen SpeerB =
<font color="FFC000">'''Werfen Speer'''</font>
<font color="FFC000">'''Werfen Speer'''</font>
*Penetrates through all targets.
*Penetrates all targets.
*[Spear Throw] ignores the targets' defense (Dungeon only).
*[Spear Throw] ignores the targets' defense (Dungeon only).
   | Zweit SichelnA =
   | Zweit SichelnA =
<font color="FFC000">'''Flash'''</font>
<font color="FFC000">'''Slaughter'''</font>
*Hit targets are inflicted with max stacks of '''[[Status Effects|Bleed]]'''.
*Inflict the max stack of '''[[Status Effects|Bleed]]''' to the hit target.
   | Zweit SichelnB =
   | Zweit SichelnB =
<font color="FFC000">'''Suppression'''</font>
<font color="FFC000">'''Overpower'''</font>
*When attacking [Super Armor] target, activate special function
*Special function activated when attacking the target in [Super Armor] state.
**Dungeon : Damage is increased by 1.5 times.
**Dungeon : Damage is increased by 1.5 times.
**PvP : Damage is decreased by 50% and knocks target down.
**PvP : Damage is decreased by 50% and and the target is forcibly knocked down.
   | Fantasiegebilde Speer =
   | Fantasiegebilde Speer =
<font color="FFC000">'''Fantasiegebilde Speer'''</font>
<font color="FFC000">'''Fantasiegebilde Speer'''</font>
*On every hit, has a 33% chance to inflict '''[[Status Effects|Bleed]]'''.
*Inflict '''[[Status Effects|Bleed]]''' per hit at a 33% chance.
*Fantasiegebilde Speer lasts for 7 seconds.
*Fantasiegebilde Speer lasts for 7 seconds.
   | Autosuggestion =
   | Autosuggestion =
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*Duration: 15 Seconds.
*Duration: 15 Seconds.
   | Reinforced Projection =
   | Reinforced Projection =
<font color="FFC000">'''Reinforced Projection'''</font>
<font color="FFC000">'''Projection Enhancement'''</font>
*When using Projection Skills, gain the [[Status Effects|Reinforced Projection]] buff (Stacks up to 50 times)
*Give [[Status Effects|Projection Enhancement]] buff when projection is attempted (Max 50 stacks)
*Per stack, attack power and critical damage are increased.
*All attack power and critical damage are increased per stack.
*When duration runs out, stacks are decreased by 7.
*When duration is, 7 stacks are removed at a time.
   | Brocken Phantasm =
   | Brocken Phantasm =
<font color="FFC000">'''Broken Phantasm'''</font>
<font color="FFC000">'''Broken Phantasm'''</font>
*The skill will follow the curve of paths and pierce through all targets.
*The skill will follow the curve of paths and pierce through all targets.
*While holding max charge, consume 5 MP per second.
*Consume 5 MP per second after a max charge.
*When at max charge, range is increased by 33%, damage is increased by 10%.
*Upon a max charge, radius is increased by 33% and damage is increased by 10%.
   | Dritt Gelerechi=
   | Dritt Gelerechi=
<font color="FFC000">'''Dritt · Gelerechi'''</font>
<font color="FFC000">'''Dritt · Gelerechi'''</font>
*The cooldown of all active skills is decreased by [Target Amount × 0.5] seconds.
*Cooldown of all active skills is decreased by [the number of hit targets × 0.5] seconds.
   | Fragarach =  
   | Fragarach =  
<font color="FFC000">'''Fragarach'''</font>
<font color="FFC000">'''Fragarach'''</font>
*When hit, can be used with [Super Armor]
*Can be used with [Super Armor] status when receiving attack.
*When used while hit, range and damage is decreased by 50% and cooldown is increased by 2 times.
*When used while receiving attack, radius and damage is decreased by 50% and cooldown is increased by 2 times.
   | Still Lenze =
   | Still Lenze =
<font color="FFC000">'''Still Lenze'''</font>
<font color="FFC000">'''Still Lenze'''</font>
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*Additional Chant MP Usage is decreased by 20%.
*Additional Chant MP Usage is decreased by 20%.
     | Dritt Stilett = Damage is increased by 1.1 times.
     | Dritt Stilett = Damage is increased by 1.1 times.
*Lock-on Duration is increased by 1.5 times.
*Lock-on duration is increased by 1.5 times.
     | Schwert Platzen = All attribute resistances are increased by an additional 50
     | Schwert Platzen = All attribute resistances are increased by an additional 50
*Double attack chance is increased by an additional 10%
*Double attack chance is increased by an additional 10%
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*Cooldown is decreased by 2 seconds.
*Cooldown is decreased by 2 seconds.
     | Zweit Schneiden = MP Usage for each stage is decreased by 40%.
     | Zweit Schneiden = MP Usage for each stage is decreased by 40%.
     | Dritt Attentat = [Impact]'s dash distance is increased by 33%.
     | Dritt Attentat = The coverage of [Impact] is increased by 33%.
*[Impact]'s up/down angle is increased by 33%.
*The up/down angle of [Impact] coverage is increased by 33%.
*"Silent Assassination" effect is increased by 1.5 times.
*Damage increase by [Silent Assassination] is increased by 1.5 times.
     | Fessel Heilig = Shackle's HP is increased by 10%.
     | Fessel Heilig = Shackle's HP is increased by 10%.
*Duration is increased by 5 seconds.
*Duration is increased by 5 seconds.
     | Viert Werfen Speer = Fires 2 additional Werfen Speers up/down from the original, dealing 25% of the skill's damage without inflicting hitstun.
     | Viert Werfen Speer = Additional [Werfen Speer] is fired up/down. (Deal 25% of the original damage, no stun)
     | Zweit Sicheln = Damage is increased by 1.1 times.
     | Zweit Sicheln = Damage is increased by 1.1 times.
*Damage is increased by 20% when attacking [Super Armor] target.
*Damage is increased by 20% when attacking [Super Armor] target.
     | Fantasiegebilde Speer = MP Usage is decreased by 5.
     | Fantasiegebilde Speer = MP Usage is decreased by 5.
     | Brocken Phantasm = Charge Time is decreased by 50%.
     | Brocken Phantasm = Time required for a max charge reduced by 50%.
*After max charge, range is increased by 50%.
*Radius increase upon a max charge increased by 50%.
*After max charge, damage is increased by 30%.
*Damage increase upon a max charge increased by 30%.
     | Dreimal Schwerttanz = Ignores all defense of the target (Dungeon only).
     | Dreimal Schwerttanz = Ignores all defense of the target (Dungeon only).
     | Dritt Gelerechi = Active skill cooldown decrease amount is increased by 2 times.
     | Dritt Gelerechi = Cooldown decrease for Active Skills is increased by 2 times.
     | Fragarach = Damage is increased by 1.1 times.
     | Fragarach = Damage is increased by 1.1 times.
*Range and damage decrease amount is decreased by 20% when being attacked.
*When used while receiving attack, radius and damage is decreased by 20%.
     | Angriff= Consumed MP during charging reduced to 8.
     | Angriff= Consumed MP during charging reduced to 8.
     | Eid Weise = Grants Super Armor when select Eid.
     | Eid Weise = Grants Super Armor when select Eid.
     | Vertieidi = Grants Super Armor when select Swift Cycle.
     | Vertieidi = Grants Super Armor when select Swift Cycle.
     | Wind Einfallen = Decrease All Element Resistence by 30 when successful hit by Opening Chant (Max: 5 Stacks).
     | Wind Einfallen = Decrease All Element Resistance by 30 when successful hit by Opening Chant (Max: 5 Stacks).
     | Alchimie Eid = Cooldown removed when switching selected Eid.
     | Alchimie Eid = Cooldown removed when switching selected Eid.
*Cooldown is decreased by 5 seconds.
*Cooldown is decreased by 5 seconds.

Revision as of 21:28, 25 January 2017