Template:SkillText: Difference between revisions

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*Duration increases by 1.5 times
*Duration increases by 1.5 times
*Activation chance of a double attack increases by 1.25 times
*Activation chance of a double attack increases by 1.25 times
*Physical Attack Power increases
*Command Attack Power increases
   | BloodHit=
   | BloodHit=
'''<font color="FF4444">Blood Hit</font> {{#ifeq: {{{2|}}}|KR|(KR Only)| }}'''
'''<font color="FF4444">Blood Hit</font> {{#ifeq: {{{2|}}}|KR|(KR Only)| }}'''
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*Does not consume MP, instead consume 50% of Physical Attack Power as HP to cast.
*Does not consume MP, instead consume 50% of Physical Attack Power as HP to cast.
*If the HP is higher than 35%, consume 10% of the skill damage as HP to deal 40% more damage<br>(Blood Hit does not consume HP if your HP is below 35%)<br>(Only Overflowing Evil Blow is affected by Blood Hit)
*If the HP is higher than 35%, consume 10% of the skill damage as HP to deal 40% more damage<br>(Blood Hit does not consume HP if your HP is below 35%)<br>(Only Overflowing Evil Blow is affected by Blood Hit)
  | BrandishBreaker=
*Increases damage with lower HP (Max 30%)
     | #default=
     | #default=
*When your own HP is above 20%, this skill will consume 10% of the skill damage as HP to increase the damage of skills by 40%<br>(Blood Hit does not consume HP if your HP is below 20%)
*When your own HP is above 20%, this skill will consume 10% of the skill damage as HP to increase the damage of skills by 40%<br>(Blood Hit does not consume HP if your HP is below 20%)

Revision as of 07:39, 13 February 2018