Template:SkillText: Difference between revisions

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   | Noble Pledge =
   | Noble Pledge =
<font color="00ffcc">'''Noble Pledge'''</font>
<font color="00ffcc">'''Noble Pledge'''</font>
*Gain 1 [Eid] every 3 seconds when standing.
*Create an [Eid] every 3 seconds when standby.
*Gain 1 [Eid] when successful hit with certain combos' final hit.
*Create an [Eid] when the last hit of a certain command is successful.
*Dash Jump [X]~[XXX]: Change to be firing projectiles that stack Eldian.
*Dash Jump [X]~[XXX]: Give the [El Dain] status and change to a projectile.
   | Eid={{#switch:{{{2|}}}
   | Eid={{#switch:{{{2|}}}
     | P =
     | P =
<font color="ffcc66">'''Eid'''</font>
<font color="ffcc66">'''Eid'''</font>
*Consume a latest Eid and receive additional effect when using [Eid: Cycle] Skills.
*[Eid: Cycle] Consume a latest [Eid] and give an effect when casted.
**[Eid: Mut]: Damage increase. Ignore Guard.
**[Eid: Mut]: Increase Damage and ignore Guard.
**[Eid: Rein]: MP Recovery increased. Certain chance of recovering HP and MP.
**[Eid: Rein]: Increase the MP recovery and immediately recover a certain amount of HP/MP at a certain chance.
**[Eid: Wille]: Range increased. Certain chance of inflicting [[Status Effects/Slow|[Slow]]].
**[Eid: Wille]: Increase the attack radius and give [[Status Effects/Slow|[Slowdown]]] debuff at a certain chance.
*[Chant Skills] can also consume Eid and receive these effect.
*[Cycle Skills] also consumes [Eid] and give an effect. ([[Explosion]] and [[Bohren · Vereisen]])
     | Creation =
     | Creation =
<font color="ffcc66">'''Eid: Creation'''</font>
<font color="ffcc66">'''Eid: Creation'''</font>
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*Randomly create Eids in proportion to the number of hit targets by [Cycle Projectile].
*Randomly create Eids in proportion to the number of hit targets by [Cycle Projectile].
       | Lied Schwach =
       | Lied Schwach =
*Randomly obtains Eids when creating [Cycle Circle].
*Randomly obtains [Eid] when creating [Cycle Circle].
       | Verschmelzen =  
       | Verschmelzen =  
*Gain Eid when target hit by [Pain Ring · Explosion].
*Gain Eid when target hit by [Pain Ring · Explosion].
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<font color="33cccc">'''Edel Eid'''</font>
<font color="33cccc">'''Edel Eid'''</font>
*3 identical [Eids].
*3 identical [Eids].
*Change the form of skills that respond to [Edel Eids].
*Change the form of skill that respond to [Edel Eid].
     | #default=
     | #default=
<font color="33cccc">'''Edel Eid Skill'''</font>
<font color="33cccc">'''Edel Eid Skill'''</font>
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{{#switch:{{{2|}}}
{{#switch:{{{2|}}}
     | P =
     | P =
*Inflict [[Status Effects/Swaying El Keim|[Swaying El Keim]]] when successful hit with certain skills.
*Give [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff through certain skills.
*[Eid: Cycle Skill] and [Triple Eid Skill] damage increased by 5% when hit the target with [El Keim] (Max: 3 Stacks).
*Skill damage of [Eid: Cycle] and [Edel Eid Response] increased by 5% on the target with [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff (Max: 3 Stacks).
     | #default=
     | #default=
*Inflict [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff when hit by [{{{2|}}}].
*Inflict [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff when hit by [{{{2|}}}].
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     | Eid Weise = Become Super Armor with [Eids] are selected.
     | Eid Weise = Become Super Armor with [Eids] are selected.
     | Vertieidi = [Swift Cycle] attack can also push the target in the Super Armor status.
     | Vertieidi = [Swift Cycle] attack can also push the target in the Super Armor status.
     | Wind Einfallen = Decrease All Element Resistance by 30 when successful hit by Opening Chant (Max: 5 Stacks).
     | Wind Einfallen = All resistance decreased by 30 when hit by [Opening Chant].
     | Alchimie Eid = Cooldown is decreased by 5 seconds.
     | Alchimie Eid = Cooldown is decreased by 5 seconds.
*Converts Eids in possession to selected Eid when switching.
*Converts Eids in possession to selected Eid when switching.

Revision as of 13:36, 19 February 2018