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'''[[Way of the Sword|<font color="4488FF">Vitality Skill</font>]]'''
'''[[Way of the Sword|<font color="4488FF">Vitality Skill</font>]]'''
*Consumes the <font color="4488FF">Vitality gauge</font> and charges the <font color="FF4444">Destruction gauge</font>
*Consumes the <font color="4488FF">Vitality gauge</font> and charges the <font color="FF4444">Destruction gauge</font>
*Reduces mana consumption by 30% and boosts mana gain when Vitality is active to 300%
*Reduces mana consumption by 30% and boosts mana gain when Vitality is active to 200% (150% in PvP)
  | Mega Slash=
<font color=FFC000>'''Focus Strength'''</font>
*Press the [Skill Key] for 0.5 seconds or more to charge.
*Upon charge, damage is increased by 1.2 times.
  | Iron Body=
<font color="FFCC00">'''Iron Body'''</font>
*Super Armor status
*Received Damage Reduction
*Movement Speed Increased by 1.3 times
{{!}}-
{{!}}
{{!}} <font color="FFCC00">'''Pain Endurance'''
*All debuffs are removed upon activation.</font>
   | GrandCross=
   | GrandCross=
<font color="ffcc00">'''Grand Cross'''</font>
<font color="ffcc00">'''Grand Cross'''</font>
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When the passive activates, the MP cost of the next active is reduced.
When the passive activates, the MP cost of the next active is reduced.
   | BrutalSlayer=
   | BrutalSlayer=
[[Brutal Slayer|<font color="0000ff">'''Brutal Slayer'''</font>]]
[[Brutal Slayer|<font color="4488ff">'''Brutal Slayer'''</font>]]
Whenever the MP burn occurs, Elsword next few hits will be critical.
Whenever the MP burn occurs, Elsword next few hits will be critical.
  | PainEndurance=
 
<font color="FFCC00">'''Pain Endurance'''
*All debuffs are removed upon activation.</font>


<!-- Aisha's Mechanics -->
<!-- Aisha's Mechanics -->
   | Memorize =
   | Memorize =
'''[[Memorize|<font color="CC99FF">Available for Memorize</font>]]'''
'''[[Memorize|<font color="d4b5ff">Available for Memorize</font>]]'''
*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state)  
*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state)  
*Press '''V''' to activate the memorized skills in order.
*Press '''V''' to activate the memorized skills in order.
 
  | Magic Missile=
<font color="FFC000">'''Magic Missile'''</font>
*Upon cast, it does not stun after the duration ends.
*Upon use during awakening, tracking speed is increased by 30%
  | Lightning Shower=
<font color="FFC000">'''Lightning Shower'''</font>
*Additional attack possible by pressing [Skill Key]
*Additional attack consumes 6 MP per hit.
*Enemies hit will be stunned for 3 sec.
  | Magic Staff=
<font color="FFC000">'''Physical Enhancement'''</font>
*Upon Physical Attack, knockdown rate is reduced
*Upon attack/being attacked, MP Recovery is increased
{{!}}-
{{!}}
{{!}} <font color="FFC000">'''Staff Enhancement'''</font>
*At a certain chance, cause [Space Impact]
  | Aging=
<font color="FFC000">'''Aging'''</font>
*Damage increased while awakened
*Upon being attacked by explosion, an [Aging] debuff is applied for 15 sec. (6 seconds in PvP)
*Aging: Attack/Movement Speed decreased by 20%, All Attack Power decreased by 15%, Additional Damage decreased by 80%
  | Energy Discharge=
<font color="FFC000">'''Mana of Rage'''</font>
*Increase max MP depending on the number of awakening beads.
*Depending on the amount, natural MP recovery is increased.
<!-- Rena's Mechanics -->
<!-- Rena's Mechanics -->
   | Nature =
   | Nature =
'''[[Nature's Force System|<font color="00FF24">NF Consumption Skill</font>]]'''
'''[[Nature's Force System|<font color="00FF24">NF Consumption Skill</font>]]'''
*Uses {{{2|}}} NF on hit
*Uses {{{2|}}} NF on hit
  | Nature Immersion=
'''<font color="8cae50">[Nature Immersion]</font>'''
*When attacking using Skill/Command no Nature's Force (NF) cost
*Additional attacks from skills using Nature's Force (NF) will activate as double attack


<!-- Raven's Mechanics -->
<!-- Raven's Mechanics -->
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     | CarpetBombing=
     | CarpetBombing=
*Additional artillery wave if used with 6 cannonballs (1 wave max)
*Additional artillery wave if used with 6 cannonballs (1 wave max)
    | ModCarpetBombing=
*2 additional submissiles per 3 cannonballs (Max 4)
     | ChaosCannon=
     | ChaosCannon=
*Uses 1 cannonball
*Uses 1 cannonball
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*Uses {{{2|}}} cannonballs
*Uses {{{2|}}} cannonballs
}}
}}
  | PulseReload =
<font color=33FFFF>'''Cannonballs Effect'''</font>
*Magic Attack Power Increase.
*Damage Increase against Boss/Mid Boss.
*Cooldown Reduction.


<!-- Ara's Mechanics -->
<!-- Ara's Mechanics -->
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   | RakshasaSpirit =
   | RakshasaSpirit =
<font color=FFC000>'''Rakshasa Spirit'''</font>
<font color=FFC000>'''Rakshasa Spirit'''</font>
*Homes in on last hit target then explodes. (If there's non then homes in to closes enemy then explodes)
*Obtained at a certain chance when gaining Energy (Up to 5)
*Homes in on the closest enemy and explodes.
*Targets hit get their Knockdown and MP reduced.
*Targets hit get their Knockdown and MP reduced.
*Gain 1 energy if target hit by [Rakshasa Spirit] dies.
   | SacredSpiritEnergy =
   | SacredEnergyBullets =
<font color=FFC000>'''Sacred Spirit Energy'''</font>
<font color=FFC000>'''Sacred Energy Bullets'''</font>
*Attacks grant [Sacred Spirit Energy] (Max 8)
*Accumulate [Sacred Energy Bullets] while hitting. (Max 8)
*[[Killing Howl|Secret Wolf Arts - Killing Howl]] unleashes the collected [Sacred Spirit Energy] as a [Ghost Wolf] that obliterates all enemies in its path.
*Upon activating [[Killing Howl|Wolf Fang Art - Killing Howl]], accumulated [Sacred Energy Bullets] changes into [wandering energy] and jumps towards enemies in front.
*[Ghost Wolf]: Damage over time and MP burn
*[Wandering Energy] : Causes continuous damage and mana burn.
*Upon activating [[Purgatory|Secret Rakshasa Arts - Purgatory]] unleashes the collected [Sacred Spirit Energy] as a [Spirit Balls] that flies toward the nearest enemy.
*Upon activating [[Purgatory|Rakshasa Secret Art - Purgatory]], accumulated [Sacred Energy Bullets] changes into [Spiritual energy] and flies towards closest target.
*[Spirit Balls]: Area Explosion Damage and Slow
*[Spiritual energy] : Area explosion damage and slowing effect.
   | InnerPeace =
   | DemigodState =
<font color=FFC000>'''Inner Peace'''</font>
<font color=FFC000>'''Demigod State'''</font>
*[[Energy Wave]], [[Force Spear]] enhanced.
*[[Energy Wave]], [[Force Spear]] enhanced.
**[[Energy Wave]]: Divides into 3.
**[[Energy Wave]]: Divides into 3.
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   | AbyssSword=
   | AbyssSword=
'''<font color="FFCC00">Sword of the Abyss</font>'''
'''<font color="FFCC00">Sword of the Abyss</font>'''
*Duration increases by 1.5 times
*Duration increases by 50%
*Activation chance of a double attack increases by 1.25 times
*Double Attack chance increases by 25%
*Physical Attack Power increases
*Normal Melee Attack Power increases by 10%
   | BloodHit=
   | BloodHit=
'''<font color="FF4444">Blood Hit</font> {{#ifeq: {{{2|}}}|KR|(KR Only)| }}'''
'''<font color="FF4444">Blood Hit</font> {{#ifeq: {{{2|}}}|KR|(KR Only)| }}'''
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     | InjectionStigma =  
     | InjectionStigma =  
*Does not consume MP, instead consume 50% of Physical Attack Power as HP to cast.
*Does not consume MP, instead consume 50% of Physical Attack Power as HP to cast.
*If the HP is higher than 35%, consume 10% of the skill damage as HP to deal 40% more damage<br>(Blood Hit does not consume HP if your HP is below 35%)<br>(Only Overflowing Evil Blow is affected by Blood Hit)
*If the HP is higher than 20%, consume 10% of the skill damage as HP to deal 40% more damage<br>(Blood Hit does not consume HP if your HP is below 20%)<br>(Only Overflowing Evil Blow is affected by Blood Hit)
  | BrandishBreaker=
*Increases damage with lower HP (Max 30%)
     | #default=
     | #default=
*When your own HP is above 20%, this skill will consume 10% HP to increase the damage of skills by 40%<br>(Blood Hit does not consume HP if your HP is below 20%)
*When your own HP is above 20%, this skill will consume 10% of the skill damage as HP to increase the damage of skills by 40%<br>(Blood Hit does not consume HP if your HP is below 20%)
     }}
     }}
   | BloodDrain=
   | BloodDrain=
'''<font color="FF4444">Blood Drain</font>'''
'''<font color="FF4444">Blood Drain</font>'''
*Each hit from the skill drains 50% of attack power as HP (Max 250%)
*Evil Storm recovers 50% of attack power as HP (Max 250%) per hit.
  | SurvivalInstinct=
Survival Instinct
*When using a Blood Hit-using Special Active, increases the damage reduction stat for 3 seconds.
  | BackwardsFlowingBlood=
Backwards Flowing Blood
*After using skills that trigger [Survival Instinct] 3 times, gain a shield that nullifies damage exceeding a certain amount of Max HP once.
*Shield effect will not disappear until it is used.
*Cannot regenerate shield when using skills that trigger [Survival Instinct] while shield is still active.
  | BloodSmelling=
Blood Smelling
*Increases movement speed when facing a [[Status Effects/Bleed|Bleeding]] target.
  | CriticalHit=
Critical Hit
*Upon successful hit on a target inflicted with Bleeding with [[Dread Weapon]], [[Chaser Sword]], [[Blood Falls]], consume the bleeding debuff and set the enemy's Damage Reduction stat to 0 for 3 seconds.
   | Annihilation =
   | Annihilation =
'''[[Chivalry System|<font color="FF4444">Annihilation Skill</font>]]'''
'''[[Chivalry System|<font color="FF4444">Annihilation Skill</font>]]'''
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'''[[Chivalry System|<font color="4488FF">Gale Skill</font>]]'''
'''[[Chivalry System|<font color="4488FF">Gale Skill</font>]]'''
*Consumes the <font color="4488FF">Gale gauge</font> and charges the <font color="FF4444">Annihilation gauge</font>
*Consumes the <font color="4488FF">Gale gauge</font> and charges the <font color="FF4444">Annihilation gauge</font>
*Reduces mana consumption by 40% (20% in PvP) and cooldown by 75% (50% in PvP) when Gale is active  
*Reduces mana consumption by 40% (20% in PvP) and cooldown by 40% (20% in PvP) when Gale is active  


<!-- Add's Mechanics -->
<!-- Add's Mechanics -->
   | DMP Usage=
   | DMP Usage=
<font color="00FF24">'''Dynamo Mutation Point'''</font>
<font color="00FF24">'''Dynamo Mutation Point'''</font>
*Uses {{#ifeq: {{{2|}}}|1|{{{2|}}} Dynamo Mutation Point|a maximum of {{{2|}}} Dynamo Mutation Points}} {{#ifeq: {{{3|}}}|Conqueror| |with Awakening}}
*Uses {{#ifeq: {{{2|}}}|1|{{{2|}}} Dynamo Mutation Point|a maximum of {{{2|}}} Dynamo Mutation Points}} {{#switch:{{{3|}}}
    | Conqueror |Aiming Nova =.
    | #default = with Awakening.
    }}
*{{#switch:{{{3|}}}
*{{#switch:{{{3|}}}
     | Energy Boom=Increases 40% range with Dynamo Mutation Point.
     | Energy Boom=Increases 40% range with Dynamo Mutation Point.
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     | Conqueror=For each mutation point used, fires a homing missile.
     | Conqueror=For each mutation point used, fires a homing missile.
     | Psychic Storm=For each mutation point used, the skill gains a size increment and a longer duration.
     | Psychic Storm=For each mutation point used, the skill gains a size increment and a longer duration.
    | Mod Psychic Storm=For each mutation point used, decrease the delay between each blast hit.
     | Quicksilver Accel=Last hit can connect to Nasod Armor Command
     | Quicksilver Accel=Last hit can connect to Nasod Armor Command
     | Rushing Drones=Throws one additional bomb.
     | Rushing Drones=Throws one additional bomb.
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     | Ultimate Fury=Create an additional drone.
     | Ultimate Fury=Create an additional drone.
     | Delayed Explosion=Strengthens the explosion and prevents shake-off.
     | Delayed Explosion=Strengthens the explosion and prevents shake-off.
     | Gravity Buster=For each mutation point used, damage of the skill is increased by 10%.
     | Gravity Buster=When 1 mutation point is used, damage of the skill is increased by 10%.
*When 2 mutation point is used, enemies will be [[Status Effects|Slowed]].
*When 2 mutation points are used, enemies will be [[Status Effects|Slowed]] for 5 seconds.
     | Stardust Shower=For each mutation point used, duration of the skill is increased by 0.33 seconds.
     | Stardust Shower=For each mutation point used, duration of the skill is increased by 0.33 seconds.
     | Maximum Strike=Increases 5% damage per Dynamo Mutation Point.
     | Maximum Strike=Increases 5% damage per Dynamo Mutation Point.
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     | Aiming Nova=Hold skill key when charging the skill for 1 second to inflict the Ice debuff.
     | Aiming Nova=Hold skill key when charging the skill for 1 second to inflict the Ice debuff.
     | Force Field=Increases Force Field duration by 100%.
     | Force Field=Increases Force Field duration by 100%.
     | Reverse Field=Decrease Reverse Gravitational Field hit interval to 0.33 seconds.
     | Reverse Field=Increases 5% damage per Dynamo Mutation Point. Decrease Reverse Gravitational Field hit interval to 0.33 seconds.
     | Moonlight Breaker=When using 1 DMP, ignores Guard.
     | Moonlight Breaker=When using 1 DMP, ignores Guard.
*When using 2 DMP, 10% damage increase.
*When using 2 DMP, 10% damage increase.
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     | #default=Increases 10% damage per Dynamo Mutation Point.
     | #default=Increases 10% damage per Dynamo Mutation Point.
     }}
     }}
(Skill can be used without Mutation Points)
   | DP Skill Recovery={{#switch:{{{2|}}}
   | DP Skill Recovery={{#switch:{{{2|}}}
   | Pulse Cannon= <font color="4488FF">'''DP Recovery Skill'''</font>
   | Pulse Cannon= <font color="4488FF">'''DP Recovery Skill'''</font>
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*Fires automatically at a marked target and inflict 20% more damage.
*Fires automatically at a marked target and inflict 20% more damage.
   | Dynamo Factory=
   | Dynamo Factory=
<font color="FFC000">'''Dynamo Factory'''</font>
<font color="FFC000">'''Dynamo Factory Mode'''</font>
*<font color="FF4444">Dynamo Factory activation: 30 DP</font>
*<font color="FF4444">Dynamo Factory activation: 30 DP</font>
*If another mode is already active of not have Dynamo Factory, switched the factory to "{{{2|}}}" mode.
*If another mode is already active of not have Dynamo Factory, switched the factory to "{{{2|}}}" mode.
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     | Ultimate Fury=200
     | Ultimate Fury=200
     | Starfall=200
     | Starfall=200
    | Charged Impulser=120
     | #default=100
     | #default=100
     }}MP.</font>
     }} MP.</font>
*Duration: 30 Seconds
*Duration: 30 Seconds
   | Overlimit={{#switch:{{{2|}}}
   | Overlimit={{#switch:{{{2|}}}
     | SA=
     | SA=
<font color="4488FF">'''Overlimit'''</font>
<font color="4488FF">[[Nasod Armor Mode - Overlimit|'''Overlimit''']]</font>
*During Configuration Mode (Awakening), {{{3|}}} DP will be consumed for this skill and {{PRODUCT|{{{3|}}}|0.1}} MP will be recovered.
*Configuration Mode (Awakening) will consume DP and the consumption will be partially recovered as MP.
*During Dissolution Mode (Non-Awakening), {{{3|}}} MP will be consumed for this skill and {{PRODUCT}} DP will be recovered.
*Dissolution Mode (Non-Awakening) will consume MP and the consumption will be partially recovered as DP.
     | P=
     | P=
<font color="FFC000">'''Overlimit'''</font>
<font color="FFC000">'''Overlimit'''</font>
*During Configuration Mode (Awakening), the cooldowns of special actives are increased by 1.5 times.
*Cooldown of Special Actives skills are increased by 1.3 times (1.6 times in PvP) while in Dynamo Configuration Mode (Awakening).
*When in Configuration Mode (Awakening), DP will be consumed and MP will be recovered.
*Consume DP and recover MP while in Dynamo Configuration Mode (Awakening).
*When in Dissolution Mode (Non-Awakening), MP will be consumed and DP will be recovered.
*Consume MP and recover DP while in Dynamo Dissolution Mode (Non-Awakening).
     | #default=
     | #default=
<font color="4488FF">'''Overlimit {{#if: {{{Pylons|}}}|([[Time Tracer|<font color="4488FF">Time Tracer</font>]] Only)|}}'''</font>
<font color="4488FF">'''Overlimit {{#if: {{{Pylons|}}}|([[Time Tracer|<font color="4488FF">Time Tracer</font>]] Only)|}}'''</font>
*During Dynamo Configuration Mode (Awakening), DP will be consumed for this skill instead of MP.  
*During Dynamo Configuration Mode (Awakening), DP will be consumed for this skill instead of MP.  
     }}
     }}
   | Spatial Movement=
   | Nasod Armor Teleport=
<font color="FFC000">'''Spatial Movement'''</font>
<font color="FFC000">'''Teleport'''</font>
*During Dissolution Mode (Non-Awakening), by consuming 1 Dynamo Mutation Point, Add can move through space with Nasod Armor combo Z or X commands.
*Move through space with Nasod Armor combo {{CZ}} or {{CX}} commands by using 1 Dynamo Mutation Point while in Dynamo Dissolution Mode (Non-Awakening).
   | Space Crack=
   | Space Crack=
<font color="FFC000">'''Moving Shot'''</font>
<font color="FFC000">'''Moving Shot'''</font>
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*If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time.
*If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time.
*This ability has top priority over other resurrection skills.  
*This ability has top priority over other resurrection skills.  
*PvP only record 50% of Maximum HP
*Records up to 50% of Maximum HP in dungeons, and up to 30% of Maximum HP in the arena.
*If a player is resurrected with the [Time Traveler] buff, they will have the [Time Sickness] debuff for 120 seconds.
*If a player is resurrected with the [Time Traveler] buff, they will have the [Time Sickness] debuff for 120 seconds.
*Cooldown Reduction is not applied to Hyper/Wedding/Seal of Time skills.
*Cooldown Reduction is not applied to Hyper/Wedding/Seal of Time skills.
   | Maximum Strike=
   | Maximum Strike=
<font color="FFC000">'''Spatiotemporal Body'''</font>
<font color="FFC000">'''Temporal Blades'''</font>
*Pressing the skill key will induce firing at the target that was last hit.
*Press the skill key to fire at the target that was last hit
*The skill will lose its target if the skill key is not pressed within 2 seconds
*Temporal Blades won't fire if a target is not attacked within 2 seconds
*Damage becomes increasingly lower as it travels.
*Temporal Blades will pierce and explode
*The Spatiotemporal Body will pass through all targets and produce an explosion.
*For every 1 Temporal Blade unused, recover 25 MP (DP in awakening) when its duration expires
*For each Spatiotemporal Body remaining when duration runs out, recover 25 MP (DP in awakening).
   | Void Field=
   | Void Field=
<font color="FFC000">'''Spatial Maintenance'''</font>
<font color="FFC000">'''Spatial Maintenance'''</font>
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*The transition consumes 20 MP (DP in Awakening).
*The transition consumes 20 MP (DP in Awakening).
   | Hallucination=
   | Hallucination=
<font color="FFC000">'''Hallucination'''</font>
*[[Status Effects|Illusion of Fire]]: 10 Seconds of Burning Damage.
*Illusion of Fire: 10 seconds of burning damage.
*[[Status Effects|Illusion of Water]]: 10 Seconds of Weakness, Attack/Movement Speed Decreased, Jump speed increased.
*Illusion of Water: 10 seconds of weakness, attack/movement speed decreased, jump speed increased.
*[[Status Effects|Illusion of Poison]]: 10 Seconds of Poison Damage, Movement/Jump Speed decreased.
*Illusion of Poison: 10 seconds of poison damage, movement/jump speed decreased.
   | Reverse Gravitational Field=
   | Reverse Gravitational Field=
<font color="FFC000">'''Reverse Gravitational Field'''</font>
<font color="FFC000">'''Reverse Gravitational Field'''</font>
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<!-- Lu/Ciel's Mechanics -->
<!-- Lu/Ciel's Mechanics -->
   | Ciel =
   | Ciel =
<font color="0000FF">'''Switching Skill (Ciel)'''</font>
<font color="4488ff">'''Switching Skill (Ciel)'''</font>
*<font color="0000FF">Lu will switch to Ciel</font> when skill is used.
*<font color="4488ff">Lu will switch to Ciel</font> when skill is used.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} when switching.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} when switching.
   | Lu =
   | Lu =
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*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} when switching.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} when switching.
   | LuCiel =
   | LuCiel =
<font color="FF4444">'''Switching Skill (Lu</font>/<font color="0000FF">Ciel)'''</font>
<font color="FF4444">'''Switching Skill (Lu</font>/<font color="4488ff">Ciel)'''</font>
*<font color="FF4444">Ciel will switch to Lu</font> when skill is used.
*<font color="FF4444">Ciel will switch to Lu</font> when skill is used.
*<font color="0000FF">Lu will switch to Ciel</font> when skill is used.
*<font color="4488ff">Lu will switch to Ciel</font> when skill is used.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} when switching.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} when switching.
   | Combination =
   | Combination =
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*Can only be used with a full [[Combination|Combination Gauge]].
*Can only be used with a full [[Combination|Combination Gauge]].
   | Soul Collector=
   | Soul Collector=
<font color="CC99FF">'''Soul Collection'''</font>
<font color="d4b5ff">'''Soul Collection'''</font>
*Gather a soul after every 5 hits
*Gather a soul after every 5 hits
*Cooldown time of 1 second for a max of 5 stacks
*Cooldown time of 1 second for a max of 5 stacks
*Gathered souls can be used for 'Trigger'-type skills.
*Gathered souls can be used for 'Trigger'-type skills.
  | Soul CollectorKR=
<font color="d4b5ff">'''Soul Collection (KR Only)'''</font>
*Gather a soul on each hit (5 hits in Arena)
*Cooldown time of 1 second for a max of 5 stacks
*Gathered souls can be used for 'Trigger'-type skills.
Gathered Souls are not consumed during stage 3 [[Awakening Mode|Awakening]].
   | Sniper Mode=
   | Sniper Mode=
<font color="CC99FF">'''Sniper Mode'''</font>
<font color="d4b5ff">'''Sniper Mode'''</font>
*Rapid fire with {{CZ}}, Charged shots with {{CX}}.
*Rapid fire with {{CZ}}, Charged shots with {{CX}}.
*Aim using the up and down movement keys.
*Aim using the up and down movement keys.
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*Skill is canceled if the left or right movement key is pressed or if the limit of 200 MP usage is reached.
*Skill is canceled if the left or right movement key is pressed or if the limit of 200 MP usage is reached.
   | Demonic Breath=
   | Demonic Breath=
<font color="CC99FF">'''Enhanced Flame'''</font>
<font color="d4b5ff">'''Enhanced Flame'''</font>
*Press the skill key again to increase the strength of the fire by 10 stages.
*Press the skill key again to increase the strength of the fire by 10 stages.
*Increases flame size/range +4%, Damage +7%, Additional 10 MP consumed per stage.
*Increases flame size/range +4%, Damage +7%, Additional 10 MP consumed per stage.
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<font color="FFC000">'''Noble Presence'''</font>
<font color="FFC000">'''Noble Presence'''</font>
*Magic attack power increased (Max 10 stacks)
*Magic attack power increased (Max 10 stacks)
*Duration: 30 seconds
  | Noble PresenceKR=
<font color="FFC000">'''Noble Presence'''</font>
*Gained when [[Soul Collector|Gathered Soul]] reaches maximum stacks.
*Magic Attack increased.
*Duration: 30 seconds
*Duration: 30 seconds
   | Sacrifice=
   | Sacrifice=
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   | Soul Sigil=
   | Soul Sigil=
<font color="FFC000">'''Soul Sigil'''</font>
<font color="FFC000">'''Soul Sigil'''</font>
*Soul is affected by weapon's attribute enhancement.
*Enhances the attacks with the summon target's weapon property.
*Fires an enhanced attack after every 5th normal attack.
*Fires an enhanced attack after every 5th normal attack.
   | Swift Smash=
   | Swift Smash=
<font color="FFC000">'''Enhanced'''</font>
<font color="FFC000">'''Enhanced'''</font>
*When you have 5 stacks of '''[[Soul Collector|Gathered Souls]]''', damage is increased by 35%.
*When you have 5 stacks of '''[[Soul Collector|Gathered Souls]]''', consume them all to increase damage by 35%.
   | Shadow Bolt=
   | Shadow Bolt=
<font color="FFC000">'''Shadow Bolt'''</font>
<font color="FFC000">'''Shadow Bolt'''</font>
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*Gain Super Armor when firing
*Gain Super Armor when firing
*Does not switch to Ciel when firing the final bullet as Lu
*Does not switch to Ciel when firing the final bullet as Lu
*Duration : 15 seconds
*Duration : 60 seconds
*Gain MP back depending on the remaining number of bullets (1 Bullet = 40 MP)
*Gain MP back depending on the remaining number of bullets (1 Bullet = 33 MP)
   | Spectral Spear=
   | Spectral Spear=
<font color="FFC000">'''Bursting Souls'''</font>
<font color="FFC000">'''Bursting Souls'''</font>
*Souls from the spear will trace targets depending on the number of "Gathered Souls".
*Souls from the spear will trace targets depending on the number of "Gathered Souls".
   | Creeping Terror=
   | Creeping Terror=
<font color="CC99FF">'''Granted Terror '''</font>
<font color="d4b5ff">'''Granted Terror '''</font>
*Creeping Terror is applied with every hit.
*Creeping Terror is applied with every hit.
*Target's attack power is decreased.
*Target's attack power is decreased.
*Cooldown of 1 seconds in between stacks for a max of 5.
*Cooldown of 1 second in between stacks for a max of 5.
*"Burst of Terror" is activated by Special Actives for additional damage.
*"Burst of Terror" is activated by Special Actives for additional damage.
   | Apollyon=
   | Apollyon=
<font color="CC99FF">'''Terror Absorption'''</font>
<font color="d4b5ff">'''Terror Absorption'''</font>
*Removes "Creeping Terror" debuffs within a range of 800
*Removes [[Status Effects/Creeping Terror|[Creeping Terror]]] debuffs within a range of 800
*Stage is enhanced by 1 for every debuff removed (Max 20 times)
*Stage is enhanced by 1 for every debuff removed (Max 20 times)
*Size +1.5% and Damage +0.5% per stage
*Size +1.5% and Damage +0.5% per stage
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<font color="FFC000">'''Shackling Chains'''</font>
<font color="FFC000">'''Shackling Chains'''</font>
*Binds a maximum of five targets.
*Binds a maximum of five targets.
*Movement/Jump is disabled for [0.5 + '''[[Creeping Terror]]''' stacks × 0.5] seconds.
*Movement/Jump is disabled for [0.5 + [[Status Effects/Creeping Terror|[Creeping Terror]]] stacks × 0.5] seconds.
   | Summon Darkness=
   | Summon Darkness=
<font color="FFC000">'''Dark Control'''</font>
<font color="FFC000">'''Dark Control'''</font>
*Abilities: Identical to the user's stats (35% of the user's health in PvP)
*HP: Identical to the user (35% in PvP)
*Blood Contract: Shares a certain amount of damage taken with the user
*Blood Contract: Shares a certain amount of damage taken with the user
*Immune to skill delay/buff/debuff.
*Immune to skill delay/buff/debuff.
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   | Phantom Blade=
   | Phantom Blade=
<font color="FFC000">'''Stigma of Ghosts'''</font>
<font color="FFC000">'''Stigma of Ghosts'''</font>
*If the 'Ambush Attack' portion is successful, it will apply max '''[[Creeping Terror]]''' stacks.
*If the 'Ambush Attack' portion is successful, it will apply max [[Status Effects/Creeping Terror|[Creeping Terror]]] stacks.
   | Dancing Blade=
   | Dancing Blade=
<font color="FFC000">'''Chase'''</font>
<font color="FFC000">'''Chase'''</font>
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   | PhantomCircle=
   | PhantomCircle=
<font color="FFC000">'''Phantom Circle'''</font>
<font color="FFC000">'''Phantom Circle'''</font>
*Increases Maximization and HP/MP recovery.
*Increases Maximize and HP/MP recovery.
*Duration : 30 Seconds.
   | DesperadoA=
   | DesperadoA=
<font color="FFC000">'''Demon Realm Plant'''</font>
<font color="FFC000">'''Demon Plant'''</font>
*Binds targets for 1 second.
*Restrain enemy for 1 second.
*When more than 5 targets are bound, inflicts a debuff that reduces all speeds for 5 seconds.
*When 5 or more are restrained, a debuff that slows all speeds is assigned for 5 seconds.
   | DesperadoB=
   | DesperadoB=
<font color="FFC000">'''Sniping'''</font>
<font color="FFC000">'''Shoot'''</font>
*While more enemies are bound, damage increases.
*The more restrained enemies there are, damage will increase after shooting.
   | SinisterMind=
   | SinisterMind=
<font color="FFC000">'''Demon Realm Seed'''</font>
<font color="FFC000">'''Demon Realm Seed'''</font>
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*When fully grown, reduces defense for 10 seconds.
*When fully grown, reduces defense for 10 seconds.
   | Transcendence=
   | Transcendence=
<font color="FFC000">'''Madness'''</font>
<font color="FFC000">'''Manic Demon Form'''</font>
*Super Armor while active
*Super Armor State
*ZZZZ and XXX(Hold) commands are added.
*ZZZZ and XXX(Hold) commands added.
*[[Shadow Fury]] : Pierce through enemies in front and absorb MP.
*[[Shadow Fury]] : Pierce through enemies in front and absorb MP.
*[[Shrewd Cutter]] : Wide-area tracking attack.
*[[Shrewd Cutter]] : Wide-area tracking attack.
*[[Silent Rage]] : Deal extensive damage and inflict a silence debuff.
*[[Silent Rage]] : Additional board range damage and [[Status Effects/Silence|[Silencing]]] debuff granted
*Regain 1 Combination Point for every 6 seconds of the duration that remain when cancelled.
*Restore 1 Combination Point every 6 seconds of the remaining duration when cancelled.
*Duration : 30 seconds.
*Duration : 30 seconds.
   | ShadowFury=
   | ShadowFury=
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<!-- Rose's Mechanics -->
<!-- Rose's Mechanics -->
   | ECP Skill=
   | ECP Skill=
<font color="4169E1">'''ECP Using Skill'''</font>
<font color="4488ff">'''ECP Using Skill'''</font>
*Consumes ECP instead of MP.
*Consumes ECP instead of MP.
*Upon activating Over Strike, skill cannot be used.
*Upon activating Over Strike, skill cannot be used.
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  | Weapon Switch=
  | Weapon Switch=
<font color="FFCC00">'''Weapon Switch'''</font>
<font color="FFCC00">'''Weapon Switch'''</font>
*Switches to the [{{{2|}}}] automatically when skill is activated.
*Switches to [{{{2|}}}] immediately upon cast.
  | Flame Strike=
  | Flame Strike=
<font color="FFCC00">'''Flame Strike'''</font>
<font color="FFCC00">'''Flame Strike'''</font>
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*[[X-1 Extruder]]
*[[X-1 Extruder]]
  | War Machine=
  | War Machine=
<font color="FFCC00">'''War Machine'''</font>
<font color="FFCC00">'''Weapon of War'''</font>
*Heavy Weapon Special active attacks ignores guard and also ignores damage reduction stat with certain chance.
*Heavy Weapon Special active attacks ignores guard and also ignores damage reduction stat with certain chance.
  | Effective Weapon Management=
  | Effective Weapon Management=
<font color="FFCC00">'''Effective Weapon Management'''</font>
<font color="FFCC00">'''Efficient Arms'''</font>
*Chance of all special active skill cooldowns decreasing when using Heavy Weapon special actives.
*Chance of all special active skill cooldowns decreasing when using Heavy Weapon special actives.
  | Headshot=
  | Headshot=
<font color="FFCC00">'''Head Shot'''</font>
<font color="FFCC00">'''Head Shot'''</font>
*Pierces all enemies
*Pierces through all enemies.
*33% chance to deal double damage.
*33% chance of dealing double damage.
  | Double Gunhawk=
  | Double Gunhawk=
<font color="FFCC00">'''Tracking Hawk'''</font>
<font color="FFCC00">'''Tracking Hawk'''</font>
*Press the skill key to throw up to 2 additional times.
*Press the skill key to throw an additional 2 times.
*When thrown hawk returns, next throw will have distance and speed increased by 50% and damage by 7.5%.
*When revolvers return, range and projection speed is increased by 50% while damage is increased by 7.5%.
*Does not return when moving too far away from the skill.
*Does not return if you are too far from the skill.
*The 2 additional throws will grant Super Armor and immunity to all disabling-type status effects.
*Additional throws grants Super Armor effect and immunity against disable type status effects.
  | Fake Shot=
  | Fake Shot=
<font color="FFCC00">'''Fake Shot'''</font>
<font color="FFCC00">'''Fake Shot'''</font>
*When revolver hit is successful, penetrate through the enemy and fire from behind.
*Upon successful revolver hit, shoot from behind the enemy.
*When hit fails, recover half the ECP consumption.
*Upon a failed hit, recover half of the consumed ECP.
  | Chain Snatch=
  | Chain Snatch=
<font color="FFCC00">'''Rejection'''</font>
<font color="FFCC00">'''Remove'''</font>
*While casting, press the [Skill Key] again to push enemies away. (Excludes unmovable targets)
*While casting, press the [Skill Key] again to push enemies away. (Excludes unmovable targets)
  | Sonic Spike=
  | Sonic Spike=
<font color="FFCC00">'''Nimble Judgment'''</font>
<font color="FFCC00">'''Nimble Judgment'''</font>
*While using the skill, hold [ {{CL}}/{{CR}} + Skill Key] to change the direction of the attack.
*While using the skill, use the <nowiki>[</nowiki>{{CL}}/{{CR}} + Skill Key] to adjust the direction of the attack.
  | Gun Dance=
  | Gun Dance=
<font color="FFCC00">'''Skilled Shooter'''</font>
<font color="FFCC00">'''Skilled Shooter'''</font>
*While using the skill, {{CZ}} or {{CX}} will trigger an evasive shot granting you immunity while recovering all of your ECP.
*While using the skill, upon pressing the {{CZ}} or {{CX}} key, recover all ECP and fire an evasive shot in an invincible state.
  | Revolver Mastery=
  | Revolver Mastery=
<font color="9370DB">'''Chain Revolver/Blade Type Skills'''</font>
<font color="9370DB">'''Chain Revolver/Blade Type Skills'''</font>
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*2nd Job: [[Bloody Chain]]
*2nd Job: [[Bloody Chain]]
*2nd Job: [[Kill Point]]
*2nd Job: [[Kill Point]]
*Transcendence: [[Chain Viper]]
*Transcendence: [[Dancing Rush]]
*Transcendence: [[Punishment]]
  | Chain Revolver/Blade=
  | Chain Revolver/Blade=
<font color="9370DB">'''Chain Revolver/Blade Skill'''</font>
<font color="9370DB">'''Chain Revolver/Blade Skill'''</font>
*Every hit has a chance of applying [[Revolver Mastery]]'s [[Status Effects|Bleed]].
*For every hit, [[Revolver Mastery]] has a chance to inflict [[Status Effects/Bleed|[Bleed]]] status effect.
  | Moving Shot=
  | Moving Shot=
<font color="FFCC00">'''Elusive Motion'''</font>
<font color="FFCC00">'''Elusive Motion'''</font>
*Hold the skill key to fire additional shots for 5 MP per shot. (Up to 30)
*Hold the skill key to consume 5 MP and fire additional shots. (Max of 30 shots)
*For each additional shot, gain 1% Movement Speed for 10 seconds.
*For each additional shot, Movement Speed is increased by 2% for 10 seconds.
*While using the skill, movement and jumping is possible.
*While using the skill, movement and jumping is possible.
*Press {{CX}} to switch directions.
*Press the {{CX}} key to adjust the direction.
  | Western Fire=
  | Western Fire=
<font color="FFCC00">'''Western Fire'''</font>
<font color="FFCC00">'''Western Fire'''</font>
*Pierces all enemies and has a 33% chance of inflicting [[Status Effects|Bleed]]
*Pierces all enemies and has a 33% chance to inflict [[Status Effects/Bleed|[Bleed]]] status effect.
*When hit from behind, skill can be used. (Super Armor when used)
*Knockdown Rate Decrease by 30.
*If activated when hit from behind, cooldown is doubled.
  | Bloody Carnival=
  | Bloody Carnival=
<font color="FFCC00">'''Bloody Carnival'''</font>
<font color="FFCC00">'''Wild Dance'''</font>
*When pressing the skill key, deals an additional hit. (Up to 5 times. consumes 10 MP per hit)
*Repeatedly press skill key to add additional hits. (Max of 5 times, consumes 10 MP per hit)
  | Chain Skills=
  | Chain Skills=
<font color="FFCC00">'''Chain Skills'''</font>
<font color="FFCC00">'''Chain Skill'''</font>
*Base: [[Backstep]]
*Base: [[Backstep]]
*Base: [[Needle Sobat]]
*Base: [[Needle Sobat]]
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  | Multi Head Shot=
  | Multi Head Shot=
<font color="FFCC00">'''Shooting Mode'''</font>
<font color="FFCC00">'''Shooting Mode'''</font>
*Press {{CZ}} to fire 1 basic shot. (Up to 6 times)
*Press the {{CZ}} key to fire 1 shot. (Max of 6 times)
*Each shot has a 50% chance to deal double damage.
*50% chance to deal double damage.
*When firing additional shots, press {{CX}} to trigger [Backstep], granting you immunity while recovering all of your ECP.
*When firing additional shots, press the {{CX}} key to recover all ECP and cast [[Backstep|[Back Step]]].
*Hold a directional key and press {{CZ}} to fire in that direction.
*Hold the [Directional] key and press the {{CZ}} key to adjust direction.
*When firing additional shots, 10 MP is consumed per shot (Up to 10 times)
*Upon firing additional shots, consume 10 MP per hit. (Max 10 shots)
*While standby during Shooting Mode, 10 MP is consumed per second.
*When in standby during shooting mode, consume 10 MP per second.
  | Kill Point=
  | Kill Point=
<font color="FFCC00">'''Constrained Prey'''</font>
<font color="FFCC00">'''Imprisoned Prey'''</font>
*Reduces all defense of hit enemies by 35% for 1.5 seconds.
*Enemies hit will have a decrease of all Defense Power for 1.5 seconds.
*Defense reduction is increased by 3% for each enemy hit. (Up to 15%)
*Reduction of Defense Power is increased by 3% per enemy hit. (Max 15%)
  | Bloody Chain=
  | Bloody Chain=
<font color="FFCC00">'''Raid'''</font>
<font color="FFCC00">'''Raid'''</font>
*If chain hits, pressing the skill key again allow you to rush forward. (Super Armor when used)
*If the chain gunblade hits, pressing the [Skill Key] again to rush forward and attack. (When casted, Super Armor State)
  | Gun Guard A=
  | Gun Guard A=
<font color="FFCC00">'''Gun Guard'''</font>
<font color="FFCC00">'''Gun Guard'''</font>
*Hold the skill key to maintain Gun Guard for 10 ECP per second.
*Hold [Skill Key] to consume 10 ECP and maintain Gun Guard.
*Damage taken from commands and active skills is reduced while Gun Guard is active.
*During Gun Guard, damage taken from common attacks and active skills are reduced.
  | Gun Guard B=
  | Gun Guard B=
<font color="FFCC00">'''Back Counter'''</font>
<font color="FFCC00">'''Back Counter'''</font>
*When hit from behind, there will be a chance to counter with [Top Spin]. (This effect has a 10 second cooldown)
*When hit from behind, 50% chance to activate [Top Spin] (Does not reactivate for 10 seconds)
  | Saw Blade=
  | Saw Blade=
<font color="FFCC00">'''Deep Wound'''</font>
<font color="FFCC00">'''Weaken Wound'''</font>
*For 5 seconds, All Defense and MP Gain on attack/on hit reduced.
*Decreases all Defense and MP recovery for 5 seconds.
  | Snake Chain=
  | Snake Chain=
<font color="FFCC00">'''Snake Chain'''</font>
<font color="FFCC00">'''Snake Chain'''</font>
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<font color="FFCC00">'''Freezing Bullet'''</font>
<font color="FFCC00">'''Freezing Bullet'''</font>
*Changes command bullets to frozen shots.
*Changes command bullets to frozen shots.
*For 15 seconds, all bullets will Inflict [[Status Effects|Ice]].
*For 15 seconds, all bullets will inflict [[Status Effects|Ice]].
| Freezing Grenade=
<font color="FFCC00">'''Freezing Grenade'''</font>
*Enemies hit will be inflicted with a [Freeze] state.
*Able to install in intervals of 0.5 sec.
*Can also be used in midair
  | EMP Storm=
  | EMP Storm=
<font color="FFCC00">'''EMP'''</font>
<font color="FFCC00">'''EMP'''</font>
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*Press a [Directional Key] to move the target scope.
*Press a [Directional Key] to move the target scope.
*Press the [Skill Key] to fire.
*Press the [Skill Key] to fire.
*{{CZ}} or {{CX}} forces skill to end.
*{{CZ}} forces skill to end.
*{{CX}} fires a single shot.
*When forcing skill to end, recover 25 MP for each remaining shot
*When forcing skill to end, recover 25 MP for each remaining shot
*Stuns for 3 seconds on successful hit.
*[[Status Effects/Faint|[Stuns]]] for 2 seconds on successful hit.
  | Photon Bomb=
  | Photon Bomb=
<font color="FFCC00">'''Electromagnetic Field'''</font>
<font color="FFCC00">'''Electromagnetic Field'''</font>
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*Explodes after 10 seconds
*Explodes after 10 seconds
*Can trigger explosion with [Skill Key] after setting all explosives.
*Can trigger explosion with [Skill Key] after setting all explosives.
| Pressure Grenade =
<font color="FFCC00">'''Pressure Grenade'''</font>
*Enemies hit will be inflicted with [[Status Effects|Burn]].
*Possible to throw in intervals of 0.5 sec.
*Can also be activated midair.
  | Blazing Bullet=
  | Blazing Bullet=
<font color="FFCC00">'''Blazing Bullet'''</font>
<font color="FFCC00">'''Blazing Bullet'''</font>
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<font color="FFCC00">'''M18A1 Claymore'''</font>
<font color="FFCC00">'''M18A1 Claymore'''</font>
*Can remote detonate using skill key.
*Can remote detonate using skill key.
*Explodes by itself after 15s with more damage. Chance of giving [Bleed] debuff to hit targets.
*Explodes by itself after 15s with more damage. Chance of giving [[Status Effects/Bleed|[Bleed]]] debuff to hit targets.
   | Robot Bomb Reaction Skill=
   | Robot Bomb Reaction Skill=
<font color="FFCC00">'''Robot Detonation Reaction Skill'''</font>
<font color="FFCC00">'''Robot Detonation Reaction Skill'''</font>
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   | G Transform Mode=
   | G Transform Mode=
<font color="00FF24">'''G Transform Mode'''</font>
<font color="00FF24">'''G Transform Mode'''</font>
*Uses 15 ECP to activate transform standby.
*Consumes 15 ECP to activate transform standby.
*Transforming "{{{2|}}}" cost {{#switch:{{{2|}}}
*During transformation, consume {{#switch:{{{2|}}}
     | G-1 Corona=100 MP
     | G-1 Corona=100 MP
     | G-2 Rolling Thunder=150 MP
     | G-2 Rolling Thunder=150 MP
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     | G-4 Frisbee=200 MP
     | G-4 Frisbee=200 MP
     | G-Ex Ancient Buster=200 MP
     | G-Ex Ancient Buster=200 MP
     }}
     }} to reuse to cast [{{{2|}}}]
*Able to transform to 'G-Core Extensions'.
*Upon transformation switch, "G-Core Extension" buff is applied
   | G-Core Extensions={{#switch:{{{2|}}}
   | G-Core Extensions={{#switch:{{{2|}}}
     | G-1=
     | G-1=
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<font color="FFC000">'''G-4 Frisbee'''</font>
<font color="FFC000">'''G-4 Frisbee'''</font>
*Circles the user for 7 seconds, attacking enemies nearby and then exploding.
*Circles the user for 7 seconds, attacking enemies nearby and then exploding.
*Upon pressing the Skill Key repeatedly, consume 35 ECP and increase damage by 20%.
*Upon pressing the Skill Key repeatedly, consume 35 ECP and increase damage by 15%.
   | G-Ex=
   | G-Ex=
<font color="FFC000">'''G-Ex Ancient Buster'''</font>
<font color="FFC000">'''G-Ex Ancient Buster'''</font>
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<!--Ain's Mechanics-->
<!--Ain's Mechanics-->
  | Chant =
<font color="ffcc66">'''Chant Skill'''</font>
*Respond to [Eid], the essence of the communion with the El.
   | Projection =
   | Projection =
<font color="4169E1">'''Projection Skill'''</font>
<font color="4488FF">'''Projection Skill'''</font>
*Skill uses projected weapon created from the borrowed power of god
*Skill uses projected weapon created from the borrowed power of god
   | Explosion =
   | Explosion =
<font color="FFC000">'''Circular Chant : Explosion'''</font>
<font color="00ffcc">'''Cycle Chant : Explosion'''</font>
*While [Skill Key] is held down, consume 25 MP to add chants
*While [Skill Key] is held down, consume 25 MP to add chants
*With additional chants, damage and range increases (Up to 2 times)
*With additional chants, damage and range increases (Up to 2 times)
   | Abschluss =
   | Abschluss =
<font color="FFC000">'''Isolated World'''</font>
<font color="00ffcc">'''Isolated World'''</font>
*Become immune to damage while the [Skill Key] is held down (Up to 5 seconds)
*Hold [Skill Key] to be immune to all damage (Max 5 seconds)
*While maintaining, consume 5 MP every 1 second
*Consume additional 5 MP per second when the prism is maintained
   | Erst Bohren =
   | Erst Bohren =
<font color="FFC000">'''Erst · Bohren'''</font>
<font color="00ffcc">'''Erst · Bohren'''</font>
*Hold the [Skill Key] to aim the attack up/down
*Hold the [Skill Key] to aim the attack up/down
*After throwing the spear, press the [Skill Key] again to move to the position of the spear
*After throwing the spear, press the [Skill Key] again to move to the position of the spear
   | Dritt Stilett =
   | Dritt Stilett =
<font color="FFC000">'''Dritt · Stilett'''</font>
<font color="00ffcc">'''Dritt · Stilett'''</font>
*Press [Skill Key] again to throw at the last hit target (Throwing cooldown of 0.5 seconds)
*Press [Skill Key] again to throw at the last hit target (Cooldown after throw: 0.5 seconds)
*Remembers last hit target for 2 seconds
*Lock-on to the enemy hit dismissed in 2 seconds
*When duration runs out, recover 6 MP per remaining weapon
*Gain 6 MP per unit after duration
*Duration : 10 seconds
*Duration : 10 seconds
   | Bohren Vereisen =
   | Bohren Vereisen =
<font color="FFC000">'''Circular Chant : Freezing'''</font>
<font color="00ffcc">'''Cycle Chant : Freezing'''</font>
*Hit targets are inflicted with '''[[Status Effects|Frozen]]''' for 3 seconds.
*Hit targets are inflicted with [[Status Effects/Frozen|[Frozen]]] for 3 seconds.
   | Schwert Platzen =
   | Schwert Platzen =
<font color="FFC000">'''Granted Power'''</font>
<font color="00ffcc">'''Granted Power'''</font>
*Body size is increased by 1.3 times
*Body size is increased by 1.3 times
*All attribute resistances are increased by 100
*All attribute resistances are increased by 100
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*Commands gain a 15% chance to double attack
*Commands gain a 15% chance to double attack
*Duration : 10 seconds
*Duration : 10 seconds
   | Säbelhieb Sequenz=
   | Säbelhieb Sequenz =
<font color="FFC000">'''Continuous Cut'''</font>
<font color="00ffcc">'''Consecutive Slash'''</font>
*On every hit, has a 33% chance to inflict '''[[Status Effects|Bleed]]'''.
*Inflict [[Status Effects/Bleed|[Bleed]]] per hit at a 33% chance.
   | Continuous Projection =
   | Continuous Projection =
<font color="FFC000">'''Continuous Projection'''</font>
<font color="00ffcc">'''Consecutive Projection'''</font>
*Reduces MP consumption of all projection skills.
*MP consumption for all projection skills is decreased.
*When using projection skills within 5 seconds, there is a chance to reduce the cooldown.
*When a projection skill is used within 5 seconds, cooldown is decreased at a certain chance.
   | Drehen Hintern=
   | Drehen Hintern =
<font color="FFC000">'''Back Attack'''</font>
<font color="00ffcc">'''Rear Attack'''</font>
*50% chance to inflict with '''[[Status Effects|Stun]]''' for 1.5 seconds.
*Inflict [[Status Effects/Faint|[Faint]]] for 1.5 seconds at a 50% chance.
   | Zweit Schneiden=
   | Zweit Schneiden =
<font color="FFC000">'''Zweit · Schneiden'''</font>
<font color="00ffcc">'''Zweit · Schneiden'''</font>
*Casting additional slash according to the charging stage.
*Casts additional slashes depending on the charging stage.
*1st stage [Horizontal Slash], 2nd stage [Vertical Slash], 3rd stage [Raising Slash].
*Stage 1 [Horizontal Slash], Stage 2 [Vertical Slash], Stage 3 [Raising Slash].
*Consume 25 MP per stage.
*Consume 25 MP per charge.
   | Dritt Attentat=
   | Dritt Attentat =
<font color="FFC000">'''Silent Assassination'''</font>
<font color="00ffcc">'''Silent Assassination'''</font>
*Can penetrate all the targets.
*Penetrates all targets.
*Increase 10% damage according to targets' '''[[Status Effects|Bleed]]''' stacks.
*Damage increased by 10% per [[Status Effects/Bleed|[Bleed]]] stack.
   | Fessel HeiligA=
   | Fessel Heilig =
<font color="FFC000">'''글레입니르'''</font>
<font color="00ffcc">'''Gleipnir'''</font>
*Hit targets are inflicted with '''[[Status Effects|Holy Shackle]]'''.
*Hit targets are inflicted with [[Status Effects/Holy Shackle|[Holy Shackle]]].
*Holy Shackle shares 20% HP of the user (half in PvP).
*HP is equal to 10% of the caster's maximum HP (half in PvP).
*The shackle will wear off if HP is 0 of running out of time.
*Dissappears when its HP reaches 0 or when the duration is over.
*Duration: 20 Seconds.
*Duration: 15 Seconds.
  | Fessel HeiligB=
<font color="00ffcc">'''Holy Shackle'''</font>
<font color="FFC000">'''Holy Shackle'''</font>
*All defenses of the target are decreased by 30%.
*All defense is decreased by 30%.
*When target travels too far away, pull the target back in and activate [Regression Shock]
*Activate [Regression Shock] and transfer the target back if get out of the designated area.
*When the target is pulled back in, duration is reduced by 7 seconds each time.
   | Viert Werfen SpeerA=
   | Viert Werfen Speer =
<font color="FFC000">'''Viert'''</font>
<font color="00ffcc">'''Viert'''</font>
*Recover half of the MP Usage when raid is missed.
*When the assault fails, recover half of the consumed MP.
*Range is decreased by 22% in PvP.
*Range is decreased by 22% in PvP.
  | Viert Werfen SpeerB=
<font color="00ffcc">'''Werfen Speer'''</font>
<font color="FFC000">'''Werfen Speer'''</font>
*Penetrates all targets.
*Can penetrate all the targets.
*[Spear Throw] ignores the targets' defense (Dungeon only).
*Spear Throw ignores all defense of the target (Dungeon only).
   | Zweit Sicheln =
   | Zweit SichelnA=
<font color="00ffcc">'''Slaughter'''</font>
<font color="FFC000">'''순참'''</font>
*Inflict the max stack of [[Status Effects/Bleed|[Bleed]]] to the hit target.
*Hit targets are inflicting with max stacks '''[[Status Effects|Bleed]]'''.
<font color="00ffcc">'''Overpower'''</font>
  | Zweit SichelnB=
*Special function activated when attacking the target in [Super Armor] state.  
<font color="FFC000">'''Suppression'''</font>
**Dungeon : Damage is increased by 1.5 times.
*Activate special effect when attacking [Super Armor] target.
**PvP : Damage is decreased by 50% and and the target is forcibly knocked down.
**Dungeon: Damage is increased by 1.5 times.
   | Fantasiegebilde Speer =
**PvP: Damage is decreased by 50%, knock down the target.
<font color="00ffcc">'''Fantasiegebilde Speer'''</font>
   | Fantasiegebilde Speer=
*Inflict [[Status Effects/Bleed|[Bleed]]] per hit at a 33% chance.
<font color="FFC000">'''Fantasiegebilde Speer'''</font>
*On every hit, has a 33% chance to inflict '''[[Status Effects|Bleed]]'''.
*Fantasiegebilde Speer lasts for 7 seconds.
*Fantasiegebilde Speer lasts for 7 seconds.
  | Autosuggestion =
<font color="00ffcc">'''Autosuggestion'''</font>
*You and your party members gain the [[Status Effects/Autosuggestion|[Autosuggestion]]] buff.
*Max HP/MP is increased by 1.5 times (1.3 times for party members).
*Movement Speed is increased by 1.3 times (1.2 times for party members).
*Awakening Charge is increased by 3 times (1.5 times for party members).
*Duration: 15 Seconds.
  | Reinforced Projection =
<font color="00ffcc">'''Projection Enhancement'''</font>
*Give [[Status Effects|Projection Enhancement]] buff when projection is attempted (Max 50 stacks)
*All attack power and critical damage are increased per stack.
*When duration is up, 7 stacks are removed at a time.
  | Brocken Phantasm =
<font color="00ffcc">'''Broken Phantasm'''</font>
*The skill will follow the curve of paths and pierce through all targets.
*Consume 5 MP per second after a max charge.
*Upon a max charge, radius is increased by 33% and damage is increased by 10%.
  | Dritt Gelerechi=
<font color="00ffcc">'''Dritt · Gelerechi'''</font>
*Cooldown of all active skills is decreased by [the number of hit targets × 0.5] seconds.
  | Fragarach =
<font color="00ffcc">'''Fragarach'''</font>
*Charging for 1 sec. will increase the damage and the size of the projectile by 1.5 times.
  | Still Lenze =
<font color="00ffcc">'''Still Lenze'''</font>
*Hit targets are inflicted with [[Status Effects/Silence|[Silence]]] for 3 seconds.
*100% of the damage dealt will ignore defense (25% in PvP).
  | Dritt Erosion =
<font color="00ffcc">'''Dritt · Erosion'''</font>
*Inflict [[Status Effects/Leg Wound|[Leg Wound]]] status.
*Duration: 5 seconds
  | Zweit Ritus =
<font color="00ffcc">'''Zweit · Ritus'''</font>
*Reduce knockdown when hit by [Magical Power Explosion].
*When the [Stab] fails, recover half of the consumed MP.
  | Brennen Pantasma Boden =
<font color="00ffcc">'''Burning Land of Projection'''</font>
*Gives additional damage to commands/Actives are used within the radius.
*[Projected Dagger]: Hit targets are inflicted with [[Status Effects/Bleed|[Bleed]]] at a 100% chance.
*[Projected Longsword]: Hit targets are inflicted with [[Status Effects/Faint|[Stun]]] for 1 second at a 50% chance.
*[Projected Spear]: Penetrate all targets and give a 100% critical hit.
  | Bewachsen Feste Gott Waffe=
<font color="00ffcc">'''Shower of Goddess's Weapon'''</font>
*All hits ignores defensive effects.
*Gives a certain chance to trigger [Critical] hit.
  | Eid Weise =
<font color="00ffcc">'''Eid Weise'''</font>
*Gain [Eids] during the skill.
*Can <font color="00ffcc">[Convert All]</font> Eids to the selected one when [Eids] are full.
*Press the [Skill Key] again to obtain or convert the selected [Eids]. (Can be selected mid-air)
*Fire [Eid Light] when [Eids] are obtain.
  | Noble Pledge =
<font color="00ffcc">'''Noble Pledge'''</font>
*Create an [Eid] every 3 seconds when standby.
*Create an [Eid] when the last hit of a certain command is successful.
*Dash Jump [X]~[XXX]: Give the [El Dain] status and change to a projectile.
  | Eid={{#switch:{{{2|}}}
    | P =
<font color="ffcc66">'''Eid'''</font>
*[Eid: Cycle] Consume a latest [Eid] and give an effect when casted.
**[Eid: Mut]: Increase Damage and ignore Guard.
**[Eid: Rein]: Increase the MP recovery and immediately recover a certain amount of HP/MP at a certain chance.
**[Eid: Wille]: Increase the attack radius and give [[Status Effects/Slow|[Slowdown]]] debuff at a certain chance.
*[Cycle Skills] also consumes [Eid] and give an effect. ([[Explosion]] and [[Bohren · Vereisen]])
    | Creation =
<font color="ffcc66">'''Eid: Creation'''</font>
{{#switch:{{{3|}}}
      | Eid Weise =
*Gain a selected [Eid].
      | Echo Licht =
*Randomly create [Eids] in proportion to the number of hit targets by [Cycle Projectile].<br>(Cannot obtain Eids from retracting [Cycle Projectile])
      | Ruhig =
*Randomly create [Eids] in proportion to the number of hit targets by [Cycle Projectile].
      | Lied Schwach =
*Randomly obtains [Eid] when creating [Cycle Circle].
      | Verschmelzen =
*Create [Eid] when hit by [Ring of Agony · Explosion].
      }}
    | #default =
<font color="ffcc66">'''Eid: Cycle'''</font>
*Consume a latest [Eid].
*Receive different effects when consuming different kinds of [Eids].
*Can using the skill without [Eids].
    }}
  | Triple Eid={{#switch:{{{2|}}}
    | P =
<font color="33cccc">'''Edel Eid'''</font>
*3 identical [Eids].
*Change the form of skill that respond to [Edel Eid].
    | #default=
<font color="33cccc">'''Edel Eid Skill'''</font>
*Consume a [Edel Eid].
*The skill will transform when different kinds of [Edel Eids] are consumed.
    }}
  | Swaying El=
<font color="ffff99">'''Swaying El Keim'''</font>
{{#switch:{{{2|}}}
    | P =
*Give [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff through certain skills.
*Skill damage of [Eid: Cycle] and [Edel Eid Response] increased by 5% on the target with [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff (Max: 3 Stacks).
    | #default=
*Inflict [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff when hit by [{{{2|}}}].
    }}
  | Angriff =
<font color="00ffcc">'''Angriff'''</font>
*Charge the skill when hold the [Skill Key].
*Keep [Rebuild] when being charged.
*Consume 15 MP per second during charging.
*Max Charge Time: 3 Seconds.
  | Echo Licht =
<font color="00ffcc">'''Echo Licht'''</font>
*[Cycle Projectile] can retract.
*[Cycle Projectile] will deal damage to surrounding enemies when retract and explodes.
  | Vertieidi =
<font color="00ffcc">'''Vertieidi'''</font>
*Push all targets hit by [Swift Cycle].
*Fire [Homing Cycle Projectile] when successful hit.
*Recover 50% of the consumed MP when fail to hit.
  | Wind Einfallen =
<font color="00ffcc">'''Wind Einfallen'''</font>
*Decrease the target's Movement Speed by 25% when hit by [Opening Chant].
*Press the [Skill Key] again to cause [Chant Explosion]. Inflict [[Status Effects/Faint|[Stun]]] for 5 seconds.
  | Blatt Blume =
<font color="00ffcc">'''Cycle Chant : Transform'''</font>
*Can use the skill without [Edel Eid].
*<font color="e20000">'''Edel Eid (Mut)'''</font>: Fire of Brave
**[Cycle Chant · Continuance]'s damage is increased by 1.5 times.
*<font color="ccff99">'''Edel Eid (Rein)'''</font>: Truth of Nature
**Recovers allies' HP and MP within the radius.
**Effect is decreased to 1/6 in PvP.
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Will of Penetration
**Decrease the target's defense within the radius.
  | Requiem =
<font color="00ffcc">'''Ultimate El'''</font>
*Cycle Chant summons the [El Light].
*Can use the skill without [Edel Eid].
*<font color="e20000">'''Edel Eid (Mut)'''</font>: Foggy Darkness
**[Foggy Darkness] will pull-in surrounding targets then collapses in an explosion.
*<font color="ccff99">'''Edel Eid (Rein)'''</font>: Opening Light
**Combine 2 [Summoning Light] into [Opening Light].
**[Summoning Light] ignores the Super Armor Status.
**[[Status Effects/Stun|[Stun]]] targets for 5 seconds when hit by [Opening Light] attacks.
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Icy Wind
**[Icy Flower] launches homing projectiles that inflicts the [Icy Wind].
**Inflict [[Status Effects/Slow|[Slow]]] debuff to targets caught by the [Icy Wind].
  | Alchimie Eid =
<font color="00ffcc">'''Alchimie Eid'''</font>
*Convert the [Eids] created during skill into selected [Eids].
*Press the [Skill Key] during skill to change another [Eid].
  | Inner Growth =
<font color="00ffcc">'''Inner Growth'''</font>
*Increase Max MP.
{{!}}-
{{!}}
{{!}} <font color="00ffcc">'''Self Strengthening'''</font>
*Increase the size of {{CX}} projectiles.
*Gained and consumed amount of [Power Gauge] is changed in proportion to [Eids] in possession.
  | Luft Versprengen =
<font color="00ffcc">'''Luft Versprengen'''</font>
*[El Storm] inflicts damage nearby, increases All Speed by 10%. (Lasts for 10 seconds)
  | Stom Stark =
<font color="00ffcc">'''Stom Stark'''</font>
*Inflict [[Status Effects/Faint|[Stun]]] for 3 seconds when hit by [Cycle Wave · Explosion].
  | Ruhig =
<font color="00ffcc">'''Ruhig'''</font>
*Reduce Knockdown by 30 when hit by [Cycle Projectile].
*Create [Cycle Circle] at the max reach (Last for 7 Seconds).
*[Cycle Circle] burns and absorbs 10 MP of the hit target.
  | Elfe =
<font color="00ffcc">'''Elfe'''</font>
*Can select the direction of the teleport when pressing [Skill Key + Left/Right Key].
*Summon [Homing Cycle Projectile] when successful hit by [Contract Chant].
  | Communion =
<font color="00ffcc">'''Strong Bond'''</font>
*MP consumption of [Edel Eid] is reduced when different kinds of [Edel Eids] are consumed.
{{!}}-
{{!}}
{{!}} <font color="00ffcc">'''Communion'''</font>
*Cooldown of [Edel Eid] skill is reduced when [Eid] is consumed through [Eid: Cycle] skill.
  | Proof Eid =
<font color="00ffcc">'''Proof Eid'''</font>
*Increase Critical and Maximize permanently.
*Use [[Alchimie Eid]] without switching the type of Eid. (No animation when switching)
*Increase Awaken duration when [Eid] is consumed in the [Spiritualism] state.
  | Vertrauen Melodie =
<font color="00ffcc">'''Vertrauen Melodie'''</font>
*Give [[Status Effects/El's Blessing|[El's Blesssing]]] buff to the party members within the radius of [Atmospheric Waves].
*Gain 5 MP per ally inflicted with [El's Blesssing].
*[El's Blesssing] increases magical power by 10% and reduces damage by 10% for 20 seconds.
  | Verschmelzen =
<font color="00ffcc">'''Verschmelzen'''</font>
*Inflict [[Status Effects/Ring of Agony|[Ring of Agony]]] to the connected enemy further then 500 distance: Deal damage over time and explode.
*Inflict [[Status Effects/Ring of Restraint|[Ring of Restraint]]] to the connected enemy closer then 500 distance: Decrease knockdown rate and restrain the target for 1 second upon explosion.
  | Windhose =
<font color="00ffcc">'''Windhose'''</font>
*[Atmospheric Vortex] will pull the target.
*Two [Projectiles] explode at the destination.
  | Satz Aurora =
<font color="00ffcc">'''Cycle Chant : Revelation'''</font>
*Can use the skill without [Eids].
*Create [Cycle Alternate Dimension] that lasts 15 seconds
*Create the unlimited number of [Eids] within the radius of [Cycle Alternate Dimension], Super Armor State.
*<font color="e20000">'''Edel Eid (Mut)'''</font>: Wrath of Goddess
**If HP is below threshold of 1330% magical attack, it will instantly kill the target.<br>(PvP: If HP is below threshold of 266% magical attack, it will instantly kill the target.)
*<font color="ccff99">'''Edel Eid (Rein)'''</font>: Echo of Recovery
**Gain 30 MP per hit target.
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Vibration of Freeze
**[[Status Effects/Frozen|[Freeze]]] for 5 seconds.
  | Wechsel =
<font color="07a785">'''Seed Absorption'''</font>
*Increase Physical/Magical Attack and Critical in 7 seconds depending on the growth stage.
  | Alptraum=
<font color="07a785">'''Power Release'''</font>
*Cause Explosion after 3 seconds.
*Immunity to all disabling status before Explosion.
{{!}}-
{{!}}
{{!}} <font color="07a785">'''Nightmare'''</font>
*Cause Tornado for 5 seconds after explosion.
*Hit targets are inflicted with [[Status Effects/Nightmare|[Nightmare]]] for 1 second at a 25% chance.
*[[Status Effects/Nightmare|[Nightmare]]]: Movement controls reverse.
  | Wavering Faith=
<font color="07a785">'''Seed of Chaos'''</font>
*Auto create Stage 1 when entering battle field.
*Grow to Stage 2 when Absorption 40 is reached and grow to Stage 3 when Absorption 80 is reached.
*While the seed lasts, increase Damage Reduction and MP Gain when attacking/attacked.
{{!}}-
{{!}}
{{!}} <font color="07a785">'''Absorption'''</font>
*Obtain 2 when using Active skills and obtain 4 when using Special Active skills.
{{!}}-
{{!}}
{{!}} <font color="5e65f3">'''Henir's Power'''</font>
*Enter Stage 2 Henir (Awakening) state when awakening while the seed is in Stage 2.
*Enter Stage 3 Henir (Awakening) state when awakening while the seed is in Stage 3.
*Increase Awakening duration depending on the obtained Absorption amount when Awakening.
*Grant special effect when using [Henir Release] Skills.
{{!}}-
{{!}}
{{!}} <font color="07a785">'''Unstable Power'''</font>
*Have 2 times the chance of obtaining Absorption when using skills.
*Have a chance of obtaining 1 Absorption while being attacked. (1 second cooldown)
  | Schmerz=
<font color="07a785">'''Fragment of Pain'''</font>
*Fragment damage will increase up to 1.5 times.
  | Reflexion=
<font color="07a785">'''Conditioned Reflex'''</font>
*Summon 4 Reflex Spheres. (Duration: 10 Seconds)
*Reflex Spheres disappear after dealing 3 hits.
*The remaining Reflex Spheres creates 2 Homing Projectile when the skill key is pressed again.
*Homing Projectile will home the closest target and cause Explosion. (Homing Range decrease in PvP)
*After duration, gain max 50% of MP depending on the remaining number of Reflex Spheres.
  | Henir Release=
<font color="5e65f3">'''Henir Release'''</font>
*When the skill is used during Henir (Awakening) state, {{#switch:{{{2|}}}
    | Entfernen=damage is increased up to 1.2 times depending on enemy's current HP.
    | Gottvergessen Sense=damage is increased up to 1.5 times depending on enemy's current MP.
    | Totentanz=awakening duration is increased by 1 second per hit enemy.
    | Abgrund=obtain 1 Absorption everytime the projectile explodes.
    | Chaos Feld=3 MP is burned per hit.
    | Befeiung Feld=each enemy that has been hit successfully will increase [Liberated Force] by 1 stack.
    }}
  | Nichts Feld=
<font color="07a785">'''Realm of Void'''</font>
*All element resistance increased.
*All element activation chance increased.
*Absorb Magical projectiles.
*Duration: 10 Seconds.
  | Awakening=
<font color="07a785">'''New Power'''</font>
*Max MP Increased.
{{!}}-
{{!}}
{{!}} <font color="5e65f3">'''Henir Reinforcement'''</font>
*During Henir (Awakening) mode, the last blow of certain commands changes.
**XXZ[Z] : Damage increased by 2 times.
**→→ZZZ[X(Hold)] : Burn 2 MP per hit.
**ZZZ[Z] : Range increased by 1.5 times.
**ZZZZ[→Z] : Burn 2 MP per hit.
**→→↑ZZZ[X] : Radius increased by 1.5 times.
  | Fesseln=
<font color="07a785">'''Shackle Link'''</font>
*Summon Shackle Link to a hit target.
*Recover HP/MP every second during duration of Shackle Link.
*Shackle Link last for 5 seconds and breaks if the target is distanced.
*(Radius of Shackle Link decreased by 33% in PvP.)
  | Leere=
<font color="07a785">'''Void Cry'''</font>
*Hit target is inflicted with [[Status Effects/Silence|[Silence]]] status at a 50% chance when hit by explosion.
  | Mauer=
<font color="07a785">'''Unknown Barrier'''</font>
*Burn 50% of inflicted damage.
*Cannot Burn damage when inflicted damage exceeds current HP.
*Duration: 5 Seconds.
  | New Belief=
<font color="07a785">'''Unfamiliar Enlightenment'''</font>
*Cooldown of all skills decrease when using Special Active Skills. (Except Wedding Skill/Hyper Active)
*MP consumption of Henir Release Skills decreased during Henir (Awakening) state.
  | Absolute of Voidness=
<font color="07a785">'''Ruler of the Abyss'''</font>
*Gain [[Status Effects/Ruler of the Abyss|[Ruler of the Abyss]]] state after using Special Active skills 3 times.
<font color="07a785">'''Encroaching Chaos'''</font>
*Inflict hit target with [[Status Effects/Encroaching Chaos|[Encroaching Chaos]]] when using Command or Active skills during [[Status Effect/Henir (Awakening)|Henir (Awakening)]] state. (1 second cooldown)
  | AwakenedWillApostasia=
<font color="07a785">'''Awakened Will'''</font>
*Decrease the knockdown value of commands.
*Increase the number of absorption.
*When the power gauge reaches the maximum value, [Power: Cycle mode] is activated by default.
  | Moder=
<font color="07a785">'''Corrupt Fragment'''</font>
*Leave a mark that lasts for 5 seconds on the target hit by the fragment.
*Press the skill key again during the duration to consume 10 MP and teleport to the back of the marked enemy to attack. (Super Armor while attacking after teleport)
  | ChaosFeld=
<font color="07a785">'''Thorny Field'''</font>
*Creates a spiky field that inflict [[Status Effects/Bleed|[Bleed]]] debuff around the caster.
  | Recreation=
<font color="07a785">'''[[Wechsel|<font color="07a785">Wechsel</font>]] Reinforcement'''</font>
*After using [[Wechsel]], the cooldown of all skills is reduced by 50% (Except Wedding Skill/Hyper Active).
{{!}}-
{{!}}
{{!}}<font color="07a785">'''[Seed Absorption] Buff Enhancement'''</font>
*The following stats increase additionally:
**Physical / Magical Defense
**Awakening Charge Rate / Awakened Duration
{{!}}-
{{!}}
{{!}}<font color="07a785">'''Twisted Authority'''</font>
*Increase the Power Gauge gain and decrease the natural consumption of [Authority: Cycle mode] per surrounding enemy.
  | Shining Presence=
Edel Eid Effect
*Edel Eid (Mut): Increase Attack Power
*Edel Eid (Rein): Increase MP Recovery when attacking/attacked.
*Edel Eid (Wille): Increase All Speed
  | Shining Presence2=
Power: Cycle Magic
*When [Power: Cycle Magic] is activated, nearby allies will be increased (Excludes Ain in [Power: Cycle Magic] Mode)
  | Harmony=
Harmony
*Stun/Panic/Confusion/Fear/Helpess/Aging/Curse Duration decreased
*[Eid: Mut]: Damage Increase 2 times
*[Eid: Rein]: Instant HP/MP Recovery Chance Increase 2 times
*[Eid: Wille]: Target Area Increase 20%
<!--Laby'sMechanics-->
  | Yucky! =
<font color="ff2bad">'''[Yucky!]'''</font><br>To Laby, it feels yucky to even touch Nisha. Laby feels discomfort that she came in contact with Nisha.<br>All speed is decreased by 5% for 5 seconds.
  | I'm Helping! = <font color="#ff2bad">'''[Need Help, Laby?]'''</font><br>{{#switch:{{{2|}}}
    | Rolly Rolly= Enemies hit by the squishy lump will lose their energy, reducing all elemental resistances.
    | Milky Way = Enemies hit by the starlight have their attack and defense decreased by a certain amount.
    | Everybody, Punch = Enemies hit are inflicted with the Groggy status.
    | Sunshower = Restores HP and MP to allies within the rainy area.
    | Reflection = The space of light pushes away enemies more and reduces damage received by allies within the area.
    | It's Windy = Increases all speeds of allies within the windy area.
    | Got You! = Targets hit will be frozen
  }}
  | Laby's Friend? =
<font color="fa77ba">'''[Laby's Friend?]'''</font><br>Summoned Memory of the Forest will react.
  | Memory of the Forest = <font color="#ff2bad">'''[Memory of the Forest]'''</font><br>{{#switch:{{{2|}}}
  | Poco...! =
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.)
*Roll ahead while attacking enemies when it appears.
*Fire homing projectiles when reacting
*Each Growth Stage will increase damage of homing projectiles by 10%
  | Wooki...! =
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.)
*Attack short range ahead when it appears.
*Reduce all skill cooldown when reacting. (Wedding Skill/Hyperactive Skill excluded)
*Each Growth Stage will increase cooldown reduction by 0.2 sec.
  | Zumyu...! =
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.)
*Create a black hole when it appears.
*Warp next to Laby and spin attack when reacting
*Each Growth Stage will increase Spin Attack damage by 10%
  | Bibi...! =
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.)
*Apply a debuff that decreases Physical Defense when it appears.
*Warp next to the closest enemy and apply a bleeding debuff with a biting.
*Each Growth Stage will increase bleeding debuff stacks.
  }}
  | See You Next Time = [See You Next Time]
*When using the skill again, the summon will appear next to the nearest enemy and explode. (Teleport distance decrease for PvP)
*Each stage will increase explosion damage by 10%
  | Look! = <font color="fa77ba">'''Let's Look Together!'''</font>
*Use 4 Sentimental Points
*Using Sentimental Points will increase range by 50%, damage by 20%, and include a black hole effect.<br>(Can use skill without Sentimental Points)
  | Mirror Shield = <font color="fa77ba">'''Defense Mechanism'''</font>
*Damage Reduction for 5 sec.
*Physical/Magical Attack Power Increase for 10 sec.


<!-- Skill Traits -->
<!-- Skill Traits -->
Line 938: Line 1,413:
     | #default = MP Usage decreased to {{{2|}}}%
     | #default = MP Usage decreased to {{{2|}}}%
   }}
   }}
   | Heavy = Damage increased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}%
   | Heavy = Damage increased to 144%<br>Cooldown increased to 120%
   | Useful = Max Hits increased<br>Damage decreased to {{{2|}}}%
   | Useful = Max Hits increased<br>Damage decreased to {{{2|}}}%
   | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|}}}%
   | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|}}}%
Line 948: Line 1,423:
   | Haste = Cooldown decreased to {{{2|}}}%
   | Haste = Cooldown decreased to {{{2|}}}%
   | Regenerating (1) = {{{2|}}}% chance of regaining {{{3|}}}% of the MP Usage
   | Regenerating (1) = {{{2|}}}% chance of regaining {{{3|}}}% of the MP Usage
   | Regenerating (2) = {{{2|}}}% chance of lowering Cooldown to {{{3|}}}%
   | Regenerating (2) = 50% chance of lowering Cooldown to 60%
   | Ruthless = Skill will cancel Mana Break<br>Cooldown increased to 200%
   | Ruthless = Skill will cancel Mana Break<br>Cooldown increased to {{{2|200}}}%
   | Evil = Skill will burn {{{2|}}} MP per hit
   | Evil = Skill will burn {{{2|}}} MP per hit
   | Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|}}}%
   | Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|}}}%
Line 958: Line 1,433:
   | Awakened = Skill changed to be {{{2|}}}
   | Awakened = Skill changed to be {{{2|}}}
   | Persistent2 = Range and duration increased to {{{2|}}}%
   | Persistent2 = Range and duration increased to {{{2|}}}%
<!--Force Skills -->
  | Force=
{{#switch:{{{2|}}}
    | Aging=
<font color="FFC000">'''Aging'''</font>
*Upon use during awakening, damage is increased by 30%
*Upon being attacked by explosion, an [Aging] debuff is applied for 20 sec. (8 seconds in PvP)
*Aging: Attack/Movement Speed decreased by 20%, All Attack Power decreased by 15%, Additional Damage decreased by 80%
    | LeapAttack= *Can use the skill multiple times (Max 5 times) within 7 sec. by pressing the skill key again.
*Use 70% of [[Leap Attack]] MP Cost.
    | Maximum Strike=
<font color="FFC000">'''Temporal Sphere'''</font>
*Grow in size every sec for 5 sec. Each stage, this sphere will increase in size, damage, and range by 6%.
*Skill Duration: Max 15 sec.
*Press the skill key again to cause the sphere to shoot forward, piercing through enemies.
    | Void Field=
<font color="FFC000">'''Spatial Maintenance'''</font>
*Create a zone where the skill was activated.
*After a certain duration, the attacks won't flinch.
    | Shackling Chain=
<font color="FFC000">'''Shackling Chains'''</font>
*Movement/Jump is disabled for [0.5 + [[Status Effects/Creeping Terror|[Creeping Terror]]] stacks × 0.5] seconds.
  | Summon Darkness=
<font color="FFC000">'''Darkness Demon'''</font>
*HP: 5.22 times the Caster. (57.5% in PvP)
*Immune to skill delay/buff/debuff.
*Pressing the skill key again will unsummon the demon and recover some MP.
*Duration: 30 seconds
  | Shadow=
<font color="FFC000">'''Shadow'''</font>
*Decrease Magical Attack Power/Defense of enemies hit by the shadow.
  | Swift Smash=
<font color="FFC000">'''Enhanced'''</font>
*When you have 5 stacks of '''[[Soul Collector|Gathered Souls]]''', consume them all to reduce knockdown by 30.
  | AltarOfEvil=
<font color="FFC000">'''Madness'''</font>
*Super Armor while active
*ZZZZ and XXX(Hold) commands are added.
*{{SkillType|M}} [[Death Touch/ModA|Death Touch]] : Continuous damage to enemies in front.
*{{SkillType|M}} [[Mortal Fear/ModA|Mortal Fear]] : Narrow range attack around the caster.
*{{SkillType|M}} [[Dark Plasma/ModA|Dark Plasma]] : Continuous damage in a wide fan-shaped area in front
*When entering and exiting Madness state, inflicts a debuff that increases additional damage dealt for 10 seconds.
*Regain 1 Combination Point for every 6 seconds of the duration that remain when cancelled.
*Duration : 30 seconds (15 in Arena).
  | Desperado=
<font color="FFC000">'''Demon Plant'''</font>
*Restrain enemy for 1 second.
  | GardenOfHaures=
<font color="FFC000">'''Demon Realm Garden'''</font>
*Create homing demonic energy while the Demonic Plant is alive.
*All speed and defense decrease by 15% for 3 sec. when hit by homing demonic energy.
*Demonic Plant HP : 50% of caster's HP (25% in PvP).
| Double Gunhawk=
<font color="FFCC00">'''Tracking Hawk'''</font>
*Press the skill key to thrown an additional 2 times.
*When the revolvers return, the duration increases by 1 sec.
*Additional throws grants Super Armor effect and immunity against disable type status effects.
| Gun Dance=
<font color="FFCC00">'''Skilled Shooter'''</font>
*While using the skill, upon pressing the {{CZ}} or {{CX}} key, use all ECP to charge attack in an invincible state, putting enemies in [[Status Effects/Faint|[Stun]]] for 3 seconds.
| Western Fire =
<font color="FFCC00">'''Western Fire'''</font>
*Pierces all enemies and has a 33% chance to inflict [[Status Effects/Bleed|[Bleed]]] status effect.
*Knockdown Rate Decrease by 30.
| Freezing Grenade=
<font color="FFCC00">'''Freezing Grenade'''</font>
*Enemies hit will be inflicted with a [Freeze] state.
*Able to install in intervals of 0.5 sec.
*Can also be used in midair
*Upon exploding, slows enemies' moving speed
| C4 Remote Control =
<font color="FFCC00">'''C4 Remote Control'''</font>
*Explodes after 15 sec.
*After equipping all, pressing the [Skill Key] will cause them to explode.
| Pressure Grenade =
<font color="FFCC00">'''Pressure Grenade'''</font>
*Enemies hit will be inflicted with [[Status Effects|Burn]].
*Can also be activated midair.
  | G-0 Battleroid=
<font color="FFCC00">'''Robot Detonation Reaction Skill'''</font>
*Upon casting [Robot Detonation], explodes at a specified location.
  | Zweit Schneiden =
<font color="00ffcc">'''Zweit · Schneiden'''</font>
*Depending on the stage, cast additional slashes.
*Stage 1 [Horizontal Slash], Stage 2 [Vertical Slash], Stage 3 [Raising Slash].
*While Charging summon 2 [Projection Swords] (Max 6)
*Consume 30 MP per charge.
    | Stom Stark=
<font color="00ffcc">'''Stom Stark'''</font>
*Inflict [[Status Effects/Faint|[Stun]]] for 3 seconds and max stack [[Status Effects/Swaying El Keim|[El Keim] debuff]] when hit by [Cycle Wave · Explosion].
    | Ruhig=
<font color="00ffcc">'''Ruhig'''</font>
*Reduce Knockdown by 3 per hit when hit by [Cycle Projectile].
*Enemies hit by [Cycle Explosion] will burn 5 MP per hit.
    | Windhose=
<font color="00ffcc">'''Windhose'''</font>
*Allies within the tornado receive buffs that increase MP Gain when attacking/attacked by 30% and increase Skill Cooldown Reduction by 1.5 times.
*Enemies within the tornado receive continuous non-flinching damage and receive [[Status Effects/Bleed|[Bleed] debuff]].
  | Requiem =
<font color="00ffcc">'''Ultimate El'''</font>
*Cycle Chant summons the [El Light].
*Can use the skill without [Edel Eid].
*Randomly create 3 Eids.
*<font color="e20000">'''Edel Eid (Mut)'''</font>: Darkness
**[Darkness] will explode, leaving [Dawn] in its place.
*<font color="ccff99">'''Edel Eid (Rein)'''</font>: Harmonious Light
**[Harmonious Light] splits in two.
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Bitter Chill
**[Bitter Chill] deals damage and freezes for 5 sec.
  | Alptraum=
<font color="07a785">'''Power Release'''</font>
*Cause 3 Explosions upon skill use.
  | Fesseln=
<font color="07a785">'''Shackle Link'''</font>
*Summon Shackle Link to a hit target.
*Decrease speed during duration of Shackle Link.
*Shackle Link last for 5 seconds and breaks if the target is distanced.
*(Radius of Shackle Link decreased by 33% in PvP.)
  }}


<!-- Miscellaneous Mechanics -->
<!-- Miscellaneous Mechanics -->
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<!-- Generic True Skills -->
<!-- Generic True Skills -->
     | MPUsage = MP Usage is decreased by {{{3|10}}}%.
     | MPUsage = MP Usage is decreased by {{{3|10%}}}.
     | Cooldown = {{#ifeq: {{{3|}}}|1|Cooldown is decreased by 1 second.|Cooldown is decreased by {{{3|}}} seconds.}}
     | Cooldown = {{#ifeq: {{{3|}}}|1|Cooldown is decreased by 1 second.|Cooldown is decreased by {{{3|}}} seconds.}}
     | #default = Damage is increased by {{{2|1.2}}} times.
     | #default = Damage is increased by {{{2|1.2}}} times.
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     | MaxHits = Number of hits is increased.
     | MaxHits = Number of hits is increased.
     | Range = Range is increased by {{{3|}}} times.
     | Range = Range is increased by {{{3|}}} times.
    | Radius = Radius is increased by {{{3|}}} times.
     | ExplosionRange = Explosion Range is increased by 1.3 times.
     | ExplosionRange = Explosion Range is increased by 1.3 times.
     | Speed = Speed is increased by {{{3|}}} times.
     | Speed = Speed is increased by {{{3|}}} times.
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     | Duration = Duration is increased by {{{3|1.5}}} times.
     | Duration = Duration is increased by {{{3|1.5}}} times.
     | DebuffDuration = {{#ifeq: {{{3|}}}|1|Debuff duration is increased by 1 second.|Debuff duration is increased by {{{3|}}} seconds.}}
     | DebuffDuration = {{#ifeq: {{{3|}}}|1|Debuff duration is increased by 1 second.|Debuff duration is increased by {{{3|}}} seconds.}}
     | Air= Can be used in air.
     | Air = Can be used in midair.
     | KD= Each hit reduces Knockdown by {{{3|}}}.
     | KD = Each hit reduces Knockdown by {{{3|}}}.
    | MPBurn = Each hit will burn {{{3|2}}} MP.
    | SuperArmor = Grants Super Armor when casting.


<!-- Elsword's True Skills -->
<!-- Elsword's True Skills -->
     | IronBody = Damage reduction effect is increased and a [Pain Endurance] skill is additionally granted.
     | IronBody = Damage reduction effect is increased and a [Pain Endurance] skill is additionally granted.
     | WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward.
     | WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward.
     | SwordShield = [[Status Effects|Bleed]]'s effect increased.
     | SwordShield = [[Status Effects/Bleed|[Bleed]]]'s effect increased.
     | SwordFall = Conwell amount increased by 2.
     | SwordFall = Conwell amount increased by 2.
     | MortalBlow = Range is increased by 1.3 times {{*}}The shooting rocks leave a trail of fire
     | MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire.
     | ArmageddonBlade = Give a 5% increase in Attack Speed and 10% increase in Movement Speed for 10 second.
     | ArmageddonBlade = Give a 5% increase in Attack Speed and 10% increase in Movement Speed.
     | Sandstorm= Initial Hit has 100% Critical Hit Rate.
     | Sandstorm= Initial Hit has 100% Critical Hit Rate.
     | CounterAttack=Recover 15 MP upon successful counter.
     | CounterAttack=Recover 15 MP upon successful counter.
    | ImperialCrusher= Casting speed increased by 1.5 times. {{*}}Last hit causes hard flinch to prevent enemies from launching in the air.
    | GrandCross= All speed decrease increased by 10% {{*}}All defense reduction increased by 5%.
     | StormBlade=Give 20% increase in Maximize for a short time.
     | StormBlade=Give 20% increase in Maximize for a short time.
     | PhoenixTalon=Give Power of Phoenix to nearby allies with half the duration.
     | PhoenixTalon=Give Power of Phoenix to nearby allies with half the duration.
     | FinalStrike=Casting speed increase and final hit provides large hitstun.
     | FinalStrike=Casting speed increase and final hit provides large hitstun.
     | PhantomSword=Give a 5% increase in Critical Damage for 15 seconds.
     | PhantomSword=Give increase in Critical Damage.
     | SwordBlasting=Swords are fired forward and can pierce 2 targets.
     | SwordBlasting=Swords are fired forward and can pierce 2 targets.
    | TripleSaber=MP Usage is decreased by 10.
*Cooldown is decreased by 1 second.
    | EnchantBreaker=Elemental Resistance reduction increased by 30.


<!-- Aisha's True Skills -->
<!-- Aisha's True Skills -->
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     | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times.
     | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times.
     | EnergyDrain = Ranged Increased from 700 to 900.
     | EnergyDrain = Ranged Increased from 700 to 900.
     | EnergeticBody = Enhanced Buff.
     | EnergeticBody = Physical Attack increased by 2%, MP Recovery increased by 4%.
**Physical Attack increased to 12%.
**Magical Defense increased to 30%.
**MP Recovery increased to 24%.
     | ManaSteal = MP Absorbed increased by 5.
     | ManaSteal = MP Absorbed increased by 5.
     | HellDrop = Tracking speed increased by 20%.
     | HellDrop = Tracking speed increased by 20%.
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     | ExplosiveTrap = 25% chance of throwing 2 traps.
     | ExplosiveTrap = 25% chance of throwing 2 traps.
     | Fatality = Increased chance of critical hit.
     | Fatality = Increased chance of critical hit.
     | BackKick = Upon successful hit with Back Kick, press skill key again to cast additional [[Low Kick]]. (MP cost 20)
     | BackKick = After casting Back Kick, press skill key again to cast additional [[Low Kick]]. (MP cost 20)
     | DiveKickBombing = Black Hole feature added when charging forward.
     | DiveKickBombing = Black Hole feature added when charging forward.
     | Nature'sForce = MP Gain decreased lessened to -10%.
     | Nature'sForce = MP Gain decreased lessened to -10%.
     | ViolentAttack = Each hit of the Descending Drill will burn 2 MP.
     | ViolentAttack = Each hit of the Descending Drill will burn 2 MP.
     | SharpFall = Damage increased depending on height of the fall. (Max 50%)
     | SharpFall = Damage increased depending on height of the fall.
    | ReflectiveKick = Grants Super Armor when casting.
     | SlideDoubleKick = MP recovery for failed hit increased to 75%.
     | SlideDoubleKick = MP recovery for failed hit increased to 75%.
    | Hunter'sSteadiness = Grants Super Armor when casting.
    | ShootingMagnum = Each hit will burn 5 MP.
     | CrazyShot = Last hit no longer launches.
     | CrazyShot = Last hit no longer launches.
     | StigmaShot = Increase movement speed reduction by 10%
     | StigmaShot = Increase movement speed reduction by 10%
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     | Eldrasil'sFury = Seed duration increased by 3 seconds.
     | Eldrasil'sFury = Seed duration increased by 3 seconds.
     | BriarTrap = Traps are more difficult to shake off.
     | BriarTrap = Traps are more difficult to shake off.
    | DelayedFire = Damage of Explosions are increased by 1.2 times.
     | TrappingArrow = Each hit of the Poison Mist will burn 5 MP.
     | TrappingArrow = Each hit of the Poison Mist will burn 5 MP.
     | SeedofWrath = 20% chance of throwing 2 traps.
     | SeedofWrath = 20% chance of throwing 2 traps.
     | FuriousEngage = Last hit no longer launches.
     | FuriousEngage = Last hit no longer launches.
    | MaximumPain = Forward movement distance increased.
    | PointFire = Tracking state occurs faster.
    | AceInTheHole = Targets that received damage from the 1st or 2nd shot will receive even more damage from the following shots.


<!-- Raven's True Skills -->
<!-- Raven's True Skills -->
     | ShadowStep = {{CZ}} attack causes Super Armor{{*}}{{CX}} throws a fire bomb
     | ShadowStep = {{CZ}} attack causes Super Armor{{*}}{{CX}} throws a fire bomb
     | ShockwaveDivider = 50% chance of ignoring damage reduction and guard.
     | ShockwaveDivider = 50% chance of ignoring damage reduction and guard.
    | ShootUpGenocide = [Sword Aura] Attack range increased by 1.3 times.
     | HellDive = Grants Super Armor to the first hit.
     | HellDive = Grants Super Armor to the first hit.
     | HarpoonSpear = Additonal explosions occur in the area the chain explosion passes.
     | HarpoonSpear = Additonal explosions occur in the area the chain explosion passes.
     | SonicSlash = MP burn per slash increased by 1.
     | SonicSlash = MP burn per slash increased by 1.
     | ShockwaveCutter = Give an increase in Maximize for a short time.
     | ShockwaveCutter = Give an increase in Maximize for a short time.
    | MegaDrillBreak = Each hit will burn 2 MP.
     | LimitCrusher = 100% stun chance when fully charged.
     | LimitCrusher = 100% stun chance when fully charged.
     | Archenemy = Additional javelins and cast speed increased.
     | Archenemy = Additional javelins and cast speed increased.
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     | EnchantHand = Hitstun time increased and cast speed increased.
     | EnchantHand = Hitstun time increased and cast speed increased.
     | XCrash = Recover 30% MP on failed hit.
     | XCrash = Recover 30% MP on failed hit.
    | PowerBomb = Reduces target All Speeds by 15% for 5 seconds.
     | HellfireGatling = Give an increase in Maximize for a short time.
     | HellfireGatling = Give an increase in Maximize for a short time.
     | IgnitionCrow = Cast speed increased.
     | IgnitionCrow = Cast speed increased.
    | IfritFlame = Casting speed increased by 33%.
*Range increased by 50%.


<!--Eve's True Skills -->
<!--Eve's True Skills -->
     | PhotonFlash = Creates additional dummies.
     | PhotonFlash = Creates additional dummies.
     | Sentry = Nasod summon duration increased to 60 seconds.
     | Sentry = Nasod summon duration increased to 60 seconds.
    | DestructionAura = Grants Super Armor when cast.
    | ECS = MP Usage is removed.
     | ManaConversion = MP Recovery is increased by 20%.
     | ManaConversion = MP Recovery is increased by 20%.
     | MDA = Command/Active Damage Increase is increased by 2.5 times.
     | MDA = Command/Active Damage Increase is increased by 2.5 times.
Line 1,088: Line 1,688:
     | GenocideRipper= Prevent enemies from dashing for 5 second.
     | GenocideRipper= Prevent enemies from dashing for 5 second.
     | SpaceWrench= First hit damage increased.
     | SpaceWrench= First hit damage increased.
*Additional hit damage decreased.
     | ElectronicField= Dispersing Bullets changed to homing projectiles for certain time.
     | ElectronicField= Dispersing Bullets changed to homing projectiles for certain time.
    | RiseonPride= High Voltage Current damage increased by 1.2 times.
     | ParticleRay= Can be adjusted while skill key is pressed.
     | ParticleRay= Can be adjusted while skill key is pressed.
     | ThousandStar= Shock Balls pierce once on mass release.
     | ThousandStar= Shock Balls pierce once on mass release.
     | TaserPilum= Charge time reduced by 50%.
     | TaserPilum= Charge time reduced by 50%.
     | EnergeticHeart= Boost limit removed. Additional boosts cost 8 MP.
     | EnergeticHeart= Boost limit removed. Additional boosts cost 8 MP.
    | IllusionThorns= Energy Field duration increased.
    | SinScissors= 50% chance for 100% critical rate
    | CriticalStrike= Bleed duration increased by 2 seconds.
    | NeedlesCutting= Homing range increased.
    | ElectronicMove= Allows you to move one more time.


<!-- Chung's True Skills -->
<!-- Chung's True Skills -->
     | Reload = Damage is increased by 1.2 times.
     | Reload = Damage is increased by 1.2 times.
*Reloads 3 Cannonballs
*Reloads 3 Cannonballs
     | LeapAttack = Can press the skill key again to cast [[Back Blast]].
     | LeapAttack = Can press the skill key again to chain activate [[Back Blast]].
     | BurstWolf = Transfers 2 of your party member's debuffs regardless of their position.
*Consumes only 50% of [[Back Blast]]''s MP consumption.
     | BurstWolf = No matter the distance, transfer 2 nearby member's debuff to the attacked enemy.
     | HeadShot = 25% chance to fire 2 bullets.
     | HeadShot = 25% chance to fire 2 bullets.
     | DualBuster = Can press the skill key again to cast the skill again for 50% of the MP Usage.
     | DualBuster = Can press the skill key again to cast the skill again for 50% of the MP Usage.
    | SharpshooterSyndrome = Damage is increased by 1.1 times.
* Casting Speed is increased by 1.3 times.
     | ElasticBomb = 50% chance to throw bombs a second time.
     | ElasticBomb = 50% chance to throw bombs a second time.
     | BBS = 25% chance to throw an additional big bomb.
     | BBS = 25% chance to throw an additional big bomb.
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     | MagnumShot = Cannonball consumption reduced by 1.
     | MagnumShot = Cannonball consumption reduced by 1.
     | TacticalField =Damage Bonus increased to 20%.
     | TacticalField =Damage Bonus increased to 20%.
    | ExcitingCrash=Awakening Charge Increase increased.
    | CannonPrison = Homing projectile travels faster.
    | FatalCannon = Magic Defense Decrease effect increased by 10%.


<!--Ara's True Skills -->
<!--Ara's True Skills -->
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     | FallingDragon = Damage is increased by 1.1 times.
     | FallingDragon = Damage is increased by 1.1 times.
*Cooldown is decreased by 5 seconds.
*Cooldown is decreased by 5 seconds.
    | Shadoweave = MP Usage is decreased by 40 MP.
     | SteelBody = Damage is decreased by 0.85 times.
     | SteelBody = Damage is decreased by 0.85 times.
*Energy Usage is decreased by 1.
*Energy Usage is decreased by 1.
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*Art Link Speed is increased by 1.2 times.
*Art Link Speed is increased by 1.2 times.
     | FireLotus=Movement speed and range increased by 1.5 times.
     | FireLotus=Movement speed and range increased by 1.5 times.
    | FlameLotusStrike = 2 additional seconds to use the skill again.
    | ChargingFury = Successful attack restore 1 additional Energy.
    | FierceSpearDance = Sweeping spear range Increased by 1.2 times.
     | WolfFang = 15% chance of summoning a big wolf.
     | WolfFang = 15% chance of summoning a big wolf.
     | Savor = When cancelled, gain 1 additional Energy.
     | Savor = When cancelled, gain 1 additional Energy.
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     | RagingWave= Increase Armor Break chance to 33%.
     | RagingWave= Increase Armor Break chance to 33%.
     | CounterSwitch= Give 30% Maximize upon successful counter for 3 seconds.
     | CounterSwitch= Give 30% Maximize upon successful counter for 3 seconds.
     | HighSpeed= Increase speed by 10% for 6 seconds. (Up to 3 stacks)
     | HighSpeed= Increase speed by 10% for 6 seconds.
     | EnergyBurst= Spirit Energy Usage is decreased by 1.
     | EnergyBurst= Spirit Energy Usage is decreased by 1.
     | Repel= Spirit Energy Usage is decreased by 1.
     | Repel= Spirit Energy Usage is decreased by 1.
    | BindEnergy=Enables skill to target enemies behind you
    | RakshasaInferno=MP Usage is decreased by 30.
*Spirit Energy Usage is decreased by 1.
     | ManaDrain= Maximum drain increased to 3 targets.
     | ManaDrain= Maximum drain increased to 3 targets.
     | DarknessSever= Cooldown is decreased by 1 second
     | DarknessSever= Cooldown is decreased by 1 second
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     | FoxFire= Debuff duration is increased by 33%.
     | FoxFire= Debuff duration is increased by 33%.
     | Necromancy= Increase Critical and Add Damage by 10%.
     | Necromancy= Increase Critical and Add Damage by 10%.
    | FoxSpirit = Physical Defense Decrease effect increased by 5%.


<!--Elesis' True Skills -->
<!--Elesis' True Skills -->
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     | SwordofJudgement = Max damage charge time reduced by 50%.
     | SwordofJudgement = Max damage charge time reduced by 50%.
     | DrasticCharge = Additional MP cost while charging reduced by 5 MP.
     | DrasticCharge = Additional MP cost while charging reduced by 5 MP.
     | AvatarofFire = Damage and effect range increased by 1.2 times.
    | CrossSlash= Last hit causes hard flinch to prevent enemies from launching in the air.
    | GigaBlast= Physical/Magical Defense Nullified increase by 10% and Elemental Resistance Nullified increased by 50.
     | AvatarofFire = Range is increased by 1.2 times.
     | InfernalBlade = Last hit no longer launches.
     | InfernalBlade = Last hit no longer launches.
     | FlameRose = Recover 50% MP on failed hit.
     | FlameRose = Recover 50% MP on failed hit.
     | InjectionStigma = Skill HP Consumption decreased by 10%.
     | InjectionStigma = Skill HP Consumption decreased by 10%.
     | BurningPhantom = Black hole range and power increased by 1.5 times.
     | BurningPhantom = Black hole range and power increased by 1.5 times.
    | FlameProtection=Casting speed is increased by 1.3 times and a Fire Property Resistance increase of 50 is added.
    | SoulIgnition=Additional Flame duration is increased by 5 seconds.
    | ChaserSword = Forward movement distance increased.
*Push distance decreased.
    | BloodFalls = Elemental Resistance Reduction increased by 100.


<!--Add's True Skills -->
<!--Add's True Skills -->
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     | Starfall = Additional Starfall created from Dynamo Mutation Point usage duration changed to 100%.
     | Starfall = Additional Starfall created from Dynamo Mutation Point usage duration changed to 100%.
     | DelayedExplosion = Homing range increased by 1.5 times.
     | DelayedExplosion = Homing range increased by 1.5 times.
     | SealofTime = Reduce Time Sickness duration to 60 seconds.
     | ChargedImpulser = Cooldown is decreased by 1 second.
     | SealofTimeKR = Reduce Time Sickness duration to 30 seconds in PvE.
*MP Usage is decreased by 10.
     | StardustShower = 50% chance of ignoring guard and having 100% critical hit rate.
    | ForceField = Force Field inflicts a debuff for 3 seconds.
     | SealofTime = Reduce Time Sickness duration to 30 seconds in PvE.
     | StardustShower =Ignores guard.
*50% chance to have 100% critical rate.
     | MindBreak = Magic Attack Reduction increased by 1.3 times.
     | MindBreak = Magic Attack Reduction increased by 1.3 times.
    | DynamoConfigurationRailgun = In Dissolution Mode (Non-Awakening) number of penetrations increased by 1.
    | QuicksilverStrike = Nasod Armor Combo MP burn increased by 2 MP per hit.


<!-- Lu/Ciel's True Skills -->
<!-- Lu/Ciel's True Skills -->
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     | Stomp = Increases attack radius by 10% and creates an area that slows enemy's movement for 5 seconds.
     | Stomp = Increases attack radius by 10% and creates an area that slows enemy's movement for 5 seconds.
     | FlickShot = Cause an additional explosion to the attacked enemy.
     | FlickShot = Cause an additional explosion to the attacked enemy.
    | AuraofPunishment = MP Usage is removed.
*If there isn't another target, it will bounce off the same target
     | EvilClaw = Does not launch attacked enemy and restrains them instead of for 1 second.  
     | EvilClaw = Does not launch attacked enemy and restrains them instead of for 1 second.  
     | HuntingPrey = 50% chance to stun for 1 second with the finishing blow.
     | HuntingPrey = 50% chance to stun for 1 second with the finishing blow.
*Final Strike number of hits is increased.
     | TerrorChain = Chain Effect Range is increased by 1.5 times.
     | TerrorChain = Chain Effect Range is increased by 1.5 times.
     | DeathSentenceofMarbas= MP Consumed when not firing decreased by 50%.
     | DeathSentenceofMarbas= MP Consumed when not firing decreased by 50%.
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     | PowerofOriax=Command/Active damage increase on back attacks increased by 20%.
     | PowerofOriax=Command/Active damage increase on back attacks increased by 20%.
     | AmbushAttack=100% critical hit rate on a successful back attack.
     | AmbushAttack=100% critical hit rate on a successful back attack.
     | SummonDarkness=Darkness has 150% of the user's stats. (55% of the user's health in PvP)
     | SummonDarkness=Demon's HP and Skill Damage is increased by 1.5 times.
     | ShacklingChain=Shacking range increased by 1.2 times.
     | ShacklingChain=Shacking range increased by 1.2 times.
     | DemonicBreath=Skill Charging MP consumption decreased by 50%.
     | DemonicBreath=Skill Charging MP consumption decreased by 50%.
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     | SwiftSmash=Can obtain gathered soul when using skill.
     | SwiftSmash=Can obtain gathered soul when using skill.
     | SpectralSpear=Increase number of Tracking Demon Spear by two.
     | SpectralSpear=Increase number of Tracking Demon Spear by two.
    | SoulEntrapment=Schockwave Range increased by 1.2 times.
     | Bloodlust=Double Attack chance increased by 5%.
     | Bloodlust=Double Attack chance increased by 5%.
     | Desperado=Decrease enemies required for speed decrease to 3.
     | Desperado="Demon Plant" debuff requirements reduced from 5 to 3.
     | GardenofHaures=Initial duration increased to 20 Seconds.
     | GardenofHaures=Initial duration increased to 20 Seconds.


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*Skill action speed increased by 1.3 times.
*Skill action speed increased by 1.3 times.
     | GatlingGun = While standby, MP consumption decreased by 2.
     | GatlingGun = While standby, MP consumption decreased by 2.
*On successful hit, has a 5% chance of inflicting '''[[Status Effects|Bleed]]'''.
*On successful hit, has a 5% chance of inflicting [[Status Effects/Bleed|[Bleed]]].
     | Flamethrower = '''Burn''' debuff damage is increased.
     | Flamethrower = '''Burn''' debuff damage is increased.
*'''Burn''' debuff duration is increased.
*'''Burn''' debuff duration is increased.
     | FlameStrike = Reduces the interval between the flame's hits by 40%.
     | FlameStrike = Reduces the interval between the flame's hits by 40%.
     | LockonStratos = Attack range is increased by 200%.
     | LockonStratos = Attack range is increased by 200%.
     | Headshot = Chance for double damage is increased to 45%.
    | PhotonShower = Explosion happens quicker.
    | AimedStrike = Enemies hits "Cannot Dash" for 3 sec.
    | BurstGrenade = Explosive Shot radius increased 1.2 times.
     | Headshot = Double damage chance increased to 45%
     | DoubleGunHawk = Damage is increased by 1.1 times.
     | DoubleGunHawk = Damage is increased by 1.1 times.
*Cooldown is decreased by 2 seconds.
*Cooldown is decreased by 2 seconds.
     | FakeShot = Damage is increased by 1.1 times.
     | FakeShot = Damage is increased by 1.1 times.
*On failure, ECP recovery is increased to 75%.
*Upon a failed hit, ECP recovery is increased to 75%
On failure, ECP recovery is increased to 75%.
     | G-35L Flash Grenade=Explosion Range is increased by 30%.
     | G-35L Flash Grenade=Explosion Range is increased by 30%.
*On successful hit, inflicting '''[[Status Effects|Stun]]'''.
*On successful hit, inflicting [[Status Effects/Faint|[Faint]]].
     | Crossmore=Damage is increased by 1.2 times.
     | Crossmore=Damage is increased by 1.1 times.
*MP Usage is decreased by 20%.
*MP Usage is decreased by 20%.
     | Lightweight Mine=On successful hit, inflicting '''[[Status Effects|Slow]]''' for 2 seconds.
     | Lightweight Mine=On successful hit, inflicting [[Status Effects/Leg Wound|[Leg Wound]]] for 2 seconds.
     | Viper Shot=Aiming range is increased by 30%.
     | Viper Shot=Aiming range is increased by 30%.
     | KS-83 = [[Status Effects|Nerve Disruption]] debuff effectiveness increased by 10%.
     | KS-83 = [[Status Effects|Nerve Disruption]] debuff effectiveness increased by 10%.
     | Robot Detonation = Summons an additional Land Runner first before detonating.
     | Robot Detonation = Summons an additional Land Runner first before detonating.
     | MiracleVision = ECP cost increased by 5. Decreases all skill cooldown by 10%.
     | MiracleVision = ECP cost increased by 5. Decreases all skill cooldown by 10%.
    | SonicSpike = Each hit will burn 2 MP.
     | MovingShot = Movement increased by 2% for each additional shot for 10 seconds.
     | MovingShot = Movement increased by 2% for each additional shot for 10 seconds.
     | ChainPowder = Normal damage increased by 10%.
     | ChainPowder = Damage from shot increased by 10%.
     | WesternFire = Cooldown from back hit decreased to 1.5x.
     | WesternFire = Cooldown from back hit decreased to 1.5x.
     | MultiHeadShot = Number of shots decreased by half, damage increased by 2 times.
     | MultiHeadShot = Number of shots decreased by half, damage increased by 2 times.
     | GunGuard = Back Counter chance increased to 100%.
     | GunGuard = Back Counter chance increased to 100%.
    | ChainViper = Attack Speed Reduction increased to 20% and Shared Damage increased to 30%.
    | BloodBullet = On successful hit, inflicts [[Status Effects/Bleed|[Bleed]]].
     | ServoNitro = MP gain when hitting or hit in the air increased by 15%.
     | ServoNitro = MP gain when hitting or hit in the air increased by 15%.
     | NeilSniping = Recover 37 MP for each remaining shot.
     | NeilSniping = Recover 37 MP for each remaining shot.
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     | PhantomChaser = Cooldown is decreased by 3 seconds.
     | PhantomChaser = Cooldown is decreased by 3 seconds.
*Speed is increased by 1.2 times.
*Speed is increased by 1.2 times.
     | BlazingBullet = Explosion damage changed to 100%, 66% and 33% of the original command's damage.
     | BlazingBullet = Explosion damage changed to 100%, 67% and 34% of the original command's damage.
    | Phantom Shot = MP burn amount increased by 5.
     | LimitOver = Skill damage increased by 5%.
     | LimitOver = Skill damage increased by 5%.
     | MagneticGuard = Damage reduction and magical attack increased by 5%.
     | MagneticGuard = Damage reduction and magical attack increased by 5%.


<!--Ain's True Skills-->
<!--Ain's True Skills-->
  | Explosion = Additional Chant Charge Time is decreased by 50%.
    | Explosion = Additional Chant Charge Time is decreased by 50%.
*Additional Chant MP Usage is decreased by 20%.
*Additional Chant MP Usage is decreased by 20%.
  | Dritt Stilett = Damage is increased by 1.1 times.
    | Dritt Stilett = Damage is increased by 1.1 times.
*Lock-on Duration is increased by 1.5 times.
*Lock-on duration is increased by 1.5 times.
  | Schwert Platzen = All attribute resistances are increased by an additional 50
    | Schwert Platzen = All attribute resistances are increased by an additional 50
*Double attack chance is increased by an additional 10%
*Double attack chance is increased by an additional 10%
  | Säbelhieb Sequenz = MP Usage is decreased by 12%.
    | Säbelhieb Sequenz = MP Usage is decreased by 12%.
*Cooldown is decreased by 2 seconds.
*Cooldown is decreased by 2 seconds.
  | Zweit Schneiden = MP Usage for each stage is decreased by 40%.
    | Zweit Schneiden = MP Usage for each stage is decreased by 40%.
  | Dritt Attentat = [Shock]'s dash distance is increased by 33%.
    | Dritt Attentat = The coverage of [Impact] is increased by 33%.
*[Shock]'s up/down angle is increased by 33%.
*The up/down angle of [Impact] coverage is increased by 33%.
*"Silent Assassination" effect is increased by 1.5 times.
*Damage increase by [Silent Assassination] is increased by 1.5 times.
  | Fessel Heilig = Shackle's HP is increased by 10%.
    | Fessel Heilig = Shackle's HP is increased by 10%.
*Duration is increased by 5 seconds.
*Duration is increased by 5 seconds.
  | Viert Werfen Speer = Fires 2 additional Werfen Speers up/down from the original, dealing 25% of the skill's damage without inflicting hitstun.
    | Viert Werfen Speer = Additional [Werfen Speer] is fired up/down. (Deal 25% of the original damage, no stun)
  | Zweit Sicheln = Damage is increased by 1.1 times.
    | Zweit Sicheln = Damage is increased by 1.1 times.
*Damage is increased by 20% when attacking [Super Armor] target.
*Damage is increased by 20% when attacking [Super Armor] target.
  | Fantasiegebilde Speer = MP Usage is decreased by 5.
    | Brocken Phantasm = Time required for a max charge reduced by 50%.
*Radius increase upon a max charge increased by 50%.
*Damage increase upon a max charge increased by 30%.
    | Dreimal Schwerttanz = Ignores all defense of the target (Dungeon only).
    | Dritt Gelerechi = Cooldown decrease for Active Skills is increased by 2 times.
    | Fragarach = Damage is increased by 1.1 times.
*When used while receiving attack, radius and damage is decreased by 20%.
    | Dritt Erosion = 100% critical rate.
*50% chance to ignores guard.
    | Angriff= Consumed MP during charging reduced to 8.
    | Eid Weise = Become Super Armor with [Eids] are selected.
    | Vertieidi = [Swift Cycle] attack can also push the target in the Super Armor status.
    | Wind Einfallen = All resistance decreased by 30 when hit by [Opening Chant].
    | Alchimie Eid = Cooldown is decreased by 5 seconds.
*Also convert existing [Eids] to selected [Eids].
    | Requiem = Obtain 3 random [Eids] at a 50% chance.
    | Ruhig = Duration of [Cycle Projectile] increased by 1.5 times.
    | Elfe = Duration of [Contract Chant] increased by 1.5 times.
    | Wechsel = 25% chance to reduce Absorption usage by 50%.
    | Alptraum = Duration of Tornado is increased by 1.5 times.
    | Schmerz = Cooldown is decreased by 20%.
    | Entfernen = 100% Critical at a 50% chance.
    | Reflexion = 25% chance to summon 1 additional Reflex Sphere.
    | Geist Herrschaft = Physical and magical defense decreased increased by 10%.
    | Nichts Feld = All resistance increase is increased by 50.
*All resistance activation chance increase is increased to 2 times.
    | Fesseln = Duration of Shackle Link increased by 1.5 times.
    | Totentanz = Awakening duration increase per hit enemy increased. (to 2 seconds per hit enemy)
    | Leere = 2 seeds are created at a 25% chance.
    | Abgrund = All attack ignores 50% enemy's defense (25% in PvP).
    | Verschmelzen=Delay between hit decrease by 20% for [Ring of Agony], [Ring of Restraint].
    | Ausrottung = MP Refunded upon failed attack increased by 20%.
    | Moder = Fragment's range increased by 30%.
    | Befreiung Feld = Attack and Black Hole range increased by 1.2 times.
 
<!--Laby's True Skills-->
    | Inner Aurora = Sentimental Point charging speed increased by 50%.
    | Hang On! = Sentimental Point recovery amount increased by 5.
    | Bbababam = Damage increase when dealing a Critical Hit increased to 60% (30% in PvP)
    | I'm Helping! = 50% chance of not consuming any MP
    | Rolly Rolly = Squishy Lump travel duration increased
    | Distortion = Lost mana amount increased
    | Want Candy? = 50% chance to penetrate the enemy once
    | Gurumi = Debuff will additionally lower attack speed by 10%
    | Flashy = Traveling distance increased
    | Festival = Detection hit range increased
    | Got You! = MP Usage is decreased by 20% / Frozen duration is increased by 2 seconds
    | Handy Vines = Sensing Range increased by 25%
    | Poco...! = Roll! Damage increased by 1.2 times
    | Look! = Use 1 less Sentimental Point
    | Bramble, Grow! = Damage per Sentimental Point increase
    | Wooki...! = WooKipaw Punch Damage increased by 1.2 times
    | Pretty Flower = All Speed Decrease additional 5%
    | Zumyu...! = Black Hole Radius increased by 1.2 times
    | Bibi...! = Bite Radius increased by 1.2 times
    | Flower Garden = Damage per Sentimental Point increase
   }}
   }}


Line 1,277: Line 1,967:
     | 3=[[Skill Quest#Level 45 Layer Skill (Level Requirement: 45)|'''Advanced Training Skill Quest''']]
     | 3=[[Skill Quest#Level 45 Layer Skill (Level Requirement: 45)|'''Advanced Training Skill Quest''']]
     | 4=[[Skill Quest#Level 60 Layer Skill (Level Requirement: 60)|'''Expert Training Skill Quest''']]
     | 4=[[Skill Quest#Level 60 Layer Skill (Level Requirement: 60)|'''Expert Training Skill Quest''']]
     | 5=[[Skill Quest#Hyper Skills (Level Requirement: 60)|'''Ultimate Skill Quest''']]
     | 5=[[Skill Quest#1st Hyper Active (Level Requirement: 60)|'''Ultimate Skill Quest''']]
     | 6=[[Skill Quest#Level 80 Layer Skill (Level Requirement: 80)|'''Sealed Power Skill Quest''']]
     | 6=[[Skill Quest#Level 80 Layer Skill (Level Requirement: 70)|'''Sealed Power Skill Quest''']]
     | 7=[[Skill Quest#Level 90 Layer Skill (Level Requirement: 90)|'''Power of Transcendence Skill Quest''']]
     | 7=[[Skill Quest#Level 90 Layer Skill (Level Requirement: 80)|'''Power of Transcendence Skill Quest''']]
    | 8=[[Skill Quest#2nd Hyper Active (Level Requirement: 99)|'''Ultimate Skill II Quest''']]
    | Item='''{{{3|{{FULLPAGENAME}}}}}''' Item
     }}
     }}
   | Combo={{#switch:{{{2|}}}
   | Combo={{#switch:{{{2|}}}
     | 1=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x multiplier during 1st job.<br>
     | 1=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x multiplier during 1st job.<br>
     | 2=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.1x multiplier during 2nd job.<br>
     | 2=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.1x multiplier during 2nd job.<br>
     | 1~2=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x multiplier during 1st job and a 1.1x multiplier during 2nd job.<br>
     | 3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.15x multiplier during 3rd job.<br>
    |1~2|1~3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x , 1.1x and 1.15x multiplier during 1st, 2nd and 3rd job respectively.<br>
     | Fireball=[[File:Status 071.png]] : Fireballs inflict the [[Status Effects|Burned]] condition for one second.<br>
     | Fireball=[[File:Status 071.png]] : Fireballs inflict the [[Status Effects|Burned]] condition for one second.<br>
     | Gravity Ball Investigation=[[File:Gravity_Ball_Research.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br>
     | Gravity Ball Investigation=[[File:Gravity_Ball_Research.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br>
    | Swift Kicks=[[File:Swift_Kicks.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br>
     | Power Shot=[[File:WSs3.png|20px]] : Arrow damage is calculated before [[Power Shot]].<br>
     | Power Shot=[[File:WSs3.png|20px]] : Arrow damage is calculated before [[Power Shot]].<br>
     | Arrow Mastery=[[File:Enhanced_Bowstring.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br>
     | Arrow Mastery=[[File:Enhanced_Bowstring.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br>
     | Burning Nasod Hand=[[File:RFpassive1.PNG|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br>
     | Burning Nasod Hand=[[File:RFpassive1.PNG|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br>
     | Overheat=[[File:Status 068.png]] : Overheat combo damage is calculated before Overheat buff.<br>
     | Overheat=[[File:Status 068.png]] : Damage is calculated before the 5% Overheat buff.<br>
     | Overheat Mode Activated!=[[File:AOM.png|20px]] : Overheat combo damage is calculated without [[Overheat Mode Activated!]] nor Overheat buff.<br>
     | Overheat Mode Activated!=[[File:AOM.png|20px]] : Damage is calculated without [[Overheat Mode Activated!]].<br>
     | Electron Ball=[[File:Status_093.png|20px]] : Electron ball inflict the [[Status Effects|Electric Shock]] condition for 1 second.<br>
    | Awakened Will: Veteran Commander=[[File:BMTrans4.png|20px]] : Damage is calculated without [[Awakened Will: Veteran Commander]].<br>
    | Master of Warfare=[[File:Nova_Imperator_-_Passive_2.png|20px]] : Damage is calculated before [[Master of Warfare]].<br>
     | Electron Ball=[[File:Status_093.png|20px]] : Electron ball inflict the [[Status Effects|Electric Shock]] condition for 3 seconds.<br>
     | Queen's Authority=[[File:CAPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br>
     | Queen's Authority=[[File:CAPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br>
     | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br>
     | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br>
Line 1,299: Line 1,995:
     | Assimilation=[[File:ALS_10P.png|20px]] : Spirit claw damage is calculated before [[Assimilation]].<br>
     | Assimilation=[[File:ALS_10P.png|20px]] : Spirit claw damage is calculated before [[Assimilation]].<br>
     | Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br>
     | Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br>
    | The Knight Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight Captain]].<br>
     | Body of Fire=[[File:BoF.png|20px]] : Flame damage is calculated before [[Body of Fire]].<br>
     | Body of Fire=[[File:BoF.png|20px]] : Flame damage is calculated before [[Body of Fire]].<br>
     | Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the <font color="ffa4a1">'''Nasod Armor Command Connection'''</font>.<br>
     | Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the <font color="ffa4a1">'''Nasod Armor Command Connection'''</font>.<br>
Line 1,307: Line 2,004:
     | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br>
     | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br>
     | Invasion of Demonic Energy=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Invasion of Demonic Energy]].<br>
     | Invasion of Demonic Energy=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Invasion of Demonic Energy]].<br>
     | CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="0000ff">'''Combination Points'''</font>]], and will be activated by pressing {{CCPV}} once a target has been bound in the air.<br>
     | CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="4488ff">'''Combination Points'''</font>]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br>
     | Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br>
     | Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br>
    | Mecha Control=[[File:Prime_Operator_-_Passive_2.png|20px]] : Auto-Gun bullet damage is calculated before [[Mecha Control]].<br>
    | Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br>
     }}
     }}
   | #default = {{Gap}}
   | #default = {{Gap}}
}}
}}

Revision as of 15:30, 8 June 2019