Template:SkillText: Difference between revisions

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*Consumes the <font color="4488FF">Vitality gauge</font> and charges the <font color="FF4444">Destruction gauge</font>
*Consumes the <font color="4488FF">Vitality gauge</font> and charges the <font color="FF4444">Destruction gauge</font>
*Reduces mana consumption by 30% and boosts mana gain when Vitality is active to 200% (150% in PvP)
*Reduces mana consumption by 30% and boosts mana gain when Vitality is active to 200% (150% in PvP)
  | Mega Slash=
<font color=FFC000>'''Focus Strength'''</font>
*Press the [Skill Key] for 0.5 seconds or more to charge.
*Upon charge, damage is increased by 1.2 times.
  | Iron Body=
<font color="FFCC00">'''Iron Body'''</font>
*Super Armor status
*Received Damage Reduction
*Movement Speed Increased by 1.3 times
{{!}}-
{{!}}
{{!}} <font color="FFCC00">'''Pain Endurance'''
*All debuffs are removed upon activation.</font>
   | GrandCross=
   | GrandCross=
<font color="ffcc00">'''Grand Cross'''</font>
<font color="ffcc00">'''Grand Cross'''</font>
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[[Brutal Slayer|<font color="4488ff">'''Brutal Slayer'''</font>]]
[[Brutal Slayer|<font color="4488ff">'''Brutal Slayer'''</font>]]
Whenever the MP burn occurs, Elsword next few hits will be critical.
Whenever the MP burn occurs, Elsword next few hits will be critical.
  | PainEndurance=
 
<font color="FFCC00">'''Pain Endurance'''
*All debuffs are removed upon activation.</font>


<!-- Aisha's Mechanics -->
<!-- Aisha's Mechanics -->
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*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state)  
*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state)  
*Press '''V''' to activate the memorized skills in order.
*Press '''V''' to activate the memorized skills in order.
 
  | Magic Missile=
<font color="FFC000">'''Magic Missile'''</font>
*Upon cast, it does not stun after the duration ends.
*Upon use during awakening, tracking speed is increased by 30%
  | Lightning Shower=
<font color="FFC000">'''Lightning Shower'''</font>
*Additional attack possible by pressing [Skill Key]
*Additional attack consumes 6 MP per hit.
*Enemies hit will be stunned for 3 sec.
  | Magic Staff=
<font color="FFC000">'''Physical Enhancement'''</font>
*Upon Physical Attack, knockdown rate is reduced
*Upon attack/being attacked, MP Recovery is increased
{{!}}-
{{!}}
{{!}} <font color="FFC000">'''Staff Enhancement'''</font>
*At a certain chance, cause [Space Impact]
  | Aging=
<font color="FFC000">'''Aging'''</font>
*Damage increased while awakened
*Upon being attacked by explosion, an [Aging] debuff is applied for 15 sec. (6 seconds in PvP)
*Aging: Attack/Movement Speed decreased by 20%, All Attack Power decreased by 15%, Additional Damage decreased by 80%
  | Energy Discharge=
<font color="FFC000">'''Mana of Rage'''</font>
*Increase max MP depending on the number of awakening beads.
*Depending on the amount, natural MP recovery is increased.
<!-- Rena's Mechanics -->
<!-- Rena's Mechanics -->
   | Nature =
   | Nature =
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     | CarpetBombing=
     | CarpetBombing=
*Additional artillery wave if used with 6 cannonballs (1 wave max)
*Additional artillery wave if used with 6 cannonballs (1 wave max)
    | ModCarpetBombing=
*2 additional submissiles per 3 cannonballs (Max 4)
     | ChaosCannon=
     | ChaosCannon=
*Uses 1 cannonball
*Uses 1 cannonball
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*Uses {{{2|}}} cannonballs
*Uses {{{2|}}} cannonballs
}}
}}
  | PulseReload =
<font color=33FFFF>'''Cannonballs Effect'''</font>
*Magic Attack Power Increase.
*Damage Increase against Boss/Mid Boss.
*Cooldown Reduction.


<!-- Ara's Mechanics -->
<!-- Ara's Mechanics -->
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   | BackwardsFlowingBlood=
   | BackwardsFlowingBlood=
Backwards Flowing Blood
Backwards Flowing Blood
*After using skills that trigger [Survival Instinct] 5 times, gain a shield that nullifies damage exceeding a certain amount of Max HP once.
*After using skills that trigger [Survival Instinct] 3 times, gain a shield that nullifies damage exceeding a certain amount of Max HP once.
*Shield effect will not disappear until it is used.
*Shield effect will not disappear until it is used.
*Cannot regenerate shield when using skills that trigger [Survival Instinct] while shield is still active.
*Cannot regenerate shield when using skills that trigger [Survival Instinct] while shield is still active.
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'''[[Chivalry System|<font color="4488FF">Gale Skill</font>]]'''
'''[[Chivalry System|<font color="4488FF">Gale Skill</font>]]'''
*Consumes the <font color="4488FF">Gale gauge</font> and charges the <font color="FF4444">Annihilation gauge</font>
*Consumes the <font color="4488FF">Gale gauge</font> and charges the <font color="FF4444">Annihilation gauge</font>
*Reduces mana consumption by 40% (20% in PvP) and cooldown by 75% (50% in PvP) when Gale is active  
*Reduces mana consumption by 40% (20% in PvP) and cooldown by 40% (20% in PvP) when Gale is active  


<!-- Add's Mechanics -->
<!-- Add's Mechanics -->
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*Fires automatically at a marked target and inflict 20% more damage.
*Fires automatically at a marked target and inflict 20% more damage.
   | Dynamo Factory=
   | Dynamo Factory=
<font color="FFC000">'''Dynamo Factory'''</font>
<font color="FFC000">'''Dynamo Factory Mode'''</font>
*<font color="FF4444">Dynamo Factory activation: 30 DP</font>
*<font color="FF4444">Dynamo Factory activation: 30 DP</font>
*If another mode is already active of not have Dynamo Factory, switched the factory to "{{{2|}}}" mode.
*If another mode is already active of not have Dynamo Factory, switched the factory to "{{{2|}}}" mode.
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     | Ultimate Fury=200
     | Ultimate Fury=200
     | Starfall=200
     | Starfall=200
    | Charged Impulser=120
     | #default=100
     | #default=100
     }}MP.</font>
     }} MP.</font>
*Duration: 30 Seconds
*Duration: 30 Seconds
   | Overlimit={{#switch:{{{2|}}}
   | Overlimit={{#switch:{{{2|}}}
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*Cooldown Reduction is not applied to Hyper/Wedding/Seal of Time skills.
*Cooldown Reduction is not applied to Hyper/Wedding/Seal of Time skills.
   | Maximum Strike=
   | Maximum Strike=
<font color="FFC000">'''Spatiotemporal Body'''</font>
<font color="FFC000">'''Temporal Blades'''</font>
*Pressing the skill key will induce firing at the target that was last hit.
*Press the skill key to fire at the target that was last hit
*The skill will lose its target if the skill key is not pressed within 2 seconds
*Temporal Blades won't fire if a target is not attacked within 2 seconds
*The Spatiotemporal Body will pass through all targets and produce an explosion.
*Temporal Blades will pierce and explode
*For each Spatiotemporal Body remaining when duration runs out, recover 25 MP (DP in awakening).
*For every 1 Temporal Blade unused, recover 25 MP (DP in awakening) when its duration expires
   | Void Field=
   | Void Field=
<font color="FFC000">'''Spatial Maintenance'''</font>
<font color="FFC000">'''Spatial Maintenance'''</font>
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*Cooldown time of 1 second for a max of 5 stacks
*Cooldown time of 1 second for a max of 5 stacks
*Gathered souls can be used for 'Trigger'-type skills.
*Gathered souls can be used for 'Trigger'-type skills.
  | Soul CollectorKR=
<font color="d4b5ff">'''Soul Collection (KR Only)'''</font>
*Gather a soul on each hit (5 hits in Arena)
*Cooldown time of 1 second for a max of 5 stacks
*Gathered souls can be used for 'Trigger'-type skills.
Gathered Souls are not consumed during stage 3 [[Awakening Mode|Awakening]].
   | Sniper Mode=
   | Sniper Mode=
<font color="d4b5ff">'''Sniper Mode'''</font>
<font color="d4b5ff">'''Sniper Mode'''</font>
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<font color="FFC000">'''Noble Presence'''</font>
<font color="FFC000">'''Noble Presence'''</font>
*Magic attack power increased (Max 10 stacks)
*Magic attack power increased (Max 10 stacks)
*Duration: 30 seconds
  | Noble PresenceKR=
<font color="FFC000">'''Noble Presence'''</font>
*Gained when [[Soul Collector|Gathered Soul]] reaches maximum stacks.
*Magic Attack increased.
*Duration: 30 seconds
*Duration: 30 seconds
   | Sacrifice=
   | Sacrifice=
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*Gain Super Armor when firing
*Gain Super Armor when firing
*Does not switch to Ciel when firing the final bullet as Lu
*Does not switch to Ciel when firing the final bullet as Lu
*Duration : 15 seconds
*Duration : 60 seconds
*Gain MP back depending on the remaining number of bullets (1 Bullet = 33 MP)
*Gain MP back depending on the remaining number of bullets (1 Bullet = 33 MP)
   | Spectral Spear=
   | Spectral Spear=
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   | Summon Darkness=
   | Summon Darkness=
<font color="FFC000">'''Dark Control'''</font>
<font color="FFC000">'''Dark Control'''</font>
*Abilities: Identical to the user's stats (35% of the user's health in PvP)
*HP: Identical to the user (35% in PvP)
*Blood Contract: Shares a certain amount of damage taken with the user
*Blood Contract: Shares a certain amount of damage taken with the user
*Immune to skill delay/buff/debuff.
*Pressing the skill key again will unsummon the demon and recover some MP.
*Duration: 30 seconds
  | Mod Summon Darkness=
<font color="FFC000">'''Darkness Demon'''</font>
*Stats: 1.57 times the Caster's Stats
*HP: 5.22 times the Caster. In PvP it is 57.5% of the Caster's
*Immune to skill delay/buff/debuff.
*Immune to skill delay/buff/debuff.
*Pressing the skill key again will unsummon the demon and recover some MP.
*Pressing the skill key again will unsummon the demon and recover some MP.
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   | PhantomCircle=
   | PhantomCircle=
<font color="FFC000">'''Phantom Circle'''</font>
<font color="FFC000">'''Phantom Circle'''</font>
*Increases Maximization and HP/MP recovery.
*Increases Maximize and HP/MP recovery.
   | DesperadoA=
   | DesperadoA=
<font color="FFC000">'''Demon Realm Plant'''</font>
<font color="FFC000">'''Demon Plant'''</font>
*Binds targets for 1 second.
*Restrain enemy for 1 second.
*When more than 5 targets are bound, inflicts a debuff that reduces all speeds for 5 seconds.
*When 5 or more are restrained, a debuff that slows all speeds is assigned for 5 seconds.
   | DesperadoB=
   | DesperadoB=
<font color="FFC000">'''Sniping'''</font>
<font color="FFC000">'''Shoot'''</font>
*While more enemies are bound, damage increases.
*The more restrained enemies there are, damage will increase after shooting.
   | SinisterMind=
   | SinisterMind=
<font color="FFC000">'''Demon Realm Seed'''</font>
<font color="FFC000">'''Demon Realm Seed'''</font>
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  | Double Gunhawk=
  | Double Gunhawk=
<font color="FFCC00">'''Tracking Hawk'''</font>
<font color="FFCC00">'''Tracking Hawk'''</font>
*Press the skill key to throw an additional 2 times..
*Press the skill key to throw an additional 2 times.
*When revolvers return, range and projection speed is increased by 50% while damage is increased by 7.5%.
*When revolvers return, range and projection speed is increased by 50% while damage is increased by 7.5%.
*Does not return if you are too far from the skill.
*Does not return if you are too far from the skill.
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*Changes command bullets to frozen shots.
*Changes command bullets to frozen shots.
*For 15 seconds, all bullets will inflict [[Status Effects|Ice]].
*For 15 seconds, all bullets will inflict [[Status Effects|Ice]].
| Freezing Grenade=
<font color="FFCC00">'''Freezing Grenade'''</font>
*Enemies hit will be inflicted with a [Freeze] state.
*Able to install in intervals of 0.5 sec.
*Can also be used in midair
  | EMP Storm=
  | EMP Storm=
<font color="FFCC00">'''EMP'''</font>
<font color="FFCC00">'''EMP'''</font>
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   | G Transform Mode=
   | G Transform Mode=
<font color="00FF24">'''G Transform Mode'''</font>
<font color="00FF24">'''G Transform Mode'''</font>
*Uses 15 ECP to activate transform standby.
*Consumes 15 ECP to activate transform standby.
*Transforming "{{{2|}}}" cost {{#switch:{{{2|}}}
*During transformation, consume {{#switch:{{{2|}}}
     | G-1 Corona=100 MP
     | G-1 Corona=100 MP
     | G-2 Rolling Thunder=150 MP
     | G-2 Rolling Thunder=150 MP
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     | G-4 Frisbee=200 MP
     | G-4 Frisbee=200 MP
     | G-Ex Ancient Buster=200 MP
     | G-Ex Ancient Buster=200 MP
     }}
     }} to reuse to cast [{{{2|}}}]
*Able to transform to 'G-Core Extensions'.
*Upon transformation switch, "G-Core Extension" buff is applied
   | G-Core Extensions={{#switch:{{{2|}}}
   | G-Core Extensions={{#switch:{{{2|}}}
     | G-1=
     | G-1=
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*Stage 1 [Horizontal Slash], Stage 2 [Vertical Slash], Stage 3 [Raising Slash].
*Stage 1 [Horizontal Slash], Stage 2 [Vertical Slash], Stage 3 [Raising Slash].
*Consume 25 MP per charge.
*Consume 25 MP per charge.
  | Mod Zweit Schneiden =
<font color="00ffcc">'''Zweit · Schneiden'''</font>
*Depending on the stage, cast additional slashes.
*Stage 1 [Horizontal Slash], Stage 2 [Vertical Slash], Stage 3 [Raising Slash].
*While Charging summon 2 [Projection Swords] (Max 6)
*Consume 30 MP per charge.
   | Dritt Attentat =
   | Dritt Attentat =
<font color="00ffcc">'''Silent Assassination'''</font>
<font color="00ffcc">'''Silent Assassination'''</font>
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*Two [Projectiles] explode at the destination.
*Two [Projectiles] explode at the destination.
   | Satz Aurora =
   | Satz Aurora =
<font color="00ffcc">'''Cycle Chant : Ultimate'''</font>
<font color="00ffcc">'''Cycle Chant : Revelation'''</font>
*Can use the skill without [Eids].
*Can use the skill without [Eids].
*Create [Cycle Alternate Dimension] that lasts 15 seconds
*Create [Cycle Alternate Dimension] that lasts 15 seconds
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<font color="5e65f3">'''Henir Release'''</font>
<font color="5e65f3">'''Henir Release'''</font>
*When the skill is used during Henir (Awakening) state, {{#switch:{{{2|}}}
*When the skill is used during Henir (Awakening) state, {{#switch:{{{2|}}}
     | Entfernen=damage is increased up to 1.5 times depending on enemy's current HP.
     | Entfernen=damage is increased up to 1.2 times depending on enemy's current HP.
     | Gottvergessen Sense=damage is increased up to 1.5 times depending on enemy's current MP.
     | Gottvergessen Sense=damage is increased up to 1.5 times depending on enemy's current MP.
     | Totentanz=awakening duration is increased by 1 second per hit enemy.
     | Totentanz=awakening duration is increased by 1 second per hit enemy.
     | Abgrund=obtain 1 Absorption everytime the projectile explodes.
     | Abgrund=obtain 1 Absorption everytime the projectile explodes.
     | Chaos Feld=5 MP is burned per hit.
     | Chaos Feld=3 MP is burned per hit.
     | Befeiung Feld=each enemy that has been hit successfully will increase [Liberated Force] by 1 stack.
     | Befeiung Feld=each enemy that has been hit successfully will increase [Liberated Force] by 1 stack.
     }}  
     }}  
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   | Harmony=
   | Harmony=
Harmony
Harmony
*Stun/Panic/Confusion/Fear/Suppression/Helpess/Aging/Curse Duration decreased
*Stun/Panic/Confusion/Fear/Helpess/Aging/Curse Duration decreased
*[Eid: Mut]: Damage Increase 2 times
*[Eid: Mut]: Damage Increase 2 times
*[Eid: Rein]: Instant HP/MP Recovery Chance Increase 2 times
*[Eid: Rein]: Instant HP/MP Recovery Chance Increase 2 times
*[Eid: Wille]: Target Area Increase 20%
*[Eid: Wille]: Target Area Increase 20%
<!--Laby'sMechanics-->
  | Yucky! =
<font color="ff2bad">'''[Yucky!]'''</font><br>To Laby, it feels yucky to even touch Nisha. Laby feels discomfort that she came in contact with Nisha.<br>All speed is decreased by 5% for 5 seconds.
  | I'm Helping! = <font color="#ff2bad">'''[Need Help, Laby?]'''</font><br>{{#switch:{{{2|}}}
    | Rolly Rolly= Enemies hit by the squishy lump will lose their energy, reducing all elemental resistances.
    | Milky Way = Enemies hit by the starlight have their attack and defense decreased by a certain amount.
    | Everybody, Punch = Enemies hit are inflicted with the Groggy status.
    | Sunshower = Restores HP and MP to allies within the rainy area.
    | Reflection = The space of light pushes away enemies more and reduces damage received by allies within the area.
    | It's Windy = Increases all speeds of allies within the windy area.
    | Got You! = Targets hit will be frozen
  }}
  | Laby's Friend? =
<font color="fa77ba">'''[Laby's Friend?]'''</font><br>Summoned Memory of the Forest will react.
  | Memory of the Forest = <font color="#ff2bad">'''[Memory of the Forest]'''</font><br>{{#switch:{{{2|}}}
  | Poco...! =
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.)
*Roll ahead while attacking enemies when it appears.
*Fire homing projectiles when reacting
*Each Growth Stage will increase damage of homing projectiles by 10%
  | Wooki...! =
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.)
*Attack short range ahead when it appears.
*Reduce all skill cooldown when reacting. (Wedding Skill/Hyperactive Skill excluded)
*Each Growth Stage will increase cooldown reduction by 0.2 sec.
  | Zumyu...! =
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.)
*Create a black hole when it appears.
*Warp next to Laby and spin attack when reacting
*Each Growth Stage will increase Spin Attack damage by 10%
  | Bibi...! =
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.)
*Apply a debuff that decreases Physical Defense when it appears.
*Warp next to the closest enemy and apply a bleeding debuff with a biting.
*Each Growth Stage will increase bleeding debuff stacks.
  }}
  | See You Next Time = [See You Next Time]
*When using the skill again, the summon will appear next to the nearest enemy and explode. (Teleport distance decrease for PvP)
*Each stage will increase explosion damage by 10%
  | Look! = <font color="fa77ba">'''Let's Look Together!'''</font>
*Use 4 Sentimental Points
*Using Sentimental Points will increase range by 50%, damage by 20%, and include a black hole effect.<br>(Can use skill without Sentimental Points)
  | Mirror Shield = <font color="fa77ba">'''Defense Mechanism'''</font>
*Damage Reduction for 5 sec.
*Physical/Magical Attack Power Increase for 10 sec.


<!-- Skill Traits -->
<!-- Skill Traits -->
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     | #default = MP Usage decreased to {{{2|}}}%
     | #default = MP Usage decreased to {{{2|}}}%
   }}
   }}
   | Heavy = Damage increased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}%
   | Heavy = Damage increased to 144%<br>Cooldown increased to 120%
   | Useful = Max Hits increased<br>Damage decreased to {{{2|}}}%
   | Useful = Max Hits increased<br>Damage decreased to {{{2|}}}%
   | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|}}}%
   | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|}}}%
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   | Haste = Cooldown decreased to {{{2|}}}%
   | Haste = Cooldown decreased to {{{2|}}}%
   | Regenerating (1) = {{{2|}}}% chance of regaining {{{3|}}}% of the MP Usage
   | Regenerating (1) = {{{2|}}}% chance of regaining {{{3|}}}% of the MP Usage
   | Regenerating (2) = {{{2|}}}% chance of lowering Cooldown to {{{3|}}}%
   | Regenerating (2) = 50% chance of lowering Cooldown to 60%
   | Ruthless = Skill will cancel Mana Break<br>Cooldown increased to 200%
   | Ruthless = Skill will cancel Mana Break<br>Cooldown increased to {{{2|200}}}%
   | Evil = Skill will burn {{{2|}}} MP per hit
   | Evil = Skill will burn {{{2|}}} MP per hit
   | Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|}}}%
   | Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|}}}%
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   | Force=
   | Force=
{{#switch:{{{2|}}}
{{#switch:{{{2|}}}
    | Aging=
<font color="FFC000">'''Aging'''</font>
*Upon use during awakening, damage is increased by 30%
*Upon being attacked by explosion, an [Aging] debuff is applied for 20 sec. (8 seconds in PvP)
*Aging: Attack/Movement Speed decreased by 20%, All Attack Power decreased by 15%, Additional Damage decreased by 80%
     | LeapAttack= *Can use the skill multiple times (Max 5 times) within 7 sec. by pressing the skill key again.
     | LeapAttack= *Can use the skill multiple times (Max 5 times) within 7 sec. by pressing the skill key again.
*Use 70% of [[Leap Attack]] MP Cost.
*Use 70% of [[Leap Attack]] MP Cost.
    | Maximum Strike=
<font color="FFC000">'''Temporal Sphere'''</font>
*Grow in size every sec for 5 sec. Each stage, this sphere will increase in size, damage, and range by 6%.
*Skill Duration: Max 15 sec.
*Press the skill key again to cause the sphere to shoot forward, piercing through enemies.
    | Void Field=
<font color="FFC000">'''Spatial Maintenance'''</font>
*Create a zone where the skill was activated.
*After a certain duration, the attacks won't flinch.
     | Shackling Chain=
     | Shackling Chain=
<font color="FFC000">'''Shackling Chains'''</font>
<font color="FFC000">'''Shackling Chains'''</font>
*Movement/Jump is disabled for [0.5 + [[Status Effects/Creeping Terror|[Creeping Terror]]] stacks × 0.5] seconds.
*Movement/Jump is disabled for [0.5 + [[Status Effects/Creeping Terror|[Creeping Terror]]] stacks × 0.5] seconds.
    | Shadow=
  | Summon Darkness=
<font color="FFC000">'''Shadow'''</font>
<font color="FFC000">'''Darkness Demon'''</font>
*HP: 5.22 times the Caster. (57.5% in PvP)
*Immune to skill delay/buff/debuff.
*Pressing the skill key again will unsummon the demon and recover some MP.
*Duration: 30 seconds
  | Shadow=
<font color="FFC000">'''Shadow'''</font>
*Decrease Magical Attack Power/Defense of enemies hit by the shadow.
*Decrease Magical Attack Power/Defense of enemies hit by the shadow.
  | Swift Smash=
<font color="FFC000">'''Enhanced'''</font>
*When you have 5 stacks of '''[[Soul Collector|Gathered Souls]]''', consume them all to reduce knockdown by 30.
  | AltarOfEvil=
<font color="FFC000">'''Madness'''</font>
*Super Armor while active
*ZZZZ and XXX(Hold) commands are added.
*{{SkillType|M}} [[Death Touch/ModA|Death Touch]] : Continuous damage to enemies in front.
*{{SkillType|M}} [[Mortal Fear/ModA|Mortal Fear]] : Narrow range attack around the caster.
*{{SkillType|M}} [[Dark Plasma/ModA|Dark Plasma]] : Continuous damage in a wide fan-shaped area in front
*When entering and exiting Madness state, inflicts a debuff that increases additional damage dealt for 10 seconds.
*Regain 1 Combination Point for every 6 seconds of the duration that remain when cancelled.
*Duration : 30 seconds (15 in Arena).
  | Desperado=
<font color="FFC000">'''Demon Plant'''</font>
*Restrain enemy for 1 second.
  | GardenOfHaures=
<font color="FFC000">'''Demon Realm Garden'''</font>
*Create homing demonic energy while the Demonic Plant is alive.
*All speed and defense decrease by 15% for 3 sec. when hit by homing demonic energy.
*Demonic Plant HP : 50% of caster's HP (25% in PvP).
| Double Gunhawk=
<font color="FFCC00">'''Tracking Hawk'''</font>
*Press the skill key to thrown an additional 2 times.
*When the revolvers return, the duration increases by 1 sec.
*Additional throws grants Super Armor effect and immunity against disable type status effects.
  | Gun Dance=
  | Gun Dance=
<font color="FFCC00">'''Skilled Shooter'''</font>
<font color="FFCC00">'''Skilled Shooter'''</font>
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*Pierces all enemies and has a 33% chance to inflict [[Status Effects/Bleed|[Bleed]]] status effect.
*Pierces all enemies and has a 33% chance to inflict [[Status Effects/Bleed|[Bleed]]] status effect.
*Knockdown Rate Decrease by 30.
*Knockdown Rate Decrease by 30.
| Freezing Grenade=
<font color="FFCC00">'''Freezing Grenade'''</font>
*Enemies hit will be inflicted with a [Freeze] state.
*Able to install in intervals of 0.5 sec.
*Can also be used in midair
*Upon exploding, slows enemies' moving speed
| C4 Remote Control =
<font color="FFCC00">'''C4 Remote Control'''</font>
*Explodes after 15 sec.
*After equipping all, pressing the [Skill Key] will cause them to explode.
| Pressure Grenade =
<font color="FFCC00">'''Pressure Grenade'''</font>
*Enemies hit will be inflicted with [[Status Effects|Burn]].
*Can also be activated midair.
  | G-0 Battleroid=
<font color="FFCC00">'''Robot Detonation Reaction Skill'''</font>
*Upon casting [Robot Detonation], explodes at a specified location.
  | Zweit Schneiden =
<font color="00ffcc">'''Zweit · Schneiden'''</font>
*Depending on the stage, cast additional slashes.
*Stage 1 [Horizontal Slash], Stage 2 [Vertical Slash], Stage 3 [Raising Slash].
*While Charging summon 2 [Projection Swords] (Max 6)
*Consume 30 MP per charge.
     | Stom Stark=
     | Stom Stark=
<font color="00ffcc">'''Stom Stark'''</font>
<font color="00ffcc">'''Stom Stark'''</font>
*Inflict [[Status Effects/Faint|[Stun]]] for 3 seconds and max stack [[Status Effects/Swaying El Keim|[El Keim] debuff]] when hit by [Cycle Wave · Explosion].
*Inflict [[Status Effects/Faint|[Stun]]] for 3 seconds and max stack [[Status Effects/Swaying El Keim|[El Keim] debuff]] when hit by [Cycle Wave · Explosion].
    | Ruhig=
<font color="00ffcc">'''Ruhig'''</font>
*Reduce Knockdown by 3 per hit when hit by [Cycle Projectile].
*Enemies hit by [Cycle Explosion] will burn 5 MP per hit.
     | Windhose=
     | Windhose=
<font color="00ffcc">'''Windhose'''</font>
<font color="00ffcc">'''Windhose'''</font>
*Allies within the tornado receive buffs that increase MP Gain when attacking/attacked by 30% and increase Skill Cooldown Reduction by 1.5 times.
*Allies within the tornado receive buffs that increase MP Gain when attacking/attacked by 30% and increase Skill Cooldown Reduction by 1.5 times.
*Enemies within the tornado receive continuous non-flinching damage and receive [[Status Effects/Bleed|[Bleed] debuff]].
*Enemies within the tornado receive continuous non-flinching damage and receive [[Status Effects/Bleed|[Bleed] debuff]].
  | Requiem =
<font color="00ffcc">'''Ultimate El'''</font>
*Cycle Chant summons the [El Light].
*Can use the skill without [Edel Eid].
*Randomly create 3 Eids.
*<font color="e20000">'''Edel Eid (Mut)'''</font>: Darkness
**[Darkness] will explode, leaving [Dawn] in its place.
*<font color="ccff99">'''Edel Eid (Rein)'''</font>: Harmonious Light
**[Harmonious Light] splits in two.
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Bitter Chill
**[Bitter Chill] deals damage and freezes for 5 sec.
  | Alptraum=
<font color="07a785">'''Power Release'''</font>
*Cause 3 Explosions upon skill use.
  | Fesseln=
<font color="07a785">'''Shackle Link'''</font>
*Summon Shackle Link to a hit target.
*Decrease speed during duration of Shackle Link.
*Shackle Link last for 5 seconds and breaks if the target is distanced.
*(Radius of Shackle Link decreased by 33% in PvP.)
   }}
   }}


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     | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times.
     | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times.
     | EnergyDrain = Ranged Increased from 700 to 900.
     | EnergyDrain = Ranged Increased from 700 to 900.
     | EnergeticBody = Enhanced Buff.
     | EnergeticBody = Physical Attack increased by 2%, MP Recovery increased by 4%.
**Physical Attack increased to 18%.
**MP Recovery increased to 24%.
     | ManaSteal = MP Absorbed increased by 5.
     | ManaSteal = MP Absorbed increased by 5.
     | HellDrop = Tracking speed increased by 20%.
     | HellDrop = Tracking speed increased by 20%.
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     | ExplosiveTrap = 25% chance of throwing 2 traps.
     | ExplosiveTrap = 25% chance of throwing 2 traps.
     | Fatality = Increased chance of critical hit.
     | Fatality = Increased chance of critical hit.
     | BackKick = Upon successful hit with Back Kick, press skill key again to cast additional [[Low Kick]]. (MP cost 20)
     | BackKick = After casting Back Kick, press skill key again to cast additional [[Low Kick]]. (MP cost 20)
     | DiveKickBombing = Black Hole feature added when charging forward.
     | DiveKickBombing = Black Hole feature added when charging forward.
     | Nature'sForce = MP Gain decreased lessened to -10%.
     | Nature'sForce = MP Gain decreased lessened to -10%.
     | ViolentAttack = Each hit of the Descending Drill will burn 2 MP.
     | ViolentAttack = Each hit of the Descending Drill will burn 2 MP.
     | SharpFall = Damage increased depending on height of the fall. (Max 50%)
     | SharpFall = Damage increased depending on height of the fall.
     | SlideDoubleKick = MP recovery for failed hit increased to 75%.
     | SlideDoubleKick = MP recovery for failed hit increased to 75%.
     | CrazyShot = Last hit no longer launches.
     | CrazyShot = Last hit no longer launches.
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     | EnchantHand = Hitstun time increased and cast speed increased.
     | EnchantHand = Hitstun time increased and cast speed increased.
     | XCrash = Recover 30% MP on failed hit.
     | XCrash = Recover 30% MP on failed hit.
     | PowerBomb = Inflicts a debuff for 5 seconds. (-15% ???)
     | PowerBomb = Reduces target All Speeds by 15% for 5 seconds.
     | HellfireGatling = Give an increase in Maximize for a short time.
     | HellfireGatling = Give an increase in Maximize for a short time.
     | IgnitionCrow = Cast speed increased.
     | IgnitionCrow = Cast speed increased.
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     | GenocideRipper= Prevent enemies from dashing for 5 second.
     | GenocideRipper= Prevent enemies from dashing for 5 second.
     | SpaceWrench= First hit damage increased.
     | SpaceWrench= First hit damage increased.
*Additional hit damage decreased.
     | ElectronicField= Dispersing Bullets changed to homing projectiles for certain time.
     | ElectronicField= Dispersing Bullets changed to homing projectiles for certain time.
     | RiseonPride= High Voltage Current damage increased by 1.2 times.
     | RiseonPride= High Voltage Current damage increased by 1.2 times.
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     | RagingWave= Increase Armor Break chance to 33%.
     | RagingWave= Increase Armor Break chance to 33%.
     | CounterSwitch= Give 30% Maximize upon successful counter for 3 seconds.
     | CounterSwitch= Give 30% Maximize upon successful counter for 3 seconds.
     | HighSpeed= Increase speed by 10% for 6 seconds. (Up to 3 stacks)
     | HighSpeed= Increase speed by 10% for 6 seconds.
     | EnergyBurst= Spirit Energy Usage is decreased by 1.
     | EnergyBurst= Spirit Energy Usage is decreased by 1.
     | Repel= Spirit Energy Usage is decreased by 1.
     | Repel= Spirit Energy Usage is decreased by 1.
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     | CrossSlash= Last hit causes hard flinch to prevent enemies from launching in the air.
     | CrossSlash= Last hit causes hard flinch to prevent enemies from launching in the air.
     | GigaBlast= Physical/Magical Defense Nullified increase by 10% and Elemental Resistance Nullified increased by 50.
     | GigaBlast= Physical/Magical Defense Nullified increase by 10% and Elemental Resistance Nullified increased by 50.
     | AvatarofFire = Damage and effect range increased by 1.2 times.
     | AvatarofFire = Range is increased by 1.2 times.
     | InfernalBlade = Last hit no longer launches.
     | InfernalBlade = Last hit no longer launches.
     | FlameRose = Recover 50% MP on failed hit.
     | FlameRose = Recover 50% MP on failed hit.
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     | PowerofOriax=Command/Active damage increase on back attacks increased by 20%.
     | PowerofOriax=Command/Active damage increase on back attacks increased by 20%.
     | AmbushAttack=100% critical hit rate on a successful back attack.
     | AmbushAttack=100% critical hit rate on a successful back attack.
     | SummonDarkness=Darkness has 150% of the user's stats. (55% of the user's health in PvP)
     | SummonDarkness=Demon's HP and Skill Damage is increased by 1.5 times.
     | ShacklingChain=Shacking range increased by 1.2 times.
     | ShacklingChain=Shacking range increased by 1.2 times.
     | DemonicBreath=Skill Charging MP consumption decreased by 50%.
     | DemonicBreath=Skill Charging MP consumption decreased by 50%.
Line 1,648: Line 1,833:
     | SoulEntrapment=Schockwave Range increased by 1.2 times.
     | SoulEntrapment=Schockwave Range increased by 1.2 times.
     | Bloodlust=Double Attack chance increased by 5%.
     | Bloodlust=Double Attack chance increased by 5%.
     | Desperado=Decrease enemies required for speed decrease to 3.
     | Desperado="Demon Plant" debuff requirements reduced from 5 to 3.
     | GardenofHaures=Initial duration increased to 20 Seconds.
     | GardenofHaures=Initial duration increased to 20 Seconds.


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     | Totentanz = Awakening duration increase per hit enemy increased. (to 2 seconds per hit enemy)
     | Totentanz = Awakening duration increase per hit enemy increased. (to 2 seconds per hit enemy)
     | Leere = 2 seeds are created at a 25% chance.
     | Leere = 2 seeds are created at a 25% chance.
     | Abgrund = All attack ignores enemy's defense. (Dungeon only)  
     | Abgrund = All attack ignores 50% enemy's defense (25% in PvP).
     | Verschmelzen=Delay between hit decrease by 20% for [Ring of Agony], [Ring of Restraint].
     | Verschmelzen=Delay between hit decrease by 20% for [Ring of Agony], [Ring of Restraint].
     | Ausrottung = MP Refunded upon failed attack increased by 20%.
     | Ausrottung = MP Refunded upon failed attack increased by 20%.
     | Moder = Fragment's range increased by 30%.
     | Moder = Fragment's range increased by 30%.
     | Befreiung Feld = Attack and Black Hole range increased by 1.2 times.
     | Befreiung Feld = Attack and Black Hole range increased by 1.2 times.
<!--Laby's True Skills-->
    | Inner Aurora = Sentimental Point charging speed increased by 50%.
    | Hang On! = Sentimental Point recovery amount increased by 5.
    | Bbababam = Damage increase when dealing a Critical Hit increased to 60% (30% in PvP)
    | I'm Helping! = 50% chance of not consuming any MP
    | Rolly Rolly = Squishy Lump travel duration increased
    | Distortion = Lost mana amount increased
    | Want Candy? = 50% chance to penetrate the enemy once
    | Gurumi = Debuff will additionally lower attack speed by 10%
    | Flashy = Traveling distance increased
    | Festival = Detection hit range increased
    | Got You! = MP Usage is decreased by 20% / Frozen duration is increased by 2 seconds
    | Handy Vines = Sensing Range increased by 25%
    | Poco...! = Roll! Damage increased by 1.2 times
    | Look! = Use 1 less Sentimental Point
    | Bramble, Grow! = Damage per Sentimental Point increase
    | Wooki...! = WooKipaw Punch Damage increased by 1.2 times
    | Pretty Flower = All Speed Decrease additional 5%
    | Zumyu...! = Black Hole Radius increased by 1.2 times
    | Bibi...! = Bite Radius increased by 1.2 times
    | Flower Garden = Damage per Sentimental Point increase
   }}
   }}


Line 1,777: Line 1,984:
     | Arrow Mastery=[[File:Enhanced_Bowstring.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br>
     | Arrow Mastery=[[File:Enhanced_Bowstring.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br>
     | Burning Nasod Hand=[[File:RFpassive1.PNG|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br>
     | Burning Nasod Hand=[[File:RFpassive1.PNG|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br>
     | Overheat=[[File:Status 068.png]] : Overheat combo damage is calculated before the 5% Overheat buff.<br>
     | Overheat=[[File:Status 068.png]] : Damage is calculated before the 5% Overheat buff.<br>
     | Overheat Mode Activated!=[[File:AOM.png|20px]] : Overheat combo damage is calculated without [[Overheat Mode Activated!]].<br>
     | Overheat Mode Activated!=[[File:AOM.png|20px]] : Damage is calculated without [[Overheat Mode Activated!]].<br>
     | Awakened Will: Veteran Commander=[[File:BMTrans4.png|20px]] : Overheat combo damage is calculated without [[Awakened Will: Veteran Commander]].<br>
     | Awakened Will: Veteran Commander=[[File:BMTrans4.png|20px]] : Damage is calculated without [[Awakened Will: Veteran Commander]].<br>
     | Electron Ball=[[File:Status_093.png|20px]] : Electron ball inflict the [[Status Effects|Electric Shock]] condition for 1 second.<br>
    | Master of Warfare=[[File:Nova_Imperator_-_Passive_2.png|20px]] : Damage is calculated before [[Master of Warfare]].<br>
     | Electron Ball=[[File:Status_093.png|20px]] : Electron ball inflict the [[Status Effects|Electric Shock]] condition for 3 seconds.<br>
     | Queen's Authority=[[File:CAPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br>
     | Queen's Authority=[[File:CAPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br>
     | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br>
     | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br>
Line 1,798: Line 2,006:
     | CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="4488ff">'''Combination Points'''</font>]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br>
     | CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="4488ff">'''Combination Points'''</font>]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br>
     | Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br>
     | Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br>
    | Mecha Control=[[File:Prime_Operator_-_Passive_2.png|20px]] : Auto-Gun bullet damage is calculated before [[Mecha Control]].<br>
     | Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br>
     | Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br>
     }}
     }}
   | #default = {{Gap}}
   | #default = {{Gap}}
}}
}}

Revision as of 15:30, 8 June 2019