Template:SkillText: Difference between revisions

From Elwiki
(Overheat buffs (Overheat, Overheat Mode Activated!, Awakened Will: Veteran Commander) affect ALL combo damage, not just overheat combos (in the way that some other class passives work). Fixed the wording that suggested otherwise.)
No edit summary
(108 intermediate revisions by 8 users not shown)
Line 9: Line 9:
*Consumes the <font color="4488FF">Vitality gauge</font> and charges the <font color="FF4444">Destruction gauge</font>
*Consumes the <font color="4488FF">Vitality gauge</font> and charges the <font color="FF4444">Destruction gauge</font>
*Reduces mana consumption by 30% and boosts mana gain when Vitality is active to 200% (150% in PvP)
*Reduces mana consumption by 30% and boosts mana gain when Vitality is active to 200% (150% in PvP)
  | Mega Slash=
<font color=FFC000>'''Focus Strength'''</font>
*Press the [Skill Key] for 0.5 seconds or more to charge.
*Upon charge, damage is increased by 1.2 times.
  | Iron Body=
<font color="FFCC00">'''Iron Body'''</font>
*Super Armor status
*Received Damage Reduction
*Movement Speed Increased by 1.3 times
{{!}}-
{{!}}
{{!}} <font color="FFCC00">'''Pain Endurance'''
*All debuffs are removed upon activation.</font>
   | GrandCross=
   | GrandCross=
<font color="ffcc00">'''Grand Cross'''</font>
<font color="ffcc00">'''Grand Cross'''</font>
Line 24: Line 37:
[[Brutal Slayer|<font color="4488ff">'''Brutal Slayer'''</font>]]
[[Brutal Slayer|<font color="4488ff">'''Brutal Slayer'''</font>]]
Whenever the MP burn occurs, Elsword next few hits will be critical.
Whenever the MP burn occurs, Elsword next few hits will be critical.
  | PainEndurance=
 
<font color="FFCC00">'''Pain Endurance'''
*All debuffs are removed upon activation.</font>


<!-- Aisha's Mechanics -->
<!-- Aisha's Mechanics -->
Line 33: Line 44:
*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state)  
*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state)  
*Press '''V''' to activate the memorized skills in order.
*Press '''V''' to activate the memorized skills in order.
 
  | Magic Missile=
<font color="FFC000">'''Magic Missile'''</font>
*Upon cast, it does not stun after the duration ends.
*Upon use during awakening, tracking speed is increased by 30%
  | Lightning Shower=
<font color="FFC000">'''Lightning Shower'''</font>
*Additional attack possible by pressing [Skill Key]
*Additional attack consumes 6 MP per hit.
*Enemies hit will be stunned for 3 sec.
  | Magic Staff=
<font color="FFC000">'''Physical Enhancement'''</font>
*Upon Physical Attack, knockdown rate is reduced
*Upon attack/being attacked, MP Recovery is increased
{{!}}-
{{!}}
{{!}} <font color="FFC000">'''Staff Enhancement'''</font>
*At a certain chance, cause [Space Impact]
  | Aging=
<font color="FFC000">'''Aging'''</font>
*Damage increased while awakened
*Upon being attacked by explosion, an [Aging] debuff is applied for 15 sec. (6 seconds in PvP)
*Aging: Attack/Movement Speed decreased by 20%, All Attack Power decreased by 15%, Additional Damage decreased by 80%
  | Energy Discharge=
<font color="FFC000">'''Mana of Rage'''</font>
*Increase max MP depending on the number of awakening beads.
*Depending on the amount, natural MP recovery is increased.
<!-- Rena's Mechanics -->
<!-- Rena's Mechanics -->
   | Nature =
   | Nature =
Line 98: Line 134:
     | CarpetBombing=
     | CarpetBombing=
*Additional artillery wave if used with 6 cannonballs (1 wave max)
*Additional artillery wave if used with 6 cannonballs (1 wave max)
    | ModCarpetBombing=
*2 additional submissiles per 3 cannonballs (Max 4)
     | ChaosCannon=
     | ChaosCannon=
*Uses 1 cannonball
*Uses 1 cannonball
Line 256: Line 294:
'''[[Chivalry System|<font color="4488FF">Gale Skill</font>]]'''
'''[[Chivalry System|<font color="4488FF">Gale Skill</font>]]'''
*Consumes the <font color="4488FF">Gale gauge</font> and charges the <font color="FF4444">Annihilation gauge</font>
*Consumes the <font color="4488FF">Gale gauge</font> and charges the <font color="FF4444">Annihilation gauge</font>
*Reduces mana consumption by 40% (20% in PvP) and cooldown by 75% (50% in PvP) when Gale is active  
*Reduces mana consumption by 40% (20% in PvP) and cooldown by 40% (20% in PvP) when Gale is active  


<!-- Add's Mechanics -->
<!-- Add's Mechanics -->
Line 333: Line 371:
*Fires automatically at a marked target and inflict 20% more damage.
*Fires automatically at a marked target and inflict 20% more damage.
   | Dynamo Factory=
   | Dynamo Factory=
<font color="FFC000">'''Dynamo Factory'''</font>
<font color="FFC000">'''Dynamo Factory Mode'''</font>
*<font color="FF4444">Dynamo Factory activation: 30 DP</font>
*<font color="FF4444">Dynamo Factory activation: 30 DP</font>
*If another mode is already active of not have Dynamo Factory, switched the factory to "{{{2|}}}" mode.
*If another mode is already active of not have Dynamo Factory, switched the factory to "{{{2|}}}" mode.
Line 342: Line 380:
     | Ultimate Fury=200
     | Ultimate Fury=200
     | Starfall=200
     | Starfall=200
    | Charged Impulser=120
     | #default=100
     | #default=100
     }}MP.</font>
     }} MP.</font>
*Duration: 30 Seconds
*Duration: 30 Seconds
   | Overlimit={{#switch:{{{2|}}}
   | Overlimit={{#switch:{{{2|}}}
Line 375: Line 414:
*Cooldown Reduction is not applied to Hyper/Wedding/Seal of Time skills.
*Cooldown Reduction is not applied to Hyper/Wedding/Seal of Time skills.
   | Maximum Strike=
   | Maximum Strike=
<font color="FFC000">'''Spatiotemporal Body'''</font>
<font color="FFC000">'''Temporal Blades'''</font>
*Pressing the skill key will induce firing at the target that was last hit.
*Press the skill key to fire at the target that was last hit
*The skill will lose its target if the skill key is not pressed within 2 seconds
*Temporal Blades won't fire if a target is not attacked within 2 seconds
*The Spatiotemporal Body will pass through all targets and produce an explosion.
*Temporal Blades will pierce and explode
*For each Spatiotemporal Body remaining when duration runs out, recover 25 MP (DP in awakening).
*For every 1 Temporal Blade unused, recover 25 MP (DP in awakening) when its duration expires
   | Void Field=
   | Void Field=
<font color="FFC000">'''Spatial Maintenance'''</font>
<font color="FFC000">'''Spatial Maintenance'''</font>
Line 424: Line 463:
*Cooldown time of 1 second for a max of 5 stacks
*Cooldown time of 1 second for a max of 5 stacks
*Gathered souls can be used for 'Trigger'-type skills.
*Gathered souls can be used for 'Trigger'-type skills.
  | Soul CollectorKR=
<font color="d4b5ff">'''Soul Collection (KR Only)'''</font>
*Gather a soul on each hit (5 hits in Arena)
*Cooldown time of 1 second for a max of 5 stacks
*Gathered souls can be used for 'Trigger'-type skills.
Gathered Souls are not consumed during stage 3 [[Awakening Mode|Awakening]].
   | Sniper Mode=
   | Sniper Mode=
<font color="d4b5ff">'''Sniper Mode'''</font>
<font color="d4b5ff">'''Sniper Mode'''</font>
Line 458: Line 503:
<font color="FFC000">'''Noble Presence'''</font>
<font color="FFC000">'''Noble Presence'''</font>
*Magic attack power increased (Max 10 stacks)
*Magic attack power increased (Max 10 stacks)
*Duration: 30 seconds
  | Noble PresenceKR=
<font color="FFC000">'''Noble Presence'''</font>
*Gained when [[Soul Collector|Gathered Soul]] reaches maximum stacks.
*Magic Attack increased.
*Duration: 30 seconds
*Duration: 30 seconds
   | Sacrifice=
   | Sacrifice=
Line 480: Line 530:
*Gain Super Armor when firing
*Gain Super Armor when firing
*Does not switch to Ciel when firing the final bullet as Lu
*Does not switch to Ciel when firing the final bullet as Lu
*Duration : 15 seconds
*Duration : 60 seconds
*Gain MP back depending on the remaining number of bullets (1 Bullet = 33 MP)
*Gain MP back depending on the remaining number of bullets (1 Bullet = 33 MP)
   | Spectral Spear=
   | Spectral Spear=
Line 502: Line 552:
   | Summon Darkness=
   | Summon Darkness=
<font color="FFC000">'''Dark Control'''</font>
<font color="FFC000">'''Dark Control'''</font>
*Abilities: Identical to the user's stats (35% of the user's health in PvP)
*HP: Identical to the user (35% in PvP)
*Blood Contract: Shares a certain amount of damage taken with the user
*Blood Contract: Shares a certain amount of damage taken with the user
*Immune to skill delay/buff/debuff.
*Pressing the skill key again will unsummon the demon and recover some MP.
*Duration: 30 seconds
  | Mod Summon Darkness=
<font color="FFC000">'''Darkness Demon'''</font>
*Stats: 1.57 times the Caster's Stats
*HP: 5.22 times the Caster. In PvP it is 57.5% of the Caster's
*Immune to skill delay/buff/debuff.
*Immune to skill delay/buff/debuff.
*Pressing the skill key again will unsummon the demon and recover some MP.
*Pressing the skill key again will unsummon the demon and recover some MP.
Line 561: Line 604:
   | PhantomCircle=
   | PhantomCircle=
<font color="FFC000">'''Phantom Circle'''</font>
<font color="FFC000">'''Phantom Circle'''</font>
*Increases Maximization and HP/MP recovery.
*Increases Maximize and HP/MP recovery.
   | DesperadoA=
   | DesperadoA=
<font color="FFC000">'''Demon Plant'''</font>
<font color="FFC000">'''Demon Plant'''</font>
Line 658: Line 701:
  | Double Gunhawk=
  | Double Gunhawk=
<font color="FFCC00">'''Tracking Hawk'''</font>
<font color="FFCC00">'''Tracking Hawk'''</font>
*Press the skill key to throw an additional 2 times..
*Press the skill key to throw an additional 2 times.
*When revolvers return, range and projection speed is increased by 50% while damage is increased by 7.5%.
*When revolvers return, range and projection speed is increased by 50% while damage is increased by 7.5%.
*Does not return if you are too far from the skill.
*Does not return if you are too far from the skill.
Line 760: Line 803:
*Changes command bullets to frozen shots.
*Changes command bullets to frozen shots.
*For 15 seconds, all bullets will inflict [[Status Effects|Ice]].
*For 15 seconds, all bullets will inflict [[Status Effects|Ice]].
| Freezing Grenade=
<font color="FFCC00">'''Freezing Grenade'''</font>
*Enemies hit will be inflicted with a [Freeze] state.
*Able to install in intervals of 0.5 sec.
*Can also be used in midair
  | EMP Storm=
  | EMP Storm=
<font color="FFCC00">'''EMP'''</font>
<font color="FFCC00">'''EMP'''</font>
Line 844: Line 892:
   | G Transform Mode=
   | G Transform Mode=
<font color="00FF24">'''G Transform Mode'''</font>
<font color="00FF24">'''G Transform Mode'''</font>
*Uses 15 ECP to activate transform standby.
*Consumes 15 ECP to activate transform standby.
*Transforming "{{{2|}}}" cost {{#switch:{{{2|}}}
*During transformation, consume {{#switch:{{{2|}}}
     | G-1 Corona=100 MP
     | G-1 Corona=100 MP
     | G-2 Rolling Thunder=150 MP
     | G-2 Rolling Thunder=150 MP
Line 851: Line 899:
     | G-4 Frisbee=200 MP
     | G-4 Frisbee=200 MP
     | G-Ex Ancient Buster=200 MP
     | G-Ex Ancient Buster=200 MP
     }}
     }} to reuse to cast [{{{2|}}}]
*Able to transform to 'G-Core Extensions'.
*Upon transformation switch, "G-Core Extension" buff is applied
   | G-Core Extensions={{#switch:{{{2|}}}
   | G-Core Extensions={{#switch:{{{2|}}}
     | G-1=
     | G-1=
Line 936: Line 984:
*Stage 1 [Horizontal Slash], Stage 2 [Vertical Slash], Stage 3 [Raising Slash].
*Stage 1 [Horizontal Slash], Stage 2 [Vertical Slash], Stage 3 [Raising Slash].
*Consume 25 MP per charge.
*Consume 25 MP per charge.
  | Mod Zweit Schneiden =
<font color="00ffcc">'''Zweit · Schneiden'''</font>
*Depending on the stage, cast additional slashes.
*Stage 1 [Horizontal Slash], Stage 2 [Vertical Slash], Stage 3 [Raising Slash].
*While Charging summon 2 [Projection Swords] (Max 6)
*Consume 30 MP per charge.
   | Dritt Attentat =
   | Dritt Attentat =
<font color="00ffcc">'''Silent Assassination'''</font>
<font color="00ffcc">'''Silent Assassination'''</font>
Line 1,229: Line 1,271:
<font color="5e65f3">'''Henir Release'''</font>
<font color="5e65f3">'''Henir Release'''</font>
*When the skill is used during Henir (Awakening) state, {{#switch:{{{2|}}}
*When the skill is used during Henir (Awakening) state, {{#switch:{{{2|}}}
     | Entfernen=damage is increased up to 1.5 times depending on enemy's current HP.
     | Entfernen=damage is increased up to 1.2 times depending on enemy's current HP.
     | Gottvergessen Sense=damage is increased up to 1.5 times depending on enemy's current MP.
     | Gottvergessen Sense=damage is increased up to 1.5 times depending on enemy's current MP.
     | Totentanz=awakening duration is increased by 1 second per hit enemy.
     | Totentanz=awakening duration is increased by 1 second per hit enemy.
     | Abgrund=obtain 1 Absorption everytime the projectile explodes.
     | Abgrund=obtain 1 Absorption everytime the projectile explodes.
     | Chaos Feld=5 MP is burned per hit.
     | Chaos Feld=3 MP is burned per hit.
     | Befeiung Feld=each enemy that has been hit successfully will increase [Liberated Force] by 1 stack.
     | Befeiung Feld=each enemy that has been hit successfully will increase [Liberated Force] by 1 stack.
     }}  
     }}  
Line 1,312: Line 1,354:
   | Harmony=
   | Harmony=
Harmony
Harmony
*Stun/Panic/Confusion/Fear/Suppression/Helpess/Aging/Curse Duration decreased
*Stun/Panic/Confusion/Fear/Helpess/Aging/Curse Duration decreased
*[Eid: Mut]: Damage Increase 2 times
*[Eid: Mut]: Damage Increase 2 times
*[Eid: Rein]: Instant HP/MP Recovery Chance Increase 2 times
*[Eid: Rein]: Instant HP/MP Recovery Chance Increase 2 times
*[Eid: Wille]: Target Area Increase 20%
*[Eid: Wille]: Target Area Increase 20%
<!--Laby'sMechanics-->
  | Yucky! =
<font color="ff2bad">'''[Yucky!]'''</font><br>To Laby, it feels yucky to even touch Nisha. Laby feels discomfort that she came in contact with Nisha.<br>All speed is decreased by 5% for 5 seconds.
  | I'm Helping! = <font color="#ff2bad">'''[Need Help, Laby?]'''</font><br>{{#switch:{{{2|}}}
    | Rolly Rolly= Enemies hit by the squishy lump will lose their energy, reducing all elemental resistances.
    | Milky Way = Enemies hit by the starlight have their attack and defense decreased by a certain amount.
    | Everybody, Punch = Enemies hit are inflicted with the Groggy status.
    | Sunshower = Restores HP and MP to allies within the rainy area.
    | Reflection = The space of light pushes away enemies more and reduces damage received by allies within the area.
    | It's Windy = Increases all speeds of allies within the windy area.
    | Got You! = Targets hit will be frozen
  }}
  | Laby's Friend? =
<font color="fa77ba">'''[Laby's Friend?]'''</font><br>Summoned Memory of the Forest will react.
  | Memory of the Forest = <font color="#ff2bad">'''[Memory of the Forest]'''</font><br>{{#switch:{{{2|}}}
  | Poco...! =
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.)
*Roll ahead while attacking enemies when it appears.
*Fire homing projectiles when reacting
*Each Growth Stage will increase damage of homing projectiles by 10%
  | Wooki...! =
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.)
*Attack short range ahead when it appears.
*Reduce all skill cooldown when reacting. (Wedding Skill/Hyperactive Skill excluded)
*Each Growth Stage will increase cooldown reduction by 0.2 sec.
  | Zumyu...! =
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.)
*Create a black hole when it appears.
*Warp next to Laby and spin attack when reacting
*Each Growth Stage will increase Spin Attack damage by 10%
  | Bibi...! =
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.)
*Apply a debuff that decreases Physical Defense when it appears.
*Warp next to the closest enemy and apply a bleeding debuff with a biting.
*Each Growth Stage will increase bleeding debuff stacks.
  }}
  | See You Next Time = [See You Next Time]
*When using the skill again, the summon will appear next to the nearest enemy and explode. (Teleport distance decrease for PvP)
*Each stage will increase explosion damage by 10%
  | Look! = <font color="fa77ba">'''Let's Look Together!'''</font>
*Use 4 Sentimental Points
*Using Sentimental Points will increase range by 50%, damage by 20%, and include a black hole effect.<br>(Can use skill without Sentimental Points)
  | Mirror Shield = <font color="fa77ba">'''Defense Mechanism'''</font>
*Damage Reduction for 5 sec.
*Physical/Magical Attack Power Increase for 10 sec.


<!-- Skill Traits -->
<!-- Skill Traits -->
Line 1,325: Line 1,413:
     | #default = MP Usage decreased to {{{2|}}}%
     | #default = MP Usage decreased to {{{2|}}}%
   }}
   }}
   | Heavy = Damage increased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}%
   | Heavy = Damage increased to 144%<br>Cooldown increased to 120%
   | Useful = Max Hits increased<br>Damage decreased to {{{2|}}}%
   | Useful = Max Hits increased<br>Damage decreased to {{{2|}}}%
   | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|}}}%
   | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|}}}%
Line 1,335: Line 1,423:
   | Haste = Cooldown decreased to {{{2|}}}%
   | Haste = Cooldown decreased to {{{2|}}}%
   | Regenerating (1) = {{{2|}}}% chance of regaining {{{3|}}}% of the MP Usage
   | Regenerating (1) = {{{2|}}}% chance of regaining {{{3|}}}% of the MP Usage
   | Regenerating (2) = {{{2|}}}% chance of lowering Cooldown to {{{3|}}}%
   | Regenerating (2) = 50% chance of lowering Cooldown to 60%
   | Ruthless = Skill will cancel Mana Break<br>Cooldown increased to 200%
   | Ruthless = Skill will cancel Mana Break<br>Cooldown increased to {{{2|200}}}%
   | Evil = Skill will burn {{{2|}}} MP per hit
   | Evil = Skill will burn {{{2|}}} MP per hit
   | Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|}}}%
   | Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|}}}%
Line 1,349: Line 1,437:
   | Force=
   | Force=
{{#switch:{{{2|}}}
{{#switch:{{{2|}}}
    | Aging=
<font color="FFC000">'''Aging'''</font>
*Upon use during awakening, damage is increased by 30%
*Upon being attacked by explosion, an [Aging] debuff is applied for 20 sec. (8 seconds in PvP)
*Aging: Attack/Movement Speed decreased by 20%, All Attack Power decreased by 15%, Additional Damage decreased by 80%
     | LeapAttack= *Can use the skill multiple times (Max 5 times) within 7 sec. by pressing the skill key again.
     | LeapAttack= *Can use the skill multiple times (Max 5 times) within 7 sec. by pressing the skill key again.
*Use 70% of [[Leap Attack]] MP Cost.
*Use 70% of [[Leap Attack]] MP Cost.
    | Maximum Strike=
<font color="FFC000">'''Temporal Sphere'''</font>
*Grow in size every sec for 5 sec. Each stage, this sphere will increase in size, damage, and range by 6%.
*Skill Duration: Max 15 sec.
*Press the skill key again to cause the sphere to shoot forward, piercing through enemies.
    | Void Field=
<font color="FFC000">'''Spatial Maintenance'''</font>
*Create a zone where the skill was activated.
*After a certain duration, the attacks won't flinch.
     | Shackling Chain=
     | Shackling Chain=
<font color="FFC000">'''Shackling Chains'''</font>
<font color="FFC000">'''Shackling Chains'''</font>
*Movement/Jump is disabled for [0.5 + [[Status Effects/Creeping Terror|[Creeping Terror]]] stacks × 0.5] seconds.
*Movement/Jump is disabled for [0.5 + [[Status Effects/Creeping Terror|[Creeping Terror]]] stacks × 0.5] seconds.
    | Shadow=
  | Summon Darkness=
<font color="FFC000">'''Darkness Demon'''</font>
*HP: 5.22 times the Caster. (57.5% in PvP)
*Immune to skill delay/buff/debuff.
*Pressing the skill key again will unsummon the demon and recover some MP.
*Duration: 30 seconds
  | Shadow=
<font color="FFC000">'''Shadow'''</font>
<font color="FFC000">'''Shadow'''</font>
*Decrease Magical Attack Power/Defense of enemies hit by the shadow.
*Decrease Magical Attack Power/Defense of enemies hit by the shadow.
    | Desperado=
  | Swift Smash=
<font color="FFC000">'''Enhanced'''</font>
*When you have 5 stacks of '''[[Soul Collector|Gathered Souls]]''', consume them all to reduce knockdown by 30.
  | AltarOfEvil=
<font color="FFC000">'''Madness'''</font>
*Super Armor while active
*ZZZZ and XXX(Hold) commands are added.
*{{SkillType|M}} [[Death Touch/ModA|Death Touch]] : Continuous damage to enemies in front.
*{{SkillType|M}} [[Mortal Fear/ModA|Mortal Fear]] : Narrow range attack around the caster.
*{{SkillType|M}} [[Dark Plasma/ModA|Dark Plasma]] : Continuous damage in a wide fan-shaped area in front
*When entering and exiting Madness state, inflicts a debuff that increases additional damage dealt for 10 seconds.
*Regain 1 Combination Point for every 6 seconds of the duration that remain when cancelled.
*Duration : 30 seconds (15 in Arena).
  | Desperado=
<font color="FFC000">'''Demon Plant'''</font>
<font color="FFC000">'''Demon Plant'''</font>
*Restrain enemy for 1 second.
*Restrain enemy for 1 second.
  | GardenOfHaures=
<font color="FFC000">'''Demon Realm Garden'''</font>
*Create homing demonic energy while the Demonic Plant is alive.
*All speed and defense decrease by 15% for 3 sec. when hit by homing demonic energy.
*Demonic Plant HP : 50% of caster's HP (25% in PvP).
| Double Gunhawk=
<font color="FFCC00">'''Tracking Hawk'''</font>
*Press the skill key to thrown an additional 2 times.
*When the revolvers return, the duration increases by 1 sec.
*Additional throws grants Super Armor effect and immunity against disable type status effects.
  | Gun Dance=
  | Gun Dance=
<font color="FFCC00">'''Skilled Shooter'''</font>
<font color="FFCC00">'''Skilled Shooter'''</font>
Line 1,373: Line 1,504:
*Can also be used in midair
*Can also be used in midair
*Upon exploding, slows enemies' moving speed
*Upon exploding, slows enemies' moving speed
| C4 Remote Control =
<font color="FFCC00">'''C4 Remote Control'''</font>
*Explodes after 15 sec.
*After equipping all, pressing the [Skill Key] will cause them to explode.
| Pressure Grenade =
<font color="FFCC00">'''Pressure Grenade'''</font>
*Enemies hit will be inflicted with [[Status Effects|Burn]].
*Can also be activated midair.
  | G-0 Battleroid=
<font color="FFCC00">'''Robot Detonation Reaction Skill'''</font>
*Upon casting [Robot Detonation], explodes at a specified location.
  | Zweit Schneiden =
<font color="00ffcc">'''Zweit · Schneiden'''</font>
*Depending on the stage, cast additional slashes.
*Stage 1 [Horizontal Slash], Stage 2 [Vertical Slash], Stage 3 [Raising Slash].
*While Charging summon 2 [Projection Swords] (Max 6)
*Consume 30 MP per charge.
     | Stom Stark=
     | Stom Stark=
<font color="00ffcc">'''Stom Stark'''</font>
<font color="00ffcc">'''Stom Stark'''</font>
*Inflict [[Status Effects/Faint|[Stun]]] for 3 seconds and max stack [[Status Effects/Swaying El Keim|[El Keim] debuff]] when hit by [Cycle Wave · Explosion].
*Inflict [[Status Effects/Faint|[Stun]]] for 3 seconds and max stack [[Status Effects/Swaying El Keim|[El Keim] debuff]] when hit by [Cycle Wave · Explosion].
    | Ruhig=
<font color="00ffcc">'''Ruhig'''</font>
*Reduce Knockdown by 3 per hit when hit by [Cycle Projectile].
*Enemies hit by [Cycle Explosion] will burn 5 MP per hit.
     | Windhose=
     | Windhose=
<font color="00ffcc">'''Windhose'''</font>
<font color="00ffcc">'''Windhose'''</font>
*Allies within the tornado receive buffs that increase MP Gain when attacking/attacked by 30% and increase Skill Cooldown Reduction by 1.5 times.
*Allies within the tornado receive buffs that increase MP Gain when attacking/attacked by 30% and increase Skill Cooldown Reduction by 1.5 times.
*Enemies within the tornado receive continuous non-flinching damage and receive [[Status Effects/Bleed|[Bleed] debuff]].
*Enemies within the tornado receive continuous non-flinching damage and receive [[Status Effects/Bleed|[Bleed] debuff]].
  | Requiem =
<font color="00ffcc">'''Ultimate El'''</font>
*Cycle Chant summons the [El Light].
*Can use the skill without [Edel Eid].
*Randomly create 3 Eids.
*<font color="e20000">'''Edel Eid (Mut)'''</font>: Darkness
**[Darkness] will explode, leaving [Dawn] in its place.
*<font color="ccff99">'''Edel Eid (Rein)'''</font>: Harmonious Light
**[Harmonious Light] splits in two.
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Bitter Chill
**[Bitter Chill] deals damage and freezes for 5 sec.
  | Alptraum=
<font color="07a785">'''Power Release'''</font>
*Cause 3 Explosions upon skill use.
  | Fesseln=
<font color="07a785">'''Shackle Link'''</font>
*Summon Shackle Link to a hit target.
*Decrease speed during duration of Shackle Link.
*Shackle Link last for 5 seconds and breaks if the target is distanced.
*(Radius of Shackle Link decreased by 33% in PvP.)
   }}
   }}


Line 1,445: Line 1,617:
     | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times.
     | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times.
     | EnergyDrain = Ranged Increased from 700 to 900.
     | EnergyDrain = Ranged Increased from 700 to 900.
     | EnergeticBody = Enhanced Buff.
     | EnergeticBody = Physical Attack increased by 2%, MP Recovery increased by 4%.
**Physical Attack increased to 18%.
**MP Recovery increased to 24%.
     | ManaSteal = MP Absorbed increased by 5.
     | ManaSteal = MP Absorbed increased by 5.
     | HellDrop = Tracking speed increased by 20%.
     | HellDrop = Tracking speed increased by 20%.
Line 1,463: Line 1,633:
     | ExplosiveTrap = 25% chance of throwing 2 traps.
     | ExplosiveTrap = 25% chance of throwing 2 traps.
     | Fatality = Increased chance of critical hit.
     | Fatality = Increased chance of critical hit.
     | BackKick = Upon successful hit with Back Kick, press skill key again to cast additional [[Low Kick]]. (MP cost 20)
     | BackKick = After casting Back Kick, press skill key again to cast additional [[Low Kick]]. (MP cost 20)
     | DiveKickBombing = Black Hole feature added when charging forward.
     | DiveKickBombing = Black Hole feature added when charging forward.
     | Nature'sForce = MP Gain decreased lessened to -10%.
     | Nature'sForce = MP Gain decreased lessened to -10%.
     | ViolentAttack = Each hit of the Descending Drill will burn 2 MP.
     | ViolentAttack = Each hit of the Descending Drill will burn 2 MP.
     | SharpFall = Damage increased depending on height of the fall. (Max 50%)
     | SharpFall = Damage increased depending on height of the fall.
     | SlideDoubleKick = MP recovery for failed hit increased to 75%.
     | SlideDoubleKick = MP recovery for failed hit increased to 75%.
     | CrazyShot = Last hit no longer launches.
     | CrazyShot = Last hit no longer launches.
Line 1,518: Line 1,688:
     | GenocideRipper= Prevent enemies from dashing for 5 second.
     | GenocideRipper= Prevent enemies from dashing for 5 second.
     | SpaceWrench= First hit damage increased.
     | SpaceWrench= First hit damage increased.
*Additional hit damage decreased.
     | ElectronicField= Dispersing Bullets changed to homing projectiles for certain time.
     | ElectronicField= Dispersing Bullets changed to homing projectiles for certain time.
     | RiseonPride= High Voltage Current damage increased by 1.2 times.
     | RiseonPride= High Voltage Current damage increased by 1.2 times.
Line 1,577: Line 1,748:
     | RagingWave= Increase Armor Break chance to 33%.
     | RagingWave= Increase Armor Break chance to 33%.
     | CounterSwitch= Give 30% Maximize upon successful counter for 3 seconds.
     | CounterSwitch= Give 30% Maximize upon successful counter for 3 seconds.
     | HighSpeed= Increase speed by 10% for 6 seconds. (Up to 3 stacks)
     | HighSpeed= Increase speed by 10% for 6 seconds.
     | EnergyBurst= Spirit Energy Usage is decreased by 1.
     | EnergyBurst= Spirit Energy Usage is decreased by 1.
     | Repel= Spirit Energy Usage is decreased by 1.
     | Repel= Spirit Energy Usage is decreased by 1.
Line 1,654: Line 1,825:
     | PowerofOriax=Command/Active damage increase on back attacks increased by 20%.
     | PowerofOriax=Command/Active damage increase on back attacks increased by 20%.
     | AmbushAttack=100% critical hit rate on a successful back attack.
     | AmbushAttack=100% critical hit rate on a successful back attack.
     | SummonDarkness=Darkness has 150% of the user's stats. (55% of the user's health in PvP)
     | SummonDarkness=Demon's HP and Skill Damage is increased by 1.5 times.
     | ShacklingChain=Shacking range increased by 1.2 times.
     | ShacklingChain=Shacking range increased by 1.2 times.
     | DemonicBreath=Skill Charging MP consumption decreased by 50%.
     | DemonicBreath=Skill Charging MP consumption decreased by 50%.
Line 1,762: Line 1,933:
     | Totentanz = Awakening duration increase per hit enemy increased. (to 2 seconds per hit enemy)
     | Totentanz = Awakening duration increase per hit enemy increased. (to 2 seconds per hit enemy)
     | Leere = 2 seeds are created at a 25% chance.
     | Leere = 2 seeds are created at a 25% chance.
     | Abgrund = All attack ignores enemy's defense. (Dungeon only)  
     | Abgrund = All attack ignores 50% enemy's defense (25% in PvP).
     | Verschmelzen=Delay between hit decrease by 20% for [Ring of Agony], [Ring of Restraint].
     | Verschmelzen=Delay between hit decrease by 20% for [Ring of Agony], [Ring of Restraint].
     | Ausrottung = MP Refunded upon failed attack increased by 20%.
     | Ausrottung = MP Refunded upon failed attack increased by 20%.
     | Moder = Fragment's range increased by 30%.
     | Moder = Fragment's range increased by 30%.
     | Befreiung Feld = Attack and Black Hole range increased by 1.2 times.
     | Befreiung Feld = Attack and Black Hole range increased by 1.2 times.
<!--Laby's True Skills-->
    | Inner Aurora = Sentimental Point charging speed increased by 50%.
    | Hang On! = Sentimental Point recovery amount increased by 5.
    | Bbababam = Damage increase when dealing a Critical Hit increased to 60% (30% in PvP)
    | I'm Helping! = 50% chance of not consuming any MP
    | Rolly Rolly = Squishy Lump travel duration increased
    | Distortion = Lost mana amount increased
    | Want Candy? = 50% chance to penetrate the enemy once
    | Gurumi = Debuff will additionally lower attack speed by 10%
    | Flashy = Traveling distance increased
    | Festival = Detection hit range increased
    | Got You! = MP Usage is decreased by 20% / Frozen duration is increased by 2 seconds
    | Handy Vines = Sensing Range increased by 25%
    | Poco...! = Roll! Damage increased by 1.2 times
    | Look! = Use 1 less Sentimental Point
    | Bramble, Grow! = Damage per Sentimental Point increase
    | Wooki...! = WooKipaw Punch Damage increased by 1.2 times
    | Pretty Flower = All Speed Decrease additional 5%
    | Zumyu...! = Black Hole Radius increased by 1.2 times
    | Bibi...! = Bite Radius increased by 1.2 times
    | Flower Garden = Damage per Sentimental Point increase
   }}
   }}


Line 1,791: Line 1,984:
     | Arrow Mastery=[[File:Enhanced_Bowstring.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br>
     | Arrow Mastery=[[File:Enhanced_Bowstring.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br>
     | Burning Nasod Hand=[[File:RFpassive1.PNG|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br>
     | Burning Nasod Hand=[[File:RFpassive1.PNG|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br>
     | Overheat=[[File:Status 068.png]] : Damage is calculated without the 5% Overheat buff.<br>
     | Overheat=[[File:Status 068.png]] : Damage is calculated before the 5% Overheat buff.<br>
     | Overheat Mode Activated!=[[File:AOM.png|20px]] : Damage is calculated without [[Overheat Mode Activated!]].<br>
     | Overheat Mode Activated!=[[File:AOM.png|20px]] : Damage is calculated without [[Overheat Mode Activated!]].<br>
     | Awakened Will: Veteran Commander=[[File:BMTrans4.png|20px]] : Damage is calculated without [[Awakened Will: Veteran Commander]].<br>
     | Awakened Will: Veteran Commander=[[File:BMTrans4.png|20px]] : Damage is calculated without [[Awakened Will: Veteran Commander]].<br>
     | Master of Warfare=[[File:Nova_Imperator_-_Passive_2.png|20px]] : Damage is calculated before [[Master of Warfare]].<br>
     | Master of Warfare=[[File:Nova_Imperator_-_Passive_2.png|20px]] : Damage is calculated before [[Master of Warfare]].<br>
     | Electron Ball=[[File:Status_093.png|20px]] : Electron ball inflict the [[Status Effects|Electric Shock]] condition for 1 second.<br>
     | Electron Ball=[[File:Status_093.png|20px]] : Electron ball inflict the [[Status Effects|Electric Shock]] condition for 3 seconds.<br>
     | Queen's Authority=[[File:CAPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br>
     | Queen's Authority=[[File:CAPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br>
     | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br>
     | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br>

Revision as of 16:30, 8 June 2019