Template:SkillText: Difference between revisions
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'''[[Chivalry System|<font color="4488FF">Gale Skill</font>]]''' | '''[[Chivalry System|<font color="4488FF">Gale Skill</font>]]''' | ||
*Consumes the <font color="4488FF">Gale gauge</font> and charges the <font color="FF4444">Annihilation gauge</font> | *Consumes the <font color="4488FF">Gale gauge</font> and charges the <font color="FF4444">Annihilation gauge</font> | ||
*Reduces mana consumption by 40% (20% in PvP) and cooldown by | *Reduces mana consumption by 40% (20% in PvP) and cooldown by 40% (20% in PvP) when Gale is active | ||
<!-- Add's Mechanics --> | <!-- Add's Mechanics --> | ||
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| Summon Darkness= | | Summon Darkness= | ||
<font color="FFC000">'''Dark Control'''</font> | <font color="FFC000">'''Dark Control'''</font> | ||
* | *HP: Identical to the user (35% in PvP) | ||
*Blood Contract: Shares a certain amount of damage taken with the user | *Blood Contract: Shares a certain amount of damage taken with the user | ||
*Immune to skill delay/buff/debuff. | *Immune to skill delay/buff/debuff. | ||
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| Summon Darkness= | | Summon Darkness= | ||
<font color="FFC000">'''Darkness Demon'''</font> | <font color="FFC000">'''Darkness Demon'''</font> | ||
*HP: 5.22 times the Caster. (57.5% in PvP) | |||
*HP: 5.22 times the Caster. | |||
*Immune to skill delay/buff/debuff. | *Immune to skill delay/buff/debuff. | ||
*Pressing the skill key again will unsummon the demon and recover some MP. | *Pressing the skill key again will unsummon the demon and recover some MP. | ||
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| PowerofOriax=Command/Active damage increase on back attacks increased by 20%. | | PowerofOriax=Command/Active damage increase on back attacks increased by 20%. | ||
| AmbushAttack=100% critical hit rate on a successful back attack. | | AmbushAttack=100% critical hit rate on a successful back attack. | ||
| SummonDarkness= | | SummonDarkness=Demon's HP and Skill Damage is increased by 1.5 times. | ||
| ShacklingChain=Shacking range increased by 1.2 times. | | ShacklingChain=Shacking range increased by 1.2 times. | ||
| DemonicBreath=Skill Charging MP consumption decreased by 50%. | | DemonicBreath=Skill Charging MP consumption decreased by 50%. | ||
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| Festival = Detection hit range increased | | Festival = Detection hit range increased | ||
| Got You! = MP Usage is decreased by 20% / Frozen duration is increased by 2 seconds | | Got You! = MP Usage is decreased by 20% / Frozen duration is increased by 2 seconds | ||
| Handy Vines = | | Handy Vines = Sensing Range increased by 25% | ||
| Poco...! = Roll! | | Poco...! = Roll! Damage increased by 1.2 times | ||
| Look! = | | Look! = Use 1 less Sentimental Point | ||
| Bramble, Grow! = Damage | | Bramble, Grow! = Damage per Sentimental Point increase | ||
| Wooki...! = WooKipaw Punch | | Wooki...! = WooKipaw Punch Damage increased by 1.2 times | ||
| Pretty Flower = All Speed | | Pretty Flower = All Speed Decrease additional 5% | ||
| Zumyu...! = Black Hole | | Zumyu...! = Black Hole Radius increased by 1.2 times | ||
| Bibi...! = | | Bibi...! = Bite Radius increased by 1.2 times | ||
| Flower Garden = Damage | | Flower Garden = Damage per Sentimental Point increase | ||
}} | }} | ||
Revision as of 15:30, 8 June 2019