Template:SkillText: Difference between revisions

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'''[[Chivalry System|<font color="4488FF">Gale Skill</font>]]'''
'''[[Chivalry System|<font color="4488FF">Gale Skill</font>]]'''
*Consumes the <font color="4488FF">Gale gauge</font> and charges the <font color="FF4444">Annihilation gauge</font>
*Consumes the <font color="4488FF">Gale gauge</font> and charges the <font color="FF4444">Annihilation gauge</font>
*Reduces mana consumption by 40% (20% in PvP) and cooldown by 75% (50% in PvP) when Gale is active  
*Reduces mana consumption by 40% (20% in PvP) and cooldown by 40% (20% in PvP) when Gale is active  


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   | Summon Darkness=
   | Summon Darkness=
<font color="FFC000">'''Dark Control'''</font>
<font color="FFC000">'''Dark Control'''</font>
*Abilities: Identical to the user's stats (35% of the user's health in PvP)
*HP: Identical to the user (35% in PvP)
*Blood Contract: Shares a certain amount of damage taken with the user
*Blood Contract: Shares a certain amount of damage taken with the user
*Immune to skill delay/buff/debuff.
*Immune to skill delay/buff/debuff.
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   | Summon Darkness=
   | Summon Darkness=
<font color="FFC000">'''Darkness Demon'''</font>
<font color="FFC000">'''Darkness Demon'''</font>
*Stats: 1.57 times the Caster's Stats
*HP: 5.22 times the Caster. (57.5% in PvP)
*HP: 5.22 times the Caster. In PvP it is 57.5% of the Caster's
*Immune to skill delay/buff/debuff.
*Immune to skill delay/buff/debuff.
*Pressing the skill key again will unsummon the demon and recover some MP.
*Pressing the skill key again will unsummon the demon and recover some MP.
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     | PowerofOriax=Command/Active damage increase on back attacks increased by 20%.
     | PowerofOriax=Command/Active damage increase on back attacks increased by 20%.
     | AmbushAttack=100% critical hit rate on a successful back attack.
     | AmbushAttack=100% critical hit rate on a successful back attack.
     | SummonDarkness=Darkness has 150% of the user's stats. (55% of the user's health in PvP)
     | SummonDarkness=Demon's HP and Skill Damage is increased by 1.5 times.
     | ShacklingChain=Shacking range increased by 1.2 times.
     | ShacklingChain=Shacking range increased by 1.2 times.
     | DemonicBreath=Skill Charging MP consumption decreased by 50%.
     | DemonicBreath=Skill Charging MP consumption decreased by 50%.
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     | Festival = Detection hit range increased
     | Festival = Detection hit range increased
     | Got You! = MP Usage is decreased by 20% / Frozen duration is increased by 2 seconds
     | Got You! = MP Usage is decreased by 20% / Frozen duration is increased by 2 seconds
     | Handy Vines = Detection range increased by 25%
     | Handy Vines = Sensing Range increased by 25%
     | Poco...! = Roll! damage increased by 1.2 times
     | Poco...! = Roll! Damage increased by 1.2 times
     | Look! = Consumed Sentimental Points reduced by 1
     | Look! = Use 1 less Sentimental Point
     | Bramble, Grow! = Damage when consuming Sentimental Points increased
     | Bramble, Grow! = Damage per Sentimental Point increase
     | Wooki...! = WooKipaw Punch damage increased by 1.2 times
     | Wooki...! = WooKipaw Punch Damage increased by 1.2 times
     | Pretty Flower = All Speed Reduction increased by 5%
     | Pretty Flower = All Speed Decrease additional 5%
     | Zumyu...! = Black Hole hit range increased by 1.2 times
     | Zumyu...! = Black Hole Radius increased by 1.2 times
     | Bibi...! = Gnawing range increased by 1.2 times
     | Bibi...! = Bite Radius increased by 1.2 times
     | Flower Garden = Damage when consuming Sentimental Points increased
     | Flower Garden = Damage per Sentimental Point increase
   }}
   }}



Revision as of 15:30, 8 June 2019