Difference between revisions of "Template:SkillText"

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*Lock-on to the enemy hit dismissed in 2 seconds
 
*Lock-on to the enemy hit dismissed in 2 seconds
 
*Gain 6 MP per unit after duration
 
*Gain 6 MP per unit after duration
 +
*Duration : 10 seconds
 +
  | Dritt Stilett KR =
 +
<font color="00ffcc">'''Dritt · Stilett'''</font>
 +
*Press [Skill Key] again to throw at the last hit target (Cooldown after throw: 0.5 seconds)
 +
*Lock-on to the enemy hit dismissed in 2 seconds
 
*Duration : 10 seconds
 
*Duration : 10 seconds
 
   | Bohren Vereisen =
 
   | Bohren Vereisen =
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*All attribute resistances are increased by 100
 
*All attribute resistances are increased by 100
 
*All hits will ignore guard status
 
*All hits will ignore guard status
*Commands gain a 15% chance to double attack
+
*Commands/Active Skills gain a 15% chance to double attack
 
*Duration : 10 seconds
 
*Duration : 10 seconds
 
   | Säbelhieb Sequenz =
 
   | Säbelhieb Sequenz =
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   | Wechsel =
 
   | Wechsel =
 
<font color="07a785">'''Seed Absorption'''</font>
 
<font color="07a785">'''Seed Absorption'''</font>
*Increase Physical/Magical Attack and Critical in 7 seconds depending on the growth stage.
+
*Increase Physical/Magical Attack and Critical Damage for 7 seconds depending on the growth stage.
 
   | Alptraum=
 
   | Alptraum=
 
<font color="07a785">'''Power Release'''</font>
 
<font color="07a785">'''Power Release'''</font>
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{{!}}
 
{{!}}
 
{{!}} <font color="5e65f3">'''Henir's Power'''</font>
 
{{!}} <font color="5e65f3">'''Henir's Power'''</font>
*Enter Stage 2 Henir (Awakening) state when awakening while the seed is in Stage 2.
+
*Reach up to 2 stages higher of Henir (Awakening) state when awakening while the seed is in Stage 2.
*Enter Stage 3 Henir (Awakening) state when awakening while the seed is in Stage 3.
+
*Reach up to 3 stages higher of Henir (Awakening) state when awakening while the seed is in Stage 3.
 
*Increase Awakening duration depending on the obtained Absorption amount when Awakening.
 
*Increase Awakening duration depending on the obtained Absorption amount when Awakening.
 
*Grant special effect when using [Henir Release] Skills.
 
*Grant special effect when using [Henir Release] Skills.
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{{!}}
 
{{!}}
 
{{!}} <font color="07a785">'''Unstable Power'''</font>
 
{{!}} <font color="07a785">'''Unstable Power'''</font>
*Have 2 times the chance of obtaining Absorption when using skills.
+
*Have a chance of obtaining twice the Absorption when using skills.
 
*Have a chance of obtaining 1 Absorption while being attacked. (1 second cooldown)
 
*Have a chance of obtaining 1 Absorption while being attacked. (1 second cooldown)
 +
  | Wavering Faith KR=
 +
<font color="07a785">'''Seed of Chaos'''</font>
 +
*Auto create Stage 1 when entering battle field.
 +
*Grow to Stage 2 when Absorption 40 is reached and grow to Stage 3 when Absorption 80 is reached.
 +
*While the seed lasts, increase Damage Reduction and MP Gain when attacking/attacked.
 +
{{!}}-
 +
{{!}}
 +
{{!}} <font color="07a785">'''Absorption'''</font>
 +
*Obtain 2 when using Active skills and obtain 4 when using Special Active skills.
 +
{{!}}-
 +
{{!}}
 +
{{!}} <font color="5e65f3">'''Henir's Power'''</font>
 +
*Reach up to 2 stages higher of Henir (Awakening) state when awakening while the seed is in Stage 2.
 +
*Reach up to 3 stages higher of Henir (Awakening) state when awakening while the seed is in Stage 3.
 +
*Increase Awakening duration depending on the obtained Absorption amount when Awakening.
 +
*Grant special effect when using [Henir Release] Skills.
 +
{{!}}-
 +
{{!}}
 +
{{!}} <font color="07a785">'''Unstable Power'''</font>
 +
*Have a chance of obtaining twice the Absorption when using skills.
 
   | Schmerz=
 
   | Schmerz=
 
<font color="07a785">'''Fragment of Pain'''</font>
 
<font color="07a785">'''Fragment of Pain'''</font>
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*When the skill is used during Henir (Awakening) state, {{#switch:{{{2|}}}
 
*When the skill is used during Henir (Awakening) state, {{#switch:{{{2|}}}
 
     | Entfernen=damage is increased up to 1.2 times depending on enemy's current HP.
 
     | Entfernen=damage is increased up to 1.2 times depending on enemy's current HP.
     | Gottvergessen Sense=damage is increased up to 1.5 times depending on enemy's current MP.
+
    | Brechen=damage of the final encroaching chaos is increased by 1.3 times.
 +
     | Gottvergessen Sense=damage is increased up to 1.5 times depending on enemy's max MP.
 
     | Totentanz=awakening duration is increased by 1 second per hit enemy.
 
     | Totentanz=awakening duration is increased by 1 second per hit enemy.
 
     | Abgrund=obtain 1 Absorption everytime the projectile explodes.
 
     | Abgrund=obtain 1 Absorption everytime the projectile explodes.

Revision as of 17:16, 10 July 2019