Difference between revisions of "Template:SkillText"

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   | Chant =
 
   | Chant =
 
<font color="ffcc66">'''Chant Skill'''</font>
 
<font color="ffcc66">'''Chant Skill'''</font>
*Respond to [Eid], the essence of the communion with the El.
+
*Responds to [Eid], the essence of the communion with the El.
 
   | Projection =
 
   | Projection =
 
<font color="4488FF">'''Projection Skill'''</font>
 
<font color="4488FF">'''Projection Skill'''</font>
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   | Eid Weise =
 
   | Eid Weise =
 
<font color="00ffcc">'''Eid Weise'''</font>
 
<font color="00ffcc">'''Eid Weise'''</font>
*Gain [Eids] during the skill.
+
*Can obtain an [Eid] during the skill.
*Can <font color="00ffcc">[Convert All]</font> Eids to the selected one when [Eids] are full.
+
*When [Eid] is at full, <font color="00ffcc">[Convert All]</font> to the selected Eid.
*Press the [Skill Key] again to obtain or convert the selected [Eids]. (Can be selected mid-air)
+
*Press the [Skill Key] again to obtain or convert the selected [Eid]. (Can be selected mid-air)
*Fire [Eid Light] when [Eids] are obtain.
+
*Fires [Eid Light] when the [Eid] is obtained.
 
   | Noble Pledge =
 
   | Noble Pledge =
 
<font color="00ffcc">'''Noble Pledge'''</font>
 
<font color="00ffcc">'''Noble Pledge'''</font>
 
*Create an [Eid] every 3 seconds when standby.
 
*Create an [Eid] every 3 seconds when standby.
 
*Create an [Eid] when the last hit of a certain command is successful.
 
*Create an [Eid] when the last hit of a certain command is successful.
*Dash Jump [X]~[XXX]: Give the [El Dain] status and change to a projectile.
+
*Dash Jump [X]~[XXX]: Projectiles changed to inflict [El Dain] status.
 
   | Eid={{#switch:{{{2|}}}
 
   | Eid={{#switch:{{{2|}}}
 
     | P =
 
     | P =
 
<font color="ffcc66">'''Eid'''</font>
 
<font color="ffcc66">'''Eid'''</font>
*[Eid: Cycle] Consume a latest [Eid] and give an effect when casted.
+
*When casting [Eid:Cycle] skills, consume the most recent [Eid] and gain an effect.
**[Eid: Mut]: Increase Damage and ignore Guard.
+
**[Eid:Mut]: Increase Damage and ignore Guard.
**[Eid: Rein]: Increase the MP recovery and immediately recover a certain amount of HP/MP at a certain chance.
+
**[Eid:Rein]: Increase the MP recovery and immediately recover a certain amount of HP/MP at a certain chance.
**[Eid: Wille]: Increase the attack radius and give [[Status Effects/Slow|[Slowdown]]] debuff at a certain chance.
+
**[Eid:Wille]: Increase attack range and inflicts [[Status Effects/Slow|[Slow]]] debuff at a certain chance.
*[Cycle Skills] also consumes [Eid] and give an effect. ([[Explosion]] and [[Bohren · Vereisen]])
+
*[Chant Skills] can also consume [Eid] and gain an effect. ([[Explosion]], [[Bohren · Vereisen]])
 
     | Creation =
 
     | Creation =
<font color="ffcc66">'''Eid: Creation'''</font>
+
<font color="ffcc66">'''Eid : Creation'''</font>
 
{{#switch:{{{3|}}}
 
{{#switch:{{{3|}}}
 
       | Eid Weise =
 
       | Eid Weise =
*Gain a selected [Eid].
+
*Create  1 selected [Eid].
 
       | Echo Licht =
 
       | Echo Licht =
*Randomly create [Eids] in proportion to the number of hit targets by [Cycle Projectile].<br>(Cannot obtain Eids from retracting [Cycle Projectile])
+
*Randomly create [Eids] in proportion to the number of targets hit by [Cycle Projectile].<br>(Cannot be obtained from retracting [Cycle Projectile])
 
       | Ruhig =
 
       | Ruhig =
*Randomly create [Eids] in proportion to the number of hit targets by [Cycle Projectile].
+
*Randomly create [Eids] in proportion to the number of targets hit by [Cycle Projectile].
 
       | Lied Schwach =
 
       | Lied Schwach =
*Randomly obtains [Eid] when creating [Cycle Circle].
+
*Randomly create 1 [Eid] when creating [Cycle Circle].
 
       | Verschmelzen =  
 
       | Verschmelzen =  
 
*Create [Eid] when hit by [Ring of Agony · Explosion].
 
*Create [Eid] when hit by [Ring of Agony · Explosion].
 
       }}
 
       }}
 
     | #default =
 
     | #default =
<font color="ffcc66">'''Eid: Cycle'''</font>
+
<font color="ffcc66">'''Eid : Cycle'''</font>
*Consume a latest [Eid].
+
*Consume 1 of the most recent [Eid].
*Receive different effects when consuming different kinds of [Eids].
+
*Applies the effect of the consumed [Eid].
*Can using the skill without [Eids].
+
*Can be used even when you do not have any [Eids].
 
     }}
 
     }}
 
   | Triple Eid={{#switch:{{{2|}}}
 
   | Triple Eid={{#switch:{{{2|}}}
 
     | P =
 
     | P =
 
<font color="33cccc">'''Edel Eid'''</font>
 
<font color="33cccc">'''Edel Eid'''</font>
*3 identical [Eids].
+
*Requires 3 identical [Eids].
*Change the form of skill that respond to [Edel Eid].
+
*Changes the form of skills that respond to [Edel Eid].
 
     | #default=
 
     | #default=
 
<font color="33cccc">'''Edel Eid Skill'''</font>
 
<font color="33cccc">'''Edel Eid Skill'''</font>
*Consume a [Edel Eid].
+
*Consumes 1 [Edel Eid].
*The skill will transform when different kinds of [Edel Eids] are consumed.
+
*Changes the form of the skill when consuming [Edel Eid].
 
     }}
 
     }}
 
   | Swaying El=
 
   | Swaying El=
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{{#switch:{{{2|}}}
 
{{#switch:{{{2|}}}
 
     | P =
 
     | P =
*Give [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff through certain skills.
+
*Inflicts [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff through certain skills.
*Skill damage of [Eid: Cycle] and [Edel Eid Response] increased by 5% on the target with [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff (Max: 3 Stacks).
+
*When hitting an enemy with the [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff, [Eid: Cycle], [Edel Eid Response] skill damage is increased by 5%. (Max: 3 Stacks)
 
     | #default=
 
     | #default=
*Inflict [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff when hit by [{{{2|}}}].
+
*Inflicts [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff when hit by [{{{2|}}}].
 
     }}
 
     }}
 
   | Angriff =
 
   | Angriff =
 
<font color="00ffcc">'''Angriff'''</font>
 
<font color="00ffcc">'''Angriff'''</font>
*Charge the skill when hold the [Skill Key].
+
*Can charge the skill by holding the [Skill Key].
*Keep [Rebuild] when being charged.
+
*While charging, maintain the [Rebuild] state.
*Consume 15 MP per second during charging.
+
*While charging, consumes 15 MP per second.
*Max Charge Time: 3 Seconds.
+
*Max Charge Time : 3 Seconds.
 
   | Echo Licht =
 
   | Echo Licht =
 
<font color="00ffcc">'''Echo Licht'''</font>
 
<font color="00ffcc">'''Echo Licht'''</font>
*[Cycle Projectile] can retract.
+
*[Cycle Projectile] will retract to your location.
*[Cycle Projectile] will deal damage to surrounding enemies when retract and explodes.
+
*[Cycle Projectile] will explode and deal damage in the surrounding area upon retracting.
 
   | Vertieidi =
 
   | Vertieidi =
 
<font color="00ffcc">'''Vertieidi'''</font>
 
<font color="00ffcc">'''Vertieidi'''</font>
*Push all targets hit by [Swift Cycle].
+
*Pushes away all targets hit by [Swift Cycle].
*Fire [Homing Cycle Projectile] when successful hit.
+
*On successful hit, fires [Homing Cycle Projectiles] that chase nearby targets.
*Recover 50% of the consumed MP when fail to hit.
+
*Recover 50% of the consumed MP on failed hit.
 
   | Wind Einfallen =
 
   | Wind Einfallen =
 
<font color="00ffcc">'''Wind Einfallen'''</font>
 
<font color="00ffcc">'''Wind Einfallen'''</font>
 
*Decrease the target's Movement Speed by 25% when hit by [Opening Chant].
 
*Decrease the target's Movement Speed by 25% when hit by [Opening Chant].
*Press the [Skill Key] again to cause [Chant Explosion]. Inflict [[Status Effects/Faint|[Stun]]] for 5 seconds.
+
*Press the [Skill Key] again to cause [Chant Explosion] and inflict [[Status Effects/Faint|[Stun]]] for 5 seconds on hit enemies.
 
   | Blatt Blume =
 
   | Blatt Blume =
 
<font color="00ffcc">'''Cycle Chant : Transform'''</font>
 
<font color="00ffcc">'''Cycle Chant : Transform'''</font>

Revision as of 06:50, 13 July 2019