Template:SkillText: Difference between revisions

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     | Sonic Jump=5% Damage Increase per point
     | Sonic Jump=5% Damage Increase per point
     | Conqueror=For each mutation point used, fires a homing missile.
     | Conqueror=For each mutation point used, fires a homing missile.
    | Energy Shock=When using Dynamo Point, the last hit will link into a nasod armor combo.
     | Psychic Storm=For each mutation point used, the skill gains a size increment and a longer duration.
     | Psychic Storm=For each mutation point used, the skill gains a size increment and a longer duration.
     | Mod Psychic Storm=For each mutation point used, decrease the delay between each blast hit.
     | Mod Psychic Storm=For each mutation point used, decrease the delay between each blast hit.
    | Nasod Armor Mode - Full Burst=Duration increases by 5 sec. per Dynamo Point.
     | Quicksilver Accel=Last hit can connect to Nasod Armor Command
     | Quicksilver Accel=Last hit can connect to Nasod Armor Command
     | Rushing Drones=Throws one additional bomb.
     | Rushing Drones=Throws one additional bomb.
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     | Starfall=Create an additional starfall with half the duration.
     | Starfall=Create an additional starfall with half the duration.
     | Ultimate Fury=Create an additional drone.
     | Ultimate Fury=Create an additional drone.
    | Zero Kelvin Generator=Received Damage Increase effect will increase by 1.5 times.
     | Delayed Explosion=Strengthens the explosion and prevents shake-off.
     | Delayed Explosion=Strengthens the explosion and prevents shake-off.
     | Gravity Buster=When 1 mutation point is used, damage of the skill is increased by 10%.
     | Gravity Buster=When 1 mutation point is used, damage of the skill is increased by 10%.
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     | Ultimate Fury=200
     | Ultimate Fury=200
     | Starfall=200
     | Starfall=200
    | Zero Kelvin Generator=200
     | Charged Impulser=120
     | Charged Impulser=120
     | #default=100
     | #default=100
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   | Regenerating (1) = {{#switch:{{{2|}}}  
   | Regenerating (1) = {{#switch:{{{2|}}}  
     | ECP = {{{3|}}}% chance of regaining {{{4|}}}% of the ECP Usage
     | ECP = {{{3|}}}% chance of regaining {{{4|}}}% of the ECP Usage
     | #default = {{{3|}}}% chance of regaining {{{4|}}}% of the MP Usage
     | #default = {{{2|}}}% chance of regaining {{{3|}}}% of the MP Usage
   }}
   }}
   | Regenerating (2) = {{{2|}}}% chance of lowering cooldown to {{{3|}}}%
   | Regenerating (2) = {{{2|}}}% chance of lowering cooldown to {{{3|}}}%
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*MP Usage is decreased by 10.
*MP Usage is decreased by 10.
     | ForceField = Force Field inflicts a debuff for 3 seconds.
     | ForceField = Force Field inflicts a debuff for 3 seconds.
    | ZeroKelvinGenerator = Shockwave generation frequency doubled.
     | SealofTime = Reduce Time Sickness duration to 30 seconds in PvE.
     | SealofTime = Reduce Time Sickness duration to 30 seconds in PvE.
     | StardustShower =Ignores guard.
     | StardustShower =Ignores guard.

Revision as of 05:31, 17 August 2019