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'''[[Way of the Sword|<font color="4488FF">Vitality Skill</font>]]'''
'''[[Way of the Sword|<font color="4488FF">Vitality Skill</font>]]'''
*Consumes the <font color="4488FF">Vitality gauge</font> and charges the <font color="FF4444">Destruction gauge</font>
*Consumes the <font color="4488FF">Vitality gauge</font> and charges the <font color="FF4444">Destruction gauge</font>
*Reduces mana consumption by 30% (10% in PvP) and boosts mana gain when Vitality is active to 200% (150% in PvP)
*Reduces mana consumption by 30% (10% in PvP) and boosts mana gain when Vitality is active to 200% (120% in PvP)
   | Mega Slash=
   | Mega Slash=
<font color=FFC000>'''Focus Strength'''</font>
<font color=FFC000>'''Focus Strength'''</font>
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   | Nature Immersion=
   | Nature Immersion=
'''<font color="8cae50">[Nature Immersion]</font>'''
'''<font color="8cae50">[Nature Immersion]</font>'''
*When attacking using Skill/Command no Nature's Force (NF) cost
*Additional attacks from skills using Nature's Force (NF) will activate as double attack
*Additional attacks from skills using Nature's Force (NF) will activate as double attack


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<font color=FFC000>'''Power of the White Tiger'''</font>
<font color=FFC000>'''Power of the White Tiger'''</font>
*Critical/Additional Damage increased by 15%
*Critical/Additional Damage increased by 15%
*Attack Speed increased by 10%
*Action Speed increased by 10%
*Duration: 30 Seconds
*Duration: 30 Seconds
   | FlameLotusStrike=
   | FlameLotusStrike=
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'''[[Chivalry System|<font color="FF4444">Annihilation Skill</font>]]'''
'''[[Chivalry System|<font color="FF4444">Annihilation Skill</font>]]'''
*Consumes the <font color="FF4444">Annihilation gauge</font> and charges the <font color="4488FF">Gale gauge</font>
*Consumes the <font color="FF4444">Annihilation gauge</font> and charges the <font color="4488FF">Gale gauge</font>
*100% Critical and ignores defensive skills (Guard/Knockdown) when Annihilation is active
*10% defense ignore and ignores defensive skills (Guard/Knockdown) when Annihilation is active
   | Gale =
   | Gale =
'''[[Chivalry System|<font color="4488FF">Gale Skill</font>]]'''
'''[[Chivalry System|<font color="4488FF">Gale Skill</font>]]'''
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   | DP Using Skill =
   | DP Using Skill =
<font color="4488FF">'''DP Using Skill'''</font>
<font color="4488FF">'''DP Using Skill'''</font>
*Only 20% of DP is consumed while in Dynamo Configuration Mode (Awakening).
*Consumes DP upon use.
*Only 20% of that DP is consumed while in Dynamo Configuration Mode (Awakening).
   | Nasod Armor Combo=
   | Nasod Armor Combo=
<font color="CDAFEE">'''Nasod Armor Command Connection'''</font>
<font color="CDAFEE">'''Nasod Armor Command Connection'''</font>
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     | SA=
     | SA=
<font color="4488FF">[[Nasod Armor Mode - Overlimit|'''Overlimit''']]</font>
<font color="4488FF">[[Nasod Armor Mode - Overlimit|'''Overlimit''']]</font>
*Configuration Mode (Awakening) will consume DP and the consumption will be partially recovered as MP.
*Costume DP and 10% of the consumption will be recovered as MP while in Dynamo Configuration Mode (Awakening).
*Dissolution Mode (Non-Awakening) will consume MP and the consumption will be partially recovered as DP.
*Costume MP and 10% of the consumption will be recovered as DP while in Dynamo Dissolution Mode (Non-Awakening).
     | P=
     | P=
<font color="FFC000">'''Overlimit'''</font>
<font color="FFC000">'''Overlimit'''</font>
*Cooldown of Special Actives skills are increased by 1.3 times (1.6 times in PvP) while in Dynamo Configuration Mode (Awakening).
*Costume DP and 10% of the consumption will be recovered as MP while in Dynamo Configuration Mode (Awakening).
*Consume DP and recover MP while in Dynamo Configuration Mode (Awakening).
*Costume MP and 10% of the consumption will be recovered as DP while in Dynamo Dissolution Mode (Non-Awakening).
*Consume MP and recover DP while in Dynamo Dissolution Mode (Non-Awakening).
     | #default=
     | #default=
<font color="4488FF">'''Overlimit {{#if: {{{Pylons|}}}|([[Time Tracer|<font color="4488FF">Time Tracer</font>]] Only)|}}'''</font>
<font color="4488FF">'''Overlimit {{#if: {{{Pylons|}}}|([[Time Tracer|<font color="4488FF">Time Tracer</font>]] Only)|}}'''</font>
*During Dynamo Configuration Mode (Awakening), DP will be consumed for this skill instead of MP.  
*Dynamo Configuration Mode (Awakening), consumes DP for instead of MP.  
     }}
     }}
   | Nasod Armor Teleport=
   | Nasod Armor Teleport=
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<font color="4488ff">'''Switching Skill (Ciel)'''</font>
<font color="4488ff">'''Switching Skill (Ciel)'''</font>
*<font color="4488ff">Lu will switch to Ciel</font> when skill is used.
*<font color="4488ff">Lu will switch to Ciel</font> when skill is used.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} when switching.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} on successful hit with Ciel after switching.
   | Lu =
   | Lu =
<font color="FF4444">'''Switching Skill (Lu)'''</font>
<font color="FF4444">'''Switching Skill (Lu)'''</font>
*<font color="FF4444">Ciel will switch to Lu</font> when skill is used.
*<font color="FF4444">Ciel will switch to Lu</font> when skill is used.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} when switching.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} on successful hit with Lu after switching.
   | LuCiel =
   | LuCiel =
<font color="FF4444">'''Switching Skill (Lu</font>/<font color="4488ff">Ciel)'''</font>
<font color="FF4444">'''Switching Skill (Lu</font>/<font color="4488ff">Ciel)'''</font>
*<font color="FF4444">Ciel will switch to Lu</font> when skill is used.
*<font color="FF4444">Ciel will switch to Lu</font> when skill is used.
*<font color="4488ff">Lu will switch to Ciel</font> when skill is used.
*<font color="4488ff">Lu will switch to Ciel</font> when skill is used.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} when switching.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} on successful hit with Lu/Ciel after switching.
   | PhantomRush =
   | PhantomRush =
<font color="FF4444">'''Switching Skill (Lu</font>/<font color="4488ff">Ciel)'''</font>
<font color="FF4444">'''Switching Skill (Lu</font>/<font color="4488ff">Ciel)'''</font>
*<font color="FF4444">Ciel will switch to Lu</font> when [Rush] is used.
*<font color="FF4444">Ciel will switch to Lu</font> when [Rush] is used.
*<font color="4488ff">Lu will switch to Ciel</font> when [Rush] is used.
*<font color="4488ff">Lu will switch to Ciel</font> when [Rush] is used.
*Gain 1 [[Combination|Combination Point]] when switching.
*Gain 1 [[Combination|Combination Point]] on successful hit with Lu/Ciel after switching.
   | Combination =
   | Combination =
<font color="00FF24">'''Combination Skill'''</font>
<font color="00FF24">'''Combination Skill'''</font>
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   | Soul Collector=
   | Soul Collector=
<font color="d4b5ff">'''Soul Collection'''</font>
<font color="d4b5ff">'''Soul Collection'''</font>
*Gather a soul after every 5 hits
*Cooldown time of 1 second for a max of 5 stacks
*Gathered souls can be used for 'Trigger'-type skills.
  | Soul CollectorKR=
<font color="d4b5ff">'''Soul Collection (KR Only)'''</font>
*Gather a soul on each hit (5 hits in Arena)
*Gather a soul on each hit (5 hits in Arena)
*Cooldown time of 1 second for a max of 5 stacks
*Cooldown time of 1 second for a max of 5 stacks
*Gathered souls can be used for 'Trigger'-type skills.
*Gathered souls can be used for certain skills. (As noted in affected skills' tooltips)
Gathered Souls are not consumed during stage 3 [[Awakening Mode|Awakening]].
Gathered Souls are not consumed during stage 3 [[Awakening Mode|Awakening]].
   | Sniper Mode=
   | Sniper Mode=
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*"Burst of Terror" is activated by Special Actives for additional damage.
*"Burst of Terror" is activated by Special Actives for additional damage.
   | Apollyon=
   | Apollyon=
<font color="d4b5ff">'''Terror Absorption'''</font>
*Removes [[Status Effects/Creeping Terror|[Creeping Terror]]] debuffs within a range of 800
*Stage is enhanced by 1 for every debuff removed (Max 20 times)
*Size +1.5% and Damage +0.5% per stage
  | ApollyonKR=
<font color="d4b5ff">'''Terror Absorption'''</font>
<font color="d4b5ff">'''Terror Absorption'''</font>
*Removes [[Status Effects/Creeping Terror|[Creeping Terror]]] debuffs within a range of 800
*Removes [[Status Effects/Creeping Terror|[Creeping Terror]]] debuffs within a range of 800
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*Every hit uses 1 Combination Point (Up to 10 times)
*Every hit uses 1 Combination Point (Up to 10 times)
   | AltarOfEvil=
   | AltarOfEvil=
<font color="FFC000">'''Madness'''</font>
<font color="FFC000">'''Manic Demon Form'''</font>
*Super Armor while active
*Super Armor State
*ZZZZ and XXX(Hold) commands are added.
*ZZZZ and XXX(Hold) commands are added.
*[[Death Touch]] : Absorp HP/MP from a single target.
*[[Death Touch]] : Absorb the HP/MP of one enemy.
*[[Mortal Fear]] : Inflicts stun and deals wide additional damage.
*[[Mortal Fear]] : Additional broad rang damage and stun debuff granted.
*[[Thorns of Hell]] : Surrounding wide-area attack.
*[[Thorns of Hell]] : Nearby range attack.
*[[Dark Plasma]] : Far frontal wide-area attack.
*[[Dark Plasma]] : Frontal wide-area attack.
*[[Abyssal Gate]] : Frontal wide-area attack.
*[[Abyssal Gate]] : Frontal wide-area attack.
*Regain 1 Combination Point for every 6 seconds of the duration that remain when cancelled.
*Restore 1 Combination Point every 6 seconds of the remaining duration when cancelled.
*Duration : 30 seconds. (9 seconds in Arena)
*Duration : 30 seconds (9 seconds in PvP)
   | DeathTouch=
   | DeathTouch=
<font color="FFC000">'''Hands of Demonic Energy'''</font>
<font color="FFC000">'''Demonic Hand'''</font>
*Grab hold of the nearest enemy to deal continuous damage.
*Grab a nearby enemy and deal continuous damage onto them.
*Decreases the move/jump speed of the held enemy.
*Grabbed enemy's Movement/Jump Speed is decreased.
*Releases the held enemy if it goes out of range.
*If the enemy escapes a certain range, they are released.
*Restores 1% MP per second while holding an enemy.
*While the enemy is grabbed, recover 1% of MP per second.
*Duration : 5 seconds.
*Duration : 5 seconds
   | MortalFear=
   | MortalFear=
<font color="FFC000">'''Demonic Energy Explosion'''</font>
<font color="FFC000">'''Demon Explosion'''</font>
*For the duration, enemies take 20% additional damage.
*20% additional damage during duration.
*Duration : 10 Seconds.
*Duration : 10 Seconds
   | PhantomCircle=
   | PhantomCircle=
<font color="FFC000">'''Phantom Circle'''</font>
<font color="FFC000">'''Phantom Circle'''</font>
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*Upon attack, grows to deal continuous damage.
*Upon attack, grows to deal continuous damage.
*After 10 seconds, growth damage is dealt once more with hitstun.
*After 10 seconds, growth damage is dealt once more with hitstun.
*When fully grown, reduces defense for 10 seconds.
   | Transcendence=
   | Transcendence=
<font color="FFC000">'''Manic Demon Form'''</font>
<font color="FFC000">'''Manic Demon Form'''</font>
*Super Armor State
*Super Armor State
*ZZZZ and XXX(Hold) commands added.
*ZZZZ and XXX(Hold) commands added.
*[[Shadow Fury]] : Pierce through enemies in front and absorb MP.
*[[Shadow Fury]] : Pierce through those in front and burn MP.
*[[Shrewd Cutter]] : Wide-area tracking attack.
*[[Shrewd Cutter]] : Wide-area tracking attack.
*[[Silent Rage]] : Additional board range damage and [[Status Effects/Silence|[Silencing]]] debuff granted
*[[Brutal Rush]] : Frontal Charge Attack and Defense decrease debuff.
*[[Silent Rage]] : Additional board range damage and [[Status Effects/Silence|silencing]] debuff granted.
*[[Genocide Cross]] : Frontal wide-range attack.
*Restore 1 Combination Point every 6 seconds of the remaining duration when cancelled.
*Restore 1 Combination Point every 6 seconds of the remaining duration when cancelled.
*Duration : 30 seconds.
*Duration : 30 seconds (9 seconds in PvP)
   | ShadowFury=
   | ShadowFury=
<font color="FFC000">'''Shadow Raid'''</font>
<font color="FFC000">'''Shadow Attack'''</font>
*Burn 2 MP from the enemy for every hit.
*For every enemy hit, burn 2 MP.
*Recover 1 MP for every hit.
*Regain 1 MP per enemy hit.
   | BrutalRush=
   | BrutalRush=
<font color="FFC000">'''Brutal Scar'''</font>
<font color="FFC000">'''Brutal Scar'''</font>
*Defense decrease by 20% for a certain duration.
*Defense decrease by 20% for a certain duration.
*Duration : 7 seconds.
*Duration : 7 seconds
   | SilentRage=
   | SilentRage=
<font color="FFC000">'''Demonic Energy Explosion'''</font>
<font color="FFC000">'''Demon Explosion'''</font>
*Skills cannot be used for the duration.
*During the duration, skill use is not possible.
*Duration : 5 seconds.
*Duration : 5 seconds
   | Punisher=
   | Punisher=
<font color="FFC000">'''Demonic Spread'''</font>
<font color="FFC000">'''Demonic Spread'''</font>
*Explodes after 2 seconds, burning mana and reducing knockdown.
*Explodes after 2 seconds. Mana burn and knockdown rate is decreased. (Explode 4 times)
*Transfers to nearby enemies. (Up to 5 enemies)
*The transferred [Demonic Spread] is only 50% as effective.
   | Execution=
   | Execution=
<font color="FFC000">'''Bloody Execution'''</font>
<font color="FFC000">'''Bloody Execution'''</font>
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*[[X-1 Extruder]]
*[[X-1 Extruder]]
*[[Plasma Shock]]
*[[Plasma Shock]]
*[[Burst Grenade]]
  | War Machine=
  | War Machine=
<font color="FFCC00">'''Weapon of War'''</font>
<font color="FFCC00">'''Weapon of War'''</font>
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<font color="FFCC00">'''Elusive Motion'''</font>
<font color="FFCC00">'''Elusive Motion'''</font>
*Hold the skill key to consume 5 MP and fire additional shots. (Max of 30 shots)
*Hold the skill key to consume 5 MP and fire additional shots. (Max of 30 shots)
*For each additional shot, Movement Speed is increased by 2% for 10 seconds.
*For each additional shot, Movement Speed is increased by 1% for 10 seconds.
*While using the skill, movement and jumping is possible.
*While using the skill, movement and jumping is possible.
*Press the {{CX}} key to adjust the direction.
*Press the {{CX}} key to adjust the direction.
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  | Chain Skills=
  | Chain Skills=
<font color="FFCC00">'''Chain Skill'''</font>
<font color="FFCC00">'''Chain Skill'''</font>
*Base: [[Backstep]]
*Base: [[Needle Sobat]]
*Base: [[Needle Sobat]]
*1st Job: [[Head Shot (Rose)|Head Shot]]
*1st Job: [[Head Shot (Rose)|Head Shot]]
*1st Job: [[Fake Shot]]
*2nd Job: [[Western Fire]]
*2nd Job: [[Western Fire]]
*2nd Job: [[Bloody Chain]]
*2nd Job: [[Bloody Chain]]
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*Press the {{CZ}} key to fire 1 shot. (Max of 6 times)
*Press the {{CZ}} key to fire 1 shot. (Max of 6 times)
*50% chance to deal double damage.
*50% chance to deal double damage.
*When firing additional shots, press the {{CX}} key to recover all ECP and cast [[Backstep|[Back Step]]].
*When firing additional shots, press the {{CX}} key to recover all ECP.
*Hold the [Directional] key and press the {{CZ}} key to adjust direction.
*Hold the [Directional] key and press the {{CZ}} key to adjust direction.
*Upon firing additional shots, consume 10 MP per hit. (Max 10 shots)
*Upon firing additional shots, consume 10 MP per hit. (Max 10 shots)
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   | Fragarach =  
   | Fragarach =  
<font color="00ffcc">'''Fragarach'''</font>
<font color="00ffcc">'''Fragarach'''</font>
*Charging for 1 sec. will increase the damage and the size of the projectile by 1.5 times.
*Charging for 1 sec. will increase the damage and the size of the projectile by 1.2 times.
   | Still Lenze =
   | Still Lenze =
<font color="00ffcc">'''Still Lenze'''</font>
<font color="00ffcc">'''Still Lenze'''</font>
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*Create  1 selected [Eid].
*Create  1 selected [Eid].
       | Echo Licht =
       | Echo Licht =
*Randomly create [Eids] in proportion to the number of targets hit by [Cycle Projectile].<br>(Cannot be obtained from retracting [Cycle Projectile])
*Randomly create [Eids] in proportion to the number of targets hit by [Cycle Projectile].
       | Ruhig =
       | Ruhig =
*Randomly create [Eids] in proportion to the number of targets hit by [Cycle Projectile].
*Randomly create [Eids] in proportion to the number of targets hit by [Cycle Projectile].
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*Summon Shackle Link to a hit target.
*Summon Shackle Link to a hit target.
*Recover HP/MP every second during duration of Shackle Link.
*Recover HP/MP every second during duration of Shackle Link.
*While the link is connected, target's action speed is reduced.
*Shackle Link last for 5 seconds and breaks if the target is distanced.
*Shackle Link last for 5 seconds and breaks if the target is distanced.
*(Radius of Shackle Link decreased by 33% in PvP.)
*(Radius of Shackle Link decreased by 33% in PvP.)
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   | Memory of the Forest = <font color="#ff2bad">'''[Memory of the Forest]'''</font><br>{{#switch:{{{2|}}}
   | Memory of the Forest = <font color="#ff2bad">'''[Memory of the Forest]'''</font><br>{{#switch:{{{2|}}}
   | Poco...! =  
   | Poco...! =  
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.)
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 2 sec.)
*Roll ahead while attacking enemies when it appears.
*Roll ahead while attacking enemies when it appears.
*Fire homing projectiles when reacting
*Fire homing projectiles when reacting
*Each Growth Stage will increase damage of homing projectiles by 10%
*Each Growth Stage will increase damage of homing projectiles by 10%
   | Wooki...! =  
   | Wooki...! =  
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.)
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 2 sec.)
*Attack short range ahead when it appears.
*Attack short range ahead when it appears.
*Reduce all skill cooldown when reacting. (Wedding Skill/Hyperactive Skill excluded)
*Reduce all skill cooldown when reacting. (Wedding Skill/Hyperactive Skill excluded)
*Each Growth Stage will increase cooldown reduction by 0.2 sec.
*Each Growth Stage will increase cooldown reduction by 0.2 sec.
   | Zumyu...! =  
   | Zumyu...! =  
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.)
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 2 sec.)
*Create a black hole when it appears.
*Create a black hole when it appears.
*Warp next to Laby and spin attack when reacting
*Warp next to Laby and spin attack when reacting
*Each Growth Stage will increase Spin Attack damage by 10%
*Each Growth Stage will increase Spin Attack damage by 10%
   | Bibi...! =  
   | Bibi...! =  
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.)
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 2 sec.)
*Apply a debuff that decreases Physical Defense when it appears.
*Apply a debuff that decreases Physical Defense when it appears.
*Warp next to the closest enemy and apply a bleeding debuff with a biting.
*Warp next to the closest enemy and apply a bleeding debuff with a biting.
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   | Reversed = MP Usage decreased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}%
   | Reversed = MP Usage decreased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}%
   | Critical = {{#switch:{{{2|}}}
   | Critical = {{#switch:{{{2|}}}
     | ECP = ECP Usage increased to {{{3|}}}%<br>Skill will ignore guard and 50% defense (25% defense in PvP)
     | ECP = ECP Usage increased to {{{3|}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
     | #default = MP Usage increased to {{{2|}}}%<br>Skill will ignore guard and 50% defense (25% defense in PvP)
    | Energy = MP Usage increased to 100%<br>Skill will ignore {{{3|}}}% defense ({{{4|}}}% defense in PvP)
     | #default = MP Usage increased to {{{2|}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
   }}
   }}
   | Haste = Cooldown decreased to {{{2|}}}%
   | Haste = Cooldown decreased to {{{2|}}}%
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     | Maximum Strike=
     | Maximum Strike=
<font color="FFC000">'''Temporal Sphere'''</font>
<font color="FFC000">'''Temporal Sphere'''</font>
*Grow in size every sec for 5 sec. Each stage, this sphere will increase in size, damage, and range by 6%.
*Grow in size every 5 sec. Upon activation of each stage, the sphere will increase in size and range by 6%.
*Skill Duration: Max 15 sec.
*Skill Duration: Max 15 sec.
*Press the skill key again to cause the sphere to shoot forward, piercing through enemies.
*Press the skill key again to cause the sphere to shoot forward, piercing through enemies.
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*When you have 5 stacks of '''[[Soul Collector|Gathered Souls]]''', consume them all to reduce knockdown by 30.
*When you have 5 stacks of '''[[Soul Collector|Gathered Souls]]''', consume them all to reduce knockdown by 30.
   | AltarOfEvil=
   | AltarOfEvil=
<font color="FFC000">'''Madness'''</font>
<font color="FFC000">'''Manic Demon Form'''</font>
*Super Armor while active
*Super Armor State
*ZZZZ and XXX(Hold) commands are added.
*ZZZZ and XXX(Hold) commands are added.
*{{SkillType|M}} [[Death Touch/ModA|Death Touch]] : Continuous damage to enemies in front.
*[[Death Touch/ModA|Death Touch]] : Multi Hit close enemies ahead.
*{{SkillType|M}} [[Mortal Fear/ModA|Mortal Fear]] : Narrow range attack around the caster.
*[[Mortal Fear/ModA|Mortal Fear]] : Attack a small surrounding area.
*{{SkillType|M}} [[Dark Plasma/ModA|Dark Plasma]] : Continuous damage in a wide fan-shaped area in front
*[[Thorns of Hell/ModA|Thorns of Hell]] : Attack small area ahead.
*When entering and exiting Madness state, inflicts a debuff that increases additional damage dealt for 10 seconds.
*[[Dark Plasma/ModA|Dark Plasma]] : Multi Hit Attack in a fan shape ahead.
*Regain 1 Combination Point for every 6 seconds of the duration that remain when cancelled.
*[[Abyssal Gate/ModA|Abyssal Gate]] : Attack small range attack ahead.
*Duration : 30 seconds (15 in Arena).
*Entering and cancelling Manic Mode will give a debuff that increases additional damage for 10 seconds.
*Restore 1 Combination Point every 6 seconds of the remaining duration when cancelled.
*Duration : 30 seconds (9 seconds in PvP)
   | Desperado=
   | Desperado=
<font color="FFC000">'''Bars of Restriction'''</font>
<font color="FFC000">'''Bars of Restriction'''</font>
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<font color="07a785">'''Power Release'''</font>
<font color="07a785">'''Power Release'''</font>
*Cause 3 Explosions upon skill use.
*Cause 3 Explosions upon skill use.
  | Reflexion=
<font color="07a785">'''Reflex Sphere'''</font>
*Summon 4 Reflex Spheres. (Duration: 10 Seconds)
*Reflex Spheres disappear after dealing 3 hits.
*Fire Reflex Spheres when you land a successful command, active. (Cooldown 0.5 Seconds)
*The sphere will fire ahead and disappear after piercing through your enemies.
   | Fesseln=
   | Fesseln=
<font color="07a785">'''Shackle Link'''</font>
<font color="07a785">'''Shackle Link'''</font>
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*Uses one when Hyper Active skill is used. (Cannot be used without it)
*Uses one when Hyper Active skill is used. (Cannot be used without it)
*<font color="FFC000">Right-click on identified El Shards</font> to obtain El's Essence.
*<font color="FFC000">Right-click on identified El Shards</font> to obtain El's Essence.
  | Master =
<font color="#4eb55e">'''Master Skill is unaffected by skill enhance effects except Master-only effects.'''</font>
   | True =
   | True =
'''<font color="FFCC00">Final Enhanced Skill {{#ifeq: {{{KR|}}}|true|(KR Only)| }}</font>'''
'''<font color="FFCC00">Final Enhanced Skill {{#ifeq: {{{KR|}}}|true|(KR Only)| }}</font>'''
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     | MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire.
     | MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire.
     | ImpactSmash = Shockwave range is increased by 1.2 times.
     | ImpactSmash = Shockwave range is increased by 1.2 times.
     | ArmageddonBlade = Give a 5% increase in Attack Speed and 10% increase in Movement Speed.
     | ArmageddonBlade = Give a 5% increase in Action Speed and 10% increase in Movement Speed.
     | Sandstorm= Initial Hit has 100% Critical Hit Rate.
     | Sandstorm= Initial Hit has 100% Critical Hit Rate.
     | CounterAttack=Recover 15 MP upon successful counter.
     | CounterAttack=Recover 15 MP upon successful counter.
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     | HeavyRailgun = Remove damage penalty.
     | HeavyRailgun = Remove damage penalty.
     | MagnumShot = Cannonball consumption reduced by 1.
     | MagnumShot = Cannonball consumption reduced by 1.
     | TacticalField =Damage Bonus increased to 20%.
     | TacticalField =Damage Reduction increased to 30%.
     | ExcitingCrash=Awakening Charge Increase increased.
     | ExcitingCrash=Awakening Charge Increase increased.
     | CannonPrison = Homing projectile travels faster.
     | CannonPrison = Homing projectile travels faster.
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     | ForceField = Force Field inflicts a debuff for 3 seconds.
     | ForceField = Force Field inflicts a debuff for 3 seconds.
     | ZeroKelvinGenerator = Shockwave generation frequency doubled.
     | ZeroKelvinGenerator = Shockwave generation frequency doubled.
     | SealofTime = Reduce Time Sickness duration to 30 seconds in PvE.
     | SealofTime = Reduce Time Sickness duration to 45 seconds in PvE.
     | StardustShower =Ignores guard.
     | StardustShower =Ignores guard.
*50% chance to have 100% critical rate.
*50% chance to have 100% critical rate.
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     | SwiftSmash=Can obtain gathered soul when using skill.
     | SwiftSmash=Can obtain gathered soul when using skill.
     | SpectralSpear=Increase number of Tracking Demon Spear by two.
     | SpectralSpear=Increase number of Tracking Demon Spear by two.
     | SoulEntrapment=Schockwave Range increased by 1.2 times.
     | SoulEntrapment=Shockwave Range increased by 1.2 times.
     | Bloodlust=Double Attack chance increased by 5%.
     | Bloodlust=Double Attack chance increased by 5%.
     | Desperado="Bars of Restriction" debuff requirements reduced from 5 to 3.
     | Desperado="Bars of Restriction" debuff requirements reduced from 5 to 3.
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<!-- Rose's True Skills -->
<!-- Rose's True Skills -->
    | Backstep = When used, grants the '''Heavenly Step''' buff.
    | BackstepKR = Increases ECP cost by 5.
     | RisingShot = Increases ECP cost by 5 while strengthening the '''Silver Bullet''' buff.  
     | RisingShot = Increases ECP cost by 5 while strengthening the '''Silver Bullet''' buff.  
*'''Silver Bullet''' buff duration increased by 5 seconds, effectiveness raised to 25%.
*'''Silver Bullet''' buff duration increased by 5 seconds, effectiveness raised to 25%.
     | NeedleSobat = Shockwave damage is increased by 1.2 times.
     | NeedleSobat = Shockwave damage is increased by 1.2 times.
     | Barbecue! = Upon a successful attack, ['''Burn'''] debuff is applied.
     | Barbecue! = Upon a successful attack, ['''Burn'''] debuff is applied.
     | Landrunner = Summon an additional '''RX-79 Landrunner'''.
     | Landrunner = Summon an additional '''RX-79 Land Runner'''.
     | Spriggan = Cooldown reduced by 1 second.
     | Spriggan = Cooldown reduced by 1 second.
*Casting speed increased by 1.3 times.
*Casting speed increased by 1.3 times.
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     | KS-83 = [[Status Effects|Nerve Disruption]] debuff effectiveness increased by 10%.
     | KS-83 = [[Status Effects|Nerve Disruption]] debuff effectiveness increased by 10%.
     | Robot Detonation = Summon 1 additional full width Land Runner
     | Robot Detonation = Summon 1 additional full width Land Runner
     | MiracleVision = ECP cost increased by 5. Decreases all skill cooldown by 10%.
     | MiracleVision = Increase Maximize by 5%.
    | MiracleVisionKR = Decreases all skill cooldown by 10%.
     | MovingShot = Movement increased by 2% for each additional shot for 10 seconds.
     | MovingShot = Movement increased by 2% for each additional shot for 10 seconds.
     | ChainPowder = Damage from shot increased by 10%.
     | ChainPowder = Damage from shot increased by 10%.
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     | MultiHeadShot = Number of shots decreased by half, damage increased by 2 times.
     | MultiHeadShot = Number of shots decreased by half, damage increased by 2 times.
     | GunGuard = Back Counter chance increased to 100%.
     | GunGuard = Back Counter chance increased to 100%.
     | ChainViper = Attack Speed Reduction increased to 20% and Shared Damage increased to 30%.
     | ChainViper = Action Speed Reduction increased to 20% and Shared Damage increased to 30%.
     | BloodBullet = On successful hit, inflicts [[Status Effects/Bleed|[Bleed]]].
     | BloodBullet = On successful hit, inflicts [[Status Effects/Bleed|[Bleed]]].
     | ServoNitro = MP gain when hitting or hit in the air increased by 7.5%.
     | ServoNitro = MP gain when hitting or hit in the air increased by 7.5%.
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*Speed is increased by 1.2 times.
*Speed is increased by 1.2 times.
     | BlazingBullet = Explosion damage changed to 100%, 67% and 34% of the original command's damage.
     | BlazingBullet = Explosion damage changed to 100%, 67% and 34% of the original command's damage.
    | Penetrating Bullet=Ignore 50% (25% in PvP) of the hit enemy's defense.
     | Phantom Shot = MP burn amount increased by 5.
     | Phantom Shot = MP burn amount increased by 5.
     | LimitOver = Skill damage increased by 5%.
     | LimitOver = Skill damage increased by 3%.
     | MagnetismField=Magnetism duration increased by 50%
     | MagnetismField=Magnetism duration increased by 50%
     | MagneticGuard = Damage reduction and magical attack increased by 5%.
     | MagneticGuard = Damage reduction increased by 5%.
    | LimitOverKR = Skill damage increased by 3%.
    | MagneticGuardKR = Damage reduction increased by 5%.


<!--Ain's True Skills-->
<!--Ain's True Skills-->
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     | Wind Einfallen = All resistance decreased by 30 when hit by [Opening Chant]. (Up to 5 stacks)
     | Wind Einfallen = All resistance decreased by 30 when hit by [Opening Chant]. (Up to 5 stacks)
     | Alchimie Eid = Cooldown is decreased by 5 seconds.
     | Alchimie Eid = Cooldown is decreased by 5 seconds.
*Converts existing [Eids] to the selected [Eid].
     | Requiem = Obtain 3 random [Eids] at a 50% chance.
     | Requiem = Obtain 3 random [Eids] at a 50% chance.
     | Ruhig = Duration of [Cycle Circle] increased by 1.5 times.
     | Ruhig = Duration of [Cycle Circle] increased by 1.5 times.
     | Elfe = Duration of [Contract Chant] increased by 1.5 times.
     | Elfe = Duration of [Contract Chant] increased by 1.5 times.
     | Verschmelzen=Delay between hits decrease by 20% for [Ring of Agony], [Ring of Restraint].
     | Verschmelzen=Delay between hits decrease by 20% for [Ring of Agony], [Ring of Restraint].
     | Wechsel = 25% chance to reduce Absorption usage by 50%.
     | Wechsel = Reduce Absorption usage by 50%.
     | Alptraum = Duration of Tornado is increased by 1.5 times.
     | Alptraum = Duration of Tornado is increased by 1.5 times.
     | Schmerz = Cooldown is decreased by 20%.
     | Schmerz = Cooldown is decreased by 20%.
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     | 7=[[Skill Quest#Level 90 Layer Skill (Level Requirement: 80)|'''Power of Transcendence Skill Quest''']]
     | 7=[[Skill Quest#Level 90 Layer Skill (Level Requirement: 80)|'''Power of Transcendence Skill Quest''']]
     | 8=[[Skill Quest#2nd Hyper Active (Level Requirement: 99)|'''Ultimate Skill II Quest''']]
     | 8=[[Skill Quest#2nd Hyper Active (Level Requirement: 99)|'''Ultimate Skill II Quest''']]
    | 9=[[Skill Quest#Master Skill Stage 2 (Level Requirement: 99)|'''Master Skill Stage 2 Quest''']]
    | 10=[[Skill Quest#Master Skill Stage 3 (Level Requirement: 99)|'''Master Skill Stage 3 Quest''']]
    | 11=[[Skill Quest#Master Skill Stage 4 (Level Requirement: 99)|'''Master Skill Stage 4 Quest''']]
     | Item='''{{{3|{{FULLPAGENAME}}}}}''' Item
     | Item='''{{{3|{{FULLPAGENAME}}}}}''' Item
     }}
     }}
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     | 3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.15x multiplier during 3rd job.<br>
     | 3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.15x multiplier during 3rd job.<br>
     |1~2|1~3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x , 1.1x and 1.15x multiplier during 1st, 2nd and 3rd job respectively.<br>
     |1~2|1~3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x , 1.1x and 1.15x multiplier during 1st, 2nd and 3rd job respectively.<br>
     | Fireball=[[File:Status 071.png]] : Fireballs inflict the [[Status Effects|Burned]] condition for one second.<br>
     | Fireball=[[File:Status 071.png]] : Fireballs inflict [[Status Effects|burned]] effect on enemy for one second.<br>
     | Gravity Ball Investigation=[[File:Gravity_Ball_Research.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br>
     | Gravity Ball Investigation=[[File:Gravity_Ball_Research.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br>
     | Swift Kicks=[[File:Swift_Kicks.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br>
     | Swift Kicks=[[File:Swift_Kicks.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br>
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     | Overlimit=[[File:TiTSkill1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br>
     | Overlimit=[[File:TiTSkill1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br>
     | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br>
     | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br>
     | Invasion of Demonic Energy=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Invasion of Demonic Energy]].<br>
     | Demonic Invasion=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Demonic Invasion]].<br>
     | CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="4488ff">'''Combination Points'''</font>]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br>
     | CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="4488ff">'''Combination Points'''</font>]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br>
     | Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br>
     | Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br>

Revision as of 18:08, 17 November 2020