Template:SkillText: Difference between revisions

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   | Nature Immersion=
   | Nature Immersion=
'''<font color="8cae50">[Nature Immersion]</font>'''
'''<font color="8cae50">[Nature Immersion]</font>'''
*When attacking using Skill/Command no Nature's Force (NF) cost
*Additional attacks from skills using Nature's Force (NF) will activate as double attack
*Additional attacks from skills using Nature's Force (NF) will activate as double attack


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*Every hit uses 1 Combination Point (Up to 10 times)
*Every hit uses 1 Combination Point (Up to 10 times)
   | AltarOfEvil=
   | AltarOfEvil=
<font color="FFC000">'''Madness'''</font>
<font color="FFC000">'''Manic Demon Form'''</font>
*Super Armor while active
*Super Armor State
*ZZZZ and XXX(Hold) commands are added.
*ZZZZ and XXX(Hold) commands are added.
*[[Death Touch]] : Absorp HP/MP from a single target.
*[[Death Touch]] : Absorb the HP/MP of one enemy.
*[[Mortal Fear]] : Inflicts stun and deals wide additional damage.
*[[Mortal Fear]] : Additional broad rang damage and stun debuff granted.
*[[Thorns of Hell]] : Surrounding wide-area attack.
*[[Thorns of Hell]] : Nearby range attack.
*[[Dark Plasma]] : Far frontal wide-area attack.
*[[Dark Plasma]] : Frontal wide-area attack.
*[[Abyssal Gate]] : Frontal wide-area attack.
*[[Abyssal Gate]] : Frontal wide-area attack.
*Regain 1 Combination Point for every 6 seconds of the duration that remain when cancelled.
*Restore 1 Combination Point every 6 seconds of the remaining duration when cancelled.
*Duration : 30 seconds. (9 seconds in Arena)
*Duration : 30 seconds (9 seconds in PvP)
   | DeathTouch=
   | DeathTouch=
<font color="FFC000">'''Hands of Demonic Energy'''</font>
<font color="FFC000">'''Demonic Hand'''</font>
*Grab hold of the nearest enemy to deal continuous damage.
*Grab a nearby enemy and deal continuous damage onto them.
*Decreases the move/jump speed of the held enemy.
*Grabbed enemy's Movement/Jump Speed is decreased.
*Releases the held enemy if it goes out of range.
*If the enemy escapes a certain range, they are released.
*Restores 1% MP per second while holding an enemy.
*While the enemy is grabbed, recover 1% of MP per second.
*Duration : 5 seconds.
*Duration : 5 seconds
   | MortalFear=
   | MortalFear=
<font color="FFC000">'''Demonic Energy Explosion'''</font>
<font color="FFC000">'''Demon Explosion'''</font>
*For the duration, enemies take 20% additional damage.
*20% additional damage during duration.
*Duration : 10 Seconds.
*Duration : 10 Seconds
   | PhantomCircle=
   | PhantomCircle=
<font color="FFC000">'''Phantom Circle'''</font>
<font color="FFC000">'''Phantom Circle'''</font>
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*Super Armor State
*Super Armor State
*ZZZZ and XXX(Hold) commands added.
*ZZZZ and XXX(Hold) commands added.
*[[Shadow Fury]] : Pierce through enemies in front and absorb MP.
*[[Shadow Fury]] : Pierce through those in front and burn MP.
*[[Shrewd Cutter]] : Wide-area tracking attack.
*[[Shrewd Cutter]] : Wide-area tracking attack.
*[[Brutal Rush]] :
*[[Brutal Rush]] : Frontal Charge Attack and Defense decrease debuff.
*[[Silent Rage]] : Additional board range damage and [[Status Effects/Silence|[Silencing]]] debuff granted
*[[Silent Rage]] : Additional board range damage and [[Status Effects/Silence|silencing]] debuff granted.
*[[Genocide Cross]] :
*[[Genocide Cross]] : Frontal wide-range attack.
*Restore 1 Combination Point every 6 seconds of the remaining duration when cancelled.
*Restore 1 Combination Point every 6 seconds of the remaining duration when cancelled.
*Duration : 30 seconds.
*Duration : 30 seconds (9 seconds in PvP)
   | ShadowFury=
   | ShadowFury=
<font color="FFC000">'''Shadow Raid'''</font>
<font color="FFC000">'''Shadow Attack'''</font>
*Burn 2 MP from the enemy for every hit.
*For every enemy hit, burn 2 MP.
*Recover 1 MP for every hit.
*Regain 1 MP per enemy hit.
   | BrutalRush=
   | BrutalRush=
<font color="FFC000">'''Brutal Scar'''</font>
<font color="FFC000">'''Brutal Scar'''</font>
*Defense decrease by 20% for a certain duration.
*Defense decrease by 20% for a certain duration.
*Duration : 7 seconds.
*Duration : 7 seconds
   | SilentRage=
   | SilentRage=
<font color="FFC000">'''Demonic Energy Explosion'''</font>
<font color="FFC000">'''Demon Explosion'''</font>
*Skills cannot be used for the duration.
*During the duration, skill use is not possible.
*Duration : 5 seconds.
*Duration : 5 seconds
   | Punisher=
   | Punisher=
<font color="FFC000">'''Demonic Spread'''</font>
<font color="FFC000">'''Demonic Spread'''</font>
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*[[X-1 Extruder]]
*[[X-1 Extruder]]
*[[Plasma Shock]]
*[[Plasma Shock]]
*[[Burst Grenade]]
  | War Machine=
  | War Machine=
<font color="FFCC00">'''Weapon of War'''</font>
<font color="FFCC00">'''Weapon of War'''</font>
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<font color="FFCC00">'''Elusive Motion'''</font>
<font color="FFCC00">'''Elusive Motion'''</font>
*Hold the skill key to consume 5 MP and fire additional shots. (Max of 30 shots)
*Hold the skill key to consume 5 MP and fire additional shots. (Max of 30 shots)
*For each additional shot, Movement Speed is increased by 2% for 10 seconds.
*For each additional shot, Movement Speed is increased by 1% for 10 seconds.
*While using the skill, movement and jumping is possible.
*While using the skill, movement and jumping is possible.
*Press the {{CX}} key to adjust the direction.
*Press the {{CX}} key to adjust the direction.
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   | Fragarach =  
   | Fragarach =  
<font color="00ffcc">'''Fragarach'''</font>
<font color="00ffcc">'''Fragarach'''</font>
*Charging for 1 sec. will increase the damage and the size of the projectile by 1.5 times.
*Charging for 1 sec. will increase the damage and the size of the projectile by 1.2 times.
   | Still Lenze =
   | Still Lenze =
<font color="00ffcc">'''Still Lenze'''</font>
<font color="00ffcc">'''Still Lenze'''</font>
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*When you have 5 stacks of '''[[Soul Collector|Gathered Souls]]''', consume them all to reduce knockdown by 30.
*When you have 5 stacks of '''[[Soul Collector|Gathered Souls]]''', consume them all to reduce knockdown by 30.
   | AltarOfEvil=
   | AltarOfEvil=
<font color="FFC000">'''Madness'''</font>
<font color="FFC000">'''Manic Demon Form'''</font>
*Super Armor while active
*Super Armor State
*ZZZZ and XXX(Hold) commands are added.
*ZZZZ and XXX(Hold) commands are added.
*{{SkillType|M}} [[Death Touch/ModA|Death Touch]] : Continuous damage to enemies in front.
*[[Death Touch/ModA|Death Touch]] : Multi Hit close enemies ahead.
*{{SkillType|M}} [[Mortal Fear/ModA|Mortal Fear]] : Narrow range attack around the caster.
*[[Mortal Fear/ModA|Mortal Fear]] : Attack a small surrounding area.
*{{SkillType|M}} [[Thorns of Hell/ModA|Thorns of Hell]] :
*[[Thorns of Hell/ModA|Thorns of Hell]] : Attack small area ahead.
*{{SkillType|M}} [[Dark Plasma/ModA|Dark Plasma]] : Continuous damage in a wide fan-shaped area in front
*[[Dark Plasma/ModA|Dark Plasma]] : Multi Hit Attack in a fan shape ahead.
*{{SkillType|M}} [[Abyssal Gate/ModA|Abyssal Gate]] :
*[[Abyssal Gate/ModA|Abyssal Gate]] : Attack small range attack ahead.
*When entering and exiting Madness state, inflicts a debuff that increases additional damage dealt for 10 seconds.
*Entering and cancelling Manic Mode will give a debuff that increases additional damage for 10 seconds.
*Regain 1 Combination Point for every 6 seconds of the duration that remain when cancelled.
*Restore 1 Combination Point every 6 seconds of the remaining duration when cancelled.
*Duration : 30 seconds (15 in Arena).
*Duration : 30 seconds (9 seconds in PvP)
   | Desperado=
   | Desperado=
<font color="FFC000">'''Bars of Restriction'''</font>
<font color="FFC000">'''Bars of Restriction'''</font>
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**[Bitter Chill] deals damage and freezes for 5 sec.
**[Bitter Chill] deals damage and freezes for 5 sec.
   | Alptraum=
   | Alptraum=
<font color="07a785">'''Reflex Sphere'''</font>
<font color="07a785">'''Power Release'''</font>
*Cause 3 Explosions upon skill use.
*Cause 3 Explosions upon skill use.
   | Reflexion=
   | Reflexion=
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     | ForceField = Force Field inflicts a debuff for 3 seconds.
     | ForceField = Force Field inflicts a debuff for 3 seconds.
     | ZeroKelvinGenerator = Shockwave generation frequency doubled.
     | ZeroKelvinGenerator = Shockwave generation frequency doubled.
     | SealofTime = Reduce Time Sickness duration to 30 seconds in PvE.
     | SealofTime = Reduce Time Sickness duration to 45 seconds in PvE.
     | StardustShower =Ignores guard.
     | StardustShower =Ignores guard.
*50% chance to have 100% critical rate.
*50% chance to have 100% critical rate.
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     | Elfe = Duration of [Contract Chant] increased by 1.5 times.
     | Elfe = Duration of [Contract Chant] increased by 1.5 times.
     | Verschmelzen=Delay between hits decrease by 20% for [Ring of Agony], [Ring of Restraint].
     | Verschmelzen=Delay between hits decrease by 20% for [Ring of Agony], [Ring of Restraint].
     | Wechsel = 25% chance to reduce Absorption usage by 50%.
     | Wechsel = Reduce Absorption usage by 50%.
     | Alptraum = Duration of Tornado is increased by 1.5 times.
     | Alptraum = Duration of Tornado is increased by 1.5 times.
     | Schmerz = Cooldown is decreased by 20%.
     | Schmerz = Cooldown is decreased by 20%.
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     | Overlimit=[[File:TiTSkill1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br>
     | Overlimit=[[File:TiTSkill1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br>
     | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br>
     | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br>
     | Invasion of Demonic Energy=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Invasion of Demonic Energy]].<br>
     | Demonic Invasion=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Demonic Invasion]].<br>
     | CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="4488ff">'''Combination Points'''</font>]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br>
     | CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="4488ff">'''Combination Points'''</font>]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br>
     | Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br>
     | Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br>

Revision as of 19:08, 17 November 2020