Template:SkillText: Difference between revisions

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   | Empowered = Damage increased to {{{2|120}}}%
   | Empowered = Damage increased to {{{2|120}}}%
   | Gigantic = Skill size increased to {{{2|}}}%
   | Gigantic = Skill size increased to {{{2|}}}%
   | Light ={{#switch:{{{2|80}}}
   | Light ={{#switch:{{{2|{{{MP|80}}}}}}
     | ECP = ECP Usage decreased to {{{3|}}}%
     | ECP = ECP Usage decreased to {{{3|{{{ECP|}}}}}}%
     | MP/DP = MP/DP Usage decreased to {{{3|}}}%
     | MP/DP = MP/DP Usage decreased to {{{3|{{{MPDP|}}}}}}%
     | #default = MP Usage decreased to {{{2|}}}%
     | #default = MP Usage decreased to {{{2|{{{MP|}}}}}}%
   }}
   }}
   | Heavy = Damage increased to 144%<br>Cooldown increased to 120%
   | Heavy = Damage increased to 144%<br>Cooldown increased to 120%
   | Useful = Max Hits increased<br>Damage decreased to {{{2|}}}%
   | Useful = Max Hits increased<br>Damage decreased to {{{2|}}}%
   | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|80}}}%
   | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|80}}}%
   | Reversed = MP Usage decreased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}%
   | Reversed = MP Usage decreased to {{{2|{{{MP|}}}}}}%<br>Cooldown increased to {{{3|{{{CD|}}}}}}%
   | Critical = {{#switch:{{{2|}}}
   | Critical = {{#switch:{{{2|{{{MP|}}}}}}
     | ECP = ECP Usage increased to {{{3|}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
     | ECP = ECP Usage increased to {{{3|{{{ECP|}}}}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
     | Energy = MP Usage increased to 100%<br>Skill will ignore {{{3|}}}% defense ({{{4|}}}% defense in PvP)
     | Energy = MP Usage increased to 100%<br>Skill will ignore {{{3|{{{DEF_IGNORE|}}}}}}% defense ({{{4|{{{DEF_IGNORE_PVP|}}}}}}% defense in PvP)
     | #default = MP Usage increased to {{{2|120}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
     | #default = MP Usage increased to {{{2|{{{MP|120}}}}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
   }}
   }}
   | Haste = Cooldown decreased to {{{2|80}}}%
   | Haste = Cooldown decreased to {{{2|{{{CD|80}}}}}}%
   | Regenerating (1) = {{#switch:{{{2|}}}  
   | Regenerating (1) = {{#switch:{{{2|{{{CHANCE|}}}}}}  
     | ECP = {{{3|}}}% chance of regaining {{{4|}}}% of the ECP Usage
     | ECP = {{{3|{{{CHANCE|}}}}}}% chance of regaining {{{4|{{{ECP|}}}}}}% of the ECP Usage
     | #default = {{{2|}}}% chance of regaining {{{3|}}}% of the MP Usage
     | #default = {{{2|{{{CHANCE|}}}}}}% chance of regaining {{{3|{{{MP|}}}}}}% of the MP Usage
   }}
   }}
   | Regenerating (2) = {{{2|}}}% chance of lowering cooldown to {{{3|}}}%
   | Regenerating (2) = {{{2|{{{CHANCE|}}}}}}% chance of lowering cooldown to {{{3|{{{CD|}}}}}}%
   | Ruthless = Skill will cancel Mana Break<br>Cooldown increased to {{{2|200}}}%
   | Ruthless = Skill will cancel Mana Break<br>Cooldown increased to {{{2|{{{CD|200}}}}}}%
   | Evil = Skill will burn {{{2|}}} MP per hit
   | Evil = Skill will burn {{{2|}}} MP per hit
   | Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|120}}}%
   | Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|{{{CD|120}}}}}}%
   | Killing Blow (1) = Skill effect's duration increased to {{{2|}}}%
   | Killing Blow (1) = Skill effect's duration increased to {{{2|}}}%
   | Killing Blow (2) = Skill effect's effectiveness increased by {{{2|}}}%
   | Killing Blow (2) = Skill effect's effectiveness increased by {{{2|}}}%

Revision as of 15:11, 28 August 2022

This page details all the coloured-header text on skills, such as Final Enhanced, systems suchs as Memorize, and miscellaneous information. Use the sections instead of editing the entire page at once to prevent possible editor slowdown.

Elsword

Aisha

Rena

Raven

Eve

Chung

Ara

Elesis

Add

Lu/Ciel

Rose

Ain

Laby

Noah

Skill Traits

Final Enhanced

Other