Template:SkillText: Difference between revisions

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{{color|#33FFFF|'''Force Field Skill'''}}
{{color|#33FFFF|'''Force Field Skill'''}}
*{{#switch:{{{2|}}}
*{{#switch:{{{2|}}}
     | SweepRolling=Skill reacts to Force Fields (After being fired)
     | SweepRolling=Skill reacts to Force Fields (Must fire to apply)
     | EnergyNeedles=Energy Needle reacts with force fields created by other skills as well.
     | EnergyNeedles=Energy Needle reacts with force fields created by other skills as well.
     | #default=Skill reacts to Force Fields
     | #default=Skill reacts to Force Fields
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{{#switch:{{{2|}}}
{{#switch:{{{2|}}}
     | FinalStrike=
     | FinalStrike=
*Skill reacts to multiple Force Fields (Large Force Field + Normal Force Field)
*Affected by Force Field if active (Giant Force Field + Normal Force Field)
*Amplify Field (Red Field) : A massive beam connects the large force fields
*Amplification Field (Red Field): Fires giant beam that joins with giant field.
*Spectrum Field (Blue Field) : Multiple beams connect the large force fields and hit continuously
*Spectrum Field (Blue Field): Multiple beams fire and join with giant field to deal multi-hit.
*Reactive Field (Green Field) : Emit multiple homing electric spears from the center of the large force fields
*Reactive Field (Green Field): Fires multiple homing electric spears in the middle of giant field.
*Fusion Field : Generate 4 large force fields, and emit multiple homing electric spears from the center of the large force fields
*Fusion Field: Generate 4 giant fields, fires multiple homing electric spears from the middle.
     | #default=
     | #default=
*Skill reacts to multiple Force Fields (Large Force Field + Normal Force Field)
*Skill reacts to multiple Force Fields (Large Force Field + Normal Force Field)
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     | Extreme Chaser=Dissolving Beam duration increased by 1 second per Dynamo Mutation Point.
     | Extreme Chaser=Dissolving Beam duration increased by 1 second per Dynamo Mutation Point.
     | Dimension Breaker=Increase black hole range by 10% per Dynamo Mutation Point.
     | Dimension Breaker=Increase black hole range by 10% per Dynamo Mutation Point.
     | #default=Increases 10% damage per Dynamo Mutation Point.
    | Ambulance=Increases shield size by 20% per Dynamo Mutation Point.
    | Cure=Increases Instant HP/MP Recovery by 5% per Dynamo Mutation Point (0.25% in PvP).
    | Suction=Increases duration by 1 second per Dynamo Mutation Point.
    | PCA=Increases Received Damage Decrease by 2% per Dynamo Mutation Point (1% in PvP).
    | Anesthesia=Increases Freeze duration by 1 second per Dynamo Mutation Point.
    | Immunity=Drone duration increased by 1 second per Dynamo Mutation Point.
    | False Diagnosis=Increases debuff duration by 1 second per Dynamo Mutation Point.
     | #default=Increases {{{4|10}}}% damage per Dynamo Mutation Point.
     }}
     }}
}}<br>(Skill can be used without Mutation Points)
}}<br>(Skill can be used without Mutation Points)
   | DP Recovery Skill={{#switch:{{{2|}}}
   | DP Recovery Skill|DP Recovery={{color|#4488FF|'''DP Recovery Skill'''}}{{#switch:{{{2|}}}
   | Pulse Cannon= {{color|#4488FF|'''DP Recovery Skill'''}}
   | Pulse Cannon=
*In Configuration Mode (Awakening), 100 DP will be consumed for this skill. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 DP.  
*In Configuration Mode (Awakening), 100 DP will be consumed for this skill. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 DP.  
*In Dissolution Mode (Non-Awakening), 20 DP will be recovered.
*In Dissolution Mode (Non-Awakening), 20 DP will be recovered.
   | Stasis Field= {{color|#4488FF|'''DP Recovery Skill'''}}
   | Stasis Field=
*In Dissolution Mode (Non-Awakening), 60 DP will be recovered.
*In Dissolution Mode (Non-Awakening), 60 DP will be recovered.
   | #default = {{color|#4488FF|'''DP Recovery Skill'''}}
   | #default =
*Recover {{{2|}}} DP when the skill is used
*Recover {{{2|60}}} DP when the skill is used
*DP is not recovered while in Dynamo Configuration Mode (Awakening)
*DP is not recovered while in Dynamo Configuration Mode (Awakening)
   }}
   }}
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{{color|#FFC000|'''Teleport'''}}
{{color|#FFC000|'''Teleport'''}}
*Move through space with Nasod Armor combo {{CZ}} or {{CX}} commands by using 1 Dynamo Mutation Point while in Dynamo Dissolution Mode (Non-Awakening).
*Move through space with Nasod Armor combo {{CZ}} or {{CX}} commands by using 1 Dynamo Mutation Point while in Dynamo Dissolution Mode (Non-Awakening).
  | Over Treatment=
{{color|#00D8FF|Over Treatment|b=1}}
*Allies affected by the buff will inflict 1 stack of {{tt|[[Over Treatment|'''Over Treatment''']]|Party Debuff}}.
*Can only be removed with [[Immunity]].
}}<noinclude>
}}<noinclude>


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</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
   | Empowered = Damage increased to {{{2|120}}}%
   | Empowered = Damage increased to {{{2|120}}}%
   | Gigantic = Skill size increased to {{{2|}}}%
   | Gigantic = Skill size increased to {{{2|120}}}%
   | Light ={{#switch:{{{2|{{{MP|80}}}}}}
   | Light ={{#switch:{{{2|{{{MP|80}}}}}}
     | ECP = ECP Usage decreased to {{{3|{{{ECP|}}}}}}%
     | ECP = ECP Usage decreased to {{{3|{{{ECP|}}}}}}%
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   }}
   }}
   | Heavy = Damage increased to 144%<br>Cooldown increased to 120%
   | Heavy = Damage increased to 144%<br>Cooldown increased to 120%
   | Useful = Max Hits increased<br>Damage decreased to {{{2|70}}}%
   | Useful = Max Hits increased<br>Damage decreased to {{{2|{{{DAMAGE|70}}}}}}%
   | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|80}}}%
   | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|80}}}%
   | Reversed = MP Usage decreased to {{{2|{{{MP|}}}}}}%<br>Cooldown increased to {{{3|{{{CD|}}}}}}%
   | Reversed = MP Usage decreased to {{{2|{{{MP|}}}}}}%<br>Cooldown increased to {{{3|{{{CD|}}}}}}%
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     | NeedlesCutting= Homing range increased.
     | NeedlesCutting= Homing range increased.
     | ElectronicMove= Allows you to move one more time.
     | ElectronicMove= Allows you to move one more time.
    | Backdoor=Stunned for 1 sec. longer.
     | Friday=Increases the amount of code blocks.
     | Friday=Increases the amount of code blocks.
    | MindPhotograph=Trap projectile increased by 2.


<!-- Chung's True Skills -->
<!-- Chung's True Skills -->
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     | EnergyBurst= Spirit Energy Usage is decreased by 1.
     | EnergyBurst= Spirit Energy Usage is decreased by 1.
     | Repel= Spirit Energy Usage is decreased by 1.
     | Repel= Spirit Energy Usage is decreased by 1.
     | BindEnergy=Enables skill to target enemies behind you
     | BindEnergy=Able to attack enemies behind.
     | RakshasaInferno=MP Usage is decreased by 30.
     | RakshasaInferno=MP Usage is decreased by 30.
*Spirit Energy Usage is decreased by 1.
*Spirit Energy Usage is decreased by 1.
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     | DynamoConfigurationRailgun = In Dissolution Mode (Non-Awakening) number of penetrations increased by 1.
     | DynamoConfigurationRailgun = In Dissolution Mode (Non-Awakening) number of penetrations increased by 1.
     | QuicksilverStrike = Nasod Armor Combo MP burn increased by 2 MP per hit.
     | QuicksilverStrike = Nasod Armor Combo MP burn increased by 2 MP per hit.
    | Ambulance = Dash distance increased by 20%.
    | Cure = Instant Recovery recovers Special Resources.
    | Detoxication = Field duration increased by 2 seconds.
    | False Diagnosis = Physical/Magical Attack Decrease increased by 10%.


<!-- Lu/Ciel's True Skills -->
<!-- Lu/Ciel's True Skills -->
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     | Item='''{{{3|{{FULLPAGENAME}}}}}''' Item
     | Item='''{{{3|{{FULLPAGENAME}}}}}''' Item
     }}
     }}
   | FreeTraining=<pre>[[File:Exclamation.png]] : Damage values may not be reflected in '''[[Free Training]]'''.</pre>
   | FreeTraining=<div class="tone-5 border-color" style="padding: 1rem; margin-bottom: 0.8rem; border: 1px solid;">[[File:Exclamation.png]] : Damage values may not be reflected in '''[[Free Training]]'''.</div>
   | Combo={{#switch:{{{2|}}}
   | Combo={{#switch:{{{2|}}}
     | 1=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x multiplier during 1st job.<br>
     | 1=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x multiplier during 1st job.<br>
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     | Transform=[[File:AddPassive4.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br>
     | Transform=[[File:AddPassive4.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br>
     | Overlimit=[[File:TiTSkill1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br>
     | Overlimit=[[File:TiTSkill1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br>
    | Database=[[File:AffectTracerPassive1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Database]] nor Awakening and is based on average physical and magical attack.<br>
     | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br>
     | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br>
     | Demonic Invasion=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Demonic Invasion]].<br>
     | Demonic Invasion=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Demonic Invasion]].<br>

Revision as of 18:21, 27 November 2022

This page details all the coloured-header text on skills, such as Final Enhanced, systems suchs as Memorize, and miscellaneous information. Use the sections instead of editing the entire page at once to prevent possible editor slowdown.

Elsword

Aisha

Rena

Raven

Eve

Chung

Ara

Elesis

Add

Lu/Ciel

Rose

Ain

Laby

Noah

Skill Traits

Final Enhanced

Other