Template:SkillText: Difference between revisions

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  | Headshot=
  | Headshot=
<font color="FFCC00">'''Head Shot'''</font>
<font color="FFCC00">'''Head Shot'''</font>
*Pierces all enemies
*Pierces through all enemies.
*33% chance to deal double damage.
*33% chance of dealing double damage.
  | Double Gunhawk=
  | Double Gunhawk=
<font color="FFCC00">'''Tracking Hawk'''</font>
<font color="FFCC00">'''Tracking Hawk'''</font>
*Press the skill key to throw up to 2 additional times.
*Press the skill key to throw an additional 2 times..
*When thrown hawk returns, next throw will have distance and speed increased by 50% and damage by 7.5%.
*When revolvers return, range and projection speed is increased by 50% while damage is increased by 7.5%.
*Does not return when moving too far away from the skill.
*Does not return if you are too far from the skill.
*The 2 additional throws will grant Super Armor and immunity to all disabling-type status effects.
*Additional throws grants Super Armor effect and immunity against disable type status effects.
  | Fake Shot=
  | Fake Shot=
<font color="FFCC00">'''Fake Shot'''</font>
<font color="FFCC00">'''Fake Shot'''</font>
*When revolver hit is successful, penetrate through the enemy and fire from behind.
*Upon successful revolver hit, shoot from behind the enemy.
*When hit fails, recover half the ECP consumption.
*Upon a failed hit, recover half of the consumed ECP.
  | Chain Snatch=
  | Chain Snatch=
<font color="FFCC00">'''Rejection'''</font>
<font color="FFCC00">'''Remove'''</font>
*While casting, press the [Skill Key] again to push enemies away. (Excludes unmovable targets)
*While casting, press the [Skill Key] again to push enemies away. (Excludes unmovable targets)
  | Sonic Spike=
  | Sonic Spike=
<font color="FFCC00">'''Nimble Judgment'''</font>
<font color="FFCC00">'''Nimble Judgment'''</font>
*While using the skill, hold [ {{CL}}/{{CR}} + Skill Key] to change the direction of the attack.
*While using the skill, use the [{{CL}}/{{CR}} + Skill Key] to adjust the direction of the attack.
  | Gun Dance=
  | Gun Dance=
<font color="FFCC00">'''Skilled Shooter'''</font>
<font color="FFCC00">'''Skilled Shooter'''</font>
*While using the skill, {{CZ}} or {{CX}} will trigger an evasive shot granting you immunity while recovering all of your ECP.
*While using the skill, upon pressing the {{CZ}} or {{CX}} key, recover all ECP and fire an evasive shot in an invincible state.
  | Revolver Mastery=
  | Revolver Mastery=
<font color="9370DB">'''Chain Revolver/Blade Type Skills'''</font>
<font color="9370DB">'''Chain Revolver/Blade Type Skills'''</font>
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*2nd Job: [[Bloody Chain]]
*2nd Job: [[Bloody Chain]]
*2nd Job: [[Kill Point]]
*2nd Job: [[Kill Point]]
*Transcendence: [[Chain Viper]]
*Transcendence: [[Dancing Rush]]
*Transcendence: [[Punishment]]
  | Chain Revolver/Blade=
  | Chain Revolver/Blade=
<font color="9370DB">'''Chain Revolver/Blade Skill'''</font>
<font color="9370DB">'''Chain Revolver/Blade Skill'''</font>
*Every hit has a chance of applying [[Revolver Mastery]]'s [[Status Effects/Bleed|[Bleed]]].
*For every hit, [[Revolver Mastery]] has a chance to inflict [[Status Effects/Bleed|[Bleed]]] status effect.
  | Moving Shot=
  | Moving Shot=
<font color="FFCC00">'''Elusive Motion'''</font>
<font color="FFCC00">'''Elusive Motion'''</font>
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     | AimedStrike = Enemies hits "Cannot Dash" for 3 sec.
     | AimedStrike = Enemies hits "Cannot Dash" for 3 sec.
     | BurstGrenade = Explosive Shot radius increased 1.2 times.
     | BurstGrenade = Explosive Shot radius increased 1.2 times.
     | Headshot = Chance for double damage is increased to 45%.
     | Headshot = Double damage chance increased to 45%
     | DoubleGunHawk = Damage is increased by 1.1 times.
     | DoubleGunHawk = Damage is increased by 1.1 times.
*Cooldown is decreased by 2 seconds.
*Cooldown is decreased by 2 seconds.
     | FakeShot = Damage is increased by 1.1 times.
     | FakeShot = Damage is increased by 1.1 times.
*On failure, ECP recovery is increased to 75%.
*Upon a failed hit, ECP recovery is increased to 75%
On failure, ECP recovery is increased to 75%.
     | G-35L Flash Grenade=Explosion Range is increased by 30%.
     | G-35L Flash Grenade=Explosion Range is increased by 30%.
*On successful hit, inflicting [[Status Effects/Faint|[Faint]]].
*On successful hit, inflicting [[Status Effects/Faint|[Faint]]].

Revision as of 13:01, 3 January 2018