Template:SkillText: Difference between revisions

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  | Chain Revolver/Blade=
  | Chain Revolver/Blade=
<font color="9370DB">'''Chain Revolver/Blade Skill'''</font>
<font color="9370DB">'''Chain Revolver/Blade Skill'''</font>
*Every hit has a chance of applying [[Revolver Mastery]]'s [[Status Effects|Bleed]].
*Every hit has a chance of applying [[Revolver Mastery]]'s [[Status Effects/Bleed|[Bleed]]].
  | Moving Shot=
  | Moving Shot=
<font color="FFCC00">'''Elusive Motion'''</font>
<font color="FFCC00">'''Elusive Motion'''</font>
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  | Western Fire=
  | Western Fire=
<font color="FFCC00">'''Western Fire'''</font>
<font color="FFCC00">'''Western Fire'''</font>
*Pierces all enemies and has a 33% chance of inflicting [[Status Effects|Bleed]]
*Pierces all enemies and has a 33% chance of inflicting [[Status Effects/Bleed|[Bleed]]]
*When hit from behind, skill can be used. (Super Armor when used)
*When hit from behind, skill can be used. (Super Armor when used)
*If activated when hit from behind, cooldown is doubled.
*If activated when hit from behind, cooldown is doubled.
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<font color="FFCC00">'''M18A1 Claymore'''</font>
<font color="FFCC00">'''M18A1 Claymore'''</font>
*Can remote detonate using skill key.
*Can remote detonate using skill key.
*Explodes by itself after 15s with more damage. Chance of giving [Bleed] debuff to hit targets.
*Explodes by itself after 15s with more damage. Chance of giving [[Status Effects/Bleed|[Bleed]]] debuff to hit targets.
   | Robot Bomb Reaction Skill=
   | Robot Bomb Reaction Skill=
<font color="FFCC00">'''Robot Detonation Reaction Skill'''</font>
<font color="FFCC00">'''Robot Detonation Reaction Skill'''</font>
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   | Fessel Heilig =
   | Fessel Heilig =
<font color="FFC000">'''Gleipnir'''</font>
<font color="FFC000">'''Gleipnir'''</font>
*Hit targets are inflicted with '''[[Status Effects|Holy Shackle]]'''.
*Hit targets are inflicted with [[Status Effects/Holy Shackle|[Holy Shackle]]].
*HP is equal to 20% of the caster's maximum HP (half in PvP).
*HP is equal to 20% of the caster's maximum HP (half in PvP).
*Dissappears when its HP reaches 0 or when the duration is over.
*Dissappears when its HP reaches 0 or when the duration is over.
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     | IronBody = Damage reduction effect is increased and a [Pain Endurance] skill is additionally granted.
     | IronBody = Damage reduction effect is increased and a [Pain Endurance] skill is additionally granted.
     | WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward.
     | WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward.
     | SwordShield = [[Status Effects|Bleed]]'s effect increased.
     | SwordShield = [[Status Effects/Bleed|[Bleed]]]'s effect increased.
     | SwordFall = Conwell amount increased by 2.
     | SwordFall = Conwell amount increased by 2.
     | MortalBlow = Range is increased by 1.3 times {{*}}The shooting rocks leave a trail of fire
     | MortalBlow = Range is increased by 1.3 times {{*}}The shooting rocks leave a trail of fire
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*Skill action speed increased by 1.3 times.
*Skill action speed increased by 1.3 times.
     | GatlingGun = While standby, MP consumption decreased by 2.
     | GatlingGun = While standby, MP consumption decreased by 2.
*On successful hit, has a 5% chance of inflicting '''[[Status Effects|Bleed]]'''.
*On successful hit, has a 5% chance of inflicting [[Status Effects/Bleed|[Bleed]]].
     | Flamethrower = '''Burn''' debuff damage is increased.
     | Flamethrower = '''Burn''' debuff damage is increased.
*'''Burn''' debuff duration is increased.
*'''Burn''' debuff duration is increased.

Revision as of 08:39, 18 February 2017