Template:SkillText: Difference between revisions

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     | #default = MP Usage decreased to {{{2|}}}%
     | #default = MP Usage decreased to {{{2|}}}%
   }}
   }}
   | Heavy = Damage increased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}%
   | Heavy = Damage increased to 144%<br>Cooldown increased to 120%
   | Useful = Max Hits increased<br>Damage decreased to {{{2|}}}%
   | Useful = Max Hits increased<br>Damage decreased to {{{2|}}}%
   | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|}}}%
   | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|}}}%
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   | Haste = Cooldown decreased to {{{2|}}}%
   | Haste = Cooldown decreased to {{{2|}}}%
   | Regenerating (1) = {{{2|}}}% chance of regaining {{{3|}}}% of the MP Usage
   | Regenerating (1) = {{{2|}}}% chance of regaining {{{3|}}}% of the MP Usage
   | Regenerating (2) = {{{2|}}}% chance of lowering Cooldown to {{{3|}}}%
   | Regenerating (2) = 50% chance of lowering Cooldown by 60%
   | Ruthless = Skill will cancel Mana Break<br>Cooldown increased to 200%
   | Ruthless = Skill will cancel Mana Break<br>Cooldown increased to 200%
   | Evil = Skill will burn {{{2|}}} MP per hit
   | Evil = Skill will burn {{{2|}}} MP per hit

Revision as of 16:59, 5 November 2018